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PC - Windows : Dungeon Siege II Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Dungeon Siege II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeon Siege II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 79
Game FAQs
GamesRadar 80
CVG 80
IGN 85
GameSpy 80
GameZone 83
Game Revolution 65
1UP 70






User Reviews (11 - 21 of 82)

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Dropped the Ball

2 Rating: 2, Useful: 10 / 12
Date: November 17, 2005
Author: Amazon User

I can't see how reviews for this game are so good. It has several obvious flaws as detailed in other reviews. I just want to add my voice to that.
In particular I'm pissed at the fact that I can't have more people in a single game. The only reason this game gets a 3/5 stars for fun is because of the LAN party potential, but they've even stunted that. 4 players, on down to 2 if you have a couple of bots with each player. Sorry, what happened to having 8?... at least.
Graphics look great, but I would love to be able to see what the heck I'm doing, and holding down the right click button to attack? Are you kidding me?

Sorry, but this is not a good follow up to the DS I used to know and love. I wouldn't waste your money on this title.

Not bad, but lacks depth

3 Rating: 3, Useful: 7 / 7
Date: February 06, 2006
Author: Amazon User

DS 2 is a cross between Diablo 2 and DS1 and if you liked both, you will most likely enjoy DS2 as well. Although the game is extremely linear and confining, the graphics are good, even if the 3D perspective can be a bit cumbersome at times, and the game play is fairly smooth with easy commands and no loading time from zone to zone. It can be fairly addicting, and fun, but lacks any true depth.

I suppose my biggest complaint is that the only real driving force for playing DS2 is the accumulation of neat weapons and items, not really an engrossing and nuanced story line.

Bottom line: if you are seeking a good looking hack and slash game, this wont disappoint, but if you are looking for an engrossing RPG ala Baldur's Gate or Morowond, look elsewhere.

Made my people who really understand RPGs

5 Rating: 5, Useful: 9 / 11
Date: August 29, 2005
Author: Amazon User

To begin with, this is not the most expansive or open-ended RPG out there. Morrowind and Neverwinter Nights far surpass Dungeon Siege II.

Having said that, I highly recommend this game. It is extremely addictive and very fun. Aside from the story itself, I believe it's all the little details that make this game something special. For example:

- No need for arrows (this does away with having to carry around stacks of arrows in your inventory, which is a trivial thing to have to do)

- Auto health and mana regeneration (personally, this makes the experience more enjoyable because you don't have to worry so much about running back somewhere to get healed or constantly casting healing spells; characters also regain health upon death, unless they lose too much...this prevents the need for resurrection)

- Auto-cast spells (you can set two spells to be automatically cast when necessary, such as healing or summon creature or buffing spells...you would constantly cast these spells anyway, so DS2 just does it for you)

- No load times (not so important, but it definitely adds to the feel of a continuous gameplay experience)

- Beautiful journal layout (quest entries, maps, books, quest items, etc. are all organized wonderfully in the journal)

- Nice skill system (for specializing not only in one of four classes, but also in certain aspects of each class, such as fire magic for a mage, or dual-wielding for a fighter)

- Health and mana potions use only as much as you need each time

- You can sell back items for their real price (as opposed to buying something for 1000 gold and selling it when you don't need it for 50 gold!)

Basically, my point is that this game was designed to take care of so many little details that other RPGs for some reason don't deal with. It makes the experience so much smoother and enjoyable. I have a lot of respect for the design that went into this game.

Dungeon Siege 1.5

1 Rating: 1, Useful: 12 / 18
Date: November 19, 2005
Author: Amazon User

Dungeon Siege was a good game. Not the best....but still alright.

this one is definitely worse than the first, especially when you acknowledge the fact that the game is released 3 years later than the original

In the 3 years, how can a series evolve so little?
I'm not sayin that this game should be different than the original, but...

seriously, just play the original and try this and see

You'll see what I mean....

A game like this could be fully developed in 6 months, no joke, where there is a prequel that you can take as an example

.........Gahhhh

and graphics.....mmmm not bad..but

Whereas Dungeon Siege's graphics was so superior compared to the games that were released at the same time, such as Diablo II, Dungeon Siege 2's graphics is mediocre when compared to other games that are being released these days.

