Below are user reviews of Empire Earth and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Empire Earth.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (21 - 31 of 223)
Show these reviews first:
The greatest strategy game on the face of the earth
5
Rating: 5,
Useful: 7 / 7
Date: July 18, 2003
Author: Amazon User
If u think Age of Empires or Star Wars Galactic Battlegrounds is the best RTS game on earth, THINK AGAIN! Empire Earth is one of the best, if not, the best, RTS game. Instead of being confined to 1 age like in Age of Mythology of Age of Empires, you command ALL 500,000 YEARS OF HUMAN HISTORY, FROM THE DISCOVERY OF FIRE TO THE DISCOVERY OF NANO TECHNOLOGY! You can take on a civilization wit hordes of cavemen, bring a grand army of swordsmen to fight to the death, bring on a lethal arsenal of Penzer Tanks and Talon Fighters to battle against China, or take on cyborgs, Cybers, and laser turrets. Reenact all 14 ages of human history!
Pros: 3 historically corecct campaigns (actually 4, but one's in the Digital Age)
14 ages, reenact human history
Can make multiple settlements quickly and turn them into Town Centers, then Capitols
Very cool display, (can zoom in a lot)
Cool graphics
call on calamities with Prophets
people talk normally (in later ages)
Cons:
No marketplace like in every other RTS game
They could work harder on the campaign cinematics
Age of Empire lovers will play for months
5
Rating: 5,
Useful: 7 / 7
Date: October 03, 2002
Author: Amazon User
Designed along the lines of Age of Empires, with some of the same programmers, Empire Earth stretches from prehistory into the far future. Think of it as the standard build-a-civilization game with a timeline that encompasses all of mankind's history.
The graphics are really great. It seems that every new release raises the graphics bar a bit, and Empire Earth falls into that category. It's a fully 3D version of Age of Empires, with little farms, temples, stables, trees, airports, towers, and more. The water ripples, the trees sway in the wind. There are different terrain types, from snow to desert to rocks and jungle. The plants and landscape features match the terrain properly.
There are all sorts of great units matching the various time periods. There are frigates and battleships, galleons and triremes and catapult ships. The fully customizable scenario editor lets you mix and match the forces in one giant time-warp map, or construct your own historic scenarios. Drop an iceberg into the water, and you see the water lapping up against its edges. You can zoom fully in and out to admire your work!
The game campaigns are a fun trek through history. Start out with sticks and stones, and just a few units. Take care of your goats, and soon you'll be progressing along through the Greeks, Romans, middle ages, Renaissance and all the way up to the far future.
The range of units, cultures and timelines available is truly amazing. The campaigns are just to whet your appetite and get you started. When you're sure you understand the commands and tactics, it's time to go on line! You'll find thousands of maps, thousands of players, and a truly infinite number of scenarios to play out. Design any historical situation and see how you do in WW2 or in the War of the Roses. Try various combinations in the war against Cleopatra.
A truly great game for any strategy fan, and one that can keep you occupied for months - or at least until a new version of the game comes out!
An Adrenaline Shot!
5
Rating: 5,
Useful: 8 / 9
Date: December 15, 2001
Author: Amazon User
Empire Earth is an adrenaline shot!Having played countless AOK/AOE games,I thought itýd be a long time before Iýd want to play anything like it again.I was wrong!
I wouldýve missed the sudden shock on seeing Viking raiders, invisible until attacking, appear like phantoms in my city! Or the stunned disbelief when barbarians begin streaming out of a nearby forest - the one I thought was impenetrable - and head straight for my capitol! The uneasy feeling when I heard the ominous rumbles of enemy tank engines moments before they appeared out of that lightly guarded valley.
The A.I. is smart and aggressive: it researches technologies zealously, fields well-balanced armies, attacks on two fronts, flanks well defended positions. It is at least the equal of any RTS A.I. today and Iýve played them all. Just when you seem to get the upper hand, it counterattacks somewhere else with the right combination of troops to quickly dispatch local defenders.
