Below are user reviews of Dungeon Siege II and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeon Siege II.
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Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 82)
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DS2 stands for Disappointment Siege 2
1
Rating: 1,
Useful: 14 / 33
Date: August 23, 2005
Author: Amazon User
I was so looking forward to this game, so after years of development it finally got published. I bought it, played it, and.... I asked myself what the developers have been doing all this time. Did anyone even play the original Dungeon Siege? If you are a fan of the original Dungeon Siege, because you liked the fast pace, simplicity, and quick action, this game won't really give you the same feeling. Yeah sure you can hack some monsters, grab treasures and spells, but it is all so similar to other games now.
So if you want something like the other games, sure go ahead and buy it, but if you were looking for a Dungeon Siege 1 follow-up, you're better off waiting for some other game... Maybe Worldcraft is better. lol :-)
P.S. The story sucks !
Fatally Flawed
1
Rating: 1,
Useful: 12 / 19
Date: September 12, 2005
Author: Amazon User
Dungeon Siege was a neat game. Dungeon Siege II is not. The fatal flaw is having the saved game put you back in the most recent town. You then have to fight your way back to where you left or got killed in the first place. This gets boring. I tried setting a teleport before the fight but it just took me back to the town before I got to fight. I doubt that I will finish the game. Save your money. Very disappointing.
Dungeon Siege 1.5
1
Rating: 1,
Useful: 12 / 18
Date: November 19, 2005
Author: Amazon User
Dungeon Siege was a good game. Not the best....but still alright.
this one is definitely worse than the first, especially when you acknowledge the fact that the game is released 3 years later than the original
In the 3 years, how can a series evolve so little?
I'm not sayin that this game should be different than the original, but...
seriously, just play the original and try this and see
You'll see what I mean....
A game like this could be fully developed in 6 months, no joke, where there is a prequel that you can take as an example
.........Gahhhh
and graphics.....mmmm not bad..but
Whereas Dungeon Siege's graphics was so superior compared to the games that were released at the same time, such as Diablo II, Dungeon Siege 2's graphics is mediocre when compared to other games that are being released these days.
A sequel to a million seller with terrible flaws, an ultimate low-budget production at its worst : Dungeon Siege II
dang my grammar sux
Unacceptable video problems
1
Rating: 1,
Useful: 3 / 4
Date: June 30, 2006
Author: Amazon User
If you have an Nvidia card of the 6000 or 7000 series, don't even bother purchasing this game. That's right - if you have a cutting edge video card, you can't play this. Why? Apparently the programmers found it too difficult to code forward compatibility into their game, so it will not recognize any newer cards and will try to render the game with onboard video, which produces predictably awful results, even on my rather beefy new gaming system. What's truly insulting is that this problem has not even been addressed in an official patch this long after the game's release. Will be returning.
Disappointed
1
Rating: 1,
Useful: 2 / 14
Date: May 10, 2006
Author: Amazon User
I tried the demo and it's actually very lenghty, nearly 1 gig of play, and I took it to the end. It looked cool at first, but I was quickly disappointed. I pretty much had to puke my way through it.
I saw the full game and ALL the features because a friend of mine USE to own it. He threw it in the trash after playing it for about 5 hours.
The character creation is rather lame; Not much to choose from.
The music is.... ok.
The graphics are decent.
The NPC voices are nice, except for the captains and leader voices. They sound like they have a mouth full of food. lol.
The battle system is quite choppy and there is quite a bit of lag in the loading and new areas when you arrive.
The spell system is not bad, but is a bit weird to get use to.
The coolest feature I found was the ability to pick up all items in the area by pressing Z on the keyboard, but umm, that's about the extent of it.
I really didn't like the game and am glad I tested the demo and my friend's copy before I purchased it.
It's more of an Action game than an RPG. You point, click, kill, drink potion, rinse, repeat. Not many options.
"Two Thumbs Down."
If you have a high end graphics card - this is not for you.
1
Rating: 1,
Useful: 1 / 7
Date: August 19, 2006
Author: Amazon User
This game is not a great sequal. It suffers from featureitis and not for the better. The graphics are aweful (this is directly a result of the game not even understanding what a 7900GT is), the sounds still get positioned wrong (this existed even in the first Dungeon Siege games), and the controls really are lacking a bit.
The people who have complained about the game not understanding newer hardware are justified. The game does NOT understand ANY 7000 series nVidia cards, or any of the newer ATI. It simply is not written into the config files.
Those who claim that it works fine with their newer hardware, simply do not know that the game is running in software mode for them, and is actually much more worse than they could be getting.
