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PC - Windows : Dark Age of Camelot: Trials of Atlantis Reviews

Gas Gauge: 73
Gas Gauge 73
Below are user reviews of Dark Age of Camelot: Trials of Atlantis and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Age of Camelot: Trials of Atlantis. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 70
CVG 78
IGN 68
GameSpy 60
GameZone 94
1UP 70






User Reviews (11 - 21 of 90)

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Great game except for the expansion part

1 Rating: 1, Useful: 6 / 6
Date: January 06, 2004
Author: Amazon User

I am a serious player of dark age of camelot. It is probabbly my favorite game. I got the game when it first came out and i loved it to death. Then they came out with a new expansion pack called Shrouded Isles. This one seemed to be good because it gave us new classes and players. I had total faith in mythic for bringing me great gaming fun. But now i have lost faith in them once i played this expansion pack. They now have what they call master levels which will take several hours if not days to complete. Its like starting your charactars all over again. i have 2 level 50's which is as high as the levels go. I had a lot of fun getting them up to that level. But then i went to this new place in the expansion pack and it was horrible. This game was supposed to be based on Realm vs. Realm in which the humans battle the viking type realm and battle the elf fantasy type of lands. So its a 3 way war in special frontiers. That has to be everyones favorite part of the game. Level 50's like to go there and team up to capture keeps from the enemy and gain realmpoints for doing so. It is a well put together game. This expansion however is not. It's like Mythic tried to make this game strictly Player vs. non charactar monsters. They need to get an expansion out for improving the frontier battlefields. unless you want to spend 25.00$ - 30.00$ for better grapics this game is NOT WORTH IT!!!!! the one positive thing i find out of this game is the special armor that creatures drop in this new area included in the expansion pack. It is not like a regular suit of armor, it has colorful decorations like for kingly type people. That is the only positive thing i can say about this TERRIBLE GAME!

Bye Bye DAOC - hello Ever-Camping

1 Rating: 1, Useful: 9 / 12
Date: December 16, 2003
Author: Amazon User

Im level 50, was pretty good in RVR (RR6L6) and now with TOA im realising i have to go through all the pain of leveling items (???) waiting countless hours to find mobs that drop rare items (if not bugged)) and waste a lot of my RL time waiting to arrive at a certain zone, waiting again to find a group and then pray to get a drop thats even worth of the pain (if theres anything worth that trouble at all).

MLs and Artifact levels are a good idea with a bad conception. This game is turning to be a power-gamer game only (since the ones that wont do it, will be gimped like they were green).

And the reason why its powergaming? Cause the majority of the quests out there you wont be able to do them alone, duo or even with a group. Forget solo playing, forget all you ever knew to be sure. Do ML1 quest 1 and 2, a bunch of artifacts or quests (that you supposedly can solo) and thats it, time to waste a lot of time gathering groups and it only gets worse when you go up.

Did i mention artifact? You waste hours or days camping for a item that supposedly drops from a mob, finally you get the item and then be prepared to waste another lot of time getting the scrolls to activate it (from scathered mobs that rarely drop the scrolls) and then.... thens more...... waste a lot of time leveling that item (and be prepared cause the best exp comes from good groups - cause the mobs that level them are deep-purple)

Forget the reasons why you left the ever-camping, ever-item of Everquest, your nightmare is here to stay.

Beautifull graphics and zones dont make up for a complete waste of RL time. When youre not having fun, its time to ask yourself if its really worth it.

And im asking myself already.

Avoid like the plague, unless you dont have a RL and are a true EQ life-sucking game fan.

Wait for a price break

1 Rating: 1, Useful: 7 / 8
Date: December 26, 2003
Author: Amazon User

There are currently WAY too many bugs in this expansion pack. Patches will fix them, eventually, maybe. The enhanced graphics are nice, if your system can handle them, but it certainly isn't worth $25. I'd wait for the price to drop to $10-15. Dark Age of Camelot is still superior to other MMORPGs currently on the market, and the upcoming FREE expansion should keep it that way for at least the next year. Just don't be too anxious to get your hands on an expansion that is still basically being tested.

