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PC - Windows : Thief 3 : Deadly Shadows Reviews

Below are user reviews of Thief 3 : Deadly Shadows and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Thief 3 : Deadly Shadows. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (11 - 21 of 80)

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This is not "Invisible War". This is a great game

5 Rating: 5, Useful: 7 / 7
Date: June 02, 2004
Author: Amazon User

Could it be? That the same studio and publisher that made "Deus Ex: Invisible War" also made "Thief: Deadly Shadows?" Apparently, it is, since the former was a flawed and mediocre effort, and the latter stands out to me as the finest stealth/action game of the past five years. If, for some reason, you have hesitated to buy this game, then hesitate no longer.

Technically, you don't have to have played the first two Thief games to play "Thief: Deadly Shadows", but the story and atmosphere tie so closely with the first game, that you probably should. The story in "Deadly Shadows" is great from beginning to end. So while the levels provide you with an interesting challenge, the story is what makes this game addictive. The suspense begins to build early, and it never really stops until the very end. The game provides a sense of mystery that few games manage to do, and then it wraps it all up in a very satisfying manner. In the final cut scene, the game ends the thief trilogy by bringing it full circle.

The stealth mechanics for the game are well-refined. Generally, stealth works great here, and the trial-and-error that you find in the Splinter Cell series is nonexistent. This is mostly due to the inclusion of items like flash bombs and sleeping gas arrows, which let you escape from a tight spot. Unlike the previous Thief games, these items are abundant and somewhat cheap, so you can use a lot of them without running out. Of course, there are exploits in the game, just like every other stealth game. Yes, shadows hide you a bit too well and yes, the guards are all lazy. This makes the game too easy, unless you play on the hardest difficulty level or self-impose a "no-kill" rule. You also will have to refrain from using the third-person viewpoint, which has little value besides providing neat-looking screenshots. However, it keeps the game from getting boring or frustrating, which can be a problem for stealth/action games, since they tend to move along slowly.

The suffocating, creepy atmosphere of the first "Thief" game makes its return here with a vengeance. The atmosphere is greatly enhanced by what I believe is the greatest ambient sound to ever grace a video game. If you have an EAX-capable sound card, then the sound of the game is so perfect, that you'll forget that you are playing a game. The sound contributes to a general sense of foreboding and danger that I haven't 'hurt either. There is a ton of content here. The number of voice-acted lines and sound bites rivals games like Grand Theft Auto: Vice City and Deus Ex. You can go a long time without hearing guards' AI barks repeat, although many of the voices sound the same. You also get to overhear a lot of conversations. Some are funny, and many contribute to the storyline. All of it is top notch. There isn't one B- voice performance in the game.

This game definitely suffers from being co-designed for the X-Box. Namely, the sizes of the maps are very small. Every mission has to be divided into at least two small zones. Plus, many areas feel tight and cramped, and the game doesn't reward creativity like the previous two did. The levels are still good, but most of them are somewhat plain. The rope arrows are gone, but it doesn't matter, since the small level sizes pretty much prevent vertical thinking. The game also suffers a bit from a dumbing-down effect in some places. The most notable is the tendency for the game to constantly tip you off to special items of loot with conspicuously placed notes. Basically, you find books and letters everywhere out in the open, which give you obvious hints on what should have been secrets. There are still a few hard goodies to find, but the over-reliance on this mechanic removes a lot of the satisfaction from finding special items. One more slightly annoying problem in the game is the HORRIBLE implementation of rag-doll physics. The way that bodies bend like Silly Putty is a distraction, and one of the game's few immersion-breakers. The game would have been better off with motion-captured animations and simpler physics.

"Thief: Deadly Shadows" ends up being a long game. It took me over 30 hours to get through it, searching every nook and cranny and trying not to kill anyone. In this time, I rarely got bored or tired of the game. Regardless of how you play, there is a ton of content here, in stark contrast to games that only give you an 8-hour campaign. Once you play this game, it's easy to recognize that a lot of people who worked on the first two games also worked on this game. "Deadly Shadows" is more than worthy of carrying the "Thief" name. The X-Box may have kept this from being "Game of the Year", but at least it didn't keep it from being great.