The developers in their endless laziness have not bothered to make the game run at max ability with "unknown" newer hardware. Trying to pry a patch out of them for it, is not likely either.
I would suggest any buyers who have newer equipment that came out AFTER 2005, to NOT buy this game, as they will be disappointed with the serious bad performance.
On my 7900GT with 512mb vram, 3ghz AMD dual core, 2gb ram, X-Fi sound, and raid SATA hard drives... this game _should_ fly in blazing fluidity. Instead, it hurks, it jerks, it stutters, and it flutters... its appalling and disgusting. The game actually runs better on my old old ATI 9800 pro 2ghz machine, and an old IDE drive. Pathetic. It was a waste of my money.
Make an informed purchase.
Dungeon Siege 1.5
2
Rating: 2,
Useful: 15 / 16
Date: September 29, 2005
Author: Amazon User
Five years or so ago DS1 traipsed party-based, 3D hack and slash through some lovely scenery, and the result was good mindless fun. There were some gripes - not enough customisation in how a character could level, no interaction from the NPC, for instance - but they didn't spoil the overall fun. Now in 2005 I pay $50 and get... well, the same game as 5 years ago.
Not quite the same of course. Those gripes have to some extent been addressed. Your NPC companions do occasionally chip in some mindless chatter, and each has a side-quest. The skill tree adds a nice level of customisation. The trouble is that many of the improvements are distinctly half-assed. Thus you companions mostly start chatting when you're being attacked, so the conversations are interrupted. The dialogue is so corny and the voice acting so appalling that it is clear that they used the old "friends and family" approach to game production rather than getting professional writers or actors.
Still, it's churlish to complain about that kind of thing in a hack-and-slash game. The real problem is that the game fails to do several things that it promises. For instance, "a party up to 6" means that on the *third* run-through the exact same game you are allowed 6 party members. "oh well" you might think, "another run-through will let me try another player character class". Wrong. If you want to try a new PC you go right back to beginner level and max 4 party members. More seriously, although the box blurb happily talks about tactics and use of the terrain this is nonsense. You cannot do anything with your party other than pile in mindlessly. Remember in DS1 carefully positioning your archers before opening doors? None of that this time. Spellcasters and the rest charge into the fray regardless. As for the terrain, the AI is so bad that it's nothing but an inconvenience. For some reason, if you tell your archers and spellcasters to attack a foe just over a ridge the archers will stand there shooting the ground while your mages either do nothing or go stand next to the beasties, getting eaten. Happily none of this really matters since the combat is so easy that you can just leave your guys hacking while you go make coffee.
There has definitely been an attempt to spice up the story a little and give it a less linear feel. While the main plot is as bog-standard a fantasy yarn as you will ever see, there are enough side quests to prevent it feeling too linear, and the game retains enough of the compulsive feel of the original to keep you going.
Finally, the graphics, so outstanding 5 years ago, have basically not changed from DS1. There are some improved textures, but there is no getting around the fact that while other games have moved on Dungeon Siege is serving up the same old engine. This is not all bad: some of the scenery is simply beautiful. But the character and many monster models are primitive and clunky.
All in all, if this had appeared 3-4 years ago as an expansion to DS1 it would have been a nice job. For those looking for no more than a new run at an old favorite, this is worth playing, though in some important respects (party control in particular) it is inferior to the original. For those expecting the new game that "DS2" implies, it's likely to be a disappointment.
Dropped the Ball
2
Rating: 2,
Useful: 10 / 12
Date: November 17, 2005
Author: Amazon User
I can't see how reviews for this game are so good. It has several obvious flaws as detailed in other reviews. I just want to add my voice to that.
In particular I'm pissed at the fact that I can't have more people in a single game. The only reason this game gets a 3/5 stars for fun is because of the LAN party potential, but they've even stunted that. 4 players, on down to 2 if you have a couple of bots with each player. Sorry, what happened to having 8?... at least.
Graphics look great, but I would love to be able to see what the heck I'm doing, and holding down the right click button to attack? Are you kidding me?
Sorry, but this is not a good follow up to the DS I used to know and love. I wouldn't waste your money on this title.
Not impressed
2
Rating: 2,
Useful: 8 / 20
Date: September 13, 2005
Author: Amazon User
I'm not impressed with DS2. Perhaps that could be because I haven't played the first one, but I doubt it. I haven't played longer than 30 mins, but what I did play I found boring, tedious and really unpleasant upon the eye. The storyline and script is horribly canned and the visuals are far from stellar - you would think this game was a couple years old. Trying to drop into it, I found the controls very unfamiliar but, as it is with most games, I can see that once you get the format familiarized that should no longer be a problem. The game may get better with time, if so, I will edit my review.
