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Playstation 2 : Capcom Fighting Evolution Reviews

Gas Gauge: 54
Gas Gauge 54
Below are user reviews of Capcom Fighting Evolution and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Capcom Fighting Evolution. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 65
Game FAQs
IGN 68
GameSpy 50
GameZone 66
Game Revolution 25
1UP 55






User Reviews (1 - 11 of 19)

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bad game

1 Rating: 1, Useful: 0 / 0
Date: June 30, 2008
Author: Amazon User

unfortunately, this game is not that waiting. bad graphics, slowness and other defects of the game, you are getting bored almost immediately. I do not recommend

A Game Gear game for my TV? WOW!

1 Rating: 1, Useful: 0 / 0
Date: June 29, 2008
Author: Amazon User

I expected higher quality from CAPCOM and was very disappointed. One of the best features of fighting games is the beautiful detailed artwork. This game seems like they took sprites straight from a game gear game. The horrendous graphics were too distracting to even notice the gameplay, but I bought that game an hour ago and I'm done with it. I just bought the Darkstalkers game for the PS1, thought, so I'm looking forward to that.

Fun at First, but You Realize it Could Have Been So much More

3 Rating: 3, Useful: 0 / 0
Date: February 17, 2008
Author: Amazon User

Capcoms take on an all Capcom Brawler. While the idea sounded great on paper, the overall product left a lot to be desired unless you're a die hard Capcom or 2D fighting game fan.

Graphics
For the most part, recycled from previous Capcom titles. This is not a huge complaint as graphics do not make a good game; however, a lot of the character sprites do clash with one another and the static backgrounds aren't all that appealing to look at. The other thing a little disappointing is that all the characters that SHOULD have been included in the fighting roster are in the backgrounds spectating fights.

Music and Sound
The original soundtracks used for the game are very uninspired at best. I don't think Capcom tried. The music is definitely forgettable. Once you unlock the feature; however, it is possible to listen to each characters' original stage themes from their respective games. The sounds and voices are recycled from the previous games each character existed in.

Gameplay
The game takes a hit in this department. The game is seriously unbalanced. I go further into gameplay below with the listing of each series.

Characters
The line up consists of a less popular cast. Aside from the characters being far from a dream-match line up, they are poorly balanced.

Red Earth
Surely not having played Red Earth prior to Capcom Fighting Evolution's release, its hard to say how accurate this game's gameplay was to the original. It is easy to say that the Red Earth fighters really are out of place. They are over-powered and VERY slow...slow to the point where they can be beaten easily with a Darkstalker's character in seconds. They are not much fun to use. Visually, they are out of place as well. Three of these four warriors tower over the competiton...literally.

Street Fighter Alpha
The only real balanced fighters (as well as Ingrid). They play as they did in Street Fighter Alpha; however, they retain their V-ism bar from Alpha 3 (the bar maxes out at 100%, but becomes active at 50%. It can be considered a 2-level super meter.) They picked a not so great cast consisting of Guy, Rose, Karin, and Sakura.

Street Fighter III
Butchered...out is the one super art selection per selection; they are given all of their super arts within a match. They do retain the original Street Fighter III gameplay mechanics such as parrying, Super Jumps, and special to super art cancels. They retain their same speed as well. The cast consists of Urien, Chun Li, Yun, and Alex.

Street Fighter II
Unbalanced. They play as they did in the original Street Fighter II game with a one level super meter; this allows them to decimate their opponents quite easily. They are over-powered and move at the same speed of all the Street Fighter characters in the game. Roster includes Guile, Ryu, Zangief, and M. Bison.

Dark Stalkers
This group further unbalance the game (they are great fighters in their own right). They move the quickest--quicker than the Street Fighter characters. To "balance" the game, they were made to deal less damage; however, the ability to hit a man while they're down (try throwing in an EX Move--a powered up version of their normal attacks) still makes for an easy win for them...especially the very cheap Jedah, Demitri, and Pyron (the over-powered, very fast, and teleport happy boss). With a skilled player (human or computer), the Red Earth characters are hardly even a challenge. The playable characters include Felicia, Jedah, Anakaris, Demitri, and Pyron (the boss of the game and one of the unlockable characters in the game).