A sequel to a million seller with terrible flaws, an ultimate low-budget production at its worst : Dungeon Siege II

dang my grammar sux

If you loved DS1 and Diablo I/II - you will love DS2!

4 Rating: 4, Useful: 8 / 10
Date: August 26, 2005
Author: Amazon User

Dungeon Siege 2 expands on the good parts of DS1 and tosses in more Diablo I/II tastes into the game. Along with a LOTR seasoning, better spell effects, ambient sounds that work well and a sound track by Jeremy Soule (award winning Music in Games and Movies) - its a totally better experience.

Were you tired of hauling lots of loot between cities and towns in DS1? Fixed - teleport stations and teleport spells get ya to town (no additional costs).

Graphics, tuned up a bit - same engine but enhanced. Sounds - much better, more immersive. Music - Jeremy Soule - I suggest you turn the music up several notches to truly enjoy it.

AI is better overall - your party AI may have a few small issues - needing a bit of management there.

Story is deeper, cut-scenes are nicer and overall the world is larger, more inviting.

Online is decent, not as good as Battle.net.

Difficulty levels are Mercenary, Veteran and Elite. You must complete the entire game on Mercenary (easy) to access the harder difficulty settings.

Basically if you liked DS1 and loved Diablo 1 - DS2 is a wonderful recompense - even having me remember my old Wizardy playing days on the Apple II+.

In the Blender...

4 Rating: 4, Useful: 8 / 10
Date: September 28, 2005
Author: Amazon User

Dungeon Siege II seems to be a blend of a lot of different games. Is this a good thing? Yes sir. I never played the original Dungeon Siege but decided to try out the second installment because if they made a sequel it must be good right? *cough* I'm glad I did.

I was never a fan of Diablo II. I still have it installed on my hard drive and tried at least three seperate times to get into it which I never could. Just too much point and clicking with no purpose for my tastes.

Dungeon Siege II is most comparable to Diablo II, but in my mind has elements from a few other games as well like Baldur's Gate and Final Fantasy. The story is linear...true. It won't be a total open-ended expierience like Morrowind but it is definately fun. That is the key note for any game really - how much fun it is. I've found myself playing on and on where in Diablo II I would have stopped a long time ago. The character development is really nicely done. It's simple but complex enough to hold your interest in terms of how you want your little guy or girl to flesh out.

The storyline and quests were great and what I gather from other reviewers is greatly improved over the original game. If you haven't tried this out yet, I'd say give it a chance. It will give you enough gameplay time to warrant the money you will spend on this game.

The only downside for me personally was the "camera" angles. I found myself trying to get a good view of what was going on, constantly shifting the camera around. If something was behind me, the camera rotates too slow for my tastes. I also caught myself a number of times moving my head around like I was actually going to get a better view by looking at my monitor from the upward,right,left or downward position. hehe.

Summary of Pros and Cons:

Pros
- Immersive Graphics
- Good storyline
- Quests are fun
- Sound and voice characterization
- No bugs I have encountered

Cons
- Camera controls can get wacky

Too many flaws

2 Rating: 2, Useful: 8 / 10
Date: November 15, 2005
Author: Amazon User

First i would like to say I have read many of the reviews for this game and with all due respect to the reviewers this game has far too many flaws to be getting as many stars as it does.

No one mentioned the fact that there are times when your characters refuse to fight, many times at that. Sometimes they will start fighting then just stop and stand there. At times I have had to run away from a fight up to three times before any of them would attack. Many times I had only one or 2 of 4 fighting no matter what I did. You can hit the attack button till your finger bleeds and it makes no difference. On the other hand the bad guys have the same problem at times. I've had them charge my group only to continue right on by them and keep going. I have killed a lot of enemies that just stood there.

Also there are times when chars not only won't fight they won't run away either. They just stand there and do nothing. Healers don't autocast heal as they should either. Glad they have a rez spell, it's needed.

