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Guides


Playstation 2 : Indigo Prophecy Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Indigo Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Indigo Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 84
GamesRadar 80
IGN 84
GameSpy 80
GameZone 90
Game Revolution 35
1UP 85






User Reviews (31 - 38 of 38)

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Video Games this is the Movies.....Movies, this is a Video Games

5 Rating: 5, Useful: 0 / 0
Date: December 28, 2005
Author: Amazon User

I remeber when I first read the concept of this video game, I was so excited. Then I played the game. It was more than I ever expected.

Indigo Prophecy allows you to control 3 different charcters. The hunted, and the hunters. You get to play as Lucas Kane, an average Joe who inexplicably murders a man; Detective Carla Valenti, who is in charge of the murder investigation and trying to catch the killer and Tyler Miles, Carla's partner. While its not a direct game of cat and mouse, there are things you can do as Lucas that will either increase or decrease you suspicion levels.

But the most innovative part of the game is the emotion meter. You are responsible of the emotional state of your character, whichever you happen to be playing at the moment. Let the character get too depressed and you'll find yourself in an asylum. Because of this feature the game allows something that most don't and that is a close emotional relationship with each charcter. By the end of the game you'll be torn between wanting to help Lucas and wanting to help Carla and Tyler.

The cinematic sequences of the game are stunning. Its perfectly choreographed into an interactive movie. The story itself is moving, with emotional sequences in almost every chapter. The game play is also immersing. You begin to become sort of obsessed with finding the answers to why Lucas murdered that man.

While the controls at times will make you chuck the controller across the room in frustration, they aren't all that bad. A few spots they become mildly irritating, but you can easily adapt. The game play in itself isn't overly challenging, with most goals being obtained fairly easy. But the stunning graphics and immersive story line will have you glued to your chair from the opening cutscene to the final battle.

I'm hooked

5 Rating: 5, Useful: 0 / 0
Date: January 01, 2006
Author: Amazon User

It has been quite a while since I can remember a developer creating such an ambitious title such as this. It isn't a sequel, it isn't a shooter, it has no expensive star power backing it and the studio it comes from is almost unheard of. Yet I have never played anything like it. It brings back faint memories of Deus Ex, but it is far different, and in it's own right, an extremely intelligent, very well executed video game. This game kept me hooked for over 13 hours. Once I was plugged in, I couldn't let go. When I wasn't playing I was wishing I was, and constantly wondering what would happen next, in the same way a good book can keep you hooked for hours on end. With all this praise, you are probably wondering just what exactly the game is about. Well, the synaposis above does an admirable job of explaining the nut-shell version of the story, but it goes far deeper. Between premonitions, cult-ish murders and an ever lowering temperature, all wraped nicely in a story where you play not only as a seemingly possesed murder suspect, but also as the detectives who are hunting him... we find our plot. To be honest, I really did start to care about the characters in the game, felt as if they were real people, whose personal problems really did effect me (cheesy, I know, but that is the strength behind this game... the emotional involvement of the player him/her self). And when it came time to start favoring which side I help more (The murderer, searching for answers or the cops, looking to put away a psycho) It really was a very difficult choice to make. In short, If you are tired of the mindless shooters, hack-and-slashers and games that throw nothing but cheap thrills your way, you owe it to yourself to at least rent this title. It isn't an action game, it's not an adventure game, it's really not like anything else on the market, but it features a story that will have you hooked from brutal start to amazing finish, emotionally charged characters, some of the best voice work I've ever seen, great music, and a ton of extras. The only complaint I can muster are the graphics (which, while ugly, suit the game in a grim, grainy type of way that will remind you of silent hill). This is the form of media that finially bridges the gap between game and movie, and you owe it to yourself to witness Indigo Prophecy.

Didn't think I'd enjoy it, but I did!!!!