Playing strictly defensively is hard because while resources are virtually inexhaustible only a few workers can be assigned to a site. You will be hard pressed to quickly harvest enough resources unless youýve expanded beyond easily defended sites. Trying to wall off your lands is futile once the A.I. discovers flight.
Rushing is harder and riskier as your hurriedly raised army may run into a combined arms defense force that cuts it to pieces. I was playing online determined to teach my enemy a lesson - one that he wouldnýt soon forget - but I was the one who learned a lesson that day when my raiding phalanx troops were annihilated by mounted archers and crossbowmen. I returned the favor several epochs later when his tank army was decimated by a handful of my anti-tank guns.
Empire Earth ýfeelsý different from AOE/AOK: the 3D graphics allow you to walk among your farmers and miners, to wander through the city, and fight along side the warriors. The contrast between the dangerous black ýfog of warý lands and friendly sunlit settlements is effective in conveying the mood of Empire Earth: expand or die.
Empire Earth is not a history lesson on civilizations, economies, religions, and specific military tactics. Criticisms about how an atomic-age economy relies on the same resources as a stone-age economy are interesting but pointless: changing the resources to oil and uranium adds little to game play. Virtually every game has someone complaining about the A.I., path finding, graphics, design decisions, whatever: which is not to say theyýre wrong. Empire Earth has its flaws in all this aspects but none comes close to being a game killer. Iým glad I bought this game.
Did you hear that? Was that the rattle of musket fire? Did the Romans discover gunpowder already?
Nothing really new - only better than before
5
Rating: 5,
Useful: 8 / 9
Date: December 26, 2001
Author: Amazon User
Although basically the same type of game as AOE-2Kings, Empire Earth is a little bit different. For a start, one pile of resources can last you the whole game. If you don't secure them, the enemy will. It doesn't matter how many times you blow up the enemy, they'll always come back to mine the resources. The enemy always builds little cities around a pile of resources so if you continuously nuke them, it doesn't matter, they'll keep on building the same Capital or Hospital again and again. At first this was frustrating until I realized you had to send in ground troops to secure these areas and build walls around them to stop the enemy from rebuilding. It's a slow process but you can eventually wear down the enemy. Also, if you attack with the wrong kind of troops it doesn't matter how many there are or how strong they are, they'll get wiped out in a matter a seconds. Anyway, I've only played the easy level but I think securing ALL the resources is the key.
Silly "reviews"
1
Rating: 1,
Useful: 30 / 64
Date: August 14, 2001
Author: Amazon User
How can you review products that you haven't tried?
WARNING: HIGHLY ADDICTIVE -- USE WITH CAUTION!
5
Rating: 5,
Useful: 7 / 8
Date: January 20, 2002
Author: Amazon User
This has got to be the best game I have ever played. You start off in prehistoric times and build up thru the future. Not since Diablo II have I played A game this addictive. Before you start playing, make sure that you have no appointments planned for several hours (read days). If you do not follow this advice, I guarantee that you will miss your appointments. This game is better than a book that you can't put down. I couldn't put my computer down -- so to speak. If you like Real Time Strategy (RTS) games, you will absolutely love Empire Earth.
