Below are user reviews of 24 : The Game and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for 24 : The Game.
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User Reviews (1 - 11 of 44)
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A great game for 24 fans!
4
Rating: 4,
Useful: 22 / 27
Date: March 12, 2006
Author: Amazon User
This game is very similar to the 24 TV show, so any 24 fan will love it simply because of that. As for anyone who isn't a fan, we'll get to that in a minute...
The characters in this game have the same audio and visual likenesses of their TV counterparts, so that adds some realism to the game. Aside from that, the graphics are not the best and might be slightly below par for PS2.
Each mission starts with a "The Following Takes Place Between..." so the missions follow a storyline just as the show does in real time. It's interesting to see it come together like that.
There are a lot of great things about this game, but I'm not sure if a person who is NOT a fan of 24 will enjoy it. As I mentioned, the graphics are a little shaky. In addition, the driving missions are a little hard to control. The weapons are vast in choice but lack realistic appearance. This game doesn't seem to have a difficulty selection, so much of the game can be completed in a hurry by running past enemies with emberassingly low IQ. Jack does have a CTU team with him, but they don't seem to do much damage while Jack has one-hit-kills mostly.
To sum it up, if you're a fan you'll love this game no matter what! If you're not a fan of 24 you might want to consider renting this game first or choosing a different one alltogether. Any hardcore FPS fan will probably not enjoy this unless their a fan of the show.
Recommended to fans only!
Live a day in the life of Jack Bauer
3
Rating: 3,
Useful: 33 / 51
Date: March 05, 2006
Author: Amazon User
If you have ever wanted to step into the shoes of Jack Bauer... this is it. 24: The Game is your chance to become CTU Agent Jack Bauer and be the hero that thwarts terrorist threats. The one thing that makes this worth playing is the fact that Kiefer Sutherland and many of the regular cast members from the television series actually do the voice-over acting in the game making you feel as though you are really playing a day from the series. The following takes place between Seasons 2 and 3. As Jack Bauer, you will occassionally receive updates from CTU from Michelle Dessler on your cellphone and receive important data files on your PDA to hack into security programs and when you fail to complete your mission objectives, Chappelle will chew you a new one, just like in the show.
It would seem, at least superficially, that 24: The Game certainly has all the main ingredients to translate the landmark series into an entertaining video game in spirit, but it definitely has its technical shortcomings, and by shortcomings I do mean short. For one, the difficulty level is so easy that any novice player could complete the game in far less than 24 real hours. Events do not occur in real-time as they do in the show and if you thought they cheat time in the show you will burst out laughing here. Chances are you will complete each "hour" in under 15 minutes. What could have been a perfect opportunity to bring the series' trademark real-time format to the game console by creating more elaborate mazes, riddles, and threats to complete in 60 "real-time" minutes is rushed, however, the show's familiar digital countdown clock does start ticking down when you only have a few minutes to finish your objective before time expires and elevates the suspense just like in the show. Unfortunately, most of the objectives are so easy to complete that any 6 year old kid would have no difficulty beating the clock.
The cutscenes are entertaining and capture the look and feel of the show but the in-game graphics could have been improved by utilizing more realistic bitmaps and better 3D modeling engines that will make you wish it had been built on a Metal Gear Solid core. The auto-targeting system is severely lacking and deficient. If you have played any one of the recent James Bond games from Electronic Arts, the auto-targeting system is much easier to engage and far more accurate including the sniper zoom that would have been a really useful function in this game. The driving levels have pretty shoddy steering controls compared to Grand Theft Auto. Even the driving levels in From Russia With Love and Everything Or Nothing are more exciting to play than the crude driving engine built into 24. The 360 degree camera pan is also somewhat jerky and the framerate is occassionally choppy and the switch between stealth mode and cover is really lame and does not disengage easily. If it wasn't for the involvement of the shows' major cast members doing the voices, Sean Callery's original music score and the entertaining cut scenes, this game could have been a complete disaster. How I wish that this game had been available on the Xbox console instead but I guess we have to take our man Bauer any way we can get him. I guess that is just what it takes to be Jack Bauer, you just have to get through the day no matter how bad it is.
Great Potential - Not Enough Time in Development
3
Rating: 3,
Useful: 6 / 6
Date: January 23, 2007
Author: Amazon User
If you've got a PS2 or PS3 and love the TV series 24 with Keifer Sutherland, the 24 game is worth taking a look at. Just know that the game isn't perfect.
