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PC - Windows : Sid Meier's Civilization IV: Warlords Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Sid Meier's Civilization IV: Warlords and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Sid Meier's Civilization IV: Warlords. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
GameZone 85
1UP 80






User Reviews (1 - 11 of 55)

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another fine example of the "genius" of sid meier

5 Rating: 5, Useful: 32 / 51
Date: July 31, 2006
Author: Amazon User

Civilization Warlords is the expansion to Civilization 4 which is pretty much the universal PC game of the year for 2005. With the term expansion you expect the game to expand and you would be right it does expand the game but not much. The core gameplay sees the least amount of changes,(gameplay n. style of playing a game or manner in which a game is played), it's the other things that expand. To begin with three new wonders; the one thats gotten most of the "pre"-release hype is the Great Wall which does everything you'd think; but there are two other wonder introduced; the Temple of Artemis and the University of Sankore.

The Temple of Artemis functions like a kind of "super" temple, however the University of Sankore pretty much makes your religious buildings into seminary schools with added resarch per turn. The new wonders are not the only inclusion in the pack; the item with the biggest reprecussions is the new great general, which appears after enough combat. It can be used in three ways: first as a warlord to direct a unit(s), second to construct an academy in a city, and 3 to be a general in a city and add exp to new units.

Among the new items are two units Trireme, a kind of upgraded galley, and Trebuchet, think upgraded catapult. The cities themselves have changed there are now new buildings, each civilization in the game can now build a unqiue building for their civilization that grants benefits to the civilization that builds it.
Also, new is the Stable building which adds exp to new mounted units and the Monument which replaces the Obelisk building from civilization 4, the Obelisk is now the unqiue building for Egypt.
New leaders join the exsisting civilizations England gets Winston Churchill, Rome gets Augustus Caesar, Egypt gets Ramesses II and Russia gets Stalin. There also three new
leader traits: Protective, Imperialistic, and Protective.
Which brings me to the brand new civilizations that
"join the fray"; in order they are:

Carthage
leader Hannibal
unit Numidian Cavalry
building Cothon (replaces the harbor building)

Celts
leader Brennus
unit Gallic Warrior
building Dun (replaces the wall building)

Korea
leader Wang Kon
unit Hwacha
building Seowon (replaces the university building)

the Vikings
leader Ragnar
unit Berserker
building Trading post (replaces the lighthouse building)

the Zulu
leader Shaka
unit Smpi
building Ikhanda (replaces the barracks building)

Finally new scenarios, unifiying China, Alexander, Rome, the Vikings, Genghis Khan, Omens(ficitional), and Barbarians(fictional).

In all this is a worthy addition to (not only) the civilization 4 game, but the civilization franchise in general. If you don't have Civilization 4 Warlords pick it up and if you don't have Civilization 4 pick them both up they are by far among the best games you can own.

A no brainer...

5 Rating: 5, Useful: 23 / 58
Date: July 26, 2006
Author: Amazon User

If you like Civilization games, you're going to love this expansion pack. It's as if they read your mind. Whenever you were playing Civ IV and thought "Boy, I wish I could do ...", well, now you can. Those of us that wish for more and more power will be pleased. This is the ultimate power trip. Of course, if you don't have Civ IV, pick it up pronto - awesome game.

Excellent expansion

5 Rating: 5, Useful: 32 / 38
Date: September 28, 2006
Author: Amazon User

Long term civ fans may groan when an expansion appears, offerings to previous games in the series having offered little in the way of interesting play, but merely offered a few ornements like a new civ or some new units. Not so with Civ 4: Warlords. Of course this offers the usual, a few new civs like Koreans, Vikings, Carthanaginians, and the return of the old favorite Zulus, but that is what makes this a worthwhile expnasion. On the side of the mundane and worthwhile, the game now does things like dispalys the odds for each encounter when you attack, a useful addition to learning players. Of strategic interest the game gives each civ a unique building, really a variant on a pre-existing structure, but a wrinkle that will give players some food for thought.

Where the expansion really shines is on the creative side. The designers truly went out of their way here. THings like the chance to play the barbarians -- a faciniating idea that gives interesting perspective -- or highly creative scinarios such as one being the mongols in the conquest of asia where you have no cities and develop techs through conquest -- an excellent strategic metaphor for nomadic expansion.

Overall, those who did not like civ 4 should not bother. But for those who found them perpetually moving their cursor for "another chance" this game proves well worthwhile.

