Below are user reviews of Crackdown and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Crackdown.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
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User Reviews (71 - 81 of 120)
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Not to bad
4
Rating: 4,
Useful: 0 / 1
Date: March 09, 2007
Author: Amazon User
I got this game mostly 'cause of the Halo 3 beta test ticket. I have to admit it's a fun game, kind of different on the controls from what i'm use to, but still fun overall!
Very Weak Gameplay
2
Rating: 2,
Useful: 0 / 8
Date: June 29, 2007
Author: Amazon User
This would have been an OK game for the XBOX, but for the 360 it's very weak - the settings, graphics, etc. are all 90's
If Halo is a 5, this is a 2. Save your money.
Some Things are Great, But........
3
Rating: 3,
Useful: 0 / 2
Date: July 05, 2007
Author: Amazon User
I have mixed feelings about this title. There are some elements that are designed well, while others fall flat. Since this game was developed from the original GTA designer, I expected a little more. "Saint's Row", while not as good as any GTA game, was still an impressive production, and is also a far more complete sandbox experience than "Crackdown". I still recommend playing the game, but make sure you either rent it or purchase it for a bargain price as others have recommended. For the potential buyer, listed below are the pros and cons:
Graphics - Although some may be turned off from the cell-shaded graphics, they were designed well from an artistic standpoint. I felt I was engaged in a "live comic book" and from an atmospheric standpoint, I felt I was in a GTA game. It's truly the only reason why I still recommend playing the game. Another good thing was that there was never a load point past the initial load. The frame rate almost never dropped even with lots of non-player characters present and multiple explosions. The explosions themselves were awesome and draw-in for distant objects was almost non-existent. With that said the vehicle models left little to be desired.
Sound - Explosions, weapons, and overly dramatic narrator were cool. However, sound tracks are weak. I didn't recognize a single artist, and that would be ok if the music was actually good. Sound tracks is where GTA titles shine, even with their budget flicks, like "Vice City Stories" for PS2. Also, vehicle sounds were dismal.
Game-play - This is a real mixed bag. The RPG-like ability enhancement function was comparable to "GTA-San Andreas", and that's a good thing. Weapon and melee control was also an improvement from GTA titles. The superhero abilities were great. However, I gave up on trying to drive anywhere in the "game-scape". The vehicles were designed horribly in every aforementioned category, and especially from a controls perspective. In any event, once your agility skills were ramped up, driving becomes moot because you can leap from building to building without the hindrance of sticking to the roads (like everyone's dream when stuck in traffic). Also, almost every mission has the same recipe: Find the boss's location, find a way to the get the top level where he/she is most likely hiding, while slaughtering legions of dumb NPCs along the way. Next, melee attack the boss and defeat them in under 15 seconds. Also, side missions are virtually non-existent, and what is there is unimaginative. That stinks since there are less than 30 core missions.
A special note: Game Save Functionality - I can't believe in the "Next-Gen" world with hard drives adequately saving endless save files, why most games don't have a "save-at any-point/time" functionality (the old XBOX had that for several games, BTW). While "Crackdown" improves game save functionality by saving every detail in real-time for ability progression, intra-mission saves were mysteriously left out. Therefore, you will be "rinsing & repeating" several iterative motions to get to the boss if you die along the way. I didn't mind that with a game like "Ninja Gaiden Black" because learning to perfect all the moves becomes instrumental during later game-play, and the controls were mega tight with no equal. However, for "Crackdown" which doesn't exactly have the state-of-the-art "Ninja Gaiden-like" game-play, the iterative motions are uninspiring and take away from the overall experience.
Fair-Alright For What It Is
3
Rating: 3,
Useful: 0 / 2
Date: March 25, 2007
Author: Amazon User
Well, I don't care about Halo, I had been waiting for this game for awhile due to all the stories of how great it would be. Well, I got the demo on XBL as soon as it came out, wasn't that impressed, and deleted it to save space(the demo is 1.2gb and my 360 drive is maybe half full because I have some arcade stff, etc). I spent a couple of weeks thinking about if I should buy the full game or not, then thought, what the heck if I don't like it better it should be easy to trade in for the Halo beta, so I picked it up.
First thing, I have to say is, I'm so tired of everyone comparing every non linear game to GTA. Sandbox blah blah GTA clone yada yada it gets so old. If I see the word "sandbox" again I think i'm going to scream. The GTA games are unique and trendsetting; games that came after them might employ some of their attributes but just because they do, that doesn't make them "GTA Clones" or "GTA ripoffs" Oy that makes me crazy.