A great game gone bad

1 Rating: 1, Useful: 7 / 8
Date: December 29, 2003
Author: Amazon User

DAoC was a great game until ToA came along. If you are even considering buying this expansion pack, or the game itself, read the rest of the reviews here on Amazon. They're not too far from the truth. Its amazing how Mythic lost touch with their game and customer base. BIG disappointment!

They Could Have Messed Up More....Maybe...

1 Rating: 1, Useful: 8 / 10
Date: November 20, 2003
Author: Amazon User

This is not so much an expansion as it is a replacement for the previously existing game. Although they said originally that it would not have a huge effect on RvR, Mythic did not tell the truth on that note. If you want to stay competitive in RvR you will NEED to buy this game and invest about the same amount of time you invested in levelling your first lvl50 character. To say that its booring at points would be an understatement. There are 9 "master levels" to complete that give you new abilities. At the end of master levels 2-9 there is what they call a "smell the roses" component where you must go out into the non-expansion world and endlessly kill creatures you've fought a thousand times before for "master level experience"
As another reviewer pointed out, if you intend to get this you'd better be level 50 already and you'd better get in now because there are sections of the master levels that require upwards of 30 people (on my server we have a hard time getting 15 due to lack of population) to complete, so if you don't get in with the initial rush you'll have a very hard time completing them. I've found that instead of gaming I've turned into a project manager... spend two hours just organizing people and times so you can attempt one trial, which by the way, some of them take more than 3 hours. We have reports of one small guild finishing one of the ml2 trials in 5 hours. I spent a week doing this before I cancelled all three of my accounts. Oh! And as a bonus you get to spend five and ten minutes on a boat every time you want to get to a new island in the expansion. fun fun fun! I have to admit that the graphics are fantastic though as long as you've got a great machine, so if you're the site seeing type of gamer go ahead and buy it. Its also a great buy if you don't work a full time job and you have huge amounts of time to spend.
All I have to say is that I know just over 15 people personally who have cancelled thier accounts so far so make sure you know what you're getting into before you blow your hard earned money on this.
Good luck everybody!

A Very Odd Change in Direction

1 Rating: 1, Useful: 8 / 10
Date: December 06, 2003
Author: Amazon User

Long boat rides, additional PvE levelling, large PvE raids, camping a spawn, long spawn times, kill stealing, slow character movement in water, and more. Everquest? Nope, this is the new Dark Age of Camelot.

Mythic appears to be taking DAoC in a direction none of its long-time subscribers are likely to have guessed. One that would move the game away from its RvR roots (DAoC's excellent team-oriented PvP). This change might have been interesting to me had it been innovative and offered something unique. Unfortunately, most of what I see has the feel of something that's already been done elsewhere. Combine that with the fact that this expansion offers no new RvR content - no new RvR zones, no new RvR objectives, no new keep floorplans, no new seige equipment - and it gets a very low rating from me.

Trials of Atlantis is SO LAME...

1 Rating: 1, Useful: 5 / 5
Date: January 13, 2004
Author: Amazon User

Just the most horrible expansion ever. Mythic, the makers of Dark Age of Camelot have ruined the game with this expansion. If you do not have this expansion you might as well quit the game since you will never be viable on realm vs. realm fights. With the expansion prepare to spend weeks getting Master Level abilities and Artifacts.

Once you have spent the weeks and weeks getting the MLs and Artifacts (if you can stomach the bugs and unbelievably long camping times) you will be... exactly as powerful as you were before Trials of Atlantis to those who have also gotten them.

This expansion is a real real real stinker. The only good thing is that it has a very nice graphics update. Aside from that people are so annoyed with Mythic over this expansion pack they are quitting the game in droves.

Mythic took everything that made the original good and threw

1 Rating: 1, Useful: 5 / 5
Date: January 17, 2004
Author: Amazon User

Many of Dark Age of Camelot's subscribers first started as refugees from other MMO games, getting away from such things as resource contention, massive timesinks, poor customer service, and game imbalance. Who knew that their latest expansion, Trials of Atlantis, would introduce such hated facets into their once wonderful game.