Warlords is a very worthy expansion pack

5 Rating: 5, Useful: 13 / 17
Date: August 28, 2006
Author: Amazon User

This expansion offers much more than some new civs. The new diplomatic options regarding vassal states and captiulation expand your strategy options beyond wiping out an opponent. All civs get the trebuchet and trireme units (early naval unit for fighting galleys). There is now a stable building for mounted units, new wonders, new leaders, unique buildings for civs, etc. These additions make the gameplay more challenging and fun. I am glad I purchased this pack!

Great add-on, no complaints at all

5 Rating: 5, Useful: 11 / 17
Date: August 28, 2006
Author: Amazon User

One again, the guys at Firaxis did it. The expansion set for Civ4 includes all patches up to date, some new civs, more leaders (Russia now has 3 leaders), new traits and a very important new great leader.

The element I liked most about this expansion, however, is not related to any of those I mentioned before. The expansion set brings lots of scenarios along, and if you like playing scenarios, you'll love this CD. If you don't like scenarios like I do, you should try a few of them (I specially recommend the Chinese and Barbarian scenarios) and see that being such a mod-friendly game, Civ4 redefines the meaning of the word "Scenario". Anyway, you'll love the scenarios, because it's just like having a whole new game in a completely different setting, with new tech trees, new rules, new traits, and even new religions.

There is one catch though, the opening video and menu theme are a little lame, considering the oh-so-acclaimed Baba Yetu of the original game, the opening and theme leave quite a bit to expect. This doesn't affect the gameplay or fun of this game.

Overall, the game gets 6 stars out of 5. It's everything I expected from it, and it delivers a great value with it.

Remember that you have to have the original game in order to play Warlords.

Latest in a Fine Franchise

5 Rating: 5, Useful: 7 / 11
Date: November 09, 2006
Author: Amazon User

Civ IV is one of the finest strategic games on the market today. It has built upon its earlier editions, preserving most of the unique features. The developers have especially turned out new educational content, plus great richness and variety in the content overall. I use Civ III in a middle school strategic gaming club I run with my son, and the only way we could improve on it is by upgrading to Civ IV.

Like other game producers, Firaxis has adopted the policy of publishing games that are slightly lean in content but with an enriching expansion planned. To fully appreciate this game, it would be nearly essential to have the expansion ... plus, of course, the original, as the expansion won't play without both.

Many gamers these days don't like turn-based games, such as this one, but in a multiplayer game with 'simultaneous turns' checked, you have most of the seat-of-the-pants fun of other strategy games. A big plus with this game, especially if you are going to use it in the schools as we do, is that it can be played and won in a variety of non-violent modes.

Civilization IV just got better...

5 Rating: 5, Useful: 6 / 7
Date: November 10, 2006
Author: Amazon User

I love this upgrade! There are significant advantages this game allows with new wonders, if you build them first. I love the addition of Warlords, who are famous people that allow you to build military units faster, or with more experience, or they can also give established units a large experience boost. The addition of other leaders and cultures is nice also. Well worth the money!

A Necessary Expansion

5 Rating: 5, Useful: 5 / 9
Date: August 22, 2006
Author: Amazon User

Civilization IV is great, and Civilization IV: Warlords makes it even better.
It adds 6 very good civilizations: the Carthagian empire, Celtic empire, Korean empire, Ottoman empire, Viking empire, and the Zulu empire.
The new leaders in this game are Hannibal, Brennus, Wang Kon, Mehmed II, Ragnar, Shaka, Winston Churchill, Augustus Caesar, Ramesses II, and Josef Stalin.
In addtion it also includes several more amazing scenarios, new buildings, 3 new leader traits, and the very helpful 'Warlord' unit.
This expansion adds many more ways to enjoy the Sid Meier's Civilization series, and is a wonderful thing to have.

Enhanced my gaming experience

5 Rating: 5, Useful: 2 / 2
Date: January 09, 2007
Author: Amazon User

This expansion pack adds new dimensions to the orginal game in the form of new military units, wonders, buildings and leaders. More attributes are ascribed to the leaders as well. There is a shift of emphasis toward military action lacking in the core Civ IV game.

Great Expansion

5 Rating: 5, Useful: 4 / 7
Date: April 05, 2007
Author: Amazon User

Not a lot to really say. The game adds new cultures, wonders and special units They really add to the game. If you dig Civ 4...then you really need this expansion. The addition of the Great Generals to the Great Persons catagories is really cool to.


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