Ingrid
Introduced to this game--she is balanced as the Street Fighter Alpha characters are; however, she has a three level super meter.

Shin Akuma
High speed like the Darkstalker warriors; however, he is weaker than the Darkstalkers characters.

Extras
There are two unlockable characters. Once you beat the game with every character, it is possible to play the game set to where you hear each characters' original BGM theme.

Replay Value
Considering what was done with Capcom vs SNK 2, this title is very disappointing. They took a lesser known series, some of the less popular characters, none of the really popular or liked characters (maybe Felicia, Shin Akuma, Guile, and Chun li being exceptions), characters with gameplay elements that didn't mesh well making the game unbalanced, and called it a game. Gameplay is what matters, but the gameplay is kind of broken. It was a great idea and attempt, but a terrible or less than average execution.

Breakdown-

Good:
-The idea
-The inclusion of the Darkstalkers warriors
-Gameplay
-It was one of the newer 2D fighters for the time

Bad:
-Unbalanced!!!
-The Music
-The Stages
-The character Selection

Some Suggestions:
-Remove the Red Earth warriors
-Increase the roster to 40+ characters
-Fix the Balance issues
-Change the Final Boss

Capcom Fighting Evolution

3 Rating: 3, Useful: 0 / 0
Date: June 11, 2007
Author: Amazon User

The game overall is OK. Though by making some points of how it is good and how it is bad will have influences on nmay other opinions.

The GOOOD
-Shin Akuma
-Varied Combo Bars
-$20.00

THE BAD
-Some fighters Lack Combos (ie: wheres Ryu's Shinku Tatsumaki?)
-only 21 fighters wow
-some super combos ex4ecute a few seconds later after the button commands
-Pyron is cheesy and so Is that Mummy Guy (lol)
-Where is Ken, Sagat, E. Honda, Blanka, and other Street Fighter Characters?

The Controls are balanced they keep the controls from these different capcom games. The Graphics r okay, they could have made the pallette better better and also ADDED some more PPL. the game play is fun.... especially if u USE Shin Akuma!!!

4 out of 5 for fun
3 out of 5 for overall

Support 2d fighters!

4 Rating: 4, Useful: 1 / 1
Date: October 10, 2006
Author: Amazon User

Capcom Fighting Evolution doesn't do anything spectacular. It is basically a standard 2d fighter with a small character selection and it only gets smaller when you realize how terrible the "NEW" Red Earth characters are.

Pros
-It's a 2d fighting game.
-The AI is pretty hard in arcade mode
-Provides great multiplayer fun (so long as you and your opponent are around the same skill level

Cons
-Tiny character selection, too small of samples from the 5 games
-Some characters seem way more powerful than others (I'm looking at you Ryu)

In short, I like the game a bunch but it has no appeal to anyone but people like myself. It brings nothing new to a dying genre and can't stand up to many other games in its own genre. If you can't afford better fighters like the King of Fighters collections (2000/2001 and 2002/2003) or Marvel vs Capcom 2 or Capcom vs SNK 2 go ahead and buy this game. It will hold you over until you:
A. Buy a Neo Geo AES (best 2d fighter system ever)
B. Buy all those othre fighters and have your wallet raped
C. Get a Dreamcast with a 1 on the bottom...

All in all, worth 15 bucks or so if you love 2d fighting. If you don't then don't even bother, go buy Soul Calibur or something.

The Capcom fighting greats in one of the last of its kind.

4 Rating: 4, Useful: 4 / 4
Date: March 11, 2006
Author: Amazon User

I've been playing fighting video games for about 15 years now, and I will never tire of 2-dimensional fighting games featuring hand-drawn characters and backgrounds. It's a lost art nowadays, what with most if not all fighting games being 3-D and animated entirely by computer. In fact, "Capcom Fighting Evolution" will likely be one of the last fighting games of its kind (if not THE last) for any video game system, arcade or home.