First, I'll admit that I am both a big fan of the 24 series and also of Keifer Sutherland. We were too busy to watch the first seasons live, but instead we waited for each one to end and then rented the DVDs for a full-out marathon of watching them. It really helped not to have to wait through commercials or for the next week to come to see what happened. So I'm probably the ideal target audience for a game like this.
I also love shooting games and Bond-style games, so I really was looking forward to playing this. It has the real voices of Keifer and other cast members, and unfolds based on the time between Season 2 and Season 3. It uses the time music style and intro 24 addicts know and love. Your game is broken into "hour long segments" which in reality probably take you 15 minutes or so to play through, depending on your gaming skill.
Unfortunately, gameplay just did not live up to the expectations. The camera was *awful* - there were numerous problems that made the game very frustrating, very quickly. At times you're running along in various terrorist areas, crouching behind cover, jumping over boxes, peering around doors. You might have a few fellow CTU units with you who do basic operations like blowing open doors, but they're rarely any help in a firefight.
The enemies don't show great AI either. It also gets frustrating that an enemy might suddenly decide to surrender while you're in the middle of shooting him - and by the time you've pulled your finger from the trigger, he's already killed by the bullets that were in the air when he surrendered. So you get penalized for his death.
There are also little decoding style puzzles, car driving missions and so on tossed in to keep variety interesting. It figures that none of them are either challenging or fun to play. With all of the thousands of games on the market that nail each of these areas, I wasn't asking for spectacular here - just reasonable. It just wasn't.
It almost seems that they raced this game out quickly in order to get sales and nothing got quite done properly. Which is a real shame, because the series is well loved by millions of people who buy the DVD sets, watch the shows repeatedly and who would LOVE to get this game and replay it to immerse themselves in the world. There is certainly great potential for replayability here, to keep going through a mission over and over to nail the top rating. If the missions were fun, I know I would gladly do that to hear Jack's voice and to be in that world. But with the way things were designed, I'm going to have to wait for a sequel to come out that hopefully spends more time in development.
As a side note, this game does play fine on the PS3.
In 24 Hours, This Game Can Be a Headache
3
Rating: 3,
Useful: 7 / 9
Date: March 11, 2006
Author: Amazon User
The hit television show finally gets a game. It's not a horrible game by any means, but it does have a lot of problems, mostly in the gameplay department. The good news, however is that if you really love the show, you'll find yourself immersed in the game's overall good plot.
Once again, Jack Bauer is about to have a harrowing 24 hours. They'll be full of stealth, terrorism, and all around butt-kicking. All within the time-span of 24 hours. It won't take you 24 hours to beat the game, of course (more like eight or nine hours), but they do a pretty good job emulating the show. The cutscenes have split screens and fast paced action. The storyline never slows down. Ever. For those who love the show, this aspect of the game is to die for! Not only that, but the story is instantly absorbing. If you're not familiar with the show though, you might be asking yourself a lot of questions. Many characters and references made are linked directly to the show. In other words, the game aims itself at the right crowd: Fans of the TV show.
I wish the gameplay could be as absorbing. While the cinematics do a great job in keeping to the show, the gameplay is nothing to get excited about. It feels like a run and gun, and to an extent it is. At first the gameplay is pretty easy. When you go into a firefight, the game automatically selects the best weapon of choice. In a stealth mission it will automatically select a silenced weapon, while in firefights you get the strongest. This works out well for the gamer. The enemy AI is also lackluster. Most enemies will just stand around waiting for you to take them out (at least until they spot you) and some of the accuracy of these enemies is off.
However, as I said, that doesn't mean the game is easy. For one, in a firefight, you actually do want to keep your distance. While they may not be that smart, they do gang up on you rather quickly, and because of the weird, subpar camera angles you can't pinpoint where the person shooting you is.
Melee combat isn't very rewarding either. And the only reason it isn't is because the same buttons to perform melee attacks also search downed bodies. It really sucks when you go up to punch a guy and you end up searching the dead guy next to him. You're left open for attacks.
It is cool that they integrated the split screen into the gameplay. Mostly it's just to show you what the bad guys are doing, but it's not so bad. It works.
