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Xbox 360 : Kameo: Elements of Power Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Kameo: Elements of Power and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Kameo: Elements of Power. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 87
Game FAQs
GamesRadar 80
CVG 90
IGN 84
GameSpy 80
GameZone 89
Game Revolution 70
1UP 70






User Reviews (21 - 31 of 57)

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Beautifully Done!

5 Rating: 5, Useful: 2 / 2
Date: May 02, 2006
Author: Amazon User

I was looking for a game my 6 year old could play on the XBox 360 and this was about the only one suitable for him. He loves it for all the cool characters, special powers, and storyline. I love it for its smooth gameplay, incredible graphics, and ease of play. I highly recommend this game, especially for the younger gamers out there.

Great Game, but Short!!

5 Rating: 5, Useful: 2 / 2
Date: December 12, 2006
Author: Amazon User

This game is great, but I beat it in only a couple days. It is very fun transforming and the lands aren't that big, but then you can explore every corner of the world. Also, a great feature that I like, which unfortunatley many games don't have, is that you can play the game after you beat it. It's still fun playing it after you beat it because you can earn more money to buy different colors for the characters you can transform into and tons of other stuff. So, overall, I would rate this game 5 stars. If you want a hard, long game, I would recommend Perfect Dark Zero.

very fun

5 Rating: 5, Useful: 2 / 3
Date: December 19, 2005
Author: Amazon User

This a very good game. Were you a fan of sonic like I was back then, this is more clever, the graphics are much much much better. Its a bit easy but its not so easy that the avg. gamer will finish it in 3 hours. I took the risk when I bought this one and Im glad I did.

Well, it was good 3PS training for Dead Rising ...

2 Rating: 2, Useful: 4 / 12
Date: October 20, 2006
Author: Amazon User

Kameo could have been a good game; it does well or passably well in the variety of action, puzzles (well, not so well here), transformations, combat, co-play (again, not so well here, either) and story. It's problem is simply this: it was neither entertaining nor engaging.

First, and the most unpleasant, thing first: the puzzles were so straightforward and rudimentary that it was rather embarrassing solving them. The problem with some of these puzzles, besides their too simple "challenges", was that if one attempted an entirely plausible approach, if it wasn't what the game developer (Rare, now owned by Microsoft game studios) wanted you to do, you would be rewarded with a chastisement from the whatnot book.

Speaking of which, there was nearly nothing more annoying that being engaged in a boss battle, doing the right thing, and, invariably, have the whatnot book sporadically interrupt you to offer advice that was oh-so-30-seconds-ago useless. Could I ignore this incessant nagging? Yes. Did it distract from the task at hand? No, but it surely annoyed me into further distaste for this game. Replayability? I would say none, as I find the patronizing tone something I don't wish to subject myself to a second time.

An example of an obvious puzzle: hm, here's a sign covered in question marks, and when read it says "#1 have some fun, read four more to score, my next sign is by a door". Okay, I must locate four more of those to get a strawberry to level up. *yawn* Here I go looking for a sign by a door.

In sum, I didn't feel rewarded for solving the puzzles; I felt humiliated.

As for the action and transformation, these usually went well, controlling the characters was straightforward, with one exception, and interacting with the environment was as usual (well, 'as usual' meaning 'usually unnecessary' for the most part -- who found it necessary to talk with another character after having finished the boring conversation with the, e.g., forth NPC wreathed in question marks? Anyone? Anyone at all? Bueller?).

The one exception to the ease of interaction was "Sally the Octopus" (or whatever the aquatic character's name was). Ugh. Let me say that again: ugh! Controlling underwater movement was /so/ different than any other control scheme and took so long to grasp that I looked forward to the underwater combat with nothing but loathing (and, literally, nausea ... I nearly vomitted after prolonged underwater combat).

