Below are user reviews of Dark Age of Camelot: Trials of Atlantis and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Age of Camelot: Trials of Atlantis.
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User Reviews (61 - 71 of 90)
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Wow. I paid $30 for a graphics upgrade.
1
Rating: 1,
Useful: 2 / 4
Date: December 05, 2003
Author: Amazon User
That's all I got out of it, a graphics upgrade. Great for PvE... if you roll deep with 15 friends. If Mythic spent half the time they spent on creating this crap on RvR, maybe we could actually balance some classes for once.
If you buy this you're an idiot, so come flock to Palomides where the rest of us suckers are.
Trials of Atlantis -- The Death of Dark Ages of Camelot
1
Rating: 1,
Useful: 2 / 5
Date: November 20, 2003
Author: Amazon User
I have been playing Dark Ages of Camelot for two years. The game has been an addiction for me--that is until the release of the Trials of Atlantic expansion. Mythic has failed on many fronts with this add-on. First it should have been a venue for longtime players of the game to find a fresh environment in which to play. Unfortunately it misses this target badly and has caused extreme frustration with the older player base. The expansion introduces a new graphics engine and customizable user interface, but those are the only two good things about it. It is extremely and painfully group intensive and provides very long time sink camps (a la EverQuest). Travel within the new zones is by boat and very, very time consuming and frustrating. For those who play on low populations servers, many of the 'goodies' available in the expansion are unavailable because of the inability for players to meet the demanding grouping requirements. Mythic has somewhat admitted they missed the mark with Trials of Atlantis with postings by Matt Fior, Design Manager, at the Dark Ages of Camelot web site. I am not sure that they are going to be able to effectively address the problems that ToA has introduced to the game before the player base has suffered a very large erosion. Personally I feel that this expansion marks the beginning of the end for Dark Ages of Camelot. I know it has for me.
Trials of Atlantis - Necessary for DAoC Survival
2
Rating: 2,
Useful: 1 / 1
Date: February 07, 2004
Author: Amazon User
The Trials of Atlantis expansion has totally changed the way DAoC works and is completely necessary to maintain a competitive edge.
Previous to the whole ToA expansion, you were able to spellcraft a single set of armor that would cap every aspect of your character. At that point, for all practical purposes, PvE (Player vs. Environment) was over. RvR (Realm vs. Realm) was the endgame and had been reached. Time was spent raiding enemy realms, defending the homeland and developing guilds and alliances. Now that ToA is here, there are infinite tweaks that can be made to your character-- overcapping of stats and resist, artifacts that can be gained (and will eventually degrade and become unusable.) This can be a good or bad thing, depending on your point of view. I think I like it this way.
HOWEVER, THE UGLY. Trials of Atlantis was released with very minimal testing. The first few months have been incredibly painful and buggy. Mythic customer service is by far the worst I have ever encountered in my life. I've spent 8 hours on a single quest in one sitting that was bugged at the end, causing the entire session to be wasted-- and when we contact Mythic support, they "file a bug report" and "can't help you". Completely unacceptable and stupid.
Mythic had the right idea with DAoC. If they had maintained good customer support, communicated with team leads and fixed bugs right away-- along with perhaps testing things before they put them in- this game would be perfect. As is, you may as well look elsewhere unless you'd like to pay to beta test a product.
One Star Is Sadly Not Low Enough...
1
Rating: 1,
Useful: 1 / 1
Date: April 17, 2004
Author: Amazon User
DAOC was formerly a great game. A player could participate effectively in realm v. realm combat without investing too much time in a character. DAOC was friendly to the casual player, where many other mmrpg's demanded prohibitive amounts of time. Moreover, DAOC allowed relatively serious players to make multiple characters and enjoy them all, because each character did not require all that much of a time sink.
Trials of Atlantis changed this by introducing a never-ending player v. environment treadmill for every character. Even serious players are hard-pressed to get a single character "essential" skills and equipmen. Almost nobody, except the welfare case that sits at home playitng DAOC 100+ hours a week, can field more than 2 characters effectively post-ToA.
Before ToA I was thrilled to play DAOC. Since ToA's release, I often find myself actually more interested in doing chores around the house and studying. ToA, on balance, is probably less fun than a minimum wage job or doing the laundry.
It's sad to see a great game utterly destroyed by its own developers, but there should be something good to keep us occupied coming up in the next year. Please stay away from this product.
