Below are user reviews of Full Auto and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 30)
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Not as great as Burnout but a good arcade racer nonetheless
3
Rating: 3,
Useful: 33 / 34
Date: February 15, 2006
Author: Amazon User
Sega's Full Auto for the Xbox 360 is a racer that will never be mistaken for a Gran Turismo simulator-clone. Full Auto has more in common with Criterion's Burnout racing series. What Full Auto does to distinguish itself from Burnout is the fact that each vehicle is armed to the teeth with all sorts of weaponry. I see this Sega arcade racer as the offspring of a marriage between Burnout and the Twisted Metal series.
The game is easy to pick up and play and get into. In fact, this is one of its advantages over other racers in that the racing physics involve in forgiving. The goal of Full Auto is not to show how well the game can simulate racing on the console, but to immerse the player in road rage-inducing mayhem. Everything about Full Auto is gearing towards a more arcade-type game. The driving controls are very simple. The game makes very good use of all the face buttons, bumpers and triggers on the 360 controller.
The gameplay is all about full auto destruction and the developers really spent alot of time making sure that everything on the screen is destructible. Whatever you can see and aim at can be destroyed either by running over and into it or by using your vehicle's choice of weaponry. One thing I've had alot of fun pulling off is jumping off the crest of a downslope on a track and at the same time launching off a few missiles at the top floors of a building at the bottom of said downslope. By the time my car lands from its jump the building I shot my missiles at are crumbling down to its foundation and taking out any rival racers that were ahead of me.
The one new innovation in gameplay that Full Auto has is the ability to rewind time back a few seconds if one gets totalled or makes the wrong turn. This going back in time part of the gameplay is helpful but not always available. Only by causing destruction on everything around you can you fill the gauge meter enough to make the option available. But with Full Auto that is easy enough to accomplish. It's a nifty trick and when used properly can help the player learn just how to make a certain sharp turn on the course without losing too much speed or learn which side track and ramps are best in overtaking a lead car.
The graphics in Full Auto is not as photorealistic as the ones in the 360's Project Gotham Racing 3, but what it lacks in breathtaking beauty it has in the amount of destructive particles and items that fill up the screen. The processing power of the 360 seemed to have been utilized in making the game's environment fully destructible while doing just enough to make the car models just slighty better than the previous generation of racers. The sound effects are great when heard through a surround sound system. Every roar and rumble of the cars' engines are distinct, but its in the weapons fire and explosions that surround sound really shines.
If I have any complaints about Full Auto its that the game on multiplayer doesn't allow for the use of the time-rewind option. This makes multiplayer a more conservative side of the game's fun. There's less reckless abandonment type of racing in multiplayer than there is when playing the single-player mode. The game also doesn't add anything else to the racing genre that Twisted Metal and Burnout hasn't already brought to fore. Full Auto did marry the those two games' best features together and pulls it off well enough. For those on a budget I would recommend this fun arcade-racer only as a rental. Rent it out and give it a spin to see if its to their liking. Those who want another racer for their 360 and can afford it then I recommend this game as a buy. It's a fun, no-nonsense game that is just a few things short of being great.
fun game!
4
Rating: 4,
Useful: 1 / 15
Date: February 16, 2006
Author: Amazon User
cool cars, lots to blow up....I knew I was gonna get this after the demo.
its still gonna take a while for the 360 to have games that match the systems specs, but this sure will tide me over.
rent or buy?
BUY!