100% Thief

5 Rating: 5, Useful: 6 / 6
Date: July 05, 2004
Author: Amazon User

There are so many things said in amazon.com customer reviews that I am sure I do not want to repeat here. What I'll attempt to say is that if you were a Thief 1 and Thief 2 games lovers, you will definitely enjoy Deadly Shadows. It is Thief in terms of atmosphere, story-settings, AI, replayablilties and enjoyment. If you have ever played Thief and Thief 2, get this game.

I'd also like to shoot this warning off:
1. Supported OS is Windows XP. If you have Windows 98, it won't run. Don't even buy this game if you have Windows 98
2. You need a GeForce 4 Ti card. GeForce 4 MX will not run the game.
3. There are some problems reported with ATI cards and its drivers - you can still play the games - it's just that certain textures of the games will seem out of place.

I hope you have the opportunity to enjoy this game.

everything i had expected

5 Rating: 5, Useful: 6 / 6
Date: July 16, 2004
Author: Amazon User

recently finished this (with a months vacation during the game). normally, i wait to to see reviews before i buy a new game (deus ex 2), but i liked thief 1 & 2 so much that i rushed right out and bought this right after it came out ON TIME! and then worked at it steadily on expert until finished. my 2 year old hp had no trouble dealing with this game. there are aspects of thief 3 that are both better and worse than the prior two.

the visuals are outstanding, with details, shading, shadows, etc much better than before. i suspect that this is one reason why these small levels took so long to load, but its worth the wait. the realism is remarkable. the story presented finally pulls together what had been happening in the first two, which was never clear to me, (the Balance, that is). some of the levels were remarkably atmospheric and "immersive", such as the seaside mansion, the museum, and the cradle. Most of the time between missions, one runs around town doing errands, avoiding the watch, breaking into houses and shops, and robbing people. health is still rare, so you cant take a lot of hits like in half-life and then heal up. if you get caught, youre dead, or nearly so; many reloads are required. this game is a strong sequel in the thief series

a few new angles. no rope arrows. these are fun, but not really missed. the climbing gloves supplied are used rarely, once to enter a level, and a few times to get weapons or special loot (the equivalent of secrets). no swimming, but this is ok, because the only good swimming in a video game, imho, was in tombraider. buying loot from stores with stolen money is new, but i had about 50,000 dollars left over and a full arsenal. there was little to spend money on, as most items could be found. I was cheated by a merchant near the end who sold ersatz loot and a map, but the game would not let me go back and kill her. the only thing really necessary to buy is climbing gloves. faction status is new. you can improve vour status with hammers and pagans by doing them favors, which results in their leaving you alone when you enter their areas of influence (very helpful). what this implies is you cannot molest any ot their members, or you lose standing. this, in turn, means you must do missions involving these groups with no knockouts (of note, "killing time").

on the downside, there is only one truly spooky mission. there were several in thief 1, which makes that, for me, the scariest game ever. the hammer haunts in thief 3 are not as malignant as previously, and there are no spiders. the ai doesnt seem as smart as previously. the bad guys are much easier to sneak up on and knock out than before. i think they could get rid of those dead bodies that flopped for 5 minutes after you dropped them and use the computing power freed up for the ai. anyway, the slablike rigor mortis bodies of prior thiefs and deus ex may not look as good but they work well and there is no obnoxious uh-uh when you have to hide them in a hurry. all zombies in the cradle except one could be easily and repeatedly avoided, which detracted from the fear factor of that mission (which is reminiscent of "return to the cathedral"). actually, i think the gameplay of thief three was easier, too. Thief 2 had many very difficult secrets, and some of the objectives in thief 1 were much harder. did you find the serpentyle torc? the watchmans grave? or get to the heart and soul in "bonehoard"? also, i miss monster levels like "life of the party" (my favorite), "soulforge", "shipping and receiving", and "lost city".

all in all, thief #3 is strong work, with great story, attractive visuals, superb atmosphere, and engaging gameplay. my "complaints" amount to modifications id like to see when i buy thief 4. (make it for mac!)

