Below are user reviews of Freelancer and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Freelancer.
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User Reviews (41 - 51 of 162)
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Getting paid on commision for every mission!
3
Rating: 3,
Useful: 3 / 4
Date: October 18, 2003
Author: Amazon User
Freelancer starts you off on a planet far from your home of freeport 7. Your space station has come under attack. You, and the rest of the survivors on board are shipped off to Manhatten where you will stay untill further notice. Upon your arrival you are quickly offered a freelance job for the Liberty Space Navy, and your off. From here on out, the game gets almost painfully reppetitive. The voice acting for the most part is horrific, partially beccause throughout the course of the whole game, there are only 3-7 voice actors working on the project at all. Also, the charactor models leave much to be desired, there are only three or four faces, so there is either alot of incest in space, or the game developers got lazy with this aspect. But the saving grace of this game is the amount of ships, and the massive array of parts you can purchase for said ships. The combat, while not fantastic, is alot of fun. And the storyline isnt half bad either. The missions are horrid because they are all the same, and the scenarious normally just kind of randomlly repeat at different times. For instance, most missions are either, escort a ship to safety (every time you play missions like this, a warp gate is disturbed, and you find yourself battling space pirates, EVERY TIME) or assasinate someone. (In these, the person is always not where the expected them to be, and you have to fight his body gaurds untill he arrives. To wrap
it up though, freelancer is actually a pretty decent game despite all the minor irritations. The gameplay is pretty darn fun, and its not all that hard on the eyes either. But in the end, I gave it only three stars because its just not a very good attempt from a company with so much bloody money!
PROS:
Fun combat
Cool ships
decent gaphics
CONS:
Sucky voice acting
Reppetitive missions
Annoying charactor models
Beyond the Freelancer single player game...
4
Rating: 4,
Useful: 3 / 4
Date: June 01, 2005
Author: Amazon User
Yes, Freelancer is restrictive in the single player mode, BUT, there are modifications (MODS) to the game which extend the characters, weapons, ships, and the entire universe!!! The place to investigate the MODS is www.Lancersreactor.com . Here you can read further reviews and discover what the "diehard" fans of Freelancer have done to this exceptional game.
- I believe this game sets the groundwork for the future of free-flight space combat and adventure. In my opinion, it's definitely worth the money to buy this game. Play the game and remember you haven't seen nothing yet.
What the fans added to the game is what gives it its fifth star.
See ya in space...KRONUS aka ~//\nthRaxx :^)=
Very good
4
Rating: 4,
Useful: 3 / 4
Date: August 18, 2005
Author: Amazon User
For a hobby player like me it's a fantastic game, that keeps you hooked. A huge universe, fantastic story line, easy controls. Lots of fun. I just would like the story to go on since when you are through with it, it loses some of its fascination. Anyway, for non-hardcore gamers a definitive buy.
Best Space Flight Sim of this Century (so far)
5
Rating: 5,
Useful: 3 / 4
Date: October 03, 2005
Author: Amazon User
Overall excellent 21st century hybrid of RPG/Wing Commander/Colony Wars/Privateer with minor drawbacks. The main plot line for the single player is great but the neccesary experience-gaining missions are very repetitive.
Solid game, from a solid game maker
5
Rating: 5,
Useful: 4 / 7
Date: February 27, 2003
Author: Amazon User
This game tries to pull you in from the starting cinematic, and it does a pretty good job of it. What's nice is that you're really in control of things, and can decline any job that you don't want to do. Another neat tidbit is the possibility of running into random enemies as you do jobs. Once I was in a field of huge elongated asteroids (which you CAN run into and explode upon) and I had completed my mission, then all of a sudden a patrol of rogues wandered by and I had another battle on my hands.
The idea of flying without a joystick freaked me out at first, but flying with the mouse is very natural feeling.
Bottom line: Go buy this game, because it's just that good!
enjoyable but limited
3
Rating: 3,
Useful: 4 / 7
Date: June 07, 2005
Author: Amazon User
"Feelancer" is set far in the future, among starfaring humans. You play a socially inept fighter piolot with a two word vocabulary (yes & no). The game controls are easy to learn, yet contain enough variety to be entertaining.
The primary focus of this game is combat. Most of the game comes down to where to go, what to shoot, and designing your space ship. Everywhere you fly, whatever you do, hostile ships will attack. The combat portion is fun though a bit complex -- consider splitting the keyboard between two people. ALL of the job opportunities come down to flying somewhere and shooting some ships.
The plot and free choice aspects of "Freelancer" are fairly limited. There are plenty of factions around, all doing their own thing, but your character (Trent) can't really talk to anyone. This makes it difficult to take advantage of the flexible options that are available. You can "Accept" or "Decline" propositions; click on people in the bar and hope their monolog contains some useful information; read the newspaper; and that's it! Pathetic. Twenty year old games had more interactive talking options that this.
The main plotline is presented to you in the form of some well done movies. You take part (Trent has a role in these movies) but cannot make any choices.
Overall, I was rather disapointed. With all of the emphasis on this being an open game, I expected to be able to talk to people, ask for information, make deals, choose among different types of jobs, mine asteroids without being attacked by hostile ships, be hired to transport goods or people, ineptly ask around for black market contacts, and do favors for old friends. Well, you can't do any of that, but I enjoyed Freelancer nonetheless.
Game that had potential
1
Rating: 1,
Useful: 7 / 18
Date: March 13, 2003
Author: Amazon User
I'll get to the most important part of ANY game... the gameplay aspect.