4.5/5 STARS
GooD VisuaL DisplaY of power and Game Play
4
Rating: 4,
Useful: 1 / 8
Date: February 18, 2006
Author: Amazon User
This game is just that, a game. The first thing that I want to say is that for this type of game the graphics are first class. Just imagine playing a Mario Cart Burn Out Mixed together. Now unlike Mario the wepons are more realistic and can be tuned when new power ups are earned in career mode. You can get rear or hood mounted shotgun which can be aimed with the right analog stick like a 1st person shooter, or rocket launchers which are also upgrade able and aimable like the shotgun, and two high powered mashine guns that reimind me of the smg on Halo 2 but much larger. The other wepons are grinades and land mines.(also upgrade able) While playing the game It has the effect of sucking you in to the action. Mainly because you just dont know what will happen next. The out come to every desison you make will have a different effect every time. There is a unwreck feature that has been added to the single player mode which allows you to rewind time and save your self from destruction or watch you destruction over and over. There is also a instant replay feature too. I use this feature to watch the realy good action and the 360 shows alot of power through different effects that are cinima worthy. Like ripple effects added to explosions, the ground cracking from the focus point to the outer edges of the impact area and the sparks and bullet holes which is not new or special just look great. Oh before I forget you driver gets hurled from the car and smacks concrete like some thing out of cops or Americas worst police chases. So over all the is a good game for stress relase with easy to use controlls and options. X-box Live play is smooth and fun too. I say buy it, you will always have fun but if you have to have a story line dint buy it because there is none.5 for fun, 4 over all because the cars are not licensed so they look off but resimble cars we know an love.
A refreshing racing alternative -- but not much more
4
Rating: 4,
Useful: 5 / 15
Date: February 21, 2006
Author: Amazon User
While I am not a racing purist, I enjoy playing most racing games on the Xbox and Xbox 360 and, as of exactly a week after this product launched, I completed the entire Full Auto Career mode.
If you've heard the term "Run & Gun" applied to shooter games where you simply race around a level and shoot at everything, then you'll recognize this game as a "Run & Race" style game. There's no plot-line to the game, no cut scenes with dialog to provide a story or characters, you are simply dropped into a level and start shooting.
Sadly too, the levels you're dropped into have very little variety. Although there is the occasional shortcut, this is nothing like the RUSH series of arcade racer games. And, despite the fact that this is a destruction game, there are only 3 different sets of weapons, each with three "levels" of damage and functionality.
However, for everything one that it lacks, Full Auto also delivers in other deparments! The game has incredible surround sound, and you'll often find yourself physically ducking machine gun fire as you play the game. The career mode has 87 different races in 17 categories, which provides some variety to make up for the lack of level design creativity. In addition, each race offers 3 awards including unlocking cars, paintjobs and "skins" for the vehicles. Finally, the game has 50 different "achievements" to earn Xbox 360 gamerpoints in the game, and although it appears as if they're easy to earn (when you start playing, you'll get quite a few) earning all of them is quite a challenge, and the game includes online ranking objectives.
If you've already finished Need For Speed, Project Gotham and Ridge Racer, on your Xbox 360 you should certainly play this game to get a little more racing variety in your video game diet. Just realize you're not playing a racing sim, but rather an arcade-style racer with a combat component. The game has some rough edges but should be applauded for the much-needed variety it brings to the 360!
Not worth $60
3
Rating: 3,
Useful: 1 / 11
Date: February 21, 2006
Author: Amazon User
I suppose this is the first 360 game I've purchased that I'm kind of disappointed with. Out of the seven I own, this will definitely get the least amount of playing time. The game feels cluttered at times, with there being way too much junk on the street for your vehicle to run into (some skinny pillars will stop your vehicle cold, while you can drive clean through larger, sturdier objects), and some of the weapons (especially some of the rear-firing variety) don't target well and do hardly any damage. It kind of feels like they were going for a "Burnout" type of game (but with weapons), except the Burnout games are far more enjoyable. I think that part of my disappointment can at least be attributed to fond memories of the Twisted Metal series, which (again) was a more fun series than Full Auto. It just doesn't feel like a complete game, and I've ended up playing something else after only 20 minutes per session each time. I can confidently say that I'll be trading this one in soon. The only reason I've given it 3 stars is because it's not a horrible game, but there's nothing new or exciting about it (and the graphics do not showcase the power of the 360 like many other games do)...
