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PC - Windows : Thief 3 : Deadly Shadows Reviews

Below are user reviews of Thief 3 : Deadly Shadows and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Thief 3 : Deadly Shadows. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (31 - 41 of 80)

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Very Entertaining

5 Rating: 5, Useful: 3 / 3
Date: July 24, 2005
Author: Amazon User

This game took a lot of criticism from the "fan base" for introducing new things such as the third-person mode. (Similarly, Ion Storm took a lot of heat over the latest Deus Ex). Personally, I do not agree with most of that criticism.

Is this the best game ever made? No. Could it have been? Maybe. So some people probably are disappointed. But I found myself liking this game a lot! Sneaking around, stealing, pick-pocketing, climbing walls,... it's a hoot!

I also liked that in this game, you really get to know the character and the story. Not only are they both good, but they are presented in a way that make you appreciate them.

I really wish Ion Storm would have received more support for this game. It is a very good game, and I would have liked to see another Thief, or expansion packs for this one...

Great Stealth Action

4 Rating: 4, Useful: 3 / 3
Date: September 26, 2005
Author: Amazon User

I really enjoyed this game. There was a good mix of tension, strategy, and narrative. I'm a big fan of the Hitman series, and this game reminds me a lot of Agent 47's adventures. Thief: Deadly Shadows (T:DS) is dark and at times creepy, and Garrett (the protagonist) seems a perfect fit for the edgy world that he plies his trade in. While T:DS is not a great game, it does a number of things well.

Gameplay: The game plays as a typical first-person adventure game, using the ASWD keys and the mouse to control much of the action. Garrett has to complete a number of missions in and around a dark medieval-like city as 3 factions vie for control. All of the missions follow a basic formula: sneak into an area, loot it, and get out. The missions are generally well done, and a few are downright spooky. If you can do all of your work unseen, all the better since the game places a premium on stealth. Garrett hides well in shadows--fortunately it is always night time in the game--and is quite lethal when his enemies are unaware of him. However, he is very weak in melee and usually goes does in a few blows. Also, he is a wanted man from the very beginning. Even in the city, you'll find yourself sneaking around to avoid guards, and you must be careful about committing crimes in front of other citizens.

The game has a lot of options. You have a number of nice tools to work with, from various arrows to climbing gloves and explosives. Also, you'll be able to cash in your loot for additional supplies at local shops. Most missions can be completed without killing anyone. However, you also have the option of using your arrows and daggers for lethal results. Overall, the story is unremarkable, and there are really no big surprises. However, the stealthy roleplaying is really immersive and is good for about 35 solid hours of gameplay.

Graphics: Very good. No complaints except for the excessive use of a few character models and the awkward way in which unconscious and dead bodies sometimes come to rest. This is a dark game which uses lighting and smoke effects as well as any game I've played. The cutscenes are decent and do their job of advancing the plot. Overall, the graphics are quite fine and give the game an appropriately gloomy feel.

Sounds: Most sounds work well for creating atmosphere, whether footsteps, guard chatter, thunder, or creaking doors. There is a bit of music scattered throughout the game, but it's mostly forgettable. The voice acting is decent to good, though it sounds like the same two guys did all of the guards.

Overall, I found T:DS to be quite enjoyable. It was very stable on my computer and came with a decent amount of documentation. I recommend it to anyone who likes action-adventure games or stealthy gameplay.

Fun so far

4 Rating: 4, Useful: 3 / 4
Date: May 30, 2004
Author: Amazon User

I've only been playing for a couple hours but it's really fun. And I also want to point out that as long as you have Windows XP and a reasonably modern graphics card the game will run. Another reviewer stated you needed to have a GeForce FX 5900 or beyond. I'm running the game on my laptop and it only has a GeForce FX 5200 Go at 64mb. I tried it on my older desktop with a GF4 and it worked as well. XP seems to be the key to getting it to run. Update your graphics card drivers. You can get them easily from ATI or nVidia's website. Do not, use the graphics drivers that come in Windows Update, as these can be older versions and thus not as stable. Make sure you get the udpate files from the maker of your graphics card.

