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PC - Windows : Full Spectrum Warrior Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Full Spectrum Warrior and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Full Spectrum Warrior. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 77
Game FAQs
GamesRadar 80
CVG 80
IGN 88
GameSpy 90
GameZone 85
1UP 70






User Reviews (1 - 11 of 22)

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LAME, Save your money!

1 Rating: 1, Useful: 4 / 6
Date: October 13, 2004
Author: Amazon User

Well, I must say that I am extremely disappointed with FSW in many respects. For one, the graphics are not exactly anything to rave about. They are ok, but that's about it. And after all the hype this game received and the advertising it put out, it seems they should have saved some money for the developing. Basically, the actuall gameplay is at a 4 year old level. Click here, move there. THAT'S ALL YOU DO. And I can't stand the cheesey jargon used in the voiceovers. Horrible! I am an infantryman in the US Army, and I can tell you, no one I know talks like this or uses the goofy lingo the throw around in this game. Also,there is NO open ended gameplay, you can only move to certain areas on the map. The enemy AI and the weapons physics are ridiculous. You can have your team fire at an enemy out in the open and he wont move, wont throw a frag, wont call in support etc. If you want a REAL war simulation, buy Operation Flashpoint. It's dated, but still THE best squad/fps/command game ever made. After all the patches and upgrades and addons and it's truly open ended gameplay, OFP will probably be the only game that will permanently stay on my hard drive. FSW, nice try, no cigar.

Game SUCKS

1 Rating: 1, Useful: 1 / 3
Date: October 10, 2004
Author: Amazon User

DO NOT waste your money on this horrible game. I didn't even finish the training because it was just annoying. This is meant to be a war game but to me it seems more like psychological warfare, the people a THQ want to see how long will you last trying to play this stupid game. This is more like chess, pick and pint where you want your pawns to move. The targetting is a joke, you have to select an area where you want the troops to fire but the person you want to kill is like 15-20 feet away the targetting area is 75feet squared (like shooting darts with your eyes closed.) Is this how "AWSOME" the american army is?? This game is all pro-american, they make it seem like the US army is the best. If this is how they are trained to shoot then I'm not gonna pay my taxes because like this game its a waste of good money.

COMPLICATED

1 Rating: 1, Useful: 0 / 0
Date: July 18, 2007
Author: Amazon User

This game looks like its a blast if you're a rocket scientist all the commands and other things are combinations of 2 - 3 different buttons it impossible to remember! THIS GAME STINKS!

This game isn't what you think

1 Rating: 1, Useful: 1 / 1
Date: December 15, 2006
Author: Amazon User

This game is not what you think it is. I thought this game would be like Socom but sadly...its not. Its more of a strategy click and drag, you sit back and watch all the action type of game. So many control issues and it has a slight learning curve you need to adapt to but by then your dead. Graphics are ok.

Good mechanics, Bad Implementation

1 Rating: 1, Useful: 2 / 3
Date: July 18, 2005
Author: Amazon User

I'm a little upset after attempting to play for the last few weeks. The problems with this game are not in how the core mechanics of the game work or the design of the levels or the abstract representations of cover. The problem lies fully with two very specific decisions: use of save points and the no friendly casulatie ROE.

I'm sorry it doesn't take but a glance into the history of the past 3000 years of war to understand that while tragic, people die in war. So telling me or any other squad leader to in effect capture a city while taking no losses is in a word ludicrous.

Add onto to this the "sitrep" points that force you to replay large chunks of the levels over and over until you remember every enemy location and scriped event until you finally get to the next one andyou have a disaster waiting to happen.

The final piece that pushes the game over the edge is the total lack of response your squads have. Case in point, there is no cover from where you are to the cornder of the building you want to move out to. You set one squad to cover your six(alpha) and tell the other(bravo) to move up. Bravo is about two feet from the corner when a target runs around. Does bravo engage? dive for cover? nope. They keep running right past him. Ok maybe thats an isolated issue one that doesn't come up much. Next case: Alpha is give a bounding move order with a fire sector to suppress a known enemy position. In the process of the move order, the enemy moves out of the cone an advances toward alpha. Alpha does not redirect fire on the target. The target then walks withing two feet of the forward elemts of alpha, who are now blindly watching the empty position, and proceeds to mow alpha down.

If taken individually these design decisions would simply be annoying, but when you add them together you have a recipe for disaster. Unless you enjoy venting at your squads stupidity and replaying 1/3 of a level for the nth time pass on this one.

Graphic: adequate,
Sound: great, but a little heavy on the language, an option would be nice.
Gameplay: 5 (for the core mechanics)
Design: 1 (failure to make product accessible)
Overall: 1 (More like some rough in the diamond)

A good attempt that falls very short of the mark!