The puzzles and mini-games are also nothing special. It's mostly hacking out codes or interrogating enemies. Some of them are fun (the interrogation game is especially fun), but for the most part, they're not challenging. That's sad, given the complex appeal they try to give it.
The driving levels are also frustrating. The enemies (and allies) spend a lot of time running into each other and running into you. You'll also find yourself knocking them off the road. They're just not very fun levels. They could've been so much better.
Graphic wise the game is just... okay. There are glitches. Mostly they're parts of the bad guys sticking through the wall. This only lets you know that there are bad guys ahead. The frame rate sometimes slows down as well. The cinematics, however, look devastatingly good. Like I said, it emulates the show perfectly. The audio is pretty good too. The music keeps up with the action, and the voice talents are a spot on match. Although sometimes the voice acting sounds off, it's presented in a fairly good way.
What it boils down to is what you want from the game. If you're looking for a fast-paced in-your-face storyline, 24: The Game has got it! If you're really looking for the gameplay, 24 doesn't handle itself all that well. Fans of the show might be able to forgive the setbacks in gameplay, but serious gamers may find it to be a problem. So the game isn't horrible, but it isn't spectacular either. The good news is that it certainly isn't a waste. Because of how it expertly recreates the show, it uses the license perfectly. I just wish the gameplay could've been more organized.
The Good
+Fans of the show will love it
+Fast paced action
+The story never slows down or gets old
+Great sound
+The voice acting is pretty good
+It does a really good job recreating the show, perfect execution.
The Bad
-Driving levels suck
-Enemy AI isn't all that great
-The camera angles are annoying
-The mini-games don't provide enough of a challenge
-The overall gameplay mechanics just need work. It sucks when you search a dead body when what you're really trying to do is beat up the guy next to the body. Along those lines, the gameplay just feels unbalanced.
THE FOLLOWING WAS WRITTEN BETWEEN...
4
Rating: 4,
Useful: 6 / 9
Date: March 22, 2006
Author: Amazon User
"24: The Game" is a good game, which features several playable characters and many different types of stages or missions.
Playable characters include Jack Bauer (of course), Tony Almeida, Chase Edmunds, Michelle Dessler, and Kim Bauer. President David Palmer, Division Director Ryan Chappelle, Kate Warner, and CTU Agent Chloe O'Brien also appear in the game's cut-scenes, but those characters are unplayable. All characters are voiced by the actors who play them on the show, and the game voice performances seem to me to be on par with what the actors provide on the television show, which is a good thing. Most missions are played with Jack Bauer, and each mission dictates which character will be used. One of the nice touches with the Kim Bauer stealth mission is that Kim, who has no weapons training, can use any weapon found, but her aim is horrible. Because of this, Kim's primary weapon will be a short-range stun gun.
Mission types include second person view assault and stealth missions, protection missions, driving missions, interrogation missions, various puzzle task missions (adding a feel of the show's technical aspect to the game), and first person sniping/shooting missions. For the most part, missions are relatively easy to pass, allowing players to progress quickly through the game, at a pace approximating the fast pace of the television show. The game's first mission begins at 6:00 A.M., and each hour encompasses two to three missions, with the top of each hour featuring Jack Bauer's familiar intonation from the show, "The following takes place between 6:00 A.M. and 7:00 A.M." (etc.). During each hour, the time of day will periodically appear on screen when Jack, or whichever character you're playing, reaches a pivotal point during a mission.
Game play during missions does not correspond to game story real time. So it might take you 15 minutes of play to get through the first story hour or 2 hours to get through the first story hour. This aspect of the game has drawn some criticism, but it makes sense that the game plays this way. The game story, like a season of the television show, is designed to take place over a 24 hour period. And the game story can't stick to that framework if players take too long or not long enough to do things, and if the game story clock is bound by this. One might counter, why not make the game more open-ended in play, like the Grand Theft Auto series, and give the player 24 real-time hours to finish successfully or fail to save the day? Well, the problem with this is that the concept of a season of the television show "24" is not that the good guys are on a 24 hour ticking clock to save the day, but merely that events of that season occur over a 24 hour period. Sure, there are races against the clock within each day on "24", but those races are dictated by moment-by-moment plot developments, not by the fact that the characters are trying to accomplish "the big mission" on a 24 hour deadline. In reality, the fact that the season's crisis is resolved in a day is just a tidy side-note within the reality of the show.