Which begs the question: two subs, two surface vessels and a bunch of scuba divers -- fight them? or, take this obvious ramp to the next area to complete the mission? Hm. Oh, but wait! One is barred from avoiding the combat because all four vessels must be destroyed to trigger opening the next door automagically. Why is it that a door stays locked and closed only until all defences are destroyed? If I were the bad guy, wouldn't I wish to lock the door /after/ my defences are eliminated, and thereby halt my enemy's advancement? These unnecessary and illogical show-stopping hurdles belittle the player and kill any game, no matter how good otherwise. (Note to Bungie, please do not /ever again/ have brutes guarding a locked door that magically opens only after you kill the last brute, as you did /at least twice/ in Halo 2.)

The above leads to a more general third person shooter (3PS) complaint about this game's combat system. I'm looking northwest but moving east. Who in the world points their weapon in their direction of movement when they're looking a different way? No, in combat, one shoots where one looks (except spray-and-pray which gets one nothing but dead eventually). Does this real-world mechanic exist in Kameo (and other 3PS)? No. So this fire troll running toward me, Sally the Octopus, that I'm looking straight at, but running away from so as to avoid a drubbing, does he get hosed down? No, but the floor 180 degrees away gets nice and wet. How do I spray Mr. Fire Troll? Only by me turning Sally right toward him so he can claw off my face first.

*sigh*

Also, why is it that I must stop dead in my tracks to aim and fire my weapon? Has Rare never heard of "run-and-gun"? That cannot be, as they've done Perfect Dark (and PD0). Apparently, it was too much to ask to incorporate effective 1FS (first person shooter) combat into a 3PS game. This was particularly annoying with the yeti character: to aim and fire my ice spear I've got to stand stock still so nearby enemies can get a few free hits in first. That's just grand.

... but like the title of this review says, it did help me with the game mechanic of 3PS, so I could play a better game (Dead Rising) better ... and maybe Ninja Gaiden Black will go better next time that I've got the move-with-one-stick/look-with-the-other paradigm down pat.

One final note about the combat: the death animation for Kameo, being invariant and out of context, entirely destroyed any connection the player might have to the current scenario. I thought it was determined that invariant death animations where deemed amateurish back in 1983 (back when Dragon's Lair did the same idiotic thing, so if this was an homage, then it was an uncalled-for one).

Co-play generally went well enough, but technical bugs eventually lead me to abandon one of these minigames: character two had no control over which characters to select, and in the lava flow, I could not transform character 1 from major ruin to the yeti at all -- no chance in spin leaping and then digging into the ice wall (An ice wall adjacent to a lava river? My suspension of disbelief was stretched past breaking here). Could I circumvent this by walking along a path above the lava pool? No, because the linear level design disallowed creative gameplay -- the simple message was this: play the game as the Rare wanted you to play the game, or don't play the game at all. For this minigame, I decided the latter was a better choice, forgoing those 10 achievement points forever. N.B.: This technical glitch occurred on local coplay (on one box); I did not attempt system link or XBox Live, but, then again, who does? It requires a prescheduled meeting time on Live to get multiplayer or co-play going for this game; a pickup game for this obscure title is out of the question.

One ray of sunshine was the boss battles: I looked forward to the fights with the wraith trolls (now there I found myself fully engaged), and the other boss characters were original (but well-placed in the context of the evolving story) and fun to spar. One exception: defeating the iron giant was just weird! Why couldn't I use the yeti to hurl the flame-bugs onto him and then, using that same yeti, activate them with the just primed spear. Actually, that's just a minor quibble, but another minor quibble is the final boss battle with Thorn: too easy to defeat (the anticlimax was such a disappointment), and, oh, Kalos's treason is turned to an alliance because your character just showed her up? Oh, yes, I /always/ join my enemies because they succeeded in making me look like a fool. NOT! (But, redemptively, the conclusion was appropriately heart-wrenching.)

Finally, the best part of this game was the story: rescuing the other elves, joining in the combat between the humans and trolls, rescuing elementals and receiving their power -- this was fun, and these adventures occurred in fun, beautiful, and varied settings. The story only suffered from the irrelevant and obvious side plotline of the turncoat witch who was eventually defeated, not by Kameo, which I was fully expecting to enjoy combat between the witch's varied powers and Kameo's elementals (image a boss battle where you've got to use at least 8 elementals to defeat the opponent! Now there's something that should have been in this game), but by a committee of elves. What? I thought the "endless debates in the senate" ploy was proved to be a guarantee for disappointment in Star Wars, episode I: "Little Annie (a boy) falls for Padme (the ditzty, and elected (?!?), queen)".)

