Below are user reviews of Sid Meier's Civilization IV and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Sid Meier's Civilization IV.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (271 - 271 of 271)
Show these reviews first:
The Addiction Is Back
5
Rating: 5,
Useful: 0 / 0
Date: July 21, 2008
Author: Amazon User
I missed the original Civilization from way, way back but did catch Civ 2 when it first came out in the mid 90's. While the graphics weren't pretty, even for it's day, the gameplay definitely made up for the experience. A deep game, easy to play and yet difficult to master, and indescribably addictive. When Civ III came around the bend I was really excited to see the new improvements but was let down by what appeared to be a hopelessley buggy game with some serious corruption and unit imbalance issues. I finally threw my hands up in frustration after a month or two of trying to beat that game and swore off all future Civilization releases based upon my experiences with it.
My brother purchased Civilization IV when it came out and told me how great it was. I was immediately skeptical and this was further compounded when I saw all of the glowing reviews it was receiving in the various PC games magazines, all of which had said similar things for Civ III (I suspect a lot of times when magazine folks review games they may give it extra points for the popularity of the developer, and Sid Meier is almost a deity in the industry) and opted not to get it. Due to my brother's hectic college schedule he approached me one day and said something to the effect of "I know the last one sucked, but try this, I swear you'll like it". So I loaded it up over a year ago, and I am here to tell you that this is one of the greatest games I have ever played.
The basics remain the same. You choose a civilization (Aztecs, Romans, Spanish, etc.) and build your capitol city, striving against the CPU opponents to spread your civilization across the globe while trying to maintain a lead, or at least a competitive level in military might and scientific progress. One of the carryovers from Civ III (and one of the few plusses I found in that game) was the addition of borders, basically explained as the 'culture' of your civilization. A colony of the English, for instance, that is surrounded by larger Spanish cities is going to have a much harder time keeping a hold of it's British roots as it may quickly get inundated with that of it's surrounding neighbors.
Another carryover from Civ III was the idea of resources appearing on the minimap. These range from useful metals like copper or gold to luxury items like sugar cane or silk. In Civ III these resources were not permanent and could (and all too quickly did) run out. This has also been corrected in Civ IV, and it definitely gives one incentive to go out there and spread your civlization as getting your mitts on iron, copper, and coal are going to be nothing short of a necessity to your continued existence in the game as time goes on. If all else fails though the Diplomacy model has been reworked thoroughly (I can't tell you how many times I wanted to physically maul Hiawatha in Civ III for his lopsided "business" deals) so you can trade for much needed items if need be. The individual match setup is very intuitive and I find that anything past the "Noble" difficulty setting is basically an exercise in how long one can survive.
In previous games one could build temples and other religious edifices but it largely had the effect of appeasing the masses when they got ornery (Good grief...New York is in rebellion again. Ok, here's your Temple). There was no named religion, per se, more or less just the accoutrements of a generic one. In Civ IV they've added the major world religions, and while one is not really better than any other, if you found one you'll find that it can seriously help your civilization in the long run as a source of extra income, diplomatic heft, and research. The CPU players tend to make a beeline for Hinduism and Bhuddism at the very beginning of the game, so acquiring those requires one to move pretty quick.
Occasionally you'll get a random "quest" that your civilization can partake in. These range from building 5 libraries (one in each city) to the intriguing and difficult "Holy Mountain" quest, which requires you to plop a city down next to a mountain sacred to your civilization. That's not an easy feat as all of the other civs are champing at the bit to expand and may settle next to your mountain before you do. Succeeding in a quest typically nets you a reward along the lines of making a permanent free experience level for your military units, or boosting the research value of your libraries. It's a nifty gimmick in the game and I find I rather like it.
But the single greatest part of this game has to be the music. From the intro screen you're greeted with the best original game music I've ever heard ("Baba Yetu" by Christopher Tin, with a melody that gets in your head and stays there) in my gamer's life, and that's no easy feat. Much of the music you hear in the game is timeline specific, from tribal types in the beginning to Baroque music in the Renaissance period, down to the wonderful Classical selection they have in the Industrial period, featuring lots of Dvorak, Beethoven, and a little Rimsky-Korsakov. I could spend much of the review on the music alone, suffice it to say that I find myself listening to the tracks in my offtime and plan on shopping around for the complete works as the game music tends to be certain movements from each classical piece, not the whole thing.
I did not play this game when it first came out so I cannot speak about the bugs and imbalances that seemed to plague it when it was first released. What I can say is that one of the most infuriating aspects of the game is when I see an enemy unit armed with a sword taking down one of my Cobra gunships. Thankfully this is pretty rare now and like as not will happen when you have an already severely damaged unit that's doing the attacking. This was a huge issue for me in Civ III and the single biggest sticking point in that game. (And yes, I know there are multiple cases of folks with inferior arms taking down superior forces, but I can point to many more than that where it was the use of superior arms that won the battle, see Rorke's Drift, among others).
Overall this is wonderful and addictive game, and one can usually find me plodding away trying to conquer the world on an almost daily basis. It's like I've run across a secret stash of heroin I'd forgotten about.
Actions