5 Rating: 5, Useful: 0 / 0
Date: April 14, 2006
Author: Amazon User

Indigo Prophecy has got to be one of the most addicting games I have ever played. I bought this game when it first came out and wasn't too sure I was going to enjoy it, but I was wrong. I loved it!!! Not only do you have GREAT graphics but the storyline is intricately written. It'll keep you guessing up to the very end. Making you jump up and down with joy one moment and then making you shudder the next. Unlike most games where you are set to do one thing, one action, say one thing, in this game you have a choice, from what you do to what you say. Every decision you make will ultimately affect another event in the game and so on. I do not reccommend this game for children. The story is a little too complicated for them and I do not reccommend this game for those who are trigger happy fanatics. If you like Clock Tower 3, Haunting Ground like-type games this is right up your alley.

A different yet nice approach to a game.

5 Rating: 5, Useful: 0 / 0
Date: February 20, 2007
Author: Amazon User

It really is more like an interactive movie. The story it pretty interesting not to mention the amount of freedom you feel you have in conversation and choices you make. I really liked the style and the games story. Once i opened it up i played it non stop untill the end. My only real gripes are that the controls for movement can be somewhat arkward at times and i wish it would have been longer. All and all though if you like games with story i highly reccomend this one.

Suspense, style and the supernatural. A tale of the occult that holds you firmly in your seat... until it falls apart.

3 Rating: 3, Useful: 0 / 0
Date: June 01, 2007
Author: Amazon User

Indigo Prophecy is a modern story of the occult told from two opposing perspectives. While the forces of law find themselves pulled deeper and deeper into a bizzare crime, a man finds himself pulled deeper and deeper into insantiy as he loses control over his mind and body.
From the very beginning, this game catches your attention and holds it. The story is so rich and intriguing that so can't help but play on. It became so engrossing that I forgot about the actual gameplay mechanics, which is a testament to how simply effective they are. I was on the edge of my seat for hours on end.

...Until the story fell apart about 3/4 of the way in. The whole premise of the game veers away from everything it had built up to to that point. It devolves from a creepy, stylish thriller to a cliched, meandering disaster. My proverbial balloon had burst.
I played on to the end, which was entirely unsatisfying. Unfortunately, this total butchering is what I recall most about this game. Which is a shame considering the excellence it started out with.
Indigo Propechy is most definately worth experiencing, but only up until the story-altering 'twist' that ruins it's solid foundation.

A good idea, but it needs a lot of work

3 Rating: 3, Useful: 0 / 0
Date: November 17, 2007
Author: Amazon User

First off, I should praise whoever made this game because it's certainly different, especially among adventure games. For this, I'm willing to cut them a bit of slack. Despite what I say below, the game is pretty fun, if you like adventure games. The story is decent, and the character models (especially the faces) and voice acting are pretty good.

The basic idea of the game is that you're playing in almost an interactive movie, playing as four main characters throughout the game, trying to unravel the mystery of a bunch of bizarre, grizzly, and random murders. Very small details, such as answering the phone or climbing a fence, are interactive and supposed to feel seemless so one can immerse oneself in the game. Further, the choices you make affect the outcome of the story.

There are very few pure cutscenes, most requiring at least a small degree of interaction. This idea is interesting, and works well for the smaller stuff, but the implementation needs a lot of work in my opinion. The "action" sequences generally require two forms of interaction, either mashing buttons alternately, or moving the analog joysticks to match colored indicators on the screen. I find the latter to be the most problematic. It's obvious that the idea is for the interaction to be intuitive and unobstructive, so one can focus on and feel a part of the story. However, this results in the colored circles being too dim in many circumstances and one is forced to stare at them, and miss what is actually happening in the game. It's not that difficult, but takes away from the fun.

You actually spend relatively little time moving your character around, but the controls are clunky. It sort of feels like the first Resident Evil game, when 3D environments were very new, and developers hadn't yet got the feel right. Further, the camera angles change change at inopportune times and it's somewhat easy to get disoriented. Thankfully, there are only a few times that you need to move under pressure, but it's a pain when you do. There are two sequences when you play as a kid on a military base, which to me are absolutely annoying, in part due to the weak controls.