One of the most immersive games to date

5 Rating: 5, Useful: 5 / 5
Date: June 03, 2004
Author: Amazon User

I don't have enough wonderful things to say about this game. To start off, this game has the best story of any new FPS game that is out right now. Everything seems to click into place towards the end of the game, every piece of information you read, every note you find somehow seemlessly fall into the greater context of the game plot. And did I mention the great cinematics that add even more lustre to an already polished storytelling that this game provides?
Now for the graphics, they are great, but by no means incredible. However, in the context of the game they are perfectly acceptable. The engine does a good job at portraying an old, decaying, decadent city, and all imperfections of the engine just add more to that feeling. If developers used a more advanced engine (like that of Far Cry) with lots of shiny surfaces and much eye candy, it would just be outright silly, and inappropriate for the setting.
Now for the gameplay. This is where the game really shines. I heard a lot of complaints about Garrett using a dagger now instead of a sword and the lack of rope arrows, but seriously, what kind of thief carries a long sword with him? Dagger is much more likely to appear in the arsenal of a thief than a heavy blade. Now for the rope arrows. They were a pain in the first two games. It would always be tricky to hop onto the rope and then to climb off, and then there were issues of clipping and going through surfaces, etc. etc. etc. So not worth it. I think the climbing gloves do just as good of a job. Overall the gameplay is immersive and polished. After the first couple missions I was so into the game that I completely lost track of time. However the apex of immersion comes with the Asylum mission. As anybody who played this game will tell you, this will be one of the scariest gaming experiences you will have, EVER! This levelis done soo well that it puts even System Shock 2 to shame. Just play the game and you will know what I am talking about...

Aye, it stole me' heart...

5 Rating: 5, Useful: 5 / 5
Date: June 16, 2004
Author: Amazon User

I see that most game sites are giving Deadly Shadows bad or average ratings. Many gamer reviews have had ill to say as well. I read what all these nay-saying reviewers wrote before I played the game and then I went back and re-read their reviews after I finished the game yesterday morning. In reflection: They were all WAY OFF. Thief Deadly Shadows is an amazing addition to the Thief franchise and a great stealth/action stand-out. I noticed that all of the reviewers who gave the game poor marks did so because it had a few bugs in it. And because the game is only playable on XP and 2000. - Those were their two major gripes. -- About the bugs I shall say this: The game is indeed buggy and crashed on me more than once. It was nothing serious though. It didn't make me NOT want to boot it back up and find a way around the bug. Deadly Shadows is extremely fun and it will have you coming back for more. I think that's a point that a lot of these die-hard gamer geeks are forgetting: DEADLY SHADOWS IS A FUN GAME. Some gamers can be technical and stringent to the point where they don't allow themselves to have fun while playing a game. The reviews those people post are the worst reviews for you to read when deciding whether or not you want to buy a particular release. Deadly Shadows, despite a few minor bugs that will be fixed in an upcoming patch, is a very fun game to play. It is addictive and carries with it a story that is well-written, suspenseful, and fun to take part in. That being said I must mention the two greatest features of Deadly Shadows.// First and foremost: The dynamic shadows. The shadow-play in this game is extremely well done. The way that shadows and light exist together in the different environments looks absolutely great. Walking around a dimly lit room from candlelight to moonlight is awesome to behold in DS. Very realistic looking; it draws you deeper into the Thief world. *Great shadows and lighting.* I cannot stress that point enough. The second thing I must mention: Shalebridge Cradle... It is a level you're going to play when you're about halfway through the game. It is AWESOME. Genius, genius, genius. Without a doubt one of the most memorable levels in any game to date. The environment itself, the concept behind it, and the way it is played out - all genius. High marks for Ion Storm on that one. Go and see Shalebridge Cradle.