For Arcade Racing Fans Only (On Xbox Live, only)
3
Rating: 3,
Useful: 0 / 5
Date: February 27, 2006
Author: Amazon User
Its a fun game to play online for a few races to blow off some steam, but the single player mode is incredibly repetetive and shallow. You are supposed to hunt down your 'rival' but you are never told who your rival is or WHY he's your rival, other than the fact that he's got three stipes over his car rather than one. Its also insanely easy because the AI is incredibly dumb and will hardly ever try to dodge your gunshots. If you want to rack up some easy acheivement points though, play Full Auto for about one full evening. The game quickly loses its luster after you advance about 4 or 5 circuits into the career mode. The tracks are what makes this game so boring - instead of having a variety of race modes, its all pretty much circuit or point to point. I would have loved to see a closed-arena deathmatch or destruction derby type course. That would have made for absolute chaos on Xbox Live. So yeah the destruction is cool but its not enough to make me play this game for months to come. Really the best thing about this game is the Unwreck feature which allows you to rewind the game on demand so you can re-judge a turn or avoid getting killed.
Full Auto for the 360
4
Rating: 4,
Useful: 0 / 3
Date: March 04, 2006
Author: Amazon User
I played this game at one of my friends house and it was pretty fun. So I went to gamestop and picked up the last copy they had. I don't know why some people say the game sucks or give it bad reveiws.
It seems to me either people like it or they don't. I find the game very fun. It's like twisted metal meets need for speed meets prince of persia. Sounds weird yes but very fun. You can blow (...)up, but also its not all about killing everyone, its also about raching and try to blow everyone up thats in your way and trying to make it in first place without the other people trying to kill you.
Also if you have not played this game or heard about it much you may ask why I said it's like Prince of Persia. Well on single player *only* you can turn back time. It comes in handy I will telll you that. It's a really cool feature.
I find the game very fun. May take a while to beat but thats ok. Me it only took me around 2 days to beat. But I was up all night playing it and playing it threw out the day when I could thats why. So yes it is semi long depends how good you are at the game too. It's tricky to get used to the turning but once you are done with that everything is good to go.
There are many cars to choose from, you get to unlock different colors and skins threw out the game which adds your own feel to it so everyone doesn't seem to have the same look as your car which I find a plus.
I am not gonna give this game a 5 but a 4.5. It is very fun, there is nothing really bad about the game some glitches here and there but its nothing too big really. + using custom soundtrack while playing is always fun, you can use it online too if you where wondering about that.
Overall pretty fun game, very fun on Xbox Live.
Dull Auto
3
Rating: 3,
Useful: 0 / 2
Date: March 20, 2006
Author: Amazon User
Between the release of Dead or Alive 4 and Full Auto, 49 days passed without a single on-shelf Xbox 360 release. I added "on-shelf" to that sentence because several Xbox Live Arcade games were available, but those games couldn't appease the attention spans of deprived Xbox 360 owners looking for something new to play. February 2006 came, and the first of two Xbox 360 releases was finally available: SEGA's Full Auto, a racing game with a taste of chaos that combines elements from Twisted Metal, Spy Hunter, and Burnout. But is Full Auto really the fix that 360 gamers desperately needed?
Mixing Twisted Metal, Spy Hunter, and Burnout-three successful franchises-would seem to be the perfect formula for a fast-paced racing/shooter. At least I thought so. But SEGA simply missed on a few important elements, and because of that, Full Auto probably isn't the fix you're looking for. The first problem isn't something I should sugarcoat. Thirty minutes into Full Auto's main mode, Career Mode, I was actually bored. I was bored of blowing everything up, bored of plowing through glass windows and stone pillars, bored of seeing spark-filled, fiery explosions. I was bored of something that would normally spark my action[...]attention span. Full Auto's selling point is that you can blow up almost everything in the environment-buildings, storefronts, water towers, pedestrian cars, flora and fauna. If you can see it, chances are you can see it explode and shatter beautifully into particles.
