Below are user reviews of Mech Commander 2 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Mech Commander 2.
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User Reviews (1 - 11 of 49)
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I'm writing my own Beta Review...
5
Rating: 5,
Useful: 1 / 5
Date: July 15, 2001
Author: Amazon User
[....]
Bassically [...] points were as follows:
a) It doesn't include his favourite 'Mechs and he thinks the Clan Mechs are made up. b) It's a 3D engine, and "all 3D strategy games [stink], 2D is much better" c) You can bring in reinforcements by air d) "It's a mix between MW4 and Force Commander"
I'll go through each one first:
A). The Mechs in are very good. Each of them has a distinctive purpose and feel. There aren't many Clan Mechs 'cause the game takes place in the Inner Sphere and all the Clan Mechs are real, not made up. I don't know where that guy was coming from.
B). It's a very good 3D system incorporating true LOS and very nice looking terrain and buildings. The camera system is as good as that from Homeworlds. 3D RTS's do not [stink]. Homeworld, Earth 2150 and Ground Control are all far superior games to most 2D games. Mechcommander 2 can join those ranks as the 3D system truly works well.
C). The reinforcements are very useful and add an element to the game. There were sensor probes, camera drones and artillery in the old game, so I don't really know what the other reviewer was on when they made that comment. The addition of Karnov Salvage Craft and the drop in repair truck makes the game more fun and gives you greater tactical flexibility.
D). The game is NOT a mix between FC and MC. While I was happy (not extatic) about FC, it did have some major flaws (not being able to scroll diagonally was one of them). FC [stinks] big time compared to MC. MC is nothing like it.
What else...The acting is good. Much better than Mechwarrior 4 (not that that'd be hard). They help the story move along and you blieve who they are (ie. overbearing people are meant to be over bearing, outspoken people do get outspoken).
Also, the game addresses many of the things mission from the first game. You can save and load missions whilst IN a mission. There is no black shroud, instead true LOS and many other improvements.
The graphics are amazing and altough the Mechs are a little blocky (to cut down on poly count) the game still looks great. Sound effects are beefy, with Autocannons and PPCs sounding brillient.
My only gripe is that Fixed Arty pieces have too shorter range and I cannot find a use for them except in base defence.
It's a great game, and I can't wait to get something more "stable" than the beta. The game truly captures the "BattleTech" feel and holds you in right until the very end.
BYE
Ignore the review above
5
Rating: 5,
Useful: 8 / 8
Date: July 14, 2001
Author: Amazon User
The 3D engine in MC2 works fine. The review above was probably playing the preview version, which was a beta. Before the two patches- incidently things that were NOT promised to us at all when we won the preview- the game was quite choppy and suffered from numerous bugs. After, it runs quite well.
MC1 had a problem with the camera. Namely, you were either too far in or too far out. MC2 fixes that problem. As well, sometimes it is to your advantage to tilt the camera to get a better view, but it by no means required.
The camera control is simple. Mouse wheel zooms in/out, right click tilts. If for some reason you manage to get disoriented, there is a key to restore the view to default. The terrain also adds true line of sight- no more seeing where you've been, you must have a unit there- and advantages to holding the high ground, namely headshots.
You have the same amount of control as before. More, actually, since the aimed-shot feature actually works, unlike MC1.
The mechlab is fine and isn't any more of a problem to handle than MC1s. Since you don't have to track pilot health, number of weapons available, or pay for mech repairs, it's more streamlined.
The pilots have new "specialty skills", which means that you no longer just slap the best pilots in the biggest mechs. Some have skills like Sensors or Scouting, which extends to the view range, or Light mech specialty. All these mean you have to place the right pilot in the right mech.
There are 8 Clan mechs, some of which only appear in multiplayer. Most people probably don't care about this detail, but since the game is set in the Inner Sphere (IS) it doesn't really make sense to have a large amount of Clan mechs. None of the Clan mechs are new for MC2, FYI.
The actual gameplay is fine. I played through the campaign and never called in much of anything except a repair truck or salvage craft. Someone else might have done it differently. Unlike MC1, there are ussually several ways to complete each mission. The friendly an enemy AI is good, with a few minor pathfinding issues. The mechs automatticly move to the correct range for their weapons, cutting down on the micromanagement present in the first game. The addition of line of sight and sensors allows mission designers to put more surprises in the mission, ambushes where they would not work in MC1.
More, the mission design is better. One mission, for example, has just one objective: get out in 10 minutes or less. On the way, though, you have options of completing secondary objectives for more cash, better weapons, and salvage. This sort of thing was unfortunately rare in MC1.
The game has some issues, a small amount of lame acting, but is very good overall.
Great Game
5
Rating: 5,
Useful: 2 / 7
Date: July 16, 2001
Author: Amazon User
My friend got 2 Mech Commander 2s and gave 1 to me. I LOVE it. It's action packed, challenging (but not too challenging), better than any other game. If like Mech Warrior, Quake 3, Unreal Tournament, or Mech Warrior 2, you'll L L O O V V E E this. Trust me. If you like any of these games, its a MUST BUY. If you don't like these games, you'll still enjoy it... just not AS much.
Wonderful Game! Everybody Must Buy It!
5
Rating: 5,
Useful: 1 / 4
Date: July 24, 2001
Author: Amazon User
Mech Commander 2 is one of the best Mech games to come out yet. The sound effects and graphics are great.
