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Playstation 2 : Indigo Prophecy Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Indigo Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Indigo Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 84
GamesRadar 80
IGN 84
GameSpy 80
GameZone 90
Game Revolution 35
1UP 85






User Reviews (1 - 11 of 38)

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An interactive movie

4 Rating: 4, Useful: 0 / 0
Date: October 15, 2005
Author: Amazon User

Have you ever shouted, "Why the hell did you say that, you idiot!? Now they'll know for sure that you killed that guy!" at the TV screen while watching a movie, getting dirty looks from everyone else who's trying to watch the movie? Well, now you can come up with your own answer. That's what Indigo Prophecy is all about - making important decisions during dangerous situations within a few seconds. The first choices you get to make are right after you (Lucas Kain) cut your wrists and then kill an innocent man in a restroom. There's a cop in the same restaurant as you, and at any moment he could decide to use the toilet. How will you hide the evidence of the murder? And will you do it quickly enough so you can get out of the restaurant before anyone finds the body? What will you tell people about the wounds on your wrists?

The system works like this: you have multiple choices during dialogue and certain situations. You have to pick the right one to convince people to help you, convince people that you didn't kill anyone, etc. You only have a couple of seconds to comprehend the question, read the answers, and pick which one will work. The answer you choose sometimes affects the plot drastically, causing you to get arrested or causing people you care about to die. It's worse if you run out of time before making a choice. Then you might blurt something out like "I wasn't at that restaurant," when no one mentioned the murder in the restaurant, which completely gives you away.

Another speed test is the Simon-type reflex game. If you're in a dangerous situation and you have to dodge flying objects, or you're trying to read someone's mind so that you know how to answer to their question, two color pads will appear on the screen. You have to move your analog sticks in the direction it shows to succeed, and you only have a second to react. A small problem with this game is that, sometimes the sequences drag on too long, like a boss that just won't die. You have to concentrate, so it can get tiring. If you mess up, you have to start all over again. That can be a little frustrating.

In this game, you get to play as each of the two cops working on this case, and Lucas Kain, the accidental killer. You take turns playing each one. They have their own personalities, abilities, and lives, which makes for an interesting story.

A fairly unique feature is the stress meter. When something upsetting happens to your character, the meter goes down. If it goes low enough, the character will give up or commit suicide, resulting in a game over. You can eat, drink, rest, contact friends, etc. to increase the meter.

I had a few small problems with this game. There is an "Otherworld" that you can occasionally see into, which is inhabited by ghostly green bugs. These bugs range in size from the size of a penny to the size of a car. That doesn't seem very creative to me. They make it out like the Otherworld is a pretty horrible place, but all you see are radioactive cockroaches. I just think that they could have come up with something better. Another issue is that one of the powerful, evil people in the Otherworld sounds like he has inhaled helium. It sounds funny, which seems out of place in this type of game. These don't affect the game too much, so it's no big deal.

I enjoyed playing this game. It was like a book I couldn't put down. Some parts are spooky. For example, one of the cops investigating the murder goes to a mental asylum to visit someone who was involved in a case similar to this one. The power goes out and the electronic locks on the doors malfunction. All of the psychopathic killers come out. It's dark, there's maniacal laughter, and the guy who was with you just got attacked. You have to sneak out without alerting the inmates to your presence. How exciting! Each new scene had something interesting happening. There weren't beautiful cutscenes, but the overall graphics were good. The music added to the atmosphere. I recommend this game.

Masterpiece!

5 Rating: 5, Useful: 0 / 0
Date: November 14, 2005
Author: Amazon User

This game is completely refreshing.
New ideas from the creator of the game ,David Cage about the gameplay! This is the first time, that a game is really "cinematic". Yoy feel like you are IN the story, you don't only play your character, you are there..
The music is by A.Badalamendi, so its amazing and atmospheric!
The graphics are very good with nice style and fancy. And the expressions of the characters in the game.. I loved ths game and I didn't want to finnish it.
I recommend to everyone who wants to play a well structured game, to try somethnig new BUT succesful.
Its not for you if you think that video games is just shooting monsters!
Thank you for the new experience David Cage!

Pretty Engaging for a game you've heard NOTHING about!