Earlier, I mentioned that missions generally are relatively easy to pass. While this is true, that's not the whole story concerning mission performance. To get from one mission to the next, a player need only barely accomplish the mission's tasks. However, to unlock mission bonuses, such as short video clips, etc., a player needs to get high performance grades (usually above 90% proficiency) on each of the various missions. And this is not easy. In fact, on certain missions, this is very difficult. Upon passing each mission, the player is shown his mission grade on a screen which also lists where all the percentage points were gained and lost. These grades and best performance breakdowns can be accessed later when a player might want to replay those missions for better performance grades. Points are gained in such categories as enemies killed, head shots, shooting accuracy, enemies restrained, civilians restrained, targets found (sniping mission), civilians warned, enemies stunned (Kim Bauer's mission), stealth takedowns, bombs found (satellite puzzle mission), and chopper damage (specialized player vs. helicopter missions). Points are lost in such categories as teammates killed, surrendered enemies shot, health used, alarms triggered, driven vehicle damage (driving missions), pedestrians panicked (driving missions), time used (various missions), connections used (puzzle missions), questions used (interrogation missions), extreme high or low stress (interrogation missions), breaking stage misses (interrogation missions), civilians killed, incorrect data matches (puzzle missions), number swaps made (puzzle missions), property damage, times discovered (stealth missions), incapacitated enemies shot, bad nodes found (puzzle missions), and chopper damage (first person shooting mission). Most missions have two to eight parameters which affect the overall mission performance grade. The missions actually become more fun to play when you're trying to get good performance grades as opposed to just trying to pass the missions.
Finishing up, the game play controls are fairly easy to learn, and on-screen indicators as to what button presses might be appropriate when your character is near something are helpful. Many have criticized the driving controls, but I thought they were adequate. Many have also criticized the in-game camera controls and function, but I thought the camera was adequate. I found the game graphics, music and sounds to be very good. The game maintains the look and feel of the television show, with split-screens and time displays during cut-scenes, and occasionally during actual missions. The story was fairly interesting, although a bit disjointed. The variety of mission types is, in my opinion, the best aspect of the game. None of the mission types was done the best way I've ever seen them done, but I thought they were all done well, and they kept the game from being oversimplified in translation from the television show to the video game.
Perspective from a die hard 24 fan.
2
Rating: 2,
Useful: 7 / 12
Date: March 02, 2006
Author: Amazon User
First of all, I've noticed that a lot of these reviews were written after only playing for a few hours. If you are a real fan of the show I think your "two-thumbs-up" attitudes will and should change drastically upon finding out what the terrorist threat actually winds up being.
***SPOILER ALERT***
The terrorists' "brilliant" plan to bring L.A. to it's knees is to somehow drill deep, deep beneath the city's surface in not 1 but 10 key locations along known fault lines where they've managed to apparently obtain permits and set up fake construction sites that have garnered zero suspicions from city officials and then set off powerful bombs simultaneously activating an earthquake so devastating that the entire city of Los Angeles will be leveled.
This idea is so ludicrous that not even Stewie Griffin would attempt it. So ok, I thought to myself, this is a retarded idea but no one ever accused terrorists of being the pointiest drywall screws in the box so clearly CTU will foil this idiotic plot or at least this will have just been a decoy plot to distract our heroic agents from a much more realistic threat happening somewhere else in the city, right? No.
One of the bombs actually goes off triggering a massive 8-point-something earthquake. *sigh* Jack jumps in his car to return to CTU and while trying to navigate an earthquake stricken downtown L.A. his SUV plummets into a 12 foot chasm that has opened in the middle of the street. So I'm supposed to believe that in the 24 universe between seasons 2 and 3 the city of Los Angeles suffers catastrophic land displacement effectively rendering the landscape completely unusable, is then somehow flattened back out and totally rebuilt all before season 3 starts and then is not so much as mentioned in the 3 subsequent seasons? Give me a flippin' break. I would buy this in an episode of G.I. Joe or maybe the Power Rangers but in 24? You have got to be kidding me!
I am so thoroughly disappointed by this story line that I almost can't even bring myself to finish the game. Despite the great voice acting by the main characters I can't take a thing they say seriously anymore knowing the asinine nature of this plot.
This idea is flat out ridiculous and I know for a fact that a story like this could never have gotten aired on an actual season of 24. The most disappointing thing about it all is that this came from an actual writer from the show! I just don't understand what happened here.