While Full Auto is a racing game, the gameplay revolves around three different factors that "assist" the actual racing. First and foremost are your tools of destruction, which range from missiles to machine guns and bouncy grenades. These goodies can be used to blow things up and fend off opponents, of course. Second is the "Unwreck Meter" that fills up as you destroy the environment. The "Unwreck" ability is similar to The Prince's ability to rewind time in Prince of Persia. Basically it allows you to undo your mistakes by rewinding the events that just unfolded and seamlessly putting you back into the game. Last of all is the no-frills Boost Meter. This system is similar to Burnout's boost meter; it fills as you power slide, ramp, and perform acrobatic flips with your vehicle. When it is full, you can pull off a fast boost that blurs the screen.
The Career Mode is the main mode of play and it features dozens of events. Some of these events are straightforward racing events, while others force you earn destruction points by obliterating as much of the environment as possible. Other modes include Head-to-Head, which allows you to play split-screen with another player; and Arcade, which is a no-frills mode that lets you play with unlocked vehicles and tracks.
I must commend SEGA for their visual work. Full Auto is very impressive in terms of explosions, particles, and destructible environments. Since (literally) everything can be destroyed, there are usually tons of little fiery pieces flying around the screen. It's too bad the sense of speed doesn't hold a stick to Electronic Arts' Burnout. I'd go as far as to say that the game feels slow in comparison to Burnout and even Need for Speed: Most Wanted. The music in Full Auto is generic techno and rock music, and the most frustrating part of Full Auto aurally is the bug that shuts off your Xbox 360 Custom Soundtrack between loading screens. If you're tired of listening to the cheesy in-game music, press mute, because you can't enjoy your own music.
While Full Auto isn't a bad game, it isn't really the best choice for a $60 purchase. I'd say that it makes a great rental, as most of the game's enjoyment can be found in the first few hours of play. If you're a fan of Burnout or other destruction-based games, I suggest that route, check Full Auto out for yourself and decide, because it's a decent game that doesn't require much effort to enjoy, though the enjoyment is short-lived.
Fun for a while...
4
Rating: 4,
Useful: 0 / 2
Date: April 27, 2006
Author: Amazon User
I bought this game because I played an awesome demo. However, I discovered very soon it gets old quick. You can't make weapon combos the way you'd like, and the armaments themselves are very limited. Buy this game if you're really bored;otherwise, don't bother.
I enjoyed it
4
Rating: 4,
Useful: 0 / 0
Date: June 08, 2006
Author: Amazon User
I understand that Full Auto isn't as deep as alot of other racing games out there, but there are 2 areas where it really shines: playing against a friend, and the Unwreck feature
Single player, even in the career mode, gets old pretty fast, but you've got lost of vehicles to choose from, maybe about 20, and you can choose different colors for each, about 12 per car, and then you can cutomize the weapons on your car to an extent. All of that adds up to some good fun if you have other people to play against. its enough variety for you to race a different car or different color or different weapons every race for weeks
The fully destructible environment adds to that too, once you get the hang of how it works. you can bring down a bridge and block the road you're racing on, you can collapse water towers, blow up npc vehicles to cause pile ups, all kinds of stuff like that. Again, not much fun in single player, but it adds to the competativeness if you're playing against friends, cause you can do alot of sneaky stuff to get ahead of them, even if you're in a slower car or are falling behind or whatever
I guess the big difference between Full Auto and most racing games is Unwreck. Basically you fill the Unwreck meter by destroying things, and then you can use that built up meter to rewind the action any time you want. If you make a wrong turn, you can rewind it. Get blown up, rewind it. Shoot at someone and miss, just rewind it and try it again. It really adds alot to the game, but you can't use Unwreck in multiplayer games, just in the single player, so keep that in mind
Anyway, I don't play Full Auto by myself, but some of my friends like it and we still play it together and have a good time whenever they're over. so if you're tired of Mario Party or whatever and need something new for your group to play, you might check it out
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