This destroys the game
1
Rating: 1,
Useful: 3 / 11
Date: November 16, 2003
Author: Amazon User
When I first started playing DAoC it was great. But This xp pack does not help at all it makes it so to compete you have to buy it otherwise in rvr you will be decimated. So mythic is just finding ways to get more money
A different kind of DAoC
5
Rating: 5,
Useful: 3 / 11
Date: November 21, 2003
Author: Amazon User
The expansion works differently than the original game and first expansions. It is almost exclusively strictly PvE (Player versus Environment). However, the Master Level Skills you learn are designed to help you in RvR combat with enhanced skills, new spell abilities and more.
There is more of an experimental approach to the game, with players being required to discover how to complete quests, instead of the A to B to C approach of the first two games. In my opinion, this keeps the game from become boring or predictable.
The game requires single, group and battlegroup (multiple group) participation in order to complete the various aspects of the Master Level quests.
It is recommended that one not play the game with anything less than a 1.5gb machine, a high end graphics card (the GeForce TI and FX series come to mind) and plenty of memory.
Trials of Atlantis
3
Rating: 3,
Useful: 2 / 6
Date: December 08, 2003
Author: Amazon User
ToA (Trials of Atlantis) is very difficult, since you need a level 50 character to do most anything. Mythic has fixed a lot of the bugs, but they should not have released it before it was bug-free. If you do not have a printer, go get one so you can print out maps from the Herald's Map-A-Lot. Without a map, you might as well leave. The layout can be confusing at times. You cannot even get there if you are not at least level 40. Many people think that you cannot do quests there without a group. Well, you can. You need to have a very strategic mind to do so, however. There are many sharks and barracudas in the water, so if you are trying to manuver your way aroung flying monsters while in the water, you have to be very careful. I think that if you decide to buy ToA, you should level a character up to 40+, learn about the class you are playing, and wait until the help book comes out with maps and such. The graphics in ToA are very good, but to get the full effect you must have a top-notch graphics card. You pretty much have to get ToA to keep up with everyone else in the game who would have better equipment than you if they play in ToA. If you get it, you better be able to deal wiht hours and hours of PvE (Player vs. Environment). Anyway, it depends what you like to decide whether or not you like Trials of Atlantis.
Least of the worst available right now MMORPG wise.
1
Rating: 1,
Useful: 1 / 2
Date: February 06, 2004
Author: Amazon User
Negatives.
1. Population disparity. Mythic refuses to implement population controls. As a result certain realms drastically outnumber their counterparts. It isn't fun trying to RVR when you're outnumbered 10 - 1. When RVR becomes ridiculous due to enemies zerging it isn't fun, when a game isn't fun I don't play.
People should be automatically placed on server/realm which is underpopulated. Their only option would be to indicate which realm they want to play, and the game automatically places them.
2. Class disparity. Mythic has no concept of class balance. Realm abilities are f---ed. Certain realm abilities are absolutely useless while others are overpowered. It's taken mythic, from release til now to actually clue in and accept this fact and they claim to plan on changing it with a new "Frontiers" expansion.
They've chosen to nerf the hell out of midgard classes, while beefing up albions. They ignore team leaders who provide input on classes, and say results are based on their testing. Pendragon is the test server and on average there's maybe 12 people on the damn thing. So I'd like to know just who the f--- is testing these so called class changes.
Everything you want in a MMORPG
5
Rating: 5,
Useful: 1 / 2
Date: August 03, 2004
Author: Amazon User
If you are reading this then you are already on the right track. This game is by far one of the best I have played. I played SWG, FFXI, and L2. And I keep coming back. No other game offers PvP like it. It does however get frustrating. Especially if you keep getting killed by the same person, but that just makes it so much better when you get revenge. The teamwork is great. Mythic has the world divided into 3 realms, all battling each other, so your "realmmates" have to help you so that you will become an assett to the team. Character custimization is great, giving you options of dying your clothes almost any shade of color, and now your weapons too. And Trials of Atlantis just opened another door, giving you the ability to fight under water, and offering a vast selection of new weapons and armors.
If you dont like PvP, DAOC still has something to offer. You can always battle monsters, a huge selection with weaknesses and strengths all to their own. And plenty of dungeons and island and underwater worlds to explore.
And if fighting isnt quite your thing, you can be a crafter and make weapons and armors, or dyes and magical gems for them.
Point being, theres always something to be had from this game. So go ahead and join the action.
Time Sink!
3
Rating: 3,
Useful: 1 / 2
Date: September 23, 2004
Author: Amazon User
Overall, DAoC is an okay game, though it has ptential to be a GREAT game on the right server and realm. What I liked about DAoC was that it was not an EQ time sink. However, ToA changed that. Still, some of the MLs are fun, if you like 8 hour raids.
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