As for the technical stuff? - I played the game on a Pentium 4. 2.8 ghz with 512mb of ram. I used a Geforce fx card with 128mb onboard. The game ran fine for the most part on 1024 resolution but there were a few lighting-intense rooms that were just too much and it killed my frame rate. Other than those few occurrences of intense multi-lighting the game ran great. The graphics and artwork are decent. - Always made better by the gorgeous aforementioned lighting/shadow aspect. In summary: Buy this game. Play this game.
If you're a fan of the series: Enjoy an excellent return to the Thief saga. If you're a newcomer: Welcome, and be prepared to have a lot of fun with Deadly Shadows. All around, this is a great action/stealth game.

Fun, Scary, and Hilarious

5 Rating: 5, Useful: 5 / 5
Date: December 10, 2006
Author: Amazon User

If you liked Splinter Cell, you'll like this game.

I had so much fun with this game that I have already played it through about nine times. It simply doesn't get old. The little skits that some of the civilians play out as you are sneaking through the shadows are a nice touch.

I love how stupidly innocent the wimpy little civilians are. Whining about the guards, making comments about your appearance, and chatting mindlessly with one another.

Some people said it was kind of stupid to have ragdoll physics in this game. I think otherwise. It is too much fun to knock out a guard and watch as his body preforms yoga moves never thought possible. My favorite is when you whack an annoying little nobleman on the head and watch as he performs a staged death until the last two seconds, where his arm flops around into unnatural positions.

The Shalebridge cradle is without doubt the scariest gaming experience, especially when you know where the developers are coming from with the asylum treatments and all (Pychologists actually performed those treatments!). People are tired of walking through a building with a gun in front of them, only to be killed by a creature that couldn't be much larger than your fist. Lets move on to suspense and ambient noises. I don't want to be killed by a barnacle.

So, all in all, buy the game. Its been labeled as a "First Person Looter" and a "Sneak 'em up", which are wonderful comments.

Its not as serious as Splinter Cell, and the little acts are very benign ,which makes it so much fun, I cannot begin to describe how much satisfaction you will get out of this game. Listen to me. I kan spel kurrektlee.

So far, most these reviews are ridiculous!

4 Rating: 4, Useful: 6 / 8
Date: May 31, 2004
Author: Amazon User

I'm looking at the reviews here and wondering if some of these people are playing the same game I just finished! Some of the reviews here are outright lies, others just lacking in any useful information. And, I'm looking at the Thief: Deadly shadows box and it says that it is NOT SUPPORTED TO RUN under Windows 95/98. The game was perfectly playable on my Win 2K machine with an ATI Radeon 9200.

Some fans of the original will dislike the engine that was used for this game despite the fact that it has better graphics and incredible use of dynamic lighting compared to the originals. Actually, I've found that the game just takes some getting used to. After a few levels, the pace picks up and you forget about the flaws because the game really is alot of fun.

The compromises that were made for the aging X-Box include a lack of rope arrows, swimmable water and loading zones. These are indeed the games low points, but they are not enough to "ruin" the game as some have claimed. Obviously Eidos put some limits on Ion Storm and one of the limits was that the game had to run on the X-Box. However, the designers made the most of the constraints and the result is levels that are indeed smaller than the largest levels in Thief 2, but in no way too small to be fun. As the game progresses it just keeps getting better. The plot is very thick...the atmosphere is there...the music is not quite as good as the originals but the voice acting is the same.

If you are a fan of the originals you will like this game...IF you stop whining and give it a chance on a real computer. And...you will LOVE the ending...and that's a promise.

First Person Sneaker Meets Doom 3 Graphics!!!

5 Rating: 5, Useful: 4 / 4
Date: June 02, 2004
Author: Amazon User

One word on this one, UNBELIEVABLE. Back in the late 90's when getting into the first Thief on PC I was impressed with the innovative game play, and character development from this developer. That was then.