"CFE" is an old-school, 2-D slugfest featuring characters from five different Capcom fighting game series. Old-school fight freaks will be filled with memories when they see many familiar faces on this roster:

STREET FIGHTER II: Ryu, Guile, Zangief, and big, bad M. Bison
STREET FIGHTER III: Alex, Yun, Urien, and Chun-Li (Third Strike version)
STREET FIGHTER ALPHA: Sakura, Rose, Guy (orig. from "Final Fight") and Sakura's rival Karin
DARKSTALKERS (VAMPIRE series in Japan): Demitri, Anakaris, Jedah, and super cat-girl Felicia
RED EARTH (WARZARD in Japan): Leo, Kenji, and boss characters Hauzer and Hydron
OTHER CHARACTERS: Original character Ingrid, Pyron (Darkstalkers), and Akuma (Street Fighter), all of which are unlockable

--THE GOOD: What makes this game cooler than games like it is the amount of strategy involved. Each of these franchises has its own battle system and method of unleashing devastating "super moves" and powering up regular techniques. Each fighter comes into this game with the EXACT fighting style and system they used in the games in which they originally appeared, right down to the jab and light kick. Other intricacies include the ability to hit a fighter while they're down, parrying opponents' attacks, and rolling out of the way to avoid further attacks if knocked down. Depending on which character combination you choose (you actually pick a team of two, with the option to switch fighters between rounds), you could pick a near-unbeatable team if you really know your way around the fighters. I should mention one thing here as well that adds to the challenge factor: the computer actually "learns" from your fighting/playing style as you play it. In other words, the better you get at this game, the harder the AI gets. So, long story short, eventually the difficulty won't matter in single-player mode. Even on the lowest setting, you'll find yourself having to switch up your attack pattern pretty frequently once the AI figures it out. ALL fighting games should have this feature.
Another major factor contributing to the coolness is in the graphics themselves. While the animation has the usual standard-setting fluidity and detail (Hauzer has to be seen to be believed), the true beauty lies in the backgrounds and ending sequences. These were all hand-drawn by the soon-to-be-legendary American comic art team Studio Udon, who is responsible for the best-selling "Street Fighter" and "Darkstalkers" comic book series. (They also drew the gorgeous box art for the game.) The "Easter eggs" in this game are pretty nostalgic, too: as said before, the boss characters are all unlockable, and as you beat the game with each fighter, you unlock their theme music from their original game (accessed from the sound test menu). Ah, memories...

--THE BAD: This game is pretty difficult in single-player mode. The true joy in this game lies in smacking down with your friends. Even a fighting-game veteran like me was tempted with smashing my controller when confronting the cheapness of the AI (especially the end boss Pyron, who can and will teleport in and out a hundred times during a fight with no recovery time whatsoever). This is on the harder levels, mind you, and you'll find it either a great challenge or completely frustrating (I'm still on the fence on that one).

--THE UGLY: NO ONLINE PLAY. This is one of those games that just shouldn't have been made without that capability. As I said, it's a lost art, and it's extremely hard in my neck of the woods to find anyone who still plays old-school fighting games like CFE. For shame, Capcom!

All said, despite the lack of online play, this game is a must for old-school fighting game fans. Most of the fighting games and fighters you remember are represented here, and the strategy is deeper than you'd think for a game like this. Even in single-player, the replay value is quite high, not only to unlock the tasty treats and see all the beautifully-drawn comic-book-style endings, but also just for the fun of it. Recommended.

Five franchises for one game?

3 Rating: 3, Useful: 1 / 1
Date: March 10, 2006
Author: Amazon User

What strange turn of events has prompted yet another combination of characters from various 2D fighting realms? Surely not the surge of 3D fighters such as Dead or Alive and Mortal Kombat! Once a powerhouse in the 2D fighting-game arena, Capcom's latest amalgam of pastel-shaded brawlers quickly relegates itself to more-of-the same status. It seemed like a novel idea: tap the fighting rosters of Darkstalkers, Street Fighter II, Street Fighter Alpha, Street Fighter III, and Red Earth (whew!) into one giant brawl-game, and it can't miss, right? Unfortunately, Evolution falls short and fails to live up to its name. Evolution is a novel attempt to re-kindle the "uniqueness" of the Marvel/Street Fighter crossovers, but without any real gimmick. You can choose two different fighters before each match and change the lineup after each round. One of the few twists is to secretly select your fighter for the next round. The fighter lineup is a diverse one, and it makes for mostly even matches, yet for some peculiar reason, it was deemed fit to include Red Earth, an odd, obscure title that barely surfaced in the arcades. These characters are the oddballs of the bunch and don't mesh with the others. The gameplay is pure Street Fighter, with the usual half- and quarter-circle motions and charge moves, plus the controls respond splendidly most of the time (thumb-taxing Super Arts techniques aside). The optional analog-compatible stick is a decent option, as it makes complicated moves like Zangief's Screw Piledriver much easier to execute. The visuals are loaded with the trademark Capcom 2D splendor, and the fighting stages are loaded with subtle details like other Capcom characters lurking in the background. In the end, however, Evolution is too routine to stand out from the crowd--especially for Capcom fighting vets. After a few rounds, you should be more than satisfied.

