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Playstation 2 : Fight Night 2004 Reviews

Gas Gauge: 87
Gas Gauge 87
Below are user reviews of Fight Night 2004 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Fight Night 2004. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 88
Game FAQs
GamesRadar 90
CVG 89
IGN 86
GameSpy 90
GameZone 90
Game Revolution 75
1UP 90






User Reviews (1 - 11 of 68)

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pretty good game

4 Rating: 4, Useful: 0 / 0
Date: January 12, 2008
Author: Amazon User

Was hard to find in stores and my son wanted this for Christmas. Good price and was received within 5 days.

If you're new to Fight Night, this is good

3 Rating: 3, Useful: 1 / 2
Date: March 26, 2006
Author: Amazon User

I made the mistake of playing the newest fight night before going back to play this. I wanted to see how far they came. Anyway, this game is good if you're just starting out, create a boxer is awesome, some of the boxers get on my nerves, they run around the ring the whole fight, and it's like 'what's the point?'. I HATE, absolutely HATE the way they have you toggle the analog sticks to get up if you've been knocked down (you're seeing triple and you have to use them to 'focus' and bring the images into one) it's a pain in the you-know-what, but over all it's good.

great entretainment with friends

5 Rating: 5, Useful: 3 / 3
Date: August 10, 2005
Author: Amazon User

I'm in afghanistan and belived or not this game is our real pay per view here, is a great game to enjoy with friends.

chris byrd

4 Rating: 4, Useful: 1 / 1
Date: April 29, 2005
Author: Amazon User

i love this game, yet at the same time i hate it. For the most part you are boxing normal boxers and its amazingly fun, but sometimes you come accross people like chris byrd who runs from you the entire time and blocks all your punches untill he runs your stamina low enough to drill you in the later rounds. IT [irritates] ME NO END. if i had more patience i would just throw jabs and straights to conserve stamina but im pretty much used to just straight up fighting to see who the better boxer is, not to see who can piss the other boxer off more. over all, however the two player is really fun and so is the create a boxer. it gets four stars because of how fun it CAN be.

Best Buy for Boxing Fans!

5 Rating: 5, Useful: 1 / 1
Date: April 09, 2005
Author: Amazon User

If you're a boxing fan and understand the ins and outs of the boxing world... You'll love Fight Night. For it's time it has to be the best boxing game ever produced. I saw the game while walking across an aisle in a store and once I played the demo, I was hooked! The only thing missing here is some of the fighters you would like did not sign up to be in the game.. so, sorry no Tyson. Besides that, I recommend this game to anyone who is a long time Boxing fan and does watch HBO Boxing on a regular basis.

WHAT WERE THEY THINKING

3 Rating: 3, Useful: 2 / 4
Date: February 24, 2005
Author: Amazon User

The first two games were good but then the next one was bad. Then there is this one!! Why the "tigger" anouncer? Why the stupid, annoying rap music? The camera angels are terrible too. I finally settled on the swing angle. No clinching and the fact that you cut the fighter so easily is not real. The game does have some cool stuff. The knockouts are cool. But overall the game is frustrating to play. You don't have that total feel that you are in control of your boxer like in the 1st two games. I only paid $15.00 bucks for it so I am not too upset. Had I spent $40 or more I would be pissed.

mediocre at best

3 Rating: 3, Useful: 2 / 3
Date: February 09, 2005
Author: Amazon User

not that good but not that bad either. its an ok game with strange appeal.

its not addictive to play. but at the end you feel like this game is just trying to appeal to Hip hop kids without much saying from adults.

i don't think its worth buying but i'm waiting till the new version comes out.

Agree 99% with last rating.

4 Rating: 4, Useful: 1 / 2
Date: December 11, 2004
Author: Amazon User

1. Great game!
2. Rap music is insufferable! Get rid of it.
3. Big Tigger needs a different venue -- not boxing. Get a real announcer.
4. Need more big-name boxers and women boxers.
5. Rewards poor. Money is amassed with nothing worth spending it on. Perhaps, like EA sports football games (where special pennants can be played), rewards could add some extra points to skills depending on trunks, gloves, etc.
6. Heavy bag is nearly impossible. More skill areas needed for training.
7. The next verison should allow you to carry over your current boxer.
8. Get rid of the rap music. I said that twice because that alone would keep me from buying a new version of this game.

Love the game.


Doesn't anyone at EA like boxing?

4 Rating: 4, Useful: 3 / 3
Date: September 24, 2004
Author: Amazon User

Fight Night can be alot of fun, but it's certainly not the best boxing sim I have ever seen.

I actually still prefer KO Kings 2001, to this game. KO King 2001 had clinching, 4 types of cheat punches, realistic cuts, realistic fighter entrance music, realistic commentary(From Teddy Atlas and Max Kellerman), and realistic and fun special punches...