4 Rating: 4, Useful: 0 / 0
Date: November 29, 2005
Author: Amazon User

I walked into my local Hollywood Video store and happened upon Indigo Prophecy. I looked on the back and saw the description that says something about innocent people are being killed...in public...and the police are CLUELESS who the killer is. I was like...CREEEPY! I was into Resident Evil, The Suffering, Silent Hill, Extermination, Half Life. Let's give it a go--

It turns out it is WELL WORTH PLAYING. The story sucks you in and the next thing you know, you've been playing for 6 hours - hey, it was a Sunday off from work, that's what I TRY to do - nothing! But seriously, you get in the characters' heads and you want the story to unfold, see what happens next. It is totally interactive yet still like a movie. You can even lead the story off in different directions, because you are given up to 4 choices A LOT of what you would like to do next. Most of the action sequences are like that SIMON game from the 80's, red yellow green and blue sequences. Sometimes they can catch you off guard and be a little difficult, but my heart started pumping because the story's action sequences are that good, like I keep saying, it gets you into the game.

The only downfalls are probably that it isn't QUITE as creepy as the first part of the game lets on, and the graphics aren't God of War over the top awesome. DEFINITELY WORTH A PLAY THROUGH anyways. If you like it as much as I did, shell out a half day's pay!

When a video game trancends the barrier between gaming, and a motion picture

5 Rating: 5, Useful: 0 / 0
Date: December 03, 2005
Author: Amazon User

Indigo Prophecy sets out to do somthing very ambitious from the moment you fire up the game. Seriously, don't even start the game. Listen to the beautiful music, and let the trailer roll. After that, start the tutorial. At this point, you should realize that, Indigo Prophecy is not trying to be a movie any more. It is a movie, just in the guise of a console game.

For the sake of not ruining the game, I will not reveal anything plot releated, however I can easily tell you, even after watching the trailers and such, you will not be expecting the massive twist this game puts on the player, about 5 hours into the game. Of course, the ending might be a tad loose or less then what gamers are expecting, but it's still quite good...or rather, "they" are quite good. Yes, your actions in the game reflect the ending you will wind up with, so make those choices wisely. Of course, you don't have an absolute control over everything, but there are parts where your choices will dramatically effect the flow of the game.

The most unfortunate thing is, once it is all over, the developers of the game did not give you an option to watch it all over again, which I would have loved. A pre-recording of my entire game, so I could just sit back and enjoy the game without playing Simon says and doing other tasks...since, it prides itself on being the most cinematic experience on the PS2.

It pretty much nails that objective though, with characters you really will enjoy getting to know, and a well developed plot and story, that while becoming a bit cramped near the end, it never fails to entertain. The voice acting is top notch, and the game itself plays smooth enough, combing what one might call Simon says for the action elements, and the tricky concept of hitting the L and R buttons in succession to survive other parts. Even a part where you need to navigate in first person, and control a characters breathing. If you fail, your character panics...a very good choice to show what a person with Clastrophobia goes through in a small cramped space. The music is also top notch, and runs from catchy Rock tunes, to insanely catchy, somewhat 70's funk, all the way to fully orchestrated themes, including the very well done "Battle" theme you will hear many times throughout the course of the game.

Again, I have a hard time calling it a game, because for me, it was much more. I bought it, and beat it on the same day. I spent about 9 hours total, and then I went back and beat it again, doing all different things when I had the choices to make. You can actually wind up with some very funny dialoge/dramatic moments should you decide to do somthing, that normally, you wouldn't consider.

In fact, the only bad things about this game really, are the short finish time, and the fact that you can't watch the entire game once you beat it, as a movie. Aside from that, and the minor gripe that the game takes on an entirely new genre and direction halfway through...lead me to say that for some, this won't be a keeper.

However, I do recommend it highly. It's like those old Lucasarts adventure games. Classic, but once you beat them you know everything, and how to solve all the puzzles and such. It still doesn't mean you can't replay the game, but the initial magic is somewhat lost. Indigo Prophecy is very much in the same boat. I view it more like a DVD. I play the game/watch my movie, and then put it back on the shelf. Later on, I can play it again, knowing exactly what to do, or not do, and experience it again and again. It is very much like a good movie.

Through fantastic dialoge, a good plot, and a very rewarding system of gameplay and storyline branching, Indigo Prophecy will most likely appeal to fans of less known games. Before I finish, just know this. Indigo Prophecy is one of the few games, that really captures the cinematic feel of a great movie. In other words, it's the most theatrical, cinematic, and compelling games in almost a decade. Despite the minor gripes, I can't give this anything but a 5 in total, because from start to finish I was hooked without a chance of breaking free, till the credits rolled at 5 in the morning.