Very Solid

4 Rating: 4, Useful: 3 / 4
Date: July 19, 2005
Author: Amazon User

Thief 3 was a very solid, very enjoyable experience. When compared to the other two existing Thief games I think most fans would agree that it is much better than The Dark Project but not quite as good as The Metal Age, however it was an excellent conclusion to the trilogy and wraps things up very nicely.
Most people have commented on all the technical aspects of the game so I'll try and keep this review about the game itself.
The first two things that really jumped out at me when playing this game were the incredible graphics and the increased amount of dialogue by in game characters. Rag doll physics doesn't work like a charm, considering most blackjacked opponents kind of curl up into an odd donut shape, but it really doesn't take away from the game at all. There are tons of one-liners that guards mutter to themselves while patrolling which is very entertaining.
The plot of the game is excellent, and wraps up the trilogy nicely. However I was kind of let down by the portrayal of the Keepers: they weren't nearly as bad-assed as I had imagined prior to playing this game. The same goes for Garrett. The hammers are around, as are the pagans, and it was a nice touch to be able to ally with these factions and receive the occasional "how are thee, Garrett?" from a hammer guard every now and then.
Being a Thief purist, I tried every mission on expert if for no other reason than to compare to prior Thief games. One departure from the others is that on expert, Garrett is allowed to kill people, which I found a bit unsettling. In fact, it seems that this Thief game has a lot more emphasis on violence than the other 2 games and it is a lot easier to fight in Deadly Shadows than the prior 2 games.
However, though it is easier to fight it is also easier to not have to. On basically every setting guards give you a lot more "slack" in terms of becoming suspicious. Jumping on tile and running through bright light almost in front of them merely elicits a "Is someone there? Must have been just the rats. I hate rats." On the same note, it is also much easier to get away from guards as well. Flashbombs emit what looks like a mini nuclear explosion which blinds all guards within reasonable distance for long enough to easily get away.
Missions now require a certain percentage of loot to be stolen as well as at least one "special loot item" per mission. However this never really becomes a pain, as many of the missions are laid out so that you can steal at least 65-70% of the loot without going out of your way. (40% is required on normal, 70% on hard, 90% on expert).
I guess since this is a Thief game they felt obligated to put some form of non-human opponent in the game for you to steal from. Though many of the non-human elements are very entertaining in some of their dialogue ("kill and crush and kill and grind and kill and destroy" is among my favorite lines), they are basically the same as your human opponents.
Overall I enjoyed playing this game very much. Though it was a bit easy and a bit short, it was a great conclusion to the series. And I must say the ending cut scene is very, very cool to people who have played the first two Thief games.

Beats its predecessors

5 Rating: 5, Useful: 2 / 2
Date: May 31, 2004
Author: Amazon User

Thief 1 was great, Thief 2 wasn't as good, but Thief 3 is the best of the series. When i got the thief games, I was looking forward to stealth play in medieval times. The zombies were a turn off, but later added alot to the story, as did the trickster. Thief 2 i hated because of the ridiculous technology, however, in Thief 3, they perfectly balanced everything out. The story picks up from the ending of Thief 2 where we're left hanging. A few improvements are the graphics, the AI, and the logical realism that the first 2 games didn't have. The characters (such as the hammerites) don't look goofy anymore, and the zombies are pretty creepy.

The game kept its signature sounds; you'll hear familiar music and sound effects, and especially quotes and voice actors, which really brings back memories. The game's atmosphere is preserved just the way the fans remember and love it, whether you're dealing with the Pagans or in a Hammerite territory.

Another interesting improvement is the way you get missions. Alot of times you start at your place (or as a guest at other places depending on where you are in the game) and you make your way through the vast city to the locations you need to get to. As long as you dont have a weapon out, citizens will ignore you, but there are always select guards (CityWatch) you have to hide from. I could go on, but if you were a fan of the first two games, get this addicting and well-written game to complete the story.

Loved the first twoinstallments in this series and this is more of the same.

4 Rating: 4, Useful: 2 / 2
Date: October 01, 2005
Author: Amazon User

Gameplay and story was excellent as always. A great change of pace vs. running and gunning.
Only problem was video glitches that I could not seem to work out with my video card. System would slow/framerate drop when treasure or useable items were highlighted.
Despite that one glitch this game, to me, was definitely worth the $$.
I can only pray there will be a thief 4!

