0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Xbox 360 : Full Auto Reviews

Gas Gauge: 66
Gas Gauge 66
Below are user reviews of Full Auto and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Full Auto. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 65
Game FAQs
GamesRadar 60
IGN 71
GameSpy 60
GameZone 73
Game Revolution 55
1UP 80






User Reviews (1 - 11 of 30)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



When does the fun actually start?

1 Rating: 1, Useful: 0 / 1
Date: December 21, 2007
Author: Amazon User

One of the worst games I played in recent years. We picked this up over burnout with the expectation that it would satisfy. It had the look of the twisted metal series. It's need for speed meets twisted metal and it sucked at both attempts. After unlocking everything only to find about 5 cars to choose from and a worse selection of maps made for one god awful reck of a game. Forget you ever heard if this game and get burnout instead!

after burnout they all float

2 Rating: 2, Useful: 0 / 8
Date: September 02, 2006
Author: Amazon User

Burnout just destroyed all the chances of me ever being satisfied with car games, but come on this game was garbage

Not as great as Burnout but a good arcade racer nonetheless

3 Rating: 3, Useful: 33 / 34
Date: February 15, 2006
Author: Amazon User

Sega's Full Auto for the Xbox 360 is a racer that will never be mistaken for a Gran Turismo simulator-clone. Full Auto has more in common with Criterion's Burnout racing series. What Full Auto does to distinguish itself from Burnout is the fact that each vehicle is armed to the teeth with all sorts of weaponry. I see this Sega arcade racer as the offspring of a marriage between Burnout and the Twisted Metal series.

The game is easy to pick up and play and get into. In fact, this is one of its advantages over other racers in that the racing physics involve in forgiving. The goal of Full Auto is not to show how well the game can simulate racing on the console, but to immerse the player in road rage-inducing mayhem. Everything about Full Auto is gearing towards a more arcade-type game. The driving controls are very simple. The game makes very good use of all the face buttons, bumpers and triggers on the 360 controller.

The gameplay is all about full auto destruction and the developers really spent alot of time making sure that everything on the screen is destructible. Whatever you can see and aim at can be destroyed either by running over and into it or by using your vehicle's choice of weaponry. One thing I've had alot of fun pulling off is jumping off the crest of a downslope on a track and at the same time launching off a few missiles at the top floors of a building at the bottom of said downslope. By the time my car lands from its jump the building I shot my missiles at are crumbling down to its foundation and taking out any rival racers that were ahead of me.

The one new innovation in gameplay that Full Auto has is the ability to rewind time back a few seconds if one gets totalled or makes the wrong turn. This going back in time part of the gameplay is helpful but not always available. Only by causing destruction on everything around you can you fill the gauge meter enough to make the option available. But with Full Auto that is easy enough to accomplish. It's a nifty trick and when used properly can help the player learn just how to make a certain sharp turn on the course without losing too much speed or learn which side track and ramps are best in overtaking a lead car.

The graphics in Full Auto is not as photorealistic as the ones in the 360's Project Gotham Racing 3, but what it lacks in breathtaking beauty it has in the amount of destructive particles and items that fill up the screen. The processing power of the 360 seemed to have been utilized in making the game's environment fully destructible while doing just enough to make the car models just slighty better than the previous generation of racers. The sound effects are great when heard through a surround sound system. Every roar and rumble of the cars' engines are distinct, but its in the weapons fire and explosions that surround sound really shines.

If I have any complaints about Full Auto its that the game on multiplayer doesn't allow for the use of the time-rewind option. This makes multiplayer a more conservative side of the game's fun. There's less reckless abandonment type of racing in multiplayer than there is when playing the single-player mode. The game also doesn't add anything else to the racing genre that Twisted Metal and Burnout hasn't already brought to fore. Full Auto did marry the those two games' best features together and pulls it off well enough. For those on a budget I would recommend this fun arcade-racer only as a rental. Rent it out and give it a spin to see if its to their liking. Those who want another racer for their 360 and can afford it then I recommend this game as a buy. It's a fun, no-nonsense game that is just a few things short of being great.

Not worth $60

3 Rating: 3, Useful: 1 / 11
Date: February 21, 2006
Author: Amazon User

I suppose this is the first 360 game I've purchased that I'm kind of disappointed with. Out of the seven I own, this will definitely get the least amount of playing time. The game feels cluttered at times, with there being way too much junk on the street for your vehicle to run into (some skinny pillars will stop your vehicle cold, while you can drive clean through larger, sturdier objects), and some of the weapons (especially some of the rear-firing variety) don't target well and do hardly any damage. It kind of feels like they were going for a "Burnout" type of game (but with weapons), except the Burnout games are far more enjoyable. I think that part of my disappointment can at least be attributed to fond memories of the Twisted Metal series, which (again) was a more fun series than Full Auto. It just doesn't feel like a complete game, and I've ended up playing something else after only 20 minutes per session each time. I can confidently say that I'll be trading this one in soon. The only reason I've given it 3 stars is because it's not a horrible game, but there's nothing new or exciting about it (and the graphics do not showcase the power of the 360 like many other games do)...