A few days ago I installed Thief 3, and to my amazement was shocked with the T&L (Texture and Lighting) engine in this title. Mind you, I have an AMD 2800XP/ATI 9800 Pro rig with all the "extras", however I know that does not matter due to others reviews. The 4X AA on this game make the shadows of Garrett crisp, and if that's just your shadow, imagine the game!! The textures are truly a notch up from the closest graphical competitor, Halo for PC. I have been looking forward to Doom3 and Half-Life 2 for years now, and this title is not only beautiful, but innovative as well.

As in the first of this series, the game play is "amazing", which is an understatment on this new edition. No other genre of game on any platform can you achieve such a medieval taste of dark, evil, and excitement. Excitement for one NOT derived from killing, (ie: GTA3/Vice City), but from actually avoiding detection. Outstanding game, best I have scene in a long time in this market!

Mixed feelings from a long time fan

4 Rating: 4, Useful: 4 / 4
Date: June 09, 2004
Author: Amazon User

I have a lot of mixed feelings with this game. I am a Thief Fan from way back, Thief the dark project, Thief Gold, Thief the metal age. Countless user missions from the Editor fron Thief-Darkproject.com I think that was the URL, I remember when they originally said there would be no more Thief's. That was quite a few years ago and since then I quit looking for anything on thief. I believe I have done it all in there. Anyway Today I learned that there was a new Thief Deadly Shadows. I bought it on my way home from work and have been plugged into the PC since I got home. I have to agree with Steve Rhyn as he is obviously a great Thief Fan from old much like myself. And I will try not to spoil anything in the game.

I absolutely hate the fact there are no interactions and scenes between levels really does take something away from the game. Please bring those back if there is a thief 4, they really add to sucking you into the game. I also hate the loss of some controls. No Swinging on the Rope arrows, No Leaning Around doorways to blackjack. And the Zone like doorways what in the heck is that. Thief the Metal age had Huge Huge areas in the game that were very complex. This game being 3 cd's is actually much smaller and less complex than the previous versions. I am also starting it off on expert level right away, 3 levels deep still 100% of all the loot. No real difficult things to figure out and No real fun things to do to stray Garret from the path. How Many old thief players took a running Jump from the 3rd floor of Lord Bafford's Mansion while running from a guard praying you hit the pool and not the cobble stone edge of the pool. And the last thing I noticed Garrret doesn't talk to you as much, Bring Back the Funny Garret one liners or put a few more in. Garret seems to have lost his sense of humor. However all these bad things I listed, the Game still gets 4 stars.

Ok, enough of the Bad I am done benig a taffert, the good, Oh it's Garret alright. There is no mistaking him, even if he has lost some sense of humor. He is still calm cool and collected. If you played Thief before you have no trouble recognizing him. How the heck they found either the guy that originally did Garrets voice or found a great replacement I do not know but it is the old soothing Garret. The Graphics, are outstanding I can not confirm but I would swear the one time I got up close and personal with a guard he had stubble on his face that threw moving shadows. I didn't last too long because they grabbed my attention so much I had to just stop and appreciate the graphics. But the Actual in game graphics are better than the closing Cinematic of the previous games. The new ability to flatten to a wall is cool. But really haven't found it overly useful. I am still a die hard crouch in the shadows fan but I am sure I will get use to having it there. The new lock picking is better and a lot more interesting. At first it annoyed me, but you know now I can appreciate it. How many times did I sit there and not pay any attention to the lock picking before, you got in the habit of just holding down the mouse buttons while letting it work. Now you got to really work it. So for the old Garret everything else you will feel right at home and the Story continues. Excellent job at continuing the story. But also it is not so entrenched as the new person could not pick this up and just start playing. Be Warned the Guards have some new tricks to root you out of hiding as well.

