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PC - Windows : Full Spectrum Warrior Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Full Spectrum Warrior and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Full Spectrum Warrior. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 77
Game FAQs
GamesRadar 80
CVG 80
IGN 88
GameSpy 90
GameZone 85
1UP 70






User Reviews (1 - 11 of 22)

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Decent Game, Just Gotta Get a Hang Of It

4 Rating: 4, Useful: 0 / 1
Date: July 30, 2007
Author: Amazon User

If you read the other reviews everyone complains about how it's to complicated or not realistic or the save system isn't good or the resupply system is bad. Well in some respects it is, as far as a video game goes. But this game is based on a REAL program used by the US Army. So of course it's not going to be easy, commanding a sqaud is never easy. And being resupplied during a mission is almost never going to happen. So yes this is realistic in some respects. In others it's not. Your teammates don't fire on targets unless you tell them, sometimes even when they're being fired open in the open. You have to tell them to set up fire zones or killzones in order for them to do their best. Basically all you have to do is pay attention which it seems like no one on here does. Check your corners, advance from cover with caution, always set up firezones when you have one sqaud advance and then have the other sqaud set up their zone while the other sqaud advances toward them. It's slow paced but if don't go slow then you die plain and simple. So yes it is a good game, and for the listed price it's worth it. It's only frustrating if you run and gun, which in life you can't do. And realism is what the game is going for. So if you don't like almost absolute realism then you won't like this game.

COMPLICATED

1 Rating: 1, Useful: 0 / 0
Date: July 18, 2007
Author: Amazon User

This game looks like its a blast if you're a rocket scientist all the commands and other things are combinations of 2 - 3 different buttons it impossible to remember! THIS GAME STINKS!

Disappointing and frustrating. Better save your money and sanity!

2 Rating: 2, Useful: 0 / 0
Date: July 07, 2007
Author: Amazon User

I have played a handful of squad based games and I have to say that this is probably one of the most disappointing and frustrating games I have ever played.

Once I am done with it, it is going into the thrift store box (or better yet, the trash).This is a highly disappointing game. While the graphics and sound themselves are not bad, the game is not really well thought out and not very flexible or realistic. While it is touted as one of the most realistic simulation/squad based games, I found some of the premises of the game to be anything but. For instance, if you don't move your squad the correct way, you can have both your

squads killed by a single exposed oppfor (enemy) in an open area. Now give me a break, that is eight against 1 and you still lose! When you outman and outgun an enemy by that much this is simply ridiculous!

Another gripe that I have against the game is that (unless you use the cheats) you are given a very limited amount of heavy duty ammo. That is, you only get 4 frags, 4 smoke grenades and 2 mortar grenades between your two squads. And that is supposed to last you an entire level (a level is comprised of 7-10 missions)!! Even if that is supposed to be "realistic", they could designed the game so that you could resupply your heavy ammo at more frequent intervals.

Another source of great frustration is the unrealiability of game replays and the inability to save a game in progress. In a couple of missions I had to repeat the entire last hour or so of play because the replay didn't save all my progress. You are also forced to complete a section of the game before you can save its progress or else restart the mission the next you play. Retarded!

As far as replayability is concerned (a game that you can come back to and pick up at a random level), this game is a one shot deal. Once you figure out the very predictable but frustrating script, you are done (if you have the patience to finish) and probably don't want to go back and play again. If you want playability pick up any of the Battlefield titles.

Overall, I would have given this game a higher score if it wasn't for the fact that the game is so frustrating, and contrary to how the game is touted, it is not really that realistic. It's a very frustrating exercise in figuring out the game's script before you get misterously killed by your very dumb opponents. The game designers could have done a better job of planning the game and making it more enjoyable and replayable. Sorry, this is not a winner in my book.

This game isn't what you think

1 Rating: 1, Useful: 1 / 1
Date: December 15, 2006
Author: Amazon User

This game is not what you think it is. I thought this game would be like Socom but sadly...its not. Its more of a strategy click and drag, you sit back and watch all the action type of game. So many control issues and it has a slight learning curve you need to adapt to but by then your dead. Graphics are ok.

frustrating no save game but fun

5 Rating: 5, Useful: 0 / 0
Date: May 01, 2006
Author: Amazon User

if you have played the conflict desert storm games, this game is along the same vein except you have two teams. the game is pretty much in the same part of the world. the most irritating thing about the game is you get no free saves whenever you want them. if you mess up you have to start the mission over. there are no medic packs lying around either as in the medal of honor games. the wounded have to be piggybacked to a medic. every move has to be planned. it's worth buying and playing.

Poor try at a tactics game.

2 Rating: 2, Useful: 1 / 6
Date: August 04, 2005
Author: Amazon User

I'm not a big first person shooter fan, so please keep that in mind while you read this review.

So I get the game, I install, everything is going good, no complains so far, main menu was a little flat, but I could care less, so I start the training missions and god are they slow moving and not in the least bit intresting, I feel bad enough for the poor saps who are stuck in iraq fighting Bush's oil war, but if they were forced to play this game to train like they claim it was, I'm surprised if they did not go awol then, and that was just the training missions.