No crash mode? What is this?!

3 Rating: 3, Useful: 1 / 2
Date: June 15, 2006
Author: Amazon User

This title showcases some of the most intense racing actio around. See, its racing, but with guns. And they have this confusing thing called "un-wreck". The more damage you do, your un-wreck meter goes up. So, if you get destroyed, you can always un-wreck the action. This means in unconfusing Full Auto lingo, you can rewind the gameplay, giving you a second chance. This game is quite innovative and has a good concept, and SEGA manages to pull it off. But, the thing about the story mode is, there is almost no story mode. Sure, they call it "career mode", but all it is is more racing, but with different cars. And surely, you can unlock cooler things than new colors for your cars, right? Right? But this is unfair. The game is fairly good, and there are a diverse amount of cars to use. But in the end, SEGA in the end can't un-wreck the many holes this game has.

It's Alright

3 Rating: 3, Useful: 2 / 2
Date: July 29, 2006
Author: Amazon User

Full Auto was HUGELY anticipated before it came out, but it has gotten pretty poor reviews ( between 6s and 7s ). It is a good game, but there are several reasons why it's not as good as games like Burnout.

Graphics: 8/10. The cars look great, and when you're using turbo the blur looks good, and the destruction looks good, but there are occasional slowdowns in framerate when there is a lot going on. There are better looking 360 games out there.

Sound: 7.5/10. The cars and crashes sound good, but the music is pretty annoying and there is nothing above average about any of the sound in Full Auto.

Control: 7.5/10. It's kind of hard to control this game, especially on 1 player. You have to concentrate on when to get ready to emergency brake into a turn, aim your weapons, shoot your weapons, when to use your turbo, where there are mines on the road, and more. After awhile, you'll get used to it, though.

Fun: 7.5/10. Overall, Full Auto could be better. It's career mode leaves something to be desired; it's extremely short. It will take you no more than 8 hours to beat the game, and it really is for the most part to get gold medals. This game is for people of any age to beat; it's that easy. You'll have all the cars ( except one ) after playing 40% through career mode. Multiplayer is fun, but there is no "rewind" mode, so it seems like a different game. The Xbox Live is fun, though, but not much different. My advice: I highly recommend you rent this game, but I really don't think anyone should buy it.

7.7/10

For Arcade Racing Fans Only (On Xbox Live, only)

3 Rating: 3, Useful: 0 / 5
Date: February 27, 2006
Author: Amazon User

Its a fun game to play online for a few races to blow off some steam, but the single player mode is incredibly repetetive and shallow. You are supposed to hunt down your 'rival' but you are never told who your rival is or WHY he's your rival, other than the fact that he's got three stipes over his car rather than one. Its also insanely easy because the AI is incredibly dumb and will hardly ever try to dodge your gunshots. If you want to rack up some easy acheivement points though, play Full Auto for about one full evening. The game quickly loses its luster after you advance about 4 or 5 circuits into the career mode. The tracks are what makes this game so boring - instead of having a variety of race modes, its all pretty much circuit or point to point. I would have loved to see a closed-arena deathmatch or destruction derby type course. That would have made for absolute chaos on Xbox Live. So yeah the destruction is cool but its not enough to make me play this game for months to come. Really the best thing about this game is the Unwreck feature which allows you to rewind the game on demand so you can re-judge a turn or avoid getting killed.

Dull Auto

3 Rating: 3, Useful: 0 / 2
Date: March 20, 2006
Author: Amazon User

Between the release of Dead or Alive 4 and Full Auto, 49 days passed without a single on-shelf Xbox 360 release. I added "on-shelf" to that sentence because several Xbox Live Arcade games were available, but those games couldn't appease the attention spans of deprived Xbox 360 owners looking for something new to play. February 2006 came, and the first of two Xbox 360 releases was finally available: SEGA's Full Auto, a racing game with a taste of chaos that combines elements from Twisted Metal, Spy Hunter, and Burnout. But is Full Auto really the fix that 360 gamers desperately needed?

Mixing Twisted Metal, Spy Hunter, and Burnout-three successful franchises-would seem to be the perfect formula for a fast-paced racing/shooter. At least I thought so. But SEGA simply missed on a few important elements, and because of that, Full Auto probably isn't the fix you're looking for. The first problem isn't something I should sugarcoat. Thirty minutes into Full Auto's main mode, Career Mode, I was actually bored. I was bored of blowing everything up, bored of plowing through glass windows and stone pillars, bored of seeing spark-filled, fiery explosions. I was bored of something that would normally spark my action[...]attention span. Full Auto's selling point is that you can blow up almost everything in the environment-buildings, storefronts, water towers, pedestrian cars, flora and fauna. If you can see it, chances are you can see it explode and shatter beautifully into particles.