Secrets Within

4 Rating: 4, Useful: 0 / 0
Date: December 09, 2005
Author: Amazon User

Indigo Prophecy is a game I happened upon by chance. I had never heard of it before, and I knew nothing about it, other than the box looked interesting. Imagine my surprise when I put the disc in my PS2 and started it up -- it's right up there with the best adventure games I've played.

From the opening scenes, Indigo Prophecy centers around telling a story. In fact, the whole structure of the game is meant to look like a movie, with several storylines running in parallel which eventually start to tie in together, multiple characters to follow, cinematic camera angles and editing, a real music score by Angelo Badlamenti, and lots of surprises in store as you go. There are even unlockable "bonus" features you can explore, like on a DVD, such as making-of videos, game art, a soundtrack, and more.

The story of the game sets you down running as the first character you play, Lucas Kane, has just stabbed a man to death in cold blood. In a pretty intense sequence of events, you have to figure out how to get rid of the body and get away from the scene of the crime without getting caught. If you manage that, Lucas takes a break for a while as you start playing the next characters, a pair of police detectives who are investigating the murder. Throughout the game you'll continue switching back and forth between characters -- as the detectives you're trying to put all the pieces together, while as Lucas you're trying to evade capture for as long as it takes to figure out what happened. Along the way you'll also play other characters briefly as well, but the main focus is on these three. What's amazing about it is how well it all works together. Despite the fact that you're playing both sides of the case, the suspense and the level of interest in the unfolding story are both kept high. As it continues, it grows rapidly to encompass a global conspiracy reaching back into history, shadow organizations coming to power at last, and a city slowly freezing to death.

The graphics in the game, while not the best I've ever seen, are quite good. I was most impressed with the facial expressions of the characters which really carried quite a bit of the feeling in the words. As far as the voice acting goes, for this game it was top-notch. The actors for Indigo Prophecy should be congratulated; I'd have to say they put in the best vocal performance I've heard for a video game since I played The Longest Journey a few years ago. The control system is interesting and unique, but still reasonably intuitive -- incorporating some of the standard movement functions for scenes of walking around and exploring with a call-and-response system of flashing lights for action sequences. It's hard to describe adequately, but the controls for action/fights are definitely not your standard "button-masher" types of controls. For Indigo Prophecy, you really do have to pay attention to which buttons you're pushing, how fast, and in what sequence, or quite simply you won't make it.

A surprising amount of time early on in the game is spent away from the main story action, on (dare I even think it?) character development. The results are occasionally laughable, but for the most part they come out quite well. Most enjoyable was the one-on-one basketball game between one of the detectives and his co-worker and the sparring match between the two detectives. These are little "mini-games" within the larger framework, but they're quite effective in actually establishing key traits for each of the featured characters. Of course, as the story grew these became fewer and fewer, but I was satisfied that the characters had been established quite well by that point, something I almost never get to say about any game.

What makes Indigo Prophecy one of my new favorite games is that it really tries (and mostly succeeds) in telling a big story in a unique way, and keeping the player engaged while doing so. It reaffirms my belief that games can be a strong vehicle for good storytelling, when done well, and it is one of the best surprises in games this year.

Video Games this is the Movies.....Movies, this is a Video Games

5 Rating: 5, Useful: 0 / 0
Date: December 28, 2005
Author: Amazon User

I remeber when I first read the concept of this video game, I was so excited. Then I played the game. It was more than I ever expected.

Indigo Prophecy allows you to control 3 different charcters. The hunted, and the hunters. You get to play as Lucas Kane, an average Joe who inexplicably murders a man; Detective Carla Valenti, who is in charge of the murder investigation and trying to catch the killer and Tyler Miles, Carla's partner. While its not a direct game of cat and mouse, there are things you can do as Lucas that will either increase or decrease you suspicion levels.

But the most innovative part of the game is the emotion meter. You are responsible of the emotional state of your character, whichever you happen to be playing at the moment. Let the character get too depressed and you'll find yourself in an asylum. Because of this feature the game allows something that most don't and that is a close emotional relationship with each charcter. By the end of the game you'll be torn between wanting to help Lucas and wanting to help Carla and Tyler.

The cinematic sequences of the game are stunning. Its perfectly choreographed into an interactive movie. The story itself is moving, with emotional sequences in almost every chapter. The game play is also immersing. You begin to become sort of obsessed with finding the answers to why Lucas murdered that man.

While the controls at times will make you chuck the controller across the room in frustration, they aren't all that bad. A few spots they become mildly irritating, but you can easily adapt. The game play in itself isn't overly challenging, with most goals being obtained fairly easy. But the stunning graphics and immersive story line will have you glued to your chair from the opening cutscene to the final battle.