All in all, Kameo was a beautiful looking game with a good story to boot -- Rare was holding the royal flush for a winning game. The problem was that the game developers took a too-dim view of the audience's intelligence (belittling us with tautological and simplistic puzzles, and they may as well put Kameo on a rail, as the linear design for most of the situations made freedom of movement superfluous) and set the technical bar too low (in game mechanics) but failed to reach their too-low standards because of (very minor) technical glitches and (very annoying) combat mechanics choices, managing to snatch defeat from the jaws of victory in their attempt to deliver a winning and compelling game. Who in the world folds when they have a royal flush? Rare, you could have done, and have done, so much better than this.

My recommendation: if you are jonesing for ~600 easy achievement points, rent this game for a week. But, if you are an RPG or 3PS fan looking for an entertaining and engaging game, look elsewhere. Yes, I did play this game to the end, and I did play each of the mini coplay games (my gamertag: geophf). And, no, based on my experience, I do not recommend this title to be added to someone building their Xbox360 library.

Great Title, But Not A Zelda

4 Rating: 4, Useful: 2 / 4
Date: November 30, 2005
Author: Amazon User

Ok, I was scheptical at first. This game has appeared to be coming out on more systems over the past 5 years, first GameCube them Xbox and now Xbox 360. I have loved Rare since Donkey Kong Country for the SNES and know they deliver great titles and this is one of them. I would say it is probably the prettiest launch title for the 360, graphically close to Call to Duty 2 but different colors obviously. The game is not all that long, a good 8 to 10 hours for a typical gamer. Would have got five stars from me if it lasted at least 15 hours. But if you are a new gamer, or wanting something that isn't so typical of Xbox titles (First Person Shooter) then this might be an excellent choice. If you are a hard core gamer, give it 30 minutes and it will grow on you. This game was touted by Microsoft as being the NEW and IMPROVED Zelda, and guess what... IT ISN'T!!! But it is probably the closest thing a Xbox 360 owner is going to get to having a Zelda title.

Loved it all the same, so if you are wanting something while waiting for the next Halo title give it a shot.

Fantastic Fun!

5 Rating: 5, Useful: 1 / 1
Date: July 24, 2006
Author: Amazon User

This is the most fun I've had with a game since my first Nintendo system back in grade 5. Most Xbox 360 games seem to be targeted toward older "serious gamers" with nonstop action, little to no story, and drab blasted settings. Kameo, however, is bright, lively, and fun. A story is woven throughout the action through stunning animated sequences, filled with bold characters, often rather funny. The world is not as massive as some RPGs out there, but there's room enough for exploration as well as various side quests which reveal treasures, some of them quite powerful, or new "looks" for your cadre of elemental warriors. Another feature I greatly enjoy is the incorporation of puzzles, and the need to think about your attacks rather than just come at your enemies with guns blazing. The gameplay interface does take a little getting used to, but once you're got it, feels very natural. I'm definitely seeking out the extras and expansions on Xbox Live, and would absolutley buy the sequal. I very much hope to see more games like Kameo for the Xbox 360!

Nice change of pace

4 Rating: 4, Useful: 1 / 1
Date: July 25, 2006
Author: Amazon User

If you like any mario or cartoonish adventure game then this is definately worth looking at. This has to be one of the most beautifully animated games ive ever seen, in the beginning of the game you are in an elf kingdom wandering about, and the detail everthing down to the blades of grass is astonishing. I played the first hour of the game just wandering arounding looking at this highly detailed enviroment, this must have cost some serious artist hours. But enough about looks, kameo herself only has 2 moves one is sprawling out her wings and hovering around which is the fastest way to travel and the other is a backflip kick which is her only attack, but the fun starts when you get the characters that you can morph into, each has their own abilties and you can upgrade them with fruits that you can get in several different ways, ranging from helping some poor tree man get rid of the pests in his house, to winning them in side games that show your skill with the warrior trainer, also when you start getting more characters you can chain the morphing and the moves together for really cool effects, in some places you have to, bottom line a beautfully rendered game, with a decnt story and fun gameplay, not a bad deal at the lowered price.

kameo

3 Rating: 3, Useful: 1 / 1
Date: September 19, 2007
Author: Amazon User

Kameo is an alright game except for the fact that most of the charaters cant jump.Deep blue is a charater that I had trouble controling which was very annoying during a boss battle.The graphics are good,its an ok game I woudnt say its great.

