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Xbox 360 : Kameo: Elements of Power Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Kameo: Elements of Power and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Kameo: Elements of Power. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 87
Game FAQs
GamesRadar 80
CVG 90
IGN 84
GameSpy 80
GameZone 89
Game Revolution 70
1UP 70






User Reviews (1 - 11 of 57)

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I dont know who gave the good reveiws

1 Rating: 1, Useful: 1 / 16
Date: January 27, 2006
Author: Amazon User

This game is terrible. True it is sort of new and inventive. But gameplay is terrible, graphics are equiv. to regular Xbox. I have purchased this game in package just to get the Xbox 360. Also stay away from ridge racer (terrible driving game, the worst i have ever played) driving physics are non existent and gameplay is designed for five year olds. Perfect Dark Zero is also terrible. All of these games have received great reviews. I dont know how? All have graphics dated back to the original Xbox!!!! Hope this helps!

soooooooooo boring

1 Rating: 1, Useful: 0 / 58
Date: December 24, 2005
Author: Amazon User

this game was the most boring game of all time. The graphics suck. The 360 is not all that great

Fun game but two times it breaks on me.

1 Rating: 1, Useful: 0 / 2
Date: January 09, 2008
Author: Amazon User

This game is fun, but I don't know what the heck, this game faults and goes multi-colored screen on me 1/4 a way through it. It has happened to me twice now with two separate discs that have never been touched. This is the only game that does this on my 360.

Well, it was good 3PS training for Dead Rising ...

2 Rating: 2, Useful: 4 / 12
Date: October 20, 2006
Author: Amazon User

Kameo could have been a good game; it does well or passably well in the variety of action, puzzles (well, not so well here), transformations, combat, co-play (again, not so well here, either) and story. It's problem is simply this: it was neither entertaining nor engaging.

First, and the most unpleasant, thing first: the puzzles were so straightforward and rudimentary that it was rather embarrassing solving them. The problem with some of these puzzles, besides their too simple "challenges", was that if one attempted an entirely plausible approach, if it wasn't what the game developer (Rare, now owned by Microsoft game studios) wanted you to do, you would be rewarded with a chastisement from the whatnot book.

Speaking of which, there was nearly nothing more annoying that being engaged in a boss battle, doing the right thing, and, invariably, have the whatnot book sporadically interrupt you to offer advice that was oh-so-30-seconds-ago useless. Could I ignore this incessant nagging? Yes. Did it distract from the task at hand? No, but it surely annoyed me into further distaste for this game. Replayability? I would say none, as I find the patronizing tone something I don't wish to subject myself to a second time.

An example of an obvious puzzle: hm, here's a sign covered in question marks, and when read it says "#1 have some fun, read four more to score, my next sign is by a door". Okay, I must locate four more of those to get a strawberry to level up. *yawn* Here I go looking for a sign by a door.

In sum, I didn't feel rewarded for solving the puzzles; I felt humiliated.

As for the action and transformation, these usually went well, controlling the characters was straightforward, with one exception, and interacting with the environment was as usual (well, 'as usual' meaning 'usually unnecessary' for the most part -- who found it necessary to talk with another character after having finished the boring conversation with the, e.g., forth NPC wreathed in question marks? Anyone? Anyone at all? Bueller?).

The one exception to the ease of interaction was "Sally the Octopus" (or whatever the aquatic character's name was). Ugh. Let me say that again: ugh! Controlling underwater movement was /so/ different than any other control scheme and took so long to grasp that I looked forward to the underwater combat with nothing but loathing (and, literally, nausea ... I nearly vomitted after prolonged underwater combat).

Which begs the question: two subs, two surface vessels and a bunch of scuba divers -- fight them? or, take this obvious ramp to the next area to complete the mission? Hm. Oh, but wait! One is barred from avoiding the combat because all four vessels must be destroyed to trigger opening the next door automagically. Why is it that a door stays locked and closed only until all defences are destroyed? If I were the bad guy, wouldn't I wish to lock the door /after/ my defences are eliminated, and thereby halt my enemy's advancement? These unnecessary and illogical show-stopping hurdles belittle the player and kill any game, no matter how good otherwise. (Note to Bungie, please do not /ever again/ have brutes guarding a locked door that magically opens only after you kill the last brute, as you did /at least twice/ in Halo 2.)