In my group I had 2 nature casters, 1 combat mage and my char was an archer. More often than not when I click on a creature to attack it they all charge into melee range then attack. Sometimes they will run past the target then turn and attack it. That really works well if the area is filled with 15-20 baddies. Rarely will they actually fight from the max range of spell or bow. In fact the range of the bow is 13 meters and spells are somewhat less than that but 95% of the time the casters begin their attacks from behind the archer.

Also if you want all your chars to attack they all HAVE to have line of sight or they will do nothing but stand unless it's the archer who's view is blocked then he/she will stand there all day flinging arrows into whatever is in the way. There is no targeting something on the other side of a rock and having them run around and attack it. You run them around first or they go on a break.

Bad guys can lifetap you through walls, rocks, the ground or anything else in the way. You can also throw lightening through walls. Neither should be doable. Also here is a mirror command that's supposed to make all the group attack the same enemy but it only works sometimes. More often than not the last one to die is the one you have targeted. Good thing the fights are easy anyway.

Powers seem to work when they want to. I have tried to use a power as many as 4 times in a row without it firing. And speaking of powers, you boost powers by adding skill points,certain skills grant certain powers. You also find items that boost skills but those boosts don't add to the powers, they only get boosted by skill points. If you have items that boost skills above 20, the max, you have to unequip them to get below 20 before you can add a skill point. That might be considered nitpicking but if items don't boost powers they shouldn't prevent adding skill points either.

You can't use bottlenecks to your advantage in this game. At one point I was about to cross a narrow bridge with a horde of baddies on the other side. I figured I'd get them lined up on the bridge and only have to deal with one or two at a time. I pulled them onto the bridge and about half of them ran through the ones in front of them, through, not around, my chars and onto the bridge behind me before attacking. It should have worked but didn't.

That's not the only example of how in this game chars are more like vapor than anything else. Once in a jungle I got through a fight but was still being attacked by something I couldn't see. I paused the game and moved the camera around scanning everywhere with the mouse for the telltale red pointer to show where it was. I couldn't find it so I zoomed into my group, many times baddies will be inside your group and they are very hard to see. After careful scanning with my mouse I found it. I found part of it's head,part of an arm and half a leg sticking out of the half giant in my group. Not behind or beside him, inside him.

I could go on for days but one last thing and that's the pathing in this game. There are times when chars will not go where you want them to even on open ground. You get the bong that means an illegal move and they won't budge. It happens a lot. Especially on stairs or bridges. They will not cross or go up so you have to spin the camera around and try to target the ground on the other side to get them to go where you want. Also many times only one or two will move. At times you will have to make one character the lead to get him/her to move at all.

This is billed as an rpg, it's not. Unless you are playing the role of a reporter hovering around behind a group of inept adventures who don't seem to know if they want to be there much less if they want to fight bad guys or not. And a lot of time you will be attempting to just try and get the camera positioned so you can see what,if anything,is going on. Also putting the information rectangles at the top of the screen where you are looking most of the time trying to see what's ahead of you doesn't help at all.

Would I recommend you buying this game? Only if you want to buy the one I wasted my money on. Seems now a days gamers are willing to accept anything and call it good. Shame because as long as gamers do so we will continue getting burned with games where more things don't work than do.

I only play this game because if I don't it will be a complete waste of 50 dollars. But I am not sure I will bother finishing it. I do know it will not be a game I reload at some future date to play again.

I will give them this, It's a very pretty world,thus the 2. Maybe the one I would pick to live in if I had to pick one from all the games I have played. But I certainly would not have any of the characters living there adventure with me. They are all far too unreliable to count on.

Fatally Flawed

1 Rating: 1, Useful: 12 / 19
Date: September 12, 2005
Author: Amazon User

Dungeon Siege was a neat game. Dungeon Siege II is not. The fatal flaw is having the saved game put you back in the most recent town. You then have to fight your way back to where you left or got killed in the first place. This gets boring. I tried setting a teleport before the fight but it just took me back to the town before I got to fight. I doubt that I will finish the game. Save your money. Very disappointing.