Like A Movie

4 Rating: 4, Useful: 3 / 5
Date: June 29, 2004
Author: Amazon User

I'm a 15 year old girl who would rather prefer talking on the phone than even associating myself with childish video games. But ever since 25 year old brother bought this game, I would always try to watch him play the character of Garret. I love this game, even though I never watched it. I just wish they would add more scarier stuff like the Hag level and stuff.

Good - But Ridiculous Graphics Requirements

3 Rating: 3, Useful: 3 / 5
Date: July 06, 2004
Author: Amazon User

I like good graphics - but this program relies too much on the hardware and less on the software logic. I have this program tuned down with a 3.2 GHz Intel HT with 1000MB of RAM and a 256MB AGP NVIDIA Graphics Card and it still runs rough. This game relies too much on the hardware and for the graphics its not worth it. I get better graphics out of other games that rely less on my machine and more on their programming. That said this is Theif so its always entertaining. I would have given in 4/5 if it wasnt for the stupid graphics requirements.

buggy and not at all like the original

2 Rating: 2, Useful: 3 / 5
Date: October 25, 2005
Author: Amazon User

Thief I frankly scared me to death the first time I played it. I would be creeping along and all of a sudden some monster would jump up and kill me, and had been following me for some time. Thief III has better graphics, more variety, but never approached the thrill of the original.

Frankly, this game is too easy. You are more like a super hero than a thief, what with all the gadgets that allow you to escape or give you one shot kills. Guards corner you? Well just climb a wall and wait for them to leave. They can't climb, and there's walls everywhere, so once you get the climbing gloves you will never be worried about the guards again.

Finally, this game crashed hundreds of times while I was trying to work my way through it. I have a high-end system, and I know how to tweak it. Thief III has no good support, lots of laggy glitches, and inexplicable crashes - all day long. Forget it, because even though this game is fun to play, its not fun to reload and play and reboot and reload and play etc, ad naseum.

Get thief II - Goldedition and play the first Thief - its classis and it doesn't crash, and its picking hard to beat.

Ion Storm Totally Blew It

1 Rating: 1, Useful: 4 / 9
Date: August 19, 2005
Author: Amazon User

First off, I can agree with some of the positive points made by the other reviewers, but being a hardcore fan of the first two games, I must say that I was apalled at how much of a let-down this game was. It seems that by trying to make this game remarkabely better than the first two, Ion Storm completely ruined it in the process. First off, the engine is shoddy. Granted, there was much need for improvement from it's predecessors in order to catch up with the rest of the cideogame market, but this one doesn't seem to work at all, and it's almost impossible to see anything. I actually think Thief 2 looked 10 times better where gameplay is concerned. The level designs were too tight and uninspired: I felt claustrophobic half the time, and it was almost impossible to sneak past anybody, because the levels conisisted almost entirely of small hallways. Because the game was made with the option of playing in third-person (which is stupid and completely ruins the realism of having to peek around corners, etc.) playing in first person seems disjointed and awkward. In fact, playing the game in general felt disjointed and awkward, and that is what I feel is the crushing blow to this game's complete failure. Playing it's predecessors was easy, fluid, smooth, and enjoyable; but it was almost impossible to get anything done correctly in this one. (I tried to pickpocket someone and ended up killing them instead.) It's choppy and frustrating. The rest of my complaints are as follows: The blue highlighting was incredibly confusing, the scripting and story in general was embarrassingly under par compared to the originals, it didn't hold true to the series in several parts, (Garrett, who's supposed to be a total narcissistic loner, was all too willing to work for other people, and since when are Keepers violent???) using the blackjack and dagger (lame, bring back the sword) wasn't nearly as comfortable, many of the things that made the first two games so legendary were completely missing (swimming, rope arrows, lots of secrets, little hidden switches... in fact, small things in general were non-existent. Someone's purse was bigger than their head), the portal thing was frustrating, eliminating that large, open feeling the other games had, and then there was just some stuff that made absolutely no sense. (I shot an arrow into a wooden door frame to distract a guard - something that would've worked in previous games - and instead, it flew through the wall, making no sound and leaving no trace toward it's existence.) FLAT OUT, THIS GAME SUCKED. I'd much rather play Thief Gold of Thief 2. I just like to think that if Looking Glass hadn't shut down, this travesty never would've happened.


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