Now then, where was I? Oh yeah, Crackdown..as most other reviewers stated, the most fun is actually jumping around trying to find all the power up orbs whatever they're called. I haven't really worked on eliminating the gangs yet, don't really know any of the areas too well, but like someone else said, its really not worth the effort, to use vehicles and spend all the time driving around the big map, when you can teleport from station to station.
Last thing I don't like-it frowns on you killing innocents, one of my favorite things to do in a game (I'm evil). One of the most violent, gory games of all times, Soldier of Fortune II, was, IMO, totally spoiled in that you were not allowed to kill bystanders-if you did you failed the mission. Bah!
Fun While It Lasts, Which Isn't Long...
3
Rating: 3,
Useful: 0 / 1
Date: September 01, 2007
Author: Amazon User
Crackdown is supposed to be an open-ended, "sandbox" style of game where you play the role of a futuristic cop punishing notorious gangs and their leaders by whatever means necessary.
Well, they got the futuristic cop part right, anyway.
The skills system used in Crackdown is great. By collecting "Agility" orbs scattered throughout the enormous city, you increase your Agility score, which allows you to jump higher and move faster. The other skills are more direct, by killing gangstas with guns, explosives, 'strength' attacks, or by running them over with a car you gain points in the respective skills. Increasing your skills is great fun and the "super power" feeling you get from dealing great punishment to punk thugs and gangstas is a whole lot of fun.
Unfortunately it doesn't last.
After beating the game, which takes not much more than 10 hours, there really doesn't feel like there's much left. Despite being called a "sandbox" style of gameplay, there doesn't feel like there is much to do, which is probably why the developers inserted 'rooftop races,' car races, and loads of agility orbs/hidden orbs throughout the town to collect. But if you ask me, this pales in comparison to blowing the crap out of everything in sight, but even that gets dull rather quickly after beating the game.
After the game's release, a patch was added to allow for online co-op. This feature is fantastic fun, but once again, after beating the game with my brother through co-op, I just didn't feel like there was much 'fun' left.
Sure blowing stuff up is awesome, which is really where Crackdown excels, but unfortunately the incredible fun factor of this game runs thin quickly after beating it. Since the game really doesn't last too long, I recommend renting instead of purchasing.
GTA Wanna Be.
3
Rating: 3,
Useful: 0 / 1
Date: November 29, 2007
Author: Amazon User
Hey for an early XBox title this is a fun game. If you enjoy GTA at all this is the same type of game. I do like the enhacements your character gains throughout the game it adds a nice twist. Other than that it is a nice hold over untill Rockstar gets GTA IV out.
Crackdown= one of the funnest 360 titles
5
Rating: 5,
Useful: 0 / 0
Date: February 23, 2007
Author: Amazon User
I played the xbox live demo several times and was hooked. There is nothing better than gathering orbs, jumping from rooftop to rooftop, driving sweet vehicles everywhere and causing insane explosions while taking down ganglords. This is the free roaming game I always wanted. There is so much to do that the entertainment is only limited to your imagination. If you think the game is boring than you might have a boring imagination because really the game is about creating the fun, not having it spoon fed to you like a story-path based game. Swim, jump, climb, drive, throw, shoot, ect... this game rocks. I have spent many an hour playing Crackdown and I am loosing sleep--that's a good sign. (Oh, and the first release includes an intvite to Halo 3 beta) Not why I bought the game but a nice touch. They should advertise the game like the Milk companies do- "Got Crack?"
A great "pick-up & play"
4
Rating: 4,
Useful: 0 / 0
Date: March 03, 2007
Author: Amazon User
I'm actually having a great time with this game offline/online, it may not be the deepest game but it's a lot of fun to play never the less. The Halo 3 beta invite is a nice incentive also. This game makes me think of how a "good" official licensed MATRIX game could have been. It's a buy just for the fact that you feel quite satisfied jumping around and blowing $%@# up!
Incredibly Addictive and Fun.
5
Rating: 5,
Useful: 0 / 0
Date: March 04, 2007
Author: Amazon User
This game really draws you in from the very beginning. The richness of the cityscape and the pure exhiliartion of the gameplay really do set the bar for games of this genre.
There is a visceral thrill in leaping across the skyline and being able to progressively achieve more and more awesome feats as your powers increase.
Hours can literally fly by like minutes as you explore more and more of the labyrintine city - a mark of a really great game.
Awsome fun but bad plot
4
Rating: 4,
Useful: 0 / 0
Date: March 15, 2007
Author: Amazon User
The game is tremendously fun to just roam around...and the explosions are the best, i sometimes just pile cars then get my firefly and shoot like 3 rockets and then watch it explode. The best part are the powers, the weapons, and the great heights...the downside is the story is pretty much non existent...they could have had a lot better story line but they chose not too
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