2 Rating: 2, Useful: 10 / 11
Date: October 28, 2004
Author: Amazon User

Basically, this is a game that wraps multiple types of game play into one package. That is where this game went wrong. Also, some of the "HIGH" ratings were kids or people that reviewed this game based on the DEMO!!! You cannot truly rate a game unless you have played through the whole thing. THAT IS HOW THE GAMING MAGAZINES DO IT!!!

Any designer, manufacturer, builder knows that it is almost impossible to make an effective "ALL-IN-ONE" device because it usually does some things very well and some things fairly well or poorly.

In this game, you play from the 3rd person perspective, more like you hover over your currently active squad. You command your teams of soldiers with mouse clicks and key commands while receiving orders from an off-site commander.

Now this is unique! However, this is what stinks! You feel like your watching the action more than participating. You also have to wrestle with hard to observe terrain, angles, camera views and if you make a mistake, you cannot quickly respond. Ouch! Oh, did I mention that the game has designated save points? Yep! So if you blow it, you must go back to the last save point and start again. This is not horrible, but not pleasant either.

The good parts are that this game really requires you to think, use strategy, be patient, it is unique, there are some excellent tutorials (about 30-40 minutes worth) to help you learn the skills you'll need to get started, and the game brings in outside support like helicopter recon, mortar/artillery support, Armored Bradley vehicles. This game also offers Co-Op play which is a nice addition. I do like the hardcore cursing in this game (M****rF****r is one shining example) because I am an adult and I want adult level, realistic games. Kids don't need to play every game ok? That is what the ESRB ratings system is for. So I say thank you to the developers for doing it! You will not find ammo, health paks, aliens, space stations, rocket cars, jet packs, or secret weapons laying around or on the dead bodies or behind hidden walls. If you run out of ammo, your stuck!

The bad parts are complicated camera angles, buggy response to your commands at times, the game is a bit of a hog on resources, the action is not that exciting, the visuals are not bad but not great, there is a lot of unnecessary HARDCORE cursing(I LOVE it but any parent with a kid under 18 probably will not !!) This game is VERY short too! Just as your skills are starting to get good, the game is over!

Who is this game good for? -
If you like RTS(real time strategy) games but wish you could get more deeply immersed in them...this game will excite you. I doubt this will appeal to 1st person shooter fans that don't like RTS games.

Overall, I appreciate it for it's uniqueness. Yet, I also found it very unsatisfying. Due to the lack of excitement, poor camera angles, slow, clumsy response of your soldiers, mediocre AI for the enemies and buggy action...I cannot recommend this game.

I will make a prediction though - I bet that another company will make a similar game only better or there will be a FSW 2 and the developers will have tweaked it into a lean, mean, shoot'em up game by learning from their mistakes. For the present - I would not bother with this game.

Interesting theory exercise... for the first 20 minutes.

2 Rating: 2, Useful: 1 / 3
Date: October 04, 2004
Author: Amazon User

I can see how the game might be a useful tool for the Army in training personnel in tactical maneuvers, but the game becomes tedious and exceptionally limited.

The Pros: The graphics are exceptional. The character and object detail are pretty tops and the environment effects are cool. The way the troops move is credible to the eye and more over, believable as infantrymen. The movement sequences are fun to watch as are the animated interludes involving allied third party characters blowing up entrenched insurgents. The story line is faily plausible in a ficticious ex-soviet "Stan" republic in the grip of "religious extremists," but as ususal the story is politically sanitized to not really offend anyone and the mission is sanctioned by the UN to make sure. The troops cuss and gripe like junior enlistedmen love to do and you get a sense of team cohesion which adds to the realism.

Cons: Ugh, where to start. The environment is extremely limited with usually only one route to your next waypoint/objective. Movement and cover/concealment can only be made/found in certain open, flat areas. There is no crawling under low openings or behind low barriers. There is no traversing rubble mounds or ascending structures unless the game has you do it in an animation sequence. You cannot even open doors on your own.

The AI is also frustrating. Apparenly, only Achmed the 14 year old insurgent with his rusty AK can actually hit anything in this game. So much for marksmanship in the Army. The weapons are worse. Your boys have a hard time killing anyone at 15 yards and you are helples to do anything about it since this is not a first person shooter. Frags apparentlty weigh 75 pounds each since nobody can throw one past 15 feet away and your 40mm HEs can blow up a compact cedan but not hurt a hostile standing directly in front of a direct impact on a concrete wall. Oh, and if someone shoots at you from a second floor balcony, you'll need the rangers to come clear them out for you since grenades can't be thrown above your own dimension and your guys are rarely able to hit them with weapons fire either. Fire support is crude and rarely available. You cannot use any weapons but you team's M-16s, SAW, and handfull of grenades, and they are wildly inaccurate at that. Onward...