PC Requirements, with the Graphics seems a bit high. I have a Huge Alienware system, 4 gigs Ram, 256 meg 8X AGP GForce and first thing I did was crank the graphics up to the highest level. I had to step them down a couple notches because I was getting some staggering jumps in some spots. Other than that it ran fine, and there is nothing sweeter than seeing Garrets shadow as you run past torches and stuff.

In Closing The Old Thief Player will not be disappointed, but slightly annoyed at the lack of some of Garret's abilities, and some other interface changes. The New Player should find this as extremely absorbing as the original games were to us old farts. And this is a fairly Unique game. There has never been anything like the Thief line and I do not think there ever will be.

Beautiful

5 Rating: 5, Useful: 4 / 4
Date: June 14, 2004
Author: Amazon User

Before I get to the game, I have to say that the graphics were probably the most stunning I've ever seen on my system. The light effects, especially from torches and fireplaces, are simply beautiful. I think this is the first game I've ever had to combine bump-mapping, pixel shading, and dynamic lighting in high resolution without any slow down.The only bug I saw was that looking at walls from certain angles made them appear to be lit even if the light source was disposed of, but that's really the only bug I found. I played Invisible War once, and it was awful (the plot as well as the graphics), but they really did a nice job improving the engine. Everything in the game casts a shadow, and all the shadows are dynamic. One thing that really pops out in my mind was I was creeping along a wooden planked catwalk and there was a torch in the wall below. Not only did the wooden planks each look unique with little warps and bumps, but there was just enough space in-between for the light to shine through, creating a bobbing fan of shafts of light against the wall.

My major complaints aren't really bugs, per say, it's that the levels were too small and there wasn't enough interactive objects. The City is segmented into tiny little districts, some of which are even further segmented into sub-districts, and to travel in-between each involves a 30 to 45 second loading screen. When you have multiple City objectives that stretch all the way from Southgate to Auldale, they get real annoying real fast. The same goes for the actual missions. The mansions you rob are almost always broken down into two maps, one for the outside grounds and outer chambers and one for the inner depths. As for interactivity, besides the doors, guards, and loot, there wasn't much to play with. In previews of the game I had read that in order to darken a room for safety, you could push a cabinet in front of a window or do something similar. I only have two chapters of the game left to play and I have yet come across any large furniture I could push around, let alone need to. Almost everything is static except for crates and random chairs. That's right, some chairs you can knock around and some you can't, it's just luck of the draw. They included a whole bunch of items that look like loot but really are just things you can throw for diversionary tactics, but again, I found that doing this was almost never really required.

One thing that had a lot of wasted potential was the City itself. In-between missions you could walk around the city, pickpocket civilians, break into small shops and inns, fence stolen wares, and purchase weapon refills and other items. The problem was that about 75% of the buildings were not accessible, they were simply large solid objects. If you gain access to the Docks district and you sell $2,000 worth of stuff, you can buy leather climbing gloves. These are a great idea, as you can then scale any brick wall, but they really only come in handy in the City, specifically Auldale. I noticed that once you had them for a day or so, you never came across any situations you could use them. Several walls came equipped with invisible clips so you couldn't "cheat" the level with your wall climbing skills. At your apartment they had a sort of training room but it was yet another feature I didn't use after the first half hour of game play. Do you see a pattern here? The only feature I consistently used was the thievery shops, because you had to if you didn't want to run out of supplies.

There was yet another feature that seemed really cool at first but after awhile I couldn't see the point of. Early on you steal special treasures from the two religious factions of the game, the Hammerites and the Pagans. After you get both you find out they both found out it was you, but if you do special favors you'll be forgiven and may even become allied. The Hammerites want you to kill rust mites and zombies, the Pagans want you to energize their elemental stands and grow moss on City cornerstones. During loading screens, I read that Hammerite priests can bless their allies with the ability to harm the undead with ordinary weapons and the Pagan shamans can bless you with speed. I became 100% allied with both factions and so far, aside from access to their small headquarters (which contain nothing, really) and the fact that their members won't attack you when they see you, I have found no benefits to becoming allied with them. The blessings are a load of bullshit.