This is certainly a game I would not recommend you spend your money on until you find it in the bargain bins.
Too many flaws
2
Rating: 2,
Useful: 8 / 10
Date: November 15, 2005
Author: Amazon User
First i would like to say I have read many of the reviews for this game and with all due respect to the reviewers this game has far too many flaws to be getting as many stars as it does.
No one mentioned the fact that there are times when your characters refuse to fight, many times at that. Sometimes they will start fighting then just stop and stand there. At times I have had to run away from a fight up to three times before any of them would attack. Many times I had only one or 2 of 4 fighting no matter what I did. You can hit the attack button till your finger bleeds and it makes no difference. On the other hand the bad guys have the same problem at times. I've had them charge my group only to continue right on by them and keep going. I have killed a lot of enemies that just stood there.
Also there are times when chars not only won't fight they won't run away either. They just stand there and do nothing. Healers don't autocast heal as they should either. Glad they have a rez spell, it's needed.
In my group I had 2 nature casters, 1 combat mage and my char was an archer. More often than not when I click on a creature to attack it they all charge into melee range then attack. Sometimes they will run past the target then turn and attack it. That really works well if the area is filled with 15-20 baddies. Rarely will they actually fight from the max range of spell or bow. In fact the range of the bow is 13 meters and spells are somewhat less than that but 95% of the time the casters begin their attacks from behind the archer.
Also if you want all your chars to attack they all HAVE to have line of sight or they will do nothing but stand unless it's the archer who's view is blocked then he/she will stand there all day flinging arrows into whatever is in the way. There is no targeting something on the other side of a rock and having them run around and attack it. You run them around first or they go on a break.
Bad guys can lifetap you through walls, rocks, the ground or anything else in the way. You can also throw lightening through walls. Neither should be doable. Also here is a mirror command that's supposed to make all the group attack the same enemy but it only works sometimes. More often than not the last one to die is the one you have targeted. Good thing the fights are easy anyway.
Powers seem to work when they want to. I have tried to use a power as many as 4 times in a row without it firing. And speaking of powers, you boost powers by adding skill points,certain skills grant certain powers. You also find items that boost skills but those boosts don't add to the powers, they only get boosted by skill points. If you have items that boost skills above 20, the max, you have to unequip them to get below 20 before you can add a skill point. That might be considered nitpicking but if items don't boost powers they shouldn't prevent adding skill points either.
You can't use bottlenecks to your advantage in this game. At one point I was about to cross a narrow bridge with a horde of baddies on the other side. I figured I'd get them lined up on the bridge and only have to deal with one or two at a time. I pulled them onto the bridge and about half of them ran through the ones in front of them, through, not around, my chars and onto the bridge behind me before attacking. It should have worked but didn't.
That's not the only example of how in this game chars are more like vapor than anything else. Once in a jungle I got through a fight but was still being attacked by something I couldn't see. I paused the game and moved the camera around scanning everywhere with the mouse for the telltale red pointer to show where it was. I couldn't find it so I zoomed into my group, many times baddies will be inside your group and they are very hard to see. After careful scanning with my mouse I found it. I found part of it's head,part of an arm and half a leg sticking out of the half giant in my group. Not behind or beside him, inside him.
I could go on for days but one last thing and that's the pathing in this game. There are times when chars will not go where you want them to even on open ground. You get the bong that means an illegal move and they won't budge. It happens a lot. Especially on stairs or bridges. They will not cross or go up so you have to spin the camera around and try to target the ground on the other side to get them to go where you want. Also many times only one or two will move. At times you will have to make one character the lead to get him/her to move at all.
This is billed as an rpg, it's not. Unless you are playing the role of a reporter hovering around behind a group of inept adventures who don't seem to know if they want to be there much less if they want to fight bad guys or not. And a lot of time you will be attempting to just try and get the camera positioned so you can see what,if anything,is going on. Also putting the information rectangles at the top of the screen where you are looking most of the time trying to see what's ahead of you doesn't help at all.
Would I recommend you buying this game? Only if you want to buy the one I wasted my money on. Seems now a days gamers are willing to accept anything and call it good. Shame because as long as gamers do so we will continue getting burned with games where more things don't work than do.
I only play this game because if I don't it will be a complete waste of 50 dollars. But I am not sure I will bother finishing it. I do know it will not be a game I reload at some future date to play again.
I will give them this, It's a very pretty world,thus the 2. Maybe the one I would pick to live in if I had to pick one from all the games I have played. But I certainly would not have any of the characters living there adventure with me. They are all far too unreliable to count on.
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