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Playstation 2 : Dark Angel: Vampire Apocalypse Reviews

Gas Gauge: 45
Gas Gauge 45
Below are user reviews of Dark Angel: Vampire Apocalypse and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Angel: Vampire Apocalypse. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 39
Game FAQs
IGN 52






User Reviews (1 - 11 of 39)

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I almost went back to the PS1 after playing this one...

1 Rating: 1, Useful: 10 / 10
Date: October 16, 2002
Author: Amazon User

It's too bad that you can't rate below one star... this was the first I bought after I bought a PS2 and I can say that it is the main reason that I NEVER buy a game without renting it first. The story line is non-existant. There are no cut-scenes. It made me down right angry that they actually released this game. I played it for about a week hoping it would get better... it didn't. I finally gave up, and packed this game, along with my PS2 back in the box, and stuck them in my closet for about a month until my friend convinced me that there were good games out there. Good god... if you still feel that you must have this game, contact me, and I will give you my copy for free... (yes it is that bad)

The Worst Mistake of My Game Buying history

1 Rating: 1, Useful: 9 / 15
Date: July 23, 2001
Author: Amazon User

Hate it, Hate it,!! No story, no intro, no movie, you name it; this game ...! You are thrown into battle at the start along with towns people (old men, old ladies included). There's no connections to the settings, you just jump from one place to another and fight along side weak towns people. WAKE UP YOU ..., Metro 3D!!!! This is PSX2 we're talking, and you're making fun of this system by creating THE ... GAME I HAVE EVER SEEN!!

....

1 Rating: 1, Useful: 8 / 8
Date: July 22, 2001
Author: Amazon User

At first when I decided to play this game, I thought that it would be like Diablo, but was I ever, ever wrong. There was no storyline at all, the bird's eye view was horrible (I kept straining my eyes to see the characters, everything was so dark, except for that strange light that seems to illuminating from Anna, which I don't understand where it came from) and the music was awful. There would be loud pounding music one minute and all of the sudden it's silent for a long time....Strange.... The action was barely there, just run up to the monster and hack. It wasn't even fun after the first 30mins. The graphics isn't even worthy of PSone (maybe supernintendo). Dark Angel is neither an RPG game or is it an adventure game, I don't know what it is...except that it is boring! I wish I could give it zero stars.

I feel bad for renting it

1 Rating: 1, Useful: 7 / 9
Date: September 18, 2002
Author: Amazon User

I have played pretty bad games before, but this one was just horrible. I think this is the worst game I've ever played.

wish there was a zero rating

1 Rating: 1, Useful: 7 / 10
Date: November 11, 2002
Author: Amazon User

Horrible.Like something from the garbage bin at the Institute of Art Academy.If you're hard headed or stupid,go ahead and buy it.I say don't even waste the money to rent it.

Disappointing game

1 Rating: 1, Useful: 7 / 7
Date: February 06, 2005
Author: Amazon User

Dark Angel is a disappointing game. Allegedly it is an RPG, but it doesn't feature most of the elements that one would expect: there is no epic opening cinematic, there are no cut scenes, there is no plot or story, there is basically no dialogue, there is very little in the way of character interaction. Instead, the player gets a very bare-bones gaming experience. In fact, it feels like the designers developed a combat system, ran out of money and then released the game as-is. Basically you send the character to an area on the map and fight monsters and fight monsters and fight monsters and then fight monsters some more. The map has nine locations--three towns, three dungeons that you can work down through the levels, and three outdoor wasteland-type places. You can go to the towns and get up to four missions at a time. This gives some minimal variety to the game, but not quite enough to redeem the game. Missions are along the lines of "go to a certain level of a dungeon and fight a certain boss monster" or "retrieve an item and bring it to a certain place." The latter type of mission is not really that challenging because once you get the item you can immediately exit to the map and return to the assigned location with no fear of being attacked along the road. There is no reason why your character should ever die either because if you get low in HP you can use the same procedure of exiting to the map and returning to a town where your health will be restored. Quite frankly the ability to exit a location at any moment is a design flaw--it takes away the challenge from combat.

The towns are very bare-bones--it is simply a town square with about half a dozen people milling about. Depending on the town, there will be one, two or three people who has a name floating over his or her head indicating that this is someone that you want to talk to. These characters can buy or sell items or give missions. The items are generally about the same that you randomly win during combat. Occasionally there is a nice item, but buy it if you see it because the next time the character will have a different set of randomly-generated items. The other people of the towns each have one thing to say. Once you find out that monsters are stronger at night or that the child wants to be like you when she grows up, there is no reason ever to interact with the character again because that's all the person has to say. If the game designers had put in a little more effort and included random dialogue for the characters--let's say a couple dozen random and occasionally funny quotes for each character, that would have significantly improved the gaming experience. Cheap games can occasionally be redeemed if it seems like the designers tried to squeeze as much as possible out of their limited budget. As it is, however, the lack of dialog just seems lame.

The game includes some stats and abilities--in the character screen you can see the scores for strength, intellect, health, HP, spirit, level, Exp and gold. On the map screen there are the scores for research, military and economic. When you complete a mission the reward is typically a boost to one of these last three scores. However, it is not entirely clear why you want to fight a boss monster in order to add points to your "research" or "economic." At no point anywhere in the game or booklet do they explain what these stats mean. These score don't even appear on the character screen, so exactly whose scores are they? It is all very odd.

Is the game completely worthless? Considering how half-baked and unfinished the game seems, surprisingly the answer is "no, not completely." The monsters are all easy to kill by mashing the attack button, but the developers did put in some effort into creating a variety of types of enemies to fight--from fire shooting goblins to vampires to ghosts to zombies to spiders to various other kinds of ghouls and monsters. While the dungeons themselves become rather repetitive after a while, the variety of monsters in Dark Angel is not that bad. I have certainly seen games that have a much worse variety of monsters. The music is at times good, but kind of erratic. In the dungeons the music ranges from cheesy metal to somewhat listenable metal. However, songs are often followed by inexplicably long pauses with no music and then the music will suddenly start up again. The monsters in the dungeons emit suitably