But don't take this all the wrong way. Aside from these small complaints, the game itself is fantastic. I love Garret, hes probably my favorite game character. Sneaking around in the shadows and planning methods of slipping by guards is amazingly fun. I know a lot of people get bored with the Thief series for it's slow game play and stealth-over-aggression style, but I myself am addicted to it. I love the fact that a single mission could take all night to play, if you want to play it cool the way Garret would based on his reputation. No knock-outs, no close calls, and 100% of the loot is a fantastic thrill. The fact that you're trying to slip by the guards gives me much more of an adrenalin rush than simply running into a room of enemies, guns blazing. Don't get me wrong, that's fun, but the stealth action is more of a thrill for me. The plot for this third installment, Deadly Shadows, is definitely the darkest of the series thus far. Some of the areas are downright creepy, and the graphics engine does a great job of making foreboding atmospheres that much more scary to wander around in. In a mission I just finished today, probably the scariest game level I have ever played in any game, ever, I was searching an abandoned, haunted, burnt-out insane asylum / orphanage. They basically took two of the most disturbing things you can think of, an abandoned asylum and an abandoned orphanage, set them in a huge, sprawling mansion, made it fire and water damaged, and made it haunted. There were sounds of distant cries, moans of agony, even baby noises, and they were all just part of the level's soundtrack. You couldn't tell is there was an insane zombie around the corner or if it was just part of the ambient noise. The lights had to be turned on down in the basement, and when you finally got them on only a few of them actually worked, and some of those flickered on and off sporadically, only unlike the original Half-Life, the horror of "fluorescent flicker" actually worked... I could not wait to finally get all my objectives and get the fuck out of there.

The AI is great, for the most part. During scripted conversations the NPCs don't really do much but stand perfectly still, facing each other. As soon as the AI takes over, they walk around, stretch their arms, talk to themselves, wonder why a candle or torch is suddenly out, or sometimes start looking around for you. If you hide long enough, they'll tell themselves they imagined it and go back to their regular routine. If opposing factions meet up with each other, they'll duke it out, providing you time to slip by. Even if they both see you, they'll fight each other first. One cool part happened after the Keepers sent out their Enforcers after me. The Enforcers scoured the City, and in one district killed EVERYONE in their search for me. Guards were in the way? Dead. Hammerites? Dead. Pagans? Civilians? They all got slaughtered while I made a run for it. Considering the Keepers are supposed to be a secret society, I think they just blew it. Though, it was pretty cool when a City Watch officer, a guy that's supposed to kill you on sight no matter what, actually teamed up with me to fight an Enforcer and was yelling for me to help him. However, in several moments there would be times the AI would get spooked and freak out, and "run for help" when it would really run into a wall and keep running in place. When they opened doors it was like watching the Special Olympics.

I'm not going to go over the plot because I've already seen about three unexpected (seriously!) plot twists, and just describing the beginning would be no fun. Besides, I still have two days of game play left. The game is stretched of nine nights, usually one or two missions for each with time to wander around the City in-between. Stuff you steal or find in the City, as well as people you kill, regenerate every night for you to find, steal, or kill again. It also affords you at least nine chances to sell your loot and stock up on supplies.

Despite the lengthy complaints I had above, I still give this game 4 out of 5 stars. Had there been more stuff to knock around besides small items, and if the neat little features they included had been better developed so that players would actually have a use for them, I would've given the whole 5.

One big warning, if you plan to buy Thief: Deadly Shadows. You better make damned sure your system will be able to handle it. You HAVE to have Windows XP or 2000, and I've heard that even 2000 doesn't support it sometimes. You probably also have to have purchased a new graphics card from the one that came with your system standard. Don't think that if you don't exactly meet the requirements you'll just play on low-res settings! If you don't meet ALL the minimum requirements, which are hefty, the game simply won't start and you'll be stuck with a worthless case of CDs until you spend some money upgrading your system. If you have the system though, I'd definitely pick this title up.


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