Below are user reviews of Dark Age of Camelot: Trials of Atlantis and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Age of Camelot: Trials of Atlantis.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (81 - 90 of 90)
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should I?
3
Rating: 3,
Useful: 0 / 3
Date: February 29, 2004
Author: Amazon User
I have been reading up on DAoC for about a week now, pondering over whther or not i should get the game. Everything seemed gravy before I almost got in my car, then i see the reviews for ToA. People are saying this is a horrible expansion and has completely killed DAoC. I myself have never even played an MMORPG before. Now I'm wondering whether or not i should actually get just Dark Age of Camelot Gold Edition. Should I? Is DAoC even worth buying anymore for a noob like myself? rest assured I will be avoiding Trials of Atlantis at all costs no matter what decision I make, but it would help to have some input as to whether or not i should just get the original game and Shrouded Isles.
Amodin is a complete idiot
1
Rating: 1,
Useful: 0 / 3
Date: April 03, 2004
Author: Amazon User
If you go the the website 'Camelot Vault', read some of the message boards. There is a moderator there who is typical of Mythic. His name is Amodin and he posts 6000 times in 1 year and play DAOC and has no life. I would not recommend this expansion one bit. Can't reach here can you, Amodin? The guy is a complete Moron.
Horrible expansion and Amodin is a complete MORON
1
Rating: 1,
Useful: 0 / 2
Date: April 18, 2004
Author: Amazon User
This expansion killed DAOC. Everything was decent until this. Then they hire a thug named Amodin at Camelot Vault ( http://camelotvault.ign.com/ ) who bullies all the readers and deletes any negative reviews of this game. Suffice it to say he has 12000 posts there and is Mythic's lackey. He and Mythic are what killed this game. Check out how he calls himself the 'big dog' lmao.
I DONT KNOW WHAT YALL R TALKIN ABOUT THE IT SWEET
5
Rating: 5,
Useful: 0 / 7
Date: April 25, 2004
Author: Amazon User
this is one of the best expanions yet. exspecially with the artifacts and master levels
Killed DAoC
1
Rating: 1,
Useful: 0 / 0
Date: February 06, 2004
Author: Amazon User
This expansion has killed the game for me and a majority of my friends. I'v been playing since release, I beta'd SI and have many level 50s. I played TOA for a few days, and cancelled my account. There is so much wrong with this expansion its not funny. It was never needed, the game had tons of unused content, yet this bug fest of overpoweredness PvE'ness has turned the game into a shell of what it once was.
Let me give you a little look at how good ToA is, SINCE RELEASE, Mythic has spent every single day pathing, hot fixing, and fixing the bugs in ToA. To this day the bugs are rampant and patches are 90% bug fixes.
Mythic has gone downhill. They are by far one of the worst MMORPG companies. Dont buy this, you'll save alot of money.
If your idea of fun is a root canal, buy TOA
1
Rating: 1,
Useful: 0 / 0
Date: February 26, 2004
Author: Amazon User
DAOC used to be a good game. Read these reviews and many will agree. With the introduction of TOA, Mythic(nerf-champs) has completely ruined DAOC. See the 1.5 star average? That is because so many people are ticked off at TOA they quit and came here to warn potential buyers. People are leaving this game daily with more to leave soon. Do not buy TOA. Do not buy DAOC as you will never ( I repeat, Never) complete any of the trials because once people have them done, they would rather stick a fork in their eye than help you do them again. Stay far far away. Wait for World of Warcraft or EQ2.
Cruddy expansion for great game.
2
Rating: 2,
Useful: 0 / 0
Date: July 24, 2004
Author: Amazon User
If you're thinking about playing daoc, buy the platinum edition, it includes all the expansions currently available for $29.xx and you won't regret it. If you've already bought gold or classic, you don't need to even think about ToA until you're close to level 40. (for those of you who haven't played, levels top out at 50) If you are a casual player (have a life, or don't have time/money to level 2+ accounts to 50) don't add ToA on, it'll be months before you see any benefit, and it's just not that fun. The rest of the game is very enjoyable, and you don't need this annoyance to enjoy it. Good graphics though, and it has a slightly upgraded standard interface.
A good, but misguided expansion
4
Rating: 4,
Useful: 0 / 0
Date: December 08, 2004
Author: Amazon User
When the TOA expansion came out, it suffered from its share of bugs and balance issues. Many of these have been fixed. It is attractive and fun, with many quests, artifact mobs, and other challenges. The problem is, its a high level pve expansion in a game that appeals mainly to a PVP audience. PVP lovers usually hate the "repetition" (leveling treadmill, etc) of PVE. And to compete effectively in PVP you are pretty much forced to complete the Master Levels and acquire the Artifacts that are introduced in the expansion.