Too Much Fun

4 Rating: 4, Useful: 1 / 1
Date: October 20, 2007
Author: Amazon User

I almost hate to admit this, but I had an absolute blast playing this game. I picked it up because it was $20 and I knew it was one of the more popular and better reviewed launch games. I actually had very low expectations for this game. At $20, I could throw it in the trash if I didn't like it. I now wish I had bought this game the day I bought my system, which was the first day it was available at my local store.

My initial fear about this game was that the cartoon nature of it would take something away. I like the hard edge on games like Gears of War or Saints Row. Not a problem at all. The game play to me was so much fun that I didn't even notice it.

Here is what I liked.

The game forces you to use your different skill sets in different areas, but often times allows you to uses multiple strategies to get through and area. One of your elemental forms may be better at destroying a specific enemy, but it is rarely the only choice that you have. This gives the game some replay value.

The concept of using different forms to gain different skills makes using your attacks so much more intuitive than button mashing games. As a "mature" gamer, I found this refreshing. Donkey Kong and Pacman didn't have five button combos to perform the moves. If you need a ranged attack, you switch to the form that has a ranged attack and pull the trigger.

The game also points out exactly where you need to go, so if you choose, you can simply complete the main quest very quickly or you can wander around a work the various side games and puzzles that have great entertainment value too.

The game isn't perfect. It is a little too easy, especially if you get the eye of regeneration. I think the only time I died after finding it is when I fell off a cliff or similar. I finally stopped using it because even the bosses were no problem when you had it equipped. While very useful, the help system was just a bit too eager and got annoying at times. Fortunately, you can turn it off. The shadow plain (or whatever similar name it had) where you get your elemental forms was very redundant. I wish there was better variety there. Finally, the Deep Blue elemental form was very annoying because of the camera angle when you were in shallow water bouncing in and out of the water.

Please don't let these relatively minor issues keep you from what can be a fun game for anyone in the family. It may be rated teen, but I don't recall anything in there that would prevent me from letting a 10 year old play and I'm 40 and had great time playing the game. Well worth $20.

Must-have Xbox 360 game. And it's Classic!!

5 Rating: 5, Useful: 1 / 1
Date: December 13, 2007
Author: Amazon User

This is the game I got when I bought my 360 (almost two years ago), and was worth my money.
If you love the beautiful and epic classic adventures with charismatic characters and lots fo enemies and "temples" (you know, Zelda type), this is the prefect option. What I'm trying to say is that well, maybe this isn't a very mature game (I'm an adult and I enjoyed it so much, but maybe this is a handicap for some), but you will experience things that other games can't make you feel. It's one of the best games I've ever had , and of course one of my Xbox 360 favorites.

The Soundtrack is one of the bests I've ever heard, and the voice cast is perfect, also. It's a very long game, comparing to other six-hour-campaign-long ones avaliable, very funny and addictive, and (for me) perfect gameplay. Lots of transformations and powers await you, and also big battles.
And that is the best thing of the game: Only four or five moments in the whole title, but dudes. Literally HUNDREDS of foes are shown in the screen simultaneously, and without any type of lagging. Talking about the proportions of the game, the graphics are truly next-gen. Enormous environments, hundreds of enemies and allies showing in the screen as well as magic, explosions... that kind of things. And waaaay better than, say, N3. Water and fire effects are amazing, even after Gears and Halo 3.

Another good thing: it's an Xbox Classic, so its prize at any shop is 29.99$. But here, the Amazon prize is 19$.

In conclusion, perfect present for kids, very suitable for adults. Just enjoy it. And, believe me, you will.


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