One of my most hated things in such games is the fight over limited resources. Whether it be a special monster for that must-have item, or just finding a place to hunt, fighting over other players over this just isn't fun. Mythic's original quest system was great, since credit is awarded to everyone in the group. Unfortunately, much of Atlantis' items, known as Artifacts, are on the sort of rare-spawn-rare-drop table only the most masochistic players could endure. If that wasn't bad enough, you have to do this three additional times for scrolls to even use an artifact. Let's not forget about the master levels, which have multiple groups of players competing for the same spawn. Result? Instead of players working together for the realm, we have them bickering over who took what wrongfully.

An important feature of such games is the ability to play for a short time and feeling you've accomplished something. Not so with TOA. Many master level trials require gathering 4 or more full groups to dedicate at least 4 contiguous hours of their time. Can't devote that much? Then you'll just get left behind. Think master levels are not for you? Then don't expect to perform well in PVP combat.

To add insult to injury, the once acclaimed customer service has taken a dive. Many of the quests, artifact encounters, and master levels have had problems since the start. After waiting at least 10 hours to contact customer service, you are most likely going to be told that you are out of luck, and receive a form email saying the same.

Realm abilities were bad enough for game balance, but throw Atlantis into the equation and watch out. From the stealth lore ability that effectively nullifies a spec line for seven classes, to the master level ability grapple that puts players totally out of fights, it is a mess. Mythic really needs to provide even footing for all players; nobody wants to feel useless.

It really is a shame to see such a good game ruined by an expansion, especially one that is a "must-have" to advance further. Fortunately there are some promising new titles coming up.

I payed 30$ for an online version of the DMV

1 Rating: 1, Useful: 5 / 5
Date: March 17, 2004
Author: Amazon User

Toa added a few positive things to Daoc no question.
Great graphics, nice races, very cool looking armor/weapons.

However those cannot even begin to compensate for the mess all the negatives made of it.
Do you like sitting at a camp for 4+ hours waiting for a mob that will require a fg to kill to spawn? Did I mention he will despawn in 20 minutes? Did I mention that even if you do kill this mob he's not guaranteed to drop the item which you are camping him for anyways? I forgot to mention you'll need to spend countless hours farming the same mobs for scrolls to activate the item the rare spawning lvl 70 mob MIGHT drop. Dang, I forgot about the countless hours you will now have to spend killing only female mobs to get all the abilities of said item once you are able to activate it. Daoc used to be pretty casual gamer friendly. Xp would be slow but you could still do it at your own pace. You didn't need to be online for 4+ hour stretches and could get your character to lvl 50 and rvr ready relatively easily.
Now, mythic adds an expansion with abilities only atainable on long drawn out raids requiring multiple groups. They add artifacts which many are gotten from mobs with long spawn times, are not guaranteed to drop the artifact, and require a fg or more to kill. The artifact also requires scrolls which vary from very common to you could spend a week farming the mob that drops them before you get one. Then you must level the artifact and some of these have ridiculous requirements. Some only lvl off of primitive enemy races, meaning you have to kill trolls and kobolds to lvl it. Some only level in Darkness Falls, a dungeon your not guaranteed access to, and it has to be night time while your in df on top of that.
I know this is a power gamers wet dream especially since these MLs and artifacts give you very powerful balance altering abilities. How about a shield proc that absorbs 200 melee damage for you. A proc that turns your enemy into a scarab. A proc that debuffs your enemies armor absorption 18% and returns that 18% to you? If your a casual gamer or someone starting new in Daoc don't even bother. With lvling to 50, farming artifacts, Mls, lvling said artifacts, WoW will already be out and you can start on the same lvl as everyone else.

Tedium of Atlantis

1 Rating: 1, Useful: 6 / 7
Date: December 13, 2003
Author: Amazon User

Sure the graphics are great. But this expansion has made it impossible for casual gamers or people who like small groups to compete any longer in RvR. It added enormous time sinks that you must sacrifice a hundreds of real life hours simply to return to parity. 12+hour spawn times, buggy rewards, long travel times, dependance on large time sucking groups is what TOA relies on. The artifacts are so overpowered as to be ridiculous.

I cant imagine doing what is required for even 1 character, let alone my alts which I formerly enjoyed playing. And what about new players? The idea that a new player could buy DAOC and be able to compete or enjoy it in less then 1.5 years of solid tedious gaming is a joke.


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