So I'd learn how to do the advance movements of the troops, so I get the controls down, the GPS, weapons, covering moves, "bounding" okay check I'm ready to play the real missions bring them on I thought after seeing what I already saw of this game in videos I thought it would be non-stop action(remember what I said earlier?) now I love tactic games, I don't care how slow the action can be a times, but this is painfully slow action and painfully hard to control your troops who are broken into groups alpha and bravo.

Moving your troops during battle and moving them into postion to fire on cover enemy freedom fighterse a tank to race on the Nürburgring track against F1 cars it's just not fun, it's akward in every respect, your squad leader is the center of your view, this brings up alot of pain during battles, especially since this leads to your squad leader being in the thick of battle and likely dying and having you restart, and that would not be so bad if it was possible to save when you want to rather then at save points, I understand they want realism but a save point is a save, period, it's not as if a "safe" save point is more realistic then a save in the thick of battle where it would be useful, but even then they could merely limit the uses of saves.

I could go on I really could about what I dislike, but I'm starting to ramble.

->Gameplay: 1/5
Many annoying traits
->Story: 1/5
I'm not one for the whole "world police" idea.
->Graphics: 4/5
They look good, can't complain, Graphics have never been high on my "need" list in terms of games.
->Sound: 4/5
Your squads gun fire sounds way too soft as if it was dampend on perpose which is rather stupid, but hey, guns sound like guns and rockets sound like rockets so they got that right.
->Replay: 1/5
I'm not going to play this game again, theres no reason to do so besides to watch my men fall in black and white over and over again.

-> My suggiestion to you: Don't get this game, avoid it, I know the cheap price looks good that you can't go wrong even if you hate it, but trust me, don't bother.

Good mechanics, Bad Implementation

1 Rating: 1, Useful: 2 / 3
Date: July 18, 2005
Author: Amazon User

I'm a little upset after attempting to play for the last few weeks. The problems with this game are not in how the core mechanics of the game work or the design of the levels or the abstract representations of cover. The problem lies fully with two very specific decisions: use of save points and the no friendly casulatie ROE.

I'm sorry it doesn't take but a glance into the history of the past 3000 years of war to understand that while tragic, people die in war. So telling me or any other squad leader to in effect capture a city while taking no losses is in a word ludicrous.

Add onto to this the "sitrep" points that force you to replay large chunks of the levels over and over until you remember every enemy location and scriped event until you finally get to the next one andyou have a disaster waiting to happen.

The final piece that pushes the game over the edge is the total lack of response your squads have. Case in point, there is no cover from where you are to the cornder of the building you want to move out to. You set one squad to cover your six(alpha) and tell the other(bravo) to move up. Bravo is about two feet from the corner when a target runs around. Does bravo engage? dive for cover? nope. They keep running right past him. Ok maybe thats an isolated issue one that doesn't come up much. Next case: Alpha is give a bounding move order with a fire sector to suppress a known enemy position. In the process of the move order, the enemy moves out of the cone an advances toward alpha. Alpha does not redirect fire on the target. The target then walks withing two feet of the forward elemts of alpha, who are now blindly watching the empty position, and proceeds to mow alpha down.

If taken individually these design decisions would simply be annoying, but when you add them together you have a recipe for disaster. Unless you enjoy venting at your squads stupidity and replaying 1/3 of a level for the nth time pass on this one.

Graphic: adequate,
Sound: great, but a little heavy on the language, an option would be nice.
Gameplay: 5 (for the core mechanics)
Design: 1 (failure to make product accessible)
Overall: 1 (More like some rough in the diamond)

Far too short and redundant

2 Rating: 2, Useful: 1 / 2
Date: May 23, 2005
Author: Amazon User

Initially the game is impressive, but I found myself waiting for things to get hectic and they never did. This is the kind of game that needs 30 levels of increasingly complex tactical puzzles. Instead we get 11 missions that remain very similar intersected by cut-scenes whenever things get too interesting.

the best game for realistic war

5 Rating: 5, Useful: 4 / 5
Date: May 05, 2005
Author: Amazon User

this game is a new step for gaming.it makes it so u don't have to worry about who has the fastest reaction time and who can aim the best,its whose the better leader and better tactics.people who rate this so low is because they like to play the same ol type of games,thats it,this game makes it so u can't rambo ur way thru it.i highly recommend this to anyone who wants a realistic war expierence

Judge for yourself

5 Rating: 5, Useful: 7 / 8
Date: December 28, 2004
Author: Amazon User

I don't agree with these other critics. I'm a vietnam vet, and it's realistic enough for me. Who cares if you can't enter buildings, sewers, etc. - that's not the focus. Teamwork and solid tactics: moving from cover to cover, flanking, covering fire and timely use of smoke and grenades is what this game is all about. Don't look for a training sim for the army, it's a GAME. And don't look for another 1st person shooter, this is (finally!) something quite different. I've played all the best new generation war games: MOHAA, Vietcong, COD, Men of Valor, Pacific Assault. I think this definitely ranks with them, dismissed!


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