The above leads to a more general third person shooter (3PS) complaint about this game's combat system. I'm looking northwest but moving east. Who in the world points their weapon in their direction of movement when they're looking a different way? No, in combat, one shoots where one looks (except spray-and-pray which gets one nothing but dead eventually). Does this real-world mechanic exist in Kameo (and other 3PS)? No. So this fire troll running toward me, Sally the Octopus, that I'm looking straight at, but running away from so as to avoid a drubbing, does he get hosed down? No, but the floor 180 degrees away gets nice and wet. How do I spray Mr. Fire Troll? Only by me turning Sally right toward him so he can claw off my face first.

*sigh*

Also, why is it that I must stop dead in my tracks to aim and fire my weapon? Has Rare never heard of "run-and-gun"? That cannot be, as they've done Perfect Dark (and PD0). Apparently, it was too much to ask to incorporate effective 1FS (first person shooter) combat into a 3PS game. This was particularly annoying with the yeti character: to aim and fire my ice spear I've got to stand stock still so nearby enemies can get a few free hits in first. That's just grand.

... but like the title of this review says, it did help me with the game mechanic of 3PS, so I could play a better game (Dead Rising) better ... and maybe Ninja Gaiden Black will go better next time that I've got the move-with-one-stick/look-with-the-other paradigm down pat.

One final note about the combat: the death animation for Kameo, being invariant and out of context, entirely destroyed any connection the player might have to the current scenario. I thought it was determined that invariant death animations where deemed amateurish back in 1983 (back when Dragon's Lair did the same idiotic thing, so if this was an homage, then it was an uncalled-for one).

Co-play generally went well enough, but technical bugs eventually lead me to abandon one of these minigames: character two had no control over which characters to select, and in the lava flow, I could not transform character 1 from major ruin to the yeti at all -- no chance in spin leaping and then digging into the ice wall (An ice wall adjacent to a lava river? My suspension of disbelief was stretched past breaking here). Could I circumvent this by walking along a path above the lava pool? No, because the linear level design disallowed creative gameplay -- the simple message was this: play the game as the Rare wanted you to play the game, or don't play the game at all. For this minigame, I decided the latter was a better choice, forgoing those 10 achievement points forever. N.B.: This technical glitch occurred on local coplay (on one box); I did not attempt system link or XBox Live, but, then again, who does? It requires a prescheduled meeting time on Live to get multiplayer or co-play going for this game; a pickup game for this obscure title is out of the question.

One ray of sunshine was the boss battles: I looked forward to the fights with the wraith trolls (now there I found myself fully engaged), and the other boss characters were original (but well-placed in the context of the evolving story) and fun to spar. One exception: defeating the iron giant was just weird! Why couldn't I use the yeti to hurl the flame-bugs onto him and then, using that same yeti, activate them with the just primed spear. Actually, that's just a minor quibble, but another minor quibble is the final boss battle with Thorn: too easy to defeat (the anticlimax was such a disappointment), and, oh, Kalos's treason is turned to an alliance because your character just showed her up? Oh, yes, I /always/ join my enemies because they succeeded in making me look like a fool. NOT! (But, redemptively, the conclusion was appropriately heart-wrenching.)

Finally, the best part of this game was the story: rescuing the other elves, joining in the combat between the humans and trolls, rescuing elementals and receiving their power -- this was fun, and these adventures occurred in fun, beautiful, and varied settings. The story only suffered from the irrelevant and obvious side plotline of the turncoat witch who was eventually defeated, not by Kameo, which I was fully expecting to enjoy combat between the witch's varied powers and Kameo's elementals (image a boss battle where you've got to use at least 8 elementals to defeat the opponent! Now there's something that should have been in this game), but by a committee of elves. What? I thought the "endless debates in the senate" ploy was proved to be a guarantee for disappointment in Star Wars, episode I: "Little Annie (a boy) falls for Padme (the ditzty, and elected (?!?), queen)".)