While Full Auto is a racing game, the gameplay revolves around three different factors that "assist" the actual racing. First and foremost are your tools of destruction, which range from missiles to machine guns and bouncy grenades. These goodies can be used to blow things up and fend off opponents, of course. Second is the "Unwreck Meter" that fills up as you destroy the environment. The "Unwreck" ability is similar to The Prince's ability to rewind time in Prince of Persia. Basically it allows you to undo your mistakes by rewinding the events that just unfolded and seamlessly putting you back into the game. Last of all is the no-frills Boost Meter. This system is similar to Burnout's boost meter; it fills as you power slide, ramp, and perform acrobatic flips with your vehicle. When it is full, you can pull off a fast boost that blurs the screen.

The Career Mode is the main mode of play and it features dozens of events. Some of these events are straightforward racing events, while others force you earn destruction points by obliterating as much of the environment as possible. Other modes include Head-to-Head, which allows you to play split-screen with another player; and Arcade, which is a no-frills mode that lets you play with unlocked vehicles and tracks.

I must commend SEGA for their visual work. Full Auto is very impressive in terms of explosions, particles, and destructible environments. Since (literally) everything can be destroyed, there are usually tons of little fiery pieces flying around the screen. It's too bad the sense of speed doesn't hold a stick to Electronic Arts' Burnout. I'd go as far as to say that the game feels slow in comparison to Burnout and even Need for Speed: Most Wanted. The music in Full Auto is generic techno and rock music, and the most frustrating part of Full Auto aurally is the bug that shuts off your Xbox 360 Custom Soundtrack between loading screens. If you're tired of listening to the cheesy in-game music, press mute, because you can't enjoy your own music.

While Full Auto isn't a bad game, it isn't really the best choice for a $60 purchase. I'd say that it makes a great rental, as most of the game's enjoyment can be found in the first few hours of play. If you're a fan of Burnout or other destruction-based games, I suggest that route, check Full Auto out for yourself and decide, because it's a decent game that doesn't require much effort to enjoy, though the enjoyment is short-lived.

STALE CAR COMBAT! 5.75 OUT OF 10

3 Rating: 3, Useful: 0 / 1
Date: June 22, 2007
Author: Amazon User

I can't help but pick at this game because of how much it disappoints me. Unlike great car combat games like Burnout and Flatout this game underwhelming and a pale imitator to those great franchises. To start off, the cities you destroy feel lifeless because all you see is cars driving casually even when it's like World War III happening because of all the buildings and vehicles being destroyed. The graphics don't do much to impress anyone and really need some polish. The controls work fine, but they don't do anything new or innovative. The gameplay feels a bit stale, and I didn't really feel satisfied by my opponent kills like I would on Burnout. Overall, this game is just mediocre and not very exciting. Just buy Burnout instead.

A refreshing racing alternative -- but not much more

4 Rating: 4, Useful: 5 / 15
Date: February 21, 2006
Author: Amazon User

While I am not a racing purist, I enjoy playing most racing games on the Xbox and Xbox 360 and, as of exactly a week after this product launched, I completed the entire Full Auto Career mode.

If you've heard the term "Run & Gun" applied to shooter games where you simply race around a level and shoot at everything, then you'll recognize this game as a "Run & Race" style game. There's no plot-line to the game, no cut scenes with dialog to provide a story or characters, you are simply dropped into a level and start shooting.

Sadly too, the levels you're dropped into have very little variety. Although there is the occasional shortcut, this is nothing like the RUSH series of arcade racer games. And, despite the fact that this is a destruction game, there are only 3 different sets of weapons, each with three "levels" of damage and functionality.

However, for everything one that it lacks, Full Auto also delivers in other deparments! The game has incredible surround sound, and you'll often find yourself physically ducking machine gun fire as you play the game. The career mode has 87 different races in 17 categories, which provides some variety to make up for the lack of level design creativity. In addition, each race offers 3 awards including unlocking cars, paintjobs and "skins" for the vehicles. Finally, the game has 50 different "achievements" to earn Xbox 360 gamerpoints in the game, and although it appears as if they're easy to earn (when you start playing, you'll get quite a few) earning all of them is quite a challenge, and the game includes online ranking objectives.

If you've already finished Need For Speed, Project Gotham and Ridge Racer, on your Xbox 360 you should certainly play this game to get a little more racing variety in your video game diet. Just realize you're not playing a racing sim, but rather an arcade-style racer with a combat component. The game has some rough edges but should be applauded for the much-needed variety it brings to the 360!


Review Page: 1 2 3 Next 



Actions