It could of been way better

3 Rating: 3, Useful: 3 / 3
Date: January 22, 2006
Author: Amazon User

Well first of all I love 2-D fighting games and I am especially fond of Capcom fighting games, While Fighting Evolution was fun after the first week of playing it I got bored fast for these reasons:
1. I dont like it when Capcom upgrades and downgrades some characters moves and there original playing systems from the original games they appeared in (especially the Third Strike characters).
2. There are not many modes of play in Fighting evolution. Usually I think there should be a survival mode in any fighting game and maybe some kind of customization mode, or at least Capcom could of come up with something original for this specific game so it can have some kind of sequel.
3. Most important of all the lack of characters! where is Ken in either Third Strike, Alpha, or 2. No diverse characters where is Vega, Blanka, Gen, Fei Long, Hugo, Makoto, Tailban, Donovan, or any other Red Earth character I am not aware of.

But there are still good things about this game like the orginal music for the characters and endings (Zangief I especially liked). Buy this game if you are only a fighting game fanatic.

Missing major characters

2 Rating: 2, Useful: 0 / 3
Date: November 15, 2005
Author: Amazon User

No Cammy from Street Fighter and no Morrigan from Darkstalkers. How lame! Plus Bison doesn't do his slide kick anymore. Maybe Playstation should just come out with seperate collections of each fighting game with every character they ever had.

Serves it's purpose

5 Rating: 5, Useful: 1 / 2
Date: August 11, 2005
Author: Amazon User

This game accomplishes EXACTLY what it set out to do: offer hardcore Capcom 2D fans a cheap, but deep semi-new fighting experience. To all those who think Capcom is "ripping it's fans off", remember, this game was $29.99 at release, as compared to the $49.99 that other new games run for. If I were you, I'd be more upset at paying 50 bucks for Tekken 5 and then realizing it's mainly an unbalanced rehash of TTT and T4 (look at Wang's back throw if you don't think T5 is rehashed)...

If money was really Capcom's only motive, they could have easily sold more copies of CFE by haphazardly throwing together 50+ old Capcom favorites into the game, like Ken, Cammy, and Charlie. Instead, they capped it at 22, and took time to make the characters balanced (are you listening Tekken 5? BALANCED!) for a better gameplay experience.

See, Capcom Fighting Evolution was not MEANT to be Street Fighter 4 or Capcom Vs SNK 3. It wasn't MEANT to be a brand new, totally redrawn, masterpiece. And, Capcom never said it was. This was a quick (CHEAP) shout-out to 2D fight fans, who've been clamoring for something new in a genre that isn't quite as popular as it used to be.

Negative:
It's graphics are mostly rehashed from previous Capcom games. No doubt. (Although it does have 1 character Ingrid, whose animations are completely new.) And, the backgrounds aren't that impressive. If you're a graphics fiend, then you will have a problem with this game.

Positive:
The gameplay is quite deep, as with most Capcom fighting games. The charm of this game lies in the clash of styles, as characters from SF3: Third Strike battle characters from Darkstalkers...or as fighters from SF Alpha class with characters from Red Earth...etc. The idea may be simple, but the result is a surprisingly new gaming experience. If you're a gameplay fiend, then you'll find much to do here. AND LADIES AND GENTLEMEN, THAT WAS THE POINT OF THIS GAME.

Most people probably won't "get" this game. As I said, it's for hardcore 2D competitive gamers (2-players are a must for this game, since 1-player mode doesn't offer too much). Casual gamers would probably find more value in Street Fighter Anniversary Collection.

However, for gamers like me who understand what Capcom was trying to do with CFE...check it out.


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