While this game does have some redeeming qualities including great voice acting by the main characters (and I emphasize the main characters because the enemies and secondary players have arguably some of the worst dialogue and delivery in recent video game history with armed gunmen CONSTANTLY asking calmly in the midst of a shootout "Who are you?" or "What are you doing here?" over and over and over again. It like you HAVE to kill them just to get them to stop asking stupid questions. End lengthy tangent.) great models, fun ragdoll physics and superbly recreating the look and feel of the show in the cut scenes, it just isn't enough to detract from this completely outlandish plot.
You could also tell throughout the game that a lot of corners were sloppily cut, like half-second engine sound samples that loop abruptly making your SUV sound more like a floor buffer for instance.
This is an example of an ok game that could have easily been a phenomenal game. I guess Splinter Cell has spoiled us by setting such a high standard in this genre but 24 could have come so much closer if not for such an implausible story. If liking this game is what it takes to be a REAL 24 fan then... I don't know how to finish that sentence, but I truly am a die hard 24 fan and I hate to say that I don't really like this game. I refuse to accept it as the "untold story" between seasons 2 and 3. Sorry.
Jack Bauer Happy Hour!!!!
5
Rating: 5,
Useful: 5 / 7
Date: March 01, 2006
Author: Amazon User
Having waited what seems like FOREVER for this game to come out, I have to say I was a bit worried that it would be terrible.
Immediately upon playing, however, I found that my fears were washed away by a sea of awesomeness! Right away you notice that the menus and navigational interfaces are all smooth and designed well, which is a good sign.
Once you get control of Jack, you sit there for a moment and I zoomed in to get a good look and then it hits you: YOU ARE JACK.
Worth the price of the game alone.
I've only played it for 3 hours, but I had to put my thoughts up here. If you've watched the show obsessively and thought, man wouldn't it be so great to be Jack? Now is your time to shine.
It's so much fun. It pulls from Grand Theft Auto, Splinter Cell and a bunch of other games to make the most radical supergame of them all. It might not be as perfect as most games, but its WAY BETTER than you'll think it's going to be and if you love Jack, then you don't need to be sold on this. You already have it.
If you like the show, you will enjoy the game
3
Rating: 3,
Useful: 3 / 3
Date: June 24, 2006
Author: Amazon User
I really enjoy this game, I think they could have done better, some of the driving chases just seem a bit silly. I enjoy the more tactical work he is required to do. However, I ran into a glitch and I went online and found there are others who had the same problem where you get totally stuck and cannot move forward at all. I played 2 nights in a row thinking I did something wrong before I looked up a walkthrough online and found out it was just a glitch in the game. One I followed the instuctions, I was finally able to move on so watch out for that. It's right after you go up in a watch tower with a sniper rifle, then enter a wharehouse to protect Madsen which as soon as you enter there should be a lot of men coming in, my problem was only 1 guy or other people say no men at all, if that happens then you hit the glitch because a lot of men should come rushing in. The instructions I followed are as follows:
Turn on your PS2 is turned off with game and memory card in, then load the game (it should be at 4:28. If its not, see NOTE below). When the cut scene with Jack and Tony begins remove the memory card and the "Warning, memory card removed Use save game option to manually save progress & re-enable autosave?" Press X for OK and re-insert the memory card, then watch the cut scene. The "Previously on 24" dialog box will appear, press X. then play the game as usual. If done correctly, many men will enter. After you complete the mission, make sure you save it.
NOTE: If your memory card is at 4:41. Go restart the mission and do a save during the cut scene. You will overwrite 4:41 and be back at 4:28.
It helped me and if it happens to you, believe me, you will be glad you read this because I sure was.
24 hours of this may be too many
3
Rating: 3,
Useful: 4 / 6
Date: March 07, 2006
Author: Amazon User
First the good news: there are a few levels in this game where you can shoot, pistol whip, or beat Kim Bauer. In fact, I make no apologies for intentionally shooting her multiple times just to hear her scream "I've been shot!". If only the rest of the game were so satisfying.