My final complaint is that sometimes, when you fail to meet an objective, it must reload your saved game and load data from the disc, which can take 10 or 15 seconds. It doesn't sound like much, but it adds up when you're trying to figure out what do initially, such as during the military base scenes.

Despite all this, it is pretty fun and interesting. I think it's worth $10 or $15 for a used copy, and you can easily beat it in a weekend. Probably what frustrated me the most was that it didn't live up to its potential. The developers have some good ideas; maybe next time they'll get it right.

Interesting story completely undone by the interface.

3 Rating: 3, Useful: 0 / 0
Date: April 18, 2008
Author: Amazon User

Imagine. if you will, sitting down to read a good book. It is getting good then suddenly, some guy runs in, takes the book, force feeds you a gallon of malt liquor and makes you to play a round of dance dance revolution. If you win, you get the book back and he will try again later. If you lose, you get a brick to the head, another gallon of alcohol and then you must try again.

This is what I felt when playing through this travesty. Some sequences are understandable. Tap the R1 and L1 buttons to move stuff, okay I'll buy that. But having to fight a Matrix style battle by tapping the analog sticks to the flashing colors on the screen? I don't think so. I don't know about you but for me the analog sticks are not precision instruments. I usually end up starting to run the wrong way then having to correct a split second later. Sadly, you are not given this correction time in the game.

I played through several sequences about a dozen times before I finished due more to random button mashing than actual skill. I have played Guitar Hero, God of War and several quick time event games, but the timing and accuracy required in this one is beyond stupid. Having to keep this up for about five continuous minutes in some cases is about the most frustrating thing I can imagine, aside from failing and having to start over completely.

The in game control is not much better. At best, your character steers like they have an advanced case of polio and have just awoken from a four year coma. Having to interact with the surroundings (again with the stupid analog sticks instead of say, an action button) is rather irritating when my character continues walking after I let go of the controller. Or simply faces the wrong way altogether.

As you can tell, I have some issues I need to work out in this game. It would be better if instead of the analog sticks, the stupid quick time events used buttons like the rest of civilized society. Even better, cut the dumb things out completely. They do nothing but break up a decent story and ruin what could be a good game.

The story itself was interesting. You play both sides of a case involving a murder. One side, the murderer himself who is doing his best to uncover the truth of his crime and on the other the two officers investigating it. The plot has its twists and you do actually develop some feeling towards the protagonists as the game advances. But then you miss that stupid event and you are almost cheering their death.

Sadly, the plot itself gets rather pathetic toward the end of the game. Really the last 15 minutes actually. A romance and a new villain are suddenly introduced. Not a good thing to do as a writer (David Cage I am looking at you). The "Multiple Storypath" concept is a bit misleading as well. You essentially have 3 "decent endings." In one you win, in one you lose, in the other you lose but to someone different. All of the other "endings" are just different types of gameover screens.

This game would have been better as a book, or even as a movie as the creator obviously would have rather made. I can only be happy that the man shows his face in the opening tutorial so that I will recognize him on the street, then slap him for his idiocy.

Purple Haze

2 Rating: 2, Useful: 0 / 0
Date: April 21, 2008
Author: Amazon User

Are you totally down with becoming a stressed-out, discontent computer programmer, who after revealing his taste for sad guitar music and Nietzche, gets crimped up in a world painted in darkness, ancient and angry Aztec gods, and cybernetic ghost beetles at work? Optimistic and wool-eye blinded reviewers hype Indigo as an "interactive movie," a "never before seen game experience," et al. It's just a game combining the Matrix, Aztecs, end of world philosophy, and cult practices into one humdrum spectacle. My prophecy: This game will be forgotten. And McCain will win in '08, continuing his promise to carry America's war on Islam from Iraq, through Iran, into Afghanistan and beyond while ignoring the $4.35/gal. price on regular gas.


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