So if you like PvE, this is good fun. If you are like most folks that play DAOC for the PVP, you will agree that this was a misguided expansion.
This expansion damaged the game
1
Rating: 1,
Useful: 0 / 0
Date: December 09, 2004
Author: Amazon User
I've played DAoC since it's release. i had a great time - original RVR was a lot of fun, and my friends and i could always find a new distraction to keep us occupied. trials of atlantis, coupled with the updated new frontiers ruined DAoC. atlantis is centered around gaining artifacts, earned through absolutely tedious encounters that often require several groups of players. then, you still need to collect three scrolls to activate the artifact - these drop randomly from some creatures, calling for camping toa mobs endlessly. some of these artifacts are so overpowered that they've made players who don't get them obsolete. also, player crafted armor and particularly weapons have taken a serious blow. they can't compete with the perks on toa drops and artifacts. this expansion has pushed many original players, like myself, to walk away.
Mythic's Misstep
3
Rating: 3,
Useful: 0 / 0
Date: September 26, 2005
Author: Amazon User
Since Dark Age of Camelot was released in 2001, it has received almost universal praise. However, when the second commercial expansion pack came out, a great number of players slammed it, turning their backs on the game. It seems almost superfluous to write a review of an expansion pack that is now included in most all purchases of the original game (e.g. the Platinum edition), but Trials of Atlantis deserves some attention, even at this late date.
Dark Age of Camelot (DAoC) was (and is) adored by the MMORPG populace for many reasons, not the least of which was its unique RvR system. It was a solid, balanced, three-way player battle that had both incentive and reward. Those not wishing to participate were not required, but for those who did, the game truly blossomed in the culminating RvR endgame (if one can accurately term it as such).
The crux of such a system is balance, and not just among the realms. Players have to have an equal footing. Atlantis introduced new lands, quests and items, but its major selling point was that this was an expansion for higher level players, and as such offered rewards for those hardcore aficionados. Atlantis included 10 extensive multi-group quests called "master levels." Each ML would grant the player who successfully completed it a certain power. The problem is that the MLs took a great amount of time and effort, which many DAoC players did not wish to invest.
Not that it was/is easy to get to level 50 (the ultimate character level in DAoC), but once a player got there, he had "arrived" and was able to go toe to toe with all other high level players. The master levels gave an unfair advantage to those who had the time and desire to gather up large raid groups and spend several hours pursuing a single goal. Therefore, regular players found themselves behind those who had put in all the time.
The other benefit of ToA was artifacts. These were high level items that were rather difficult to obtain. Once obtained, the user then had to find 3 scrolls that dropped off certain mobs to activate it. This introduced camping into DAoC...something from which the game had remained relatively free. Suddenly players found themselves in turf battles with their own realmmates. Even after the artifact was activated, the owner still had to fight certain monsters to level it. Only then was the artifact useful. Artifacts leveled slowly and each artifact required different opponents, so time spent leveling one artifact did little for another. Frustration mounted.
Mythic heard the cries of its players and went to work on Atlantis. MLs were made easier and less time consuming and artifacts became less difficult to obtain and level. Still, the basic premise of the expansion as it fit within the framework of DAoC was flawed.
Mythic recently brought up a few non-ToA servers and they have quickly become the most popular shards out there. ToA has effectively been neutralized for new players on some other servers as their average populations have dropped to a point that gathering a large ML raid force is a difficult proposition at best, thus throwing the balance off even further as it will be considerably tougher for those without MLs and artifacts to obtain them. There are stories of once strong guilds almost folding as the lion's share of their memberships relocated to the new servers. It would not be a complete surprise to see Mythic convert more servers to this model, leaving ToA servers as the niche product.
So why three stars? Because ToA is a great expansion. In another game, it would have been hailed along the lines of EverQuest's Scars of Velious. Instead, it had a negative effect on the aspect of DAoC that makes the game so appealing, and therein lay its problem. Some of my most enjoyable times in DAoC were spent in the lands of Atlantis. I achieved ML5 and owned multiple artifacts. The expansion was fun, but only for a limited number of players. I think Mythic was probably stunned to see the reaction to ToA, both negative and positive (when the non-ToA servers became so popular). The expansion is a good one, but it is not wildly popular and, at this stage in the life of the game, is almost irrelevant.
If you are a newcomer to DAoC, you will likely have ToA included in your purchase. If not, it is the one expansion to skip, given a choice. Shrouded Isles and Catacombs have been huge successes and are essential to the experience, but ToA is an unfortunate stepchild in the DAoC family. Buy it if you want the hardcore camping and grinding experience and make certain you join a highly populated server. Otherwise, you'll find it is a waste of time and money.
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