Move Over Diablo 2

5 Rating: 5, Useful: 7 / 9
Date: September 02, 2005
Author: Amazon User

Dungeon Siege 2 takes the best elements from Dungeon Siege and blends them with the best elements of Diablo 2 to come up with the best action/RPG to come out since Diablo 2. Gas Powered Games has built in much more depth of gameplay in this iteration of the series, and has eliminated some of the more frustrating and tedious aspects of the first game.

Some new features for the series:
Town Portal Spell - works a lot like portal scrolls in Diablo 2, you can instantly teleport back to town in order to sell loot or pick up some more health potions or whatever, then teleport right back where you left off.
Skill Tree - this works a lot like Diablo 2's skill tree, where you have different branches so you can concentrate your character on different skills. For example, in melee you can opt to go with a dual-wield type melee build, or maybe you prefer two-handed weapons, or maybe you prefer one-handed with shield, the skill tree lets you concentrate on what you want and adds more variety to the classes.
Powers - Each of the four "classes" (melee, ranged, combat magic, nature magic) has certain special powers that get unlocked depending on which combination of skills you pick on the skill tree. Using the powers is a lot of fun, it gives you that extra "umph" needed to get past the more difficult combats.
Chants - You find certain shrines along the way where you can cast 'chants' that give you a temporary bonus to all your party members.
Pets - greatly expanded the idea of the pack mule from DS1, now your pets take a more active role in the exploring and combat.
Spell Casting - now you get 2 auto-cast slots where you can put in certain spells, like healing, or buffing, so that your caster will automatically cast these spells as they are needed.

All in all, Dungeon Siege 2 adds a lot more story and a lot more fun to the series, and puts it up there on the same shelf as Diablo 2, if not quite that great, but definitely better than the first in the series.

Best PC platform RPG I've ever played

5 Rating: 5, Useful: 7 / 9
Date: April 07, 2006
Author: Amazon User

My brother showed me a demo of this game, and I played it over and over again, even though the demo ended with the fourth primary quest.
It's like a mix of World of Warcraft and Diablo II...and, not including multiplayer mode, it's like having a personal MMORPG, minus the online part.

There are three difficulty modes, and you have to clear each one before you can advance to the other. You can have up to three additional party members in the first mode, four in the second, and five in the third (excluding your main character).

The quests are similar to World of Warcraft and Diablo II, hence why I said it was like a mix of them. There are puzzles that require thought in a couple secondary quests, and many areas to explore...and bad guys to defeat. There are also cut-scene video parts, which can be amazing to watch.
There are also races, and you can customize how your character looks. You can play as a Half-giant, Elf, Dryad, or Human.

The other people you get for your party even have their own distinct personalities. Putting two of them in the same group with clashing personalities results in humorous conversations that occur randomly, after the first part in a multi-part main task, or when nearing a goal.
Deru the dryad (I think she's a dryad...either that or elf) and Lothar the half-giant that you can pick up during the second/third major quest, have quite humorous jibes that they make at each other.

Not just the characters, but the plot seems to always be twisting in a new direction. I'm about halfway through the game now, and my brother has completed it...and he won't tell me anything on the ending or suspicious people/items you pick up in the storyline because of the impact they seem to have.

With the plot continually twisting, and you finding out extraordinary things about your character and what's happening along the way (and trying to figure it out, yourself), even if you're half expecting a piece of information, it still comes as a shock.

Only thing I don't particularly care for in this game is the graphical violence. Yes, it's rated 17+ for a reason, folks. It's more then just hacking at an enemy and then the enemy dies and drops gold and items...it's, well, chunks and blood. And some are during the cut-scenes.

Definitely recommended. It's a very addicting game, too. Don't start playing it if you have to go somewhere soon. Though you can create town portals whenever you want and save the game at any time, it's hard to stop playing once you've started.

As for the system requirements...my computer is about 4 years old (seriously), as is my graphics/video card. I work in Photoshop frequently, too. And so far, the game runs perfectly fine. It takes a little while to get to the main screen, and exiting out...and it lags occasionally, but otherwise, no problem.
My brother, who has a much better and newer computer, can run the game with no lag or waiting time. So, it's still compatable with older computers. Try it out! ^__^


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