All in all, Kameo was a beautiful looking game with a good story to boot -- Rare was holding the royal flush for a winning game. The problem was that the game developers took a too-dim view of the audience's intelligence (belittling us with tautological and simplistic puzzles, and they may as well put Kameo on a rail, as the linear design for most of the situations made freedom of movement superfluous) and set the technical bar too low (in game mechanics) but failed to reach their too-low standards because of (very minor) technical glitches and (very annoying) combat mechanics choices, managing to snatch defeat from the jaws of victory in their attempt to deliver a winning and compelling game. Who in the world folds when they have a royal flush? Rare, you could have done, and have done, so much better than this.

My recommendation: if you are jonesing for ~600 easy achievement points, rent this game for a week. But, if you are an RPG or 3PS fan looking for an entertaining and engaging game, look elsewhere. Yes, I did play this game to the end, and I did play each of the mini coplay games (my gamertag: geophf). And, no, based on my experience, I do not recommend this title to be added to someone building their Xbox360 library.

Next gen graphics with last gen gameplay...

2 Rating: 2, Useful: 3 / 3
Date: April 10, 2007
Author: Amazon User

Tedious boss battles, wonky camera controls, button mashing combat and an annoying "guide book" make this game a must miss. Kameo was slated for the original Xbox and it shows, the gameplay is stale and doesn't hold up. By time you hit the under water levels you'll find yourself fighting the controls and the camera more than anything else.

Dated N64 Gameplay with almost next-gen graphics

2 Rating: 2, Useful: 1 / 8
Date: February 27, 2006
Author: Amazon User

This game suffers from what every Rare game developed has ever suffered from - poor camera movement and clumsy controls. If you are hit from certain angles your view will flip 180 degrees. When you are underwater with the squid and want to go above water, it takes about 3 to 5 seconds for the camera to swing upwards so that you can see whats above water (then it starts to tilt down again. Also, the old school camera seizure does occur from time to time when you're up against a wall or in a corner. While the game does look semi-amazing at times, I feel like I'm playing a graphically updated game from 1999 on my 360. Control wise, the character movements are very slippery. The best way to describe it is like you are walking on ice the entire game. Dont even go anywhere near a ledge or its doomsday. It is nearly impossible to turn or move with any sort of precision in this game. It seems like when you hit a button, the character drunkenly responds about 2 seconds later. Lastly, this title is a blatant rip off of Zelda Ocarina Of Time and Fable. Microsoft was probably happy when they stole Rare away from Nintendo, but I think now the Big N is getting the last laugh. Dont get me wrong; I like the 360, but this game (after you get over the 'WOW, look at the textures' phase) gets really old, really quick. I would recommend it as the only 360 game suitable for kids at this point, the rest of you may want to look elsewhere.

Nothing more than a shiny ripoff of Zelda

2 Rating: 2, Useful: 0 / 10
Date: November 29, 2005
Author: Amazon User

The graphics are really shiny and clear!

The game stinks of too long development cycle and a derivative mindset. I was playing this game on my N64 years ago! Sure it looks pretty, but most of that is the backgrounds. Half the time you spend fighting the camera WHILE you are fighting the bad guys. Major disappointment!

Get Call of Duty 2 or Perfect Dark Zero for your 360 instead, you'll thank me

Beautiful Game But Too Hard to Control Some Aspects.

3 Rating: 3, Useful: 1 / 2
Date: July 31, 2007
Author: Amazon User

My big gripe is how hard it is to control Deep Blue. I went up against a giant squid with DB countless times till I gave up. This game would rate much higher if DB was easier to control and there were no other issues with the game.

HM.It's Alright.

3 Rating: 3, Useful: 1 / 2
Date: March 26, 2006
Author: Amazon User

Kameo is a game you begin by going this is alright then you get PO-ED because the gameplay doesn't make sense.It seems to follow suit with Perfect Dark Zero... another microsoft games release. I don't hate this title...it is kind of "filler" game when GHOST RECON ADVANCE WARFIGHTER, NEED FOR SPEED MOST WANTED, and FIGHT NIGHT ROUND 3 start to blur your eyes and you need something more tame to play. I recommend this game as a "Filler" in which you probably don't want to pay more than 20 bucks.

kameo

3 Rating: 3, Useful: 1 / 1
Date: September 19, 2007
Author: Amazon User

Kameo is an alright game except for the fact that most of the charaters cant jump.Deep blue is a charater that I had trouble controling which was very annoying during a boss battle.The graphics are good,its an ok game I woudnt say its great.


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