I'm hooked

5 Rating: 5, Useful: 0 / 0
Date: January 01, 2006
Author: Amazon User

It has been quite a while since I can remember a developer creating such an ambitious title such as this. It isn't a sequel, it isn't a shooter, it has no expensive star power backing it and the studio it comes from is almost unheard of. Yet I have never played anything like it. It brings back faint memories of Deus Ex, but it is far different, and in it's own right, an extremely intelligent, very well executed video game. This game kept me hooked for over 13 hours. Once I was plugged in, I couldn't let go. When I wasn't playing I was wishing I was, and constantly wondering what would happen next, in the same way a good book can keep you hooked for hours on end. With all this praise, you are probably wondering just what exactly the game is about. Well, the synaposis above does an admirable job of explaining the nut-shell version of the story, but it goes far deeper. Between premonitions, cult-ish murders and an ever lowering temperature, all wraped nicely in a story where you play not only as a seemingly possesed murder suspect, but also as the detectives who are hunting him... we find our plot. To be honest, I really did start to care about the characters in the game, felt as if they were real people, whose personal problems really did effect me (cheesy, I know, but that is the strength behind this game... the emotional involvement of the player him/her self). And when it came time to start favoring which side I help more (The murderer, searching for answers or the cops, looking to put away a psycho) It really was a very difficult choice to make. In short, If you are tired of the mindless shooters, hack-and-slashers and games that throw nothing but cheap thrills your way, you owe it to yourself to at least rent this title. It isn't an action game, it's not an adventure game, it's really not like anything else on the market, but it features a story that will have you hooked from brutal start to amazing finish, emotionally charged characters, some of the best voice work I've ever seen, great music, and a ton of extras. The only complaint I can muster are the graphics (which, while ugly, suit the game in a grim, grainy type of way that will remind you of silent hill). This is the form of media that finially bridges the gap between game and movie, and you owe it to yourself to witness Indigo Prophecy.

Didn't think I'd enjoy it, but I did!!!!

5 Rating: 5, Useful: 0 / 0
Date: April 14, 2006
Author: Amazon User

Indigo Prophecy has got to be one of the most addicting games I have ever played. I bought this game when it first came out and wasn't too sure I was going to enjoy it, but I was wrong. I loved it!!! Not only do you have GREAT graphics but the storyline is intricately written. It'll keep you guessing up to the very end. Making you jump up and down with joy one moment and then making you shudder the next. Unlike most games where you are set to do one thing, one action, say one thing, in this game you have a choice, from what you do to what you say. Every decision you make will ultimately affect another event in the game and so on. I do not reccommend this game for children. The story is a little too complicated for them and I do not reccommend this game for those who are trigger happy fanatics. If you like Clock Tower 3, Haunting Ground like-type games this is right up your alley.

A different yet nice approach to a game.

5 Rating: 5, Useful: 0 / 0
Date: February 20, 2007
Author: Amazon User

It really is more like an interactive movie. The story it pretty interesting not to mention the amount of freedom you feel you have in conversation and choices you make. I really liked the style and the games story. Once i opened it up i played it non stop untill the end. My only real gripes are that the controls for movement can be somewhat arkward at times and i wish it would have been longer. All and all though if you like games with story i highly reccomend this one.

Suspense, style and the supernatural. A tale of the occult that holds you firmly in your seat... until it falls apart.

3 Rating: 3, Useful: 0 / 0
Date: June 01, 2007
Author: Amazon User

Indigo Prophecy is a modern story of the occult told from two opposing perspectives. While the forces of law find themselves pulled deeper and deeper into a bizzare crime, a man finds himself pulled deeper and deeper into insantiy as he loses control over his mind and body.
From the very beginning, this game catches your attention and holds it. The story is so rich and intriguing that so can't help but play on. It became so engrossing that I forgot about the actual gameplay mechanics, which is a testament to how simply effective they are. I was on the edge of my seat for hours on end.

...Until the story fell apart about 3/4 of the way in. The whole premise of the game veers away from everything it had built up to to that point. It devolves from a creepy, stylish thriller to a cliched, meandering disaster. My proverbial balloon had burst.
I played on to the end, which was entirely unsatisfying. Unfortunately, this total butchering is what I recall most about this game. Which is a shame considering the excellence it started out with.
Indigo Propechy is most definately worth experiencing, but only up until the story-altering 'twist' that ruins it's solid foundation.


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