The gameplay gets tedious. It becomes an endless repetition of scaning for hostiles, identifying cover, moving/outflanking, engaging or evading, and treating wounded men. I suppose this was what the Army really wanted to emphasize to trainees: use you teams to maximum effect in putting the enemy in a cross-fire with minimal casualties. If you loose two of your eight men, the game is over. To get squad leaders to think in worst-case scenarios everytime, the AI characters act as though they have an ASVAB score of 13 and are legally blind, which often contributes to their getting killed by a lone gunman standing in the open. On the other hand, your enemy Achmed apparenly has 20/10 vision, a Stanford Phd, a Borg forcefield, and an Ak with a match-grade barrel. You can only procede against the defender along a narrow avenue of attack where he is always waiting in ambush, equiped with your with minimal weapons and a cautious method of movemnet. This is at least a good lesson in TACPRO when neither the luxuries of time, backup, comms, or superior/appropriate weapons are at your disposal against a hidden defender: better double your life insurance and write your last letter home.

So, this is not really a combat skills game as much as a leadership game, sorta. It doesn't allow for much creative thinking in tactics or weapons usage and after awhile you just play along to see how the plot unfolds. Hard-core war junkies and post-AIT Army boots might eat up this game simply because of the training and convincing Army "flavor", but your average shooting gamer will be bored after awhile.

Six levels?

2 Rating: 2, Useful: 1 / 2
Date: October 21, 2004
Author: Amazon User

This game was brief so I'll be brief. It took me one week to beat even with the extra 2 missions for the PC. You don't get much for your money. Full Spectrum is virtually non-replayable. I don't understand how a developer could have had a preexisting game engine and then give you only six levels. The hard work was already done, come on guys. As for the on-line play I haven't been able to get anyone to play with me, so that is null in void. The game play should be approached more like a `Close Combat'. This is not a shooter rather is a real time strategy game. I will never buy another product from this developer unless they release some more missions for download. PS gamers, start recognizing developers. If they have disappointed you in the past then don't buy from them in the future.

Far too short and redundant

2 Rating: 2, Useful: 1 / 2
Date: May 23, 2005
Author: Amazon User

Initially the game is impressive, but I found myself waiting for things to get hectic and they never did. This is the kind of game that needs 30 levels of increasingly complex tactical puzzles. Instead we get 11 missions that remain very similar intersected by cut-scenes whenever things get too interesting.

Poor try at a tactics game.

2 Rating: 2, Useful: 1 / 6
Date: August 04, 2005
Author: Amazon User

I'm not a big first person shooter fan, so please keep that in mind while you read this review.

So I get the game, I install, everything is going good, no complains so far, main menu was a little flat, but I could care less, so I start the training missions and god are they slow moving and not in the least bit intresting, I feel bad enough for the poor saps who are stuck in iraq fighting Bush's oil war, but if they were forced to play this game to train like they claim it was, I'm surprised if they did not go awol then, and that was just the training missions.

So I'd learn how to do the advance movements of the troops, so I get the controls down, the GPS, weapons, covering moves, "bounding" okay check I'm ready to play the real missions bring them on I thought after seeing what I already saw of this game in videos I thought it would be non-stop action(remember what I said earlier?) now I love tactic games, I don't care how slow the action can be a times, but this is painfully slow action and painfully hard to control your troops who are broken into groups alpha and bravo.

Moving your troops during battle and moving them into postion to fire on cover enemy freedom fighterse a tank to race on the Nürburgring track against F1 cars it's just not fun, it's akward in every respect, your squad leader is the center of your view, this brings up alot of pain during battles, especially since this leads to your squad leader being in the thick of battle and likely dying and having you restart, and that would not be so bad if it was possible to save when you want to rather then at save points, I understand they want realism but a save point is a save, period, it's not as if a "safe" save point is more realistic then a save in the thick of battle where it would be useful, but even then they could merely limit the uses of saves.

I could go on I really could about what I dislike, but I'm starting to ramble.

->Gameplay: 1/5
Many annoying traits
->Story: 1/5
I'm not one for the whole "world police" idea.
->Graphics: 4/5
They look good, can't complain, Graphics have never been high on my "need" list in terms of games.
->Sound: 4/5
Your squads gun fire sounds way too soft as if it was dampend on perpose which is rather stupid, but hey, guns sound like guns and rockets sound like rockets so they got that right.
->Replay: 1/5
I'm not going to play this game again, theres no reason to do so besides to watch my men fall in black and white over and over again.

-> My suggiestion to you: Don't get this game, avoid it, I know the cheap price looks good that you can't go wrong even if you hate it, but trust me, don't bother.


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