Below are user reviews of God Hand and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for God Hand.
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User Reviews (1 - 11 of 27)
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Farewell, Clover. We hardly knew ya...
5
Rating: 5,
Useful: 1 / 19
Date: October 16, 2006
Author: Amazon User
This is Clover's last video game. They produced amazing games like Okami and Viewtiful Joe. This one might suck, I haven't played it, so ignore my rating, but it is the last game from Clover, which Capcom has disolved. Goodbye, thanks for Okami alone. It's flawless. If more people had thought so, perhaps they wouldn't be gone. Like Arrested Development and Firefly, the good die young.
Whacky fighting fun
4
Rating: 4,
Useful: 6 / 10
Date: October 17, 2006
Author: Amazon User
Capcom has been turning out some great games lately. Zombie basher Dead Rising for the 360 and the superb and amazing Okami for the PS2 have been two of them, and Clover Studios, the recently dissolved developer behind Okami, is responsible for this whacky button-masher. God Hand is one of the craziest brawlers you'll ever play, and it has enough challenge to it to make it worth coming back to. You play as a young fighter named Gene, as you take on an assortment of thugs and other baddies in a mission of revenge. Lucky for you, Gene is a skilled fighter with a little surprise. Gene's right arm posesses some incredible power that can help you beat your enemies into submission as you battle your way to take on an evil demon named Elvis. Yes, God Hand's storyline is weird and whacky, but the game's action and story are so gleefully fun that you'll hardly notice the repetition of the gameplay. The irreverant humor and deep fighting system will keep your attention, but as a whole God Hand is too short. Also, it's not as violent as one might hope it is, but it's refreshing to see a brawler focus more on it's fighting system than gallons of spilled blood. All in all, God Hand doesn't offer much that you haven't seen before, but if you're yearning for some whacky, fighting fun on your PS2, look no futher.
Goodbye Clover Studios, it's just not fair
5
Rating: 5,
Useful: 36 / 60
Date: October 18, 2006
Author: Amazon User
Viewtiful Joe was such a breath of fresh air. So much talent was placed into the design and look of the game. It was simply beautiful.
But rather than careing about unique and innovative games, Capcom's board of directors is only thinking about bottom line profits.
And I don't care if you want to hit the negative button below my review. Those who do so, have no clue how the dissolution is is a travesty for gamers.
Show your support for Clover, hit the positive button!
An underappreciated gem.
5
Rating: 5,
Useful: 2 / 2
Date: October 21, 2006
Author: Amazon User
Many would pinpoint Okami as Clover's final gem, and while it was a great game, I'd have to disagree; God Hand is the real Clover classic.
A humorous spin on classic beat-em-ups like Final Fight and Streets of Rage, God Hand takes the concept to an extreme degree, making your character able of pulling off super-human feats like sending enemies flying into the sky with a single kick or unleashing lightning-fast flurries of punches. However, this works in reverse as well - your enemies are tough enough to take dozens of punches and keep on fighting, and when sufficiently angered they can drop you with just a few hits. They'll gang up on you (sometimes outnumbering you five-to-one or even more) and use cheap tricks to lure you in for a huge attack that drains half your health bar. Thus, using your special "god reels" and "god hand" invincibility at the proper time is an integral part of the game's strategy, as is mastery of the dodge mechanic - there are very few "cheap shots" in the game that cannot be dodged. Careful conservation of health powerups and weapons for the toughest enemies couldn't hurt either.
So, yes, God Hand is a very difficult game. It will frustrate you. You'll probably die dozens of times before you get used to it and continue to die dozens more times after you do. But, once you master the dodge, perfect your fighting technique and conquer the very last boss and everything in between, you'll definitely feel you've accomplished something great. It's a shame Clover won't be around to make a sequel.
A Victorious Tongue-In-Cheek Brawler...
5
Rating: 5,
Useful: 11 / 13
Date: November 29, 2006
Author: Amazon User
So I recently bought God Hand, and it has recently become a nightly fixture. It's safe to say that this is becoming one of my favorite action games of all time- only a rung or so down from DMC3. And it seems like many of the people who actually spent time with the game feel the same way.
Critics, however, bombed this brawler like there was no tomorrow. It's disappointing, because even publications I typically agree with gave the game abysmal scores (for a Clover game, at least). When I first turned the game on, I was unimpressed. After 5 minutes, I really wanted to turn it off. I didn't, and I'm glad that I pressed on. The fact that your arsenal of moves is entirely customizeable is awesome. Then you have all sorts of special attacks. A HUGE number of extra moves and special attacks can be bought from the store, so the number of possible attack sequences is nearly infinite. Depending on what difficulty you play on, you will probably find yourself frequently switching up your movelist to maximize damage or change-up the juggling properties of your combos to match the attributes of the enemies you face. Good stuff...
Critics complained that the number of enemy types is low (it's really not THAT low) and that the game felt repetitive. Except that one thing (the same thing that saved Chaos Legion) saves God Hand from ever feeling repetitive: it's difficult. Anybody who elects to play the game on easy and breeze through may feel slighted- the joy of this game come from defeating the difficult enemies the game throws at the player on normal and hard difficulties. The game is so focused on throwing challenges at the player that it even has a bizarre leveling system. The better you play, the higher your level goes. When you kill enemies at higher levels, you get more money. However, at higher levels, the enemy AI kicks it up several notches.