MAGNIFICENT ! AN RTS THAT WILL LIVE ON FOR YEARS TO COME
5
Rating: 5,
Useful: 8 / 10
Date: December 31, 2001
Author: Amazon User
MAGNIFICENT! This game at first struck me as an advanced AoC with the few good points of Cossacks added in. The graphics are great. With a capacity of more than 1200 units the scope of the battles can be tremendous. Unlike the age-race that some envisioned, this game is an intricate balance of diversity and dynamicism. Even with the vast array of units, every single one has a formidable counter that can't be overcome by sheer numbers; Gone are the days of mass archer or knight rushes, a balanced army and economy are the only true paths to victory. There is not and never will be a standard opening in this game; Players will be able to evolve different but equal strategies based on their own preferred style of play. The micro-management has been shifted from the economic to the military side of the game, where it belongs; A poor general(player) WILL lose to a lesser force. The custom civ feature is a welcome addition to any who have ever had the frustration of deciding what bonuses would be most enjoyable (and exploitable) for their own play style. The AI is very strong and some of the good players haven't yet been able to master even the medium difficulty level (although I own the AI except when playing a team of hard AI players), it has a fluid plan that adapts to the strategies sent against it and is nearly as entertaining as a competent human player (lack of chat notwithstanding; although it does occasionally talk a little smack..."What a lovely wonder I will enjoy seeing it fall" , things to that effect). Every building and unit has a real purpose (no filler) and figuring out how to use them is but one of the steps on the path to mastery. This game will overwhelm the RTS world in the same fashion that Age did, but it will do it swifter and more completely. No other game on the horizon will touch this game until at least Age of Mythology and I honestly have to doubt it will be able to keep pace, despite it's more enviable (i.e. later) development allowance. I still will anticipate AoM greatly, but many will prefer the more realistic approach of this masterpiece of programming. For a game to attempt so much...and achieve it in totality is mind-staggering. Don't wait on this one as it will be the standard by which other RTSs are judged for the foreseeable future.
Far too difficult for the average player
1
Rating: 1,
Useful: 9 / 13
Date: February 12, 2002
Author: Amazon User
Empire Earth has been heralded as the true successor to Age of Empires, and perhaps it could have been. The game fails on two levels.
The first failure is the combat system. The military units represent quite literally an enhanced game of rock, paper and scissors. In this case, shock weapons trump pierce, pierce weapons trump ranged, ranged weapons trump shock... rock - paper - scissors. This is pretty silly.
The second failure is the difficulty level. There is no novice or beginer level from which to learn this game. It begins slamming you from the outset with pretty advanced computer AI that individually manages the combat units on the rock-paper-scissors scale while you manage by unit groups and the AI builds up its civilization far faster than the beginning player could hope to.
In short, this game is a stunning disappointment for the average gamer. Avoid.
The best RTS ever!
5
Rating: 5,
Useful: 7 / 9
Date: January 17, 2002
Author: Amazon User
From the lead creator of Age of Empires comes this great 3D RTS. Although similar to Age of Empires II in many ways, it's much more complex and has 3D graphics - the ability to zoom up close and have the same viewpoint as your army in battle, to zooming out in order to see the entire base or battle.
Although it's a bit complex for beginning RTS Gamers, it's still a very quick learn, and simple tutorials teach which units are best in battle against certain unit types of your enemy. (ex. pierce weapons vs. missile weapons.)
Ever since I got this game i've been playing it non-stop! It's so addictive and advancing through the 500,000 years, 12 epochs, to research more and more and improve your units is just incredible!
Until now I haven't found any negative aspects to Empire Earth. If you are a fan of the Age of Empires series then I greatly recommend this game. Even if you are just a regular gamer and want to try a great RTS game - Empire Earth is the one.
A great game with potential!...and bugs
4
Rating: 4,
Useful: 7 / 9
Date: March 05, 2002
Author: Amazon User
Empire Earth is a great game. Any Age of Empires player would love it. While it's wildly complicated, you only have to memorize each unit's hit points if you're serious. OTherwise, you can basically get along fine. That's why I love this game- you don't have to be a megaplayer to get into it.
If you don't know the general rules, the idea is to build up the biggest and baddest town fastest, so you can go obliterate the other guy's town. Believe me, it's quite fun to level up fast and then go A-Bomb the other guy's tight-knit Stone Age town. There's a hundred things to keep you on your toes- calamities, upgrades, prerequisites, unexpected enemy rushes...not once was I ever just waiting. There's always something to do- whether it be clicking upgrade buttons, directing villagers to a food patch, leading an attack, or all three at once.
The only thing that [is bad] about the game is that it's REALLY, REALLY BUGGY. Because of this, it's sometimes unplayable. I also think that they could have done a better job on the music, because the music in Age of Empires clearly tops this.
Oh well. Just download all the patches...and get bombing. :)
Actions