Combat - Boring, one-dimensional, and forced third-person view. Using ONLY the mouse (thats right, no joystick) you must blast away enemy spacecraft while traveling from point A to point B. Fighting is not involving. Also, if you don't do what they say within a certain time period, you are automatically awarded "Mission Failed" (so you can't plot your own course to avoid enemies...) If you've fought one battle, you've fought them all. Think of a downgraded version of StarLancer.
AI - Your wingmen don't really do enough to prove their worth. They fail to effectively support you when your taking a lot of fire. You get most of the kills, making you wonder why you even have wingem to begin with. Enemy AI is weak (when you aquire a target, he doesn't seem to fight back or surprise you to the point of being satisfied from the fight.
When your not fighting - Your either docked at a base, or your planet side. Sounds cool right? Well, it would have been great, but the stupid developers decided to limit your movement and your exploration abilities. You are forced to select from 5 areas on all the planets (the bar, The docking bay, the two equipment dealers, the ship dealer). To move from place to place, all you do is click the icons on your display (thats right, not walking to and from areas).
The Story - The only good thing about the game, and even it's somewhat lacking. A good story draws you in from beginnning to end, but this game leaves you behind, and you wonder why you should even care about whats going on... after all its a "Freelance" type game, and you should be able to do what you want (create your own story, so-to-speak).
Overall, don't expect this game to be like Morrowind, or have the combat of a Wing-Commander/Starlancer/X-Wing type game.
The fun is in the exploration...
2
Rating: 2,
Useful: 5 / 11
Date: April 03, 2004
Author: Amazon User
...and that gets old pretty quick with the relatively small universe. I think everyone should just face what this game is. It's a repetitive, boring, gameplayless wreck. You spend more than half the game flying from place to play hitting the F3 key to jump in trade link after trade link. Calling this open-ended is a total joke. There really are only three things you can do, you can be a fighter, trader, or pirate. The most interesting, of course, is the fighter. You get missions to do, but unfortunately, every. single. one. is go here, and fight these ships, and possibly a base and turrets. You can always buy better ships and the ludicrously powerful hidden ships, but doing missions nets in a pitiful amount of cash, so you'll be forced to start the game being a trader. Being a trader defines mediocrity. You travel from place to place clicking buy, then clicking sell at another place. This nets the easiest cash so you can buy a better ship of your choice later. The next step up to a flying joke is being a pirate. Choosing this occupation serves no purpose. The point is to destroy other ships, preferably trading ships, and taking their cargo. The cash you can receive this way is pathetic, and if you choose this, everyone will hate you and you won't be able to dock many places. Since the whole idea is to destroy trading ships and hit that button that tractors in cargo, this gets old reeeaaaal fast. You can't even dock on the other ship and hijack it, even when disabling them. If they decide to make a sequel, there absolutely HAS to be a more personal ship, something you can wander around in, and for heaven's sake it has to be bigger than the teeny-tiny ships you get, even the supposedly massive trading ships are pathetically small. I would also love to see multiplayer done better, it would be a godsend if you could board and hijack other ships as a pirate, or just to climb aboard someone else's ship or dock on a trading ship to get a free ride somewhere, and to act as a deployable fighter escort. Rather than acting as a ship, it should be more as acting as a player, one that can contribute to other players. Anything would do. Being able to assign roles to people on ships, particularly trade ships, would be wonderful. A deeper systems management would be great, someone to worry about the engine powers and to fix any malfunctions, someone to worry about the weapons and the power they sap up, and someone to worry about steering. To think about the huge amount of things they could've done with this game, it's sorry to see how short they sold themselves, particularly considering the development time. Next to worthless.
FREELANCER IS THE BEST SPACE SHOOTER EVER!
5
Rating: 5,
Useful: 4 / 8
Date: February 12, 2005
Author: Amazon User
In my opinion, freelancer has to be the best space shooter EVER! It is the first game I have ever played that you can do pretty much everything. You can choose what you want to be. For example, I like being a merchant. It's just something about buying goods and selling them at the right base for 50 times more than the amount you paid for them is just a great feeling, because you're filthy RICH!
The game has a great plot and storyline. The story doesn't start off slow, you pretty much get the background on how you got to where you are and then you blow the crap out of some bad guys. CAN IT GET ANY BETTER? Yes, and it does.
Multiplayer is great. You can trade with other human players, join groups to fight battles, or even start your own militia. There are lots of ships to choose from and there are no limits to how powerful they can be!!!
I recomend this game to anyone and everyone who is in to this kinda thing. If your looking for a good space game which isnt just straight blowin up stuff, this is a game to look into. Did i mention free roam? You can fly anywhere at anytime (as long as you beat the campaign!). Thats about it. Get this game now.
Identity crisis
1
Rating: 1,
Useful: 4 / 8
Date: January 06, 2004
Author: Amazon User
Freelancer can't seem to figure out what kind of game it is.
The marketing says it is a game directed by the way you play. In practice, it has a very linear plot that you are railroaded into following.
If you want to play as a trader or miner, the marketing says it will support you. In practice, combat is thrust upon you so freqeuntly that you have little choice but to get a ship built for war.
The marketing says it has role-playing elements. In reality, it is an action game with cut-scenes showing the plot.
It is too simple to be a great space combat sim, but the combat is too hard for it to be an RPG. The choices are few and usually binary. I wanted Morrowind in space. I got frustration and disappointment.
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