Critics also complained that the camera was bad. Yet, while the camera can occasionally feel unwieldy, it feels right in the context of this brawler. Since Clover wanted to map the VERY useful array of dodge moves to the right analog stick, there simply isn't room for full camera movement.
There are also some very enjoyable mini-games and side sections to break up the action. There's a casino with slots and video poker as well as a battle ring with assorted challenges.
Add on top of that a really zany sense of humor and an off-beat soundtrack and you get a really quality brawler. Am I the only one that has been loving this gem?
Paying homage to the Old School
3
Rating: 3,
Useful: 3 / 3
Date: December 18, 2006
Author: Amazon User
So I've heard and read average reviews of this game, but the concept really caught my attention. So I downloaded some gameplay footage of this one and it blew me away. I loved the old school brawlers from back in the day, and the footage sparked those memories. I went out and bought a copy as soon as I got paid and boy am I glad I did.
This game is insanely fun, but WARNING: You may need to play a few levels before you start to enjoy it. It starts off just average. There's a brief openinig cinematic that provokes a few giggles then you're dropped right into your first fray. With very simplistic controls you only start off with a few moves. However as you progress you earn new attacks which can be mapped to each of the attack buttons making your character fully customizable. This it one of the main areas where the game shines. There's an infinite number of ways to dispatch your opponents.
Another area that this game does well is the difficulty level. The game annihilates me constantly so I have to keep getting better as I play. As you get better your opponents difficulty level goes up and in turn for defeating them at these levels you earn more cash to buy more moves and improve your stats. Sure you can set the game to easy level and breeze through, but where's the fun in that?
Some people have complained about the lack of camera control. I have to ask why. The right analog stick is used for the different dodge controls instead, but the makers made up for this by placing a radar on your HUD. It compensate's quite well when you are surrounded by enemies. The graphics are pretty good, but sound is just average. Voice acting is corny, but it's supposed to be. This is an anime style script if I've ever seen one so you're supposed to laugh not only at the purposeful humor, but also the way the characters are poorly played. Trust me it fits.
In closing God Hand is a simply designed old school beat em up that you shouldn't miss. It's got great personality, the main character is completely customizable, and the game is just plain fun. If you're not turned off by a higher difficulty level then this one is a must have.
So oldskool it hurts... and it hurts SO good!
5
Rating: 5,
Useful: 5 / 5
Date: December 21, 2006
Author: Amazon User
This game, in a day and age where graphics and gameplay do not go hand in hand, God Hand has done so and it is one of the most ROCKINEST GAMES you'll ever play. When I said it's so oldskool it hurts, I mean it. Remember NES games and such where bad guys are repititve? Color changed by pixel and basically the same thing over... and over... and over again but for some strange reason you play on because of an x-factor of gameplay you can't quite put your mind and finger to it? God Hand has it and it is a game that is SO rewarding to a game player.
It may not be for everyone and this game will probably end up like some kind of Cult Classic like NES's River City Ransom or Roller Games-- but hands down this game is a wild experience to be had. I've played some good games with awesome boss fights, my most memorable being Legend of Zelda's Windwaker on GC with Ganon at the final fight with the waterfall arena set up... but each and every boss fight in God Hand goes to an epic scale of play. You aren't just playing the hero. YOU ARE THE HERO when you play this game and for hardcore enthusiasts of this genre, it will NOT disappoint.
You wanna develop a hardskin and call yourself a true gamer? Buy this game. You wanna prove that you are ONE WITH THE UNIVERSE and that your gaming chi has developed to the epitimy of zen? BUY THIS GAME!
God Hand Rocks!
4
Rating: 4,
Useful: 1 / 3
Date: January 10, 2007
Author: Amazon User
God Hand's simple mechanics make it a super fun game. The only set back is that the game is incredibly hard even on easy (especially for novices at button mashers.) Overall the game is awesome and any fan of fighting games and obsurd comic relief, this game is for you.
An excellent game, and a difficult game
4
Rating: 4,
Useful: 3 / 3
Date: February 26, 2007
Author: Amazon User
This is a fun game. That said, this game can be extremely frustrating at times with the difficulty. However, once you've gotten used to the control style and start finding and buying new techniques it gets easier. This game is definitely fun, but be prepared to pull some of your own hair out at times.
The character design and writing was hilarious. Each character has their own unique personalities. You are guaranteed to laugh as much as you cry when playing through this game.
I'd recommend this game to anybody who appreciates an old-school beat-em-up fighter as well as the unique Japanese sense of humor.
Terrible controls and interface
2
Rating: 2,
Useful: 0 / 10
Date: May 02, 2007
Author: Amazon User
I miss Double Dragon and Battletoads. So I decided to pick up this game to make up for all the random street violence I've missed out on in all the new games that came out since.
Well, the camera angles are terrible. I couldn't see what was going on half the time. The movement controls are unintuitive. Tilting left or right on the joystick only makes you turn in that direction. I ended up using the right joystick (the dodge roll) to move around (except forward) for most of the levels. There is also no hint or on-screen arrow telling you where to go after you clear an area. You'll spend time wandering around town until you manage to step into an event and trigger the next part of the level.
The difficulty was already mentioned before so I won't go into detail. Seems like one of those games where the developers program the AI to cheat instead of spending time writing good AI.
In conclusion, this is a very sub-par game and you'd be better off playing those NES classics. However, Clover is a good studio and they tried to fish a dead genre out of the water. The only reason it didn't get one star.
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