Fight Night just isn't a realistic boxing sim. Cuts open way too easy, there is no clinching, the commentary from Big Tiger is horrible. Whoever decided to hire Big Tigger instead of real boxing commentators should be beaten with a crowbar.

This game is overrated, but for good reason. EA's last 2 boxing games were horrible. Fight Night is certainly a step back in the right direction.

I sold my copy of Fight Night. It just gets boring after a while. I am going to wait for FN 2005. If EA doesn't have Big Tigger, I will probably purchase the game....

Graphics=4.5
Commentary and Music=2
Control=5
Fun Factor=4
Replay value=3.5

Total=3.8

Suggestions for future release

4 Rating: 4, Useful: 1 / 3
Date: September 19, 2004
Author: Amazon User

Fight Night is a superior, thoughtfully made, very addictive game which shines in many aspects. Rather than get into those, which have already been covered by many people, I'll mention suggestions to improve on the negative aspects for the next release. This may read as if I'm trashing the game, but in fact I love it and would like to see these small improvements made to make it even better.

1) The rap 'music' is extremely obnoxious. It probably does reflect the "urban" tastes of some boxing fans, but rap is a thing you either love or hate, so it's not a good idea to alienate so many people with it in a sports game. Thankfully, it can be turned off while boxing, but not before you suffer through P. Dummy's noise when booting it up, every time. This is the worst thing about the game by far; blatant commercialism by EA that serves no purpose. Also, they need to lose Big Tigger as the announcer. This guy has no connection with boxing whatsoever; just another brainless rapper spewing dumb homeboy-isms in a failed attempt to make the game more appealing to teenagers. Get Jimmy Lennon or Michael Buffer to do it; even Larry Merchant would be better than Tigger (although I wouldn't want to see Larry as a boxer!)

2) The "special" punches are the heart of this game, but they're essentially limited to the two that do fast and reliable damage: the lunging varieties. The rest take too long to execute. "Sledgehammer" and "home run" sound good, but your boxer will be hit with 10 punches by the time he swings, and they'll miss anyway. And they don't do any more damage than other specials. They need to equalize the speed of all the special punches, and have the expensive ones that do more damage (what's the sense of paying a hard-earned $2 million for the sledgehammer punch, when it's actually worse then all the rest?) At the very least, they should make those bigger punches have a better chance of a flash knockdown. You may not hit very often, but when you do, it does severe damage or knocks the guy down. I think that was their idea, but they didn't program it very well.

3) I can understand that licensing boxers would be expensive, in some cases. But they need to do more than fill the divisions with the exact same guys. What is Holyfield doing in LHW?? After you spend the time to work your way up in different divisions, you need a better reward than facing the same people repeatedly (and worse, when you beat them, they instantly retire, leaving you to face anonymous slobs for the rest of your career.) And where are people like Golota, Holmes, & Klitschko? Those guys would be glad to be in the game for the price of lunch at McDonalds. EA spent all their budget on rap songs, I guess. Unlockable boxers are missed too; sorry, but unlocking a rapper is just not enough to get excited about. What's next, Snoop Dog as a 300 lb knockout artist? As it is, are we supposed to be thrilled to unlock ugly tattoos, doves, or the latest hip-hop song, for meaningless walk-ins that we all skip past anyway? Terrible ideas. People want boxers in a boxing game, including women like Mia St. John & Laila Ali.

4) They almost got the boxer attributes & training right, but not quite. Too easy to get 100's in all categories, then your guy is maxed out & can't get any better WAY before he reaches the top. The heavy bag is a mindless and poorly executed idea. Also, there should be two more boxer attributes and one more training exercise. Agility is worthless; who cares how fast you walk across the ring? I suggest a Stamina rating for BOTH health & punching, and Instinct/Radar, which can be a factor in dodging (Speed should control offense only). Experience would be good too, controlling late-round fatigue. A computer boxer with high experience would have secret, small bonuses in some categories, & be an especially tough foe. That's how it is in real boxing - Lewis vs. Grant for example.

5) Since it's such an addictive game and you can create your own boxers, they need more variety in the clothing/equipment. Boxers such as Tua & Tyson favor all black trunks & shoes, but they didn't include those. Too many boring white trunks; and from the famous guys, only Holyfield has good-looking trunks. The shoe selection is awful; you can either wear tall ugly Viking boots, or "fashionable" but extremely ugly shoes. And gloves need more colors and designs. As long as they have the memory in the game to give us choices, why not redesign that section and eliminate the hideous stuff? Eliminate the tattoos, & put the designs on the gloves instead of the shoes.

6) All these people who want clinching - WHY? It's one of the worst aspects of real boxing; just watch any John Ruiz fight to see that. How can clinching possibly make this game better? That would be the same as having fighters spit out their mouthpieces, or waiting 5 minutes on a low blow. Leave that tedious stuff out. Also, they need to make the low blows more powerful. You only get 3 of 'em per fight, might as well make 'em count. Why take a chance on a DQ with a punch with no power?


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