While I agree with a few of these reviews that the game does a reasonable job of capturing the essence of the show, it also ends up failing in this respect as well. The voice acting, while provided by the cast, is awkward and sounds as if the actors really weren't sure how to play their characters standing behind a microphone. Kiefer Sutherland (as Jack Bauer), even in dire circumstances never sounds anything more than a bit irritated and the poor voice acting from the non-cast members only makes the disparity more glaring. Perhaps if the story were as spectacular or interesting as the show, it wouldn't matter; unfortunately, the story is of the inconsequential videogame variety, bland and uninvolving. Just about the only thing the game has working in it's favor is the music by Sean Talley and that it does use the show's split screen convention in an inventive and clever way. Unfortunately, I never became immersed in the world of the game. It didn't help that while the game is broken up into 24 separate "episodes", they aren't of the can't-wait-for-more, cliffhanger variety (one episode, for instance, ends with Chase getting on a plane to Los Angeles - which is hardly very nail-biting). So while the story may have worked for a balnd, yet passable, season of the series - it doesn't translate into a videogame.
But this isn't a tv show. It's a game, and therefore it should be evaluated on those merits - rather than whether or not it works in the same way as the show. And the look and feel of the game can be summed up simply: sloppy.
The game is unbalanced and can be frustratingly buggy (you'll find yourself cursing at the sluggish driving controls, or when you've lost a suspect in a foot chase because you bumped into a box). It takes elements from other games (such as the aforementioned Splinter Cell series, the GTA and Driver games, and even Metal Gear) and then throws them together without regard for the game's playability.
Broken down into its elements, this is what you get -
Driving: Some pursuit levels, timed driving levels, follow the suspect levels, all of which have you driving the same routes over and over again. In the pursuit levels, it's impossible to lose a tail, so you spend a good amount of time running your pursuers into oncoming traffic until their vehicles explode.
Shooting: The typical rescue/find the bomb/flip a switch/kill scenarios with very little challenge. There is a feature that allows you to use cover, but it really doesn't matter since the game is so forgiving that you can be shot about 100 times before you're really in danger. It almost always makes more sense just to run into a room and start firing madly. The game encourages stealth, and has a ranking system based on how stealthy, quickly, and undamaged you are in a level. Again, you needn't bother if you just want to get to the next level, and the game doesn't offer much in replayability
Puzzles: Simple puzzles that involve scrambling letters, precision button pushing, and easy maze-like puzzles come into play to facilitate unlocking doors, defusing bombs, defusing computer worms, and interrogating suspects. These games never really evolve or change, and quickly go from being an uninteresting addition to a nuisance.
Probably the biggest crime of this game is that it is so buggy and sloppy. Character animations never look right, and hearing a terrorist ask "Who are you?" three seconds after you shoot them is annoying, at the least. The cut scenes look great from a GTA III perspective, but if I didn't already know the characters and actors, I probably would've had a hard time figuring it out. Michelle Dessler looks like she has birth defects, and the other characters just look so generic. That added to other overlooked items (if you finish a mission in a police car, for instance, the next cut scene will still show you pulling up in an SUV) make the game far less involving then it should have been.
One hopes that the game sells well and the game makers listen to the fans and fix some of the problems. If the story were better, the game would be a bit more palatable. Or, if the gameplay were shinier, the story might not matter as much; as it stands, both are mediocre and cliché - and make for a disappointing combination.
A must for 24 fans...Otherwise skip this game...
3
Rating: 3,
Useful: 3 / 4
Date: July 08, 2006
Author: Amazon User
First off, as a fan of 24 the game's story line is exactly what you would expect from the tv show. The intense action, Jack breaking protocol, Kim being kidnapped (and every other family memeber of anyone and everyone that works at CTU), the huge terrorists plots that somehow always take place in LA each time, and many other great things that we all love about 24 are present in the game. This game does a great job of bridging the second and thirds seasons of 24 so you can discover how new characters joined CTU or relationships changed between people. The fact that it is true to the show is a plus. From there the things about the game I like go downhill. The handling of the cars in this game are awful. They are about impossible to control. I also never liked how you had to aim at the enemy and switch everytime from each bad guy. I've played many games and this is by far the worst control choices for shooting the enemy. Improving this would have made the game much better. I must also complain about the code breaking stuff and interrogations. I understand why they are in the game but they get old fast and really hold up the action in the game. If they had one in the game it would be much better but they are present every few levels.
Finally, if you are considering buying this game and are not a fan of 24 this is not a good game to play. However, if you are a fan of 24 you will find the storyline explaining the gap between seasons 2 and 3 very informative and much needed to explain some of the loose ends.
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