Quite an improvement
5
Rating: 5,
Useful: 2 / 2
Date: October 05, 2001
Author: Amazon User
The first Mech Commander, while fun, had all sorts of problems. MC2 is superior in asbolutely every way. Better graphics, sound, gameplay, all of it. The interface is simple, the mechs are diverse. It is not without challenge, but not insanely difficult. The only beef I have with it (which I had with the original too) is that it's way too short. Lately it's been that way with all the Mech games since MS took over, but it will still occupy you for quite some time.
for those of you people who don't know about patches
5
Rating: 5,
Useful: 2 / 2
Date: February 25, 2002
Author: Amazon User
you can get a patch from gamecopyworld.com and then the game runs fine. one of the very few drawbacks is thae fact that it takes ages to load but other than that it's an awsome game.
P.S. you can get hacks for it at cheatchannel.com
How can you not like this game?
5
Rating: 5,
Useful: 2 / 2
Date: October 25, 2002
Author: Amazon User
I've always been a big fan of the Mechwarrior and Battletech universe, and have played all the games they came out with. I absolutely loved Mechcommander 1, and couldn't wait for the sequal. When it came out, I wasn't dissapointed. MC2 has the same interface as the first one, making learning time short for experienced players. The new player can catch on quickly as well, so there's no problems there. The graphics and sound are supperb, and the missions are interesting. Even the characters you see in cutscenes are fun to watch, making the game interesting to follow. The missions are well done, and require some thought to get through. Many are like puzzles; they can't be won the traditional way, but the tools are there to do it if you can find them. My only complaints are that the campaign is woefully short, and the tonnage limitations are abysmal. You can only carry so many 'mechs into combat, and that means you keep using the same pilots over and over. Not bad in itself, but it means you never really develop enough pilots they way you'd like. Expansion packs would be well appreciated, here.
Awesome Game
5
Rating: 5,
Useful: 2 / 3
Date: August 03, 2003
Author: Amazon User
Mechcommander 2 is an awesome game. If you enjoyed mechcommander, you will like this one even more. You can add armor and heat sinks, and weapon choices are based on space(and heat). The only part I don't like is that not every mech can have jump jets. Another neat thing is that you sometimes need light mechs to complete missions. 5 medium and heavy mechs can complete a mission that 3 assault mechs can't. You have resource points for each mission and can capture more. These allow you to repair your mechs and gain control over defeated ones. If you like going around in big robots and destroying stuff, you will like this game.
Mc2 is a great step forward
5
Rating: 5,
Useful: 1 / 2
Date: July 14, 2001
Author: Amazon User
Well after reading the above review, I thought I would post my own OPINION of the game. First of all, the Mc2 design team has taken many steps in the right direction with their new game. The future of gameplay does not lie within the 2d world. The future of gameplay lies within a 3d world (remember, wider is better = Commercials never lie!). Second of all: this last person had a "beta" of a game. This game has not even been released yet. I also had a "beta" of the game. The key word here is "BETA". I dont know if this person had the newest release of the beta, but I know I did. The bugs and framerates that the above reviewer mentioned are almost if not already eliminated throughout the game. The final build (the gold of the game) will show that many of the previous issues with the game have been eliminated or fixed. This game is awesome. It is an awesome step forward from MC1 and MCG. There are HUGE improvements in gameplay, strategy, and the diversity of factions (IE there are 4 factions within multiplayer and 3 factions that are represented in Single player). No longer will multiplayer just be a huge battles between mechs, where the luck of the shot is a huge matter. This feature is no longer supported. What IS supported are in-game features that allow a GOOD mechcommander to utilize needed support within a battle. I would suggest trying the game out for yourself, instead of relying on the reviews of a person who does NOT have the final version of the game.
Mech Commander 2 Review From Vet MC Commander
5
Rating: 5,
Useful: 0 / 0
Date: August 21, 2001
Author: Amazon User
I have been playing Mechwarrior and Mech Commander games for 5 years now. This game literly tore apart all the other Mech games. If you have a 700mhz computer then this is a great game. Any lower and the game lags and jumps. Plus, if you keep the graphic settings all on then the game does some serious lagging. That is the only bad part I can find. Overall it is the best game I have played (and thats a lot of games).
I have read many reviews were everyone hates low Drop Weight. I have no Problem with low Drop Weight. 450tons = 6 Timber Wolves (Madcats), now who has a problem with 6 Timber Wolves? The average DW limit is 320tons. Any expirienced person knows that 320 is more than enough. I use a mix of usually 1-2 Light Mechs, 1 Medium Mech, 3 Heavy Mechs. It is an able combination and makes drop weight problems low. Also the Slavage Craft helps with inmission reinforcements, there by making a low drop weight a low problem.
Slavage is pleniful thanks to the Slavage Craft. See Enemy Mech, Want Enemy Mech, Take Enemy Mech, Use Enemy-Now-Yours Mech to blow up enemy base. That is how you use the Salvage Craft.
The Solo Campain does go by sorta fast though. I was at the last Mission before I knew it.
It can be jumpy because of the Graphics, then again a small problem easily overlooked by the games play, control, feel, new options and fun. For any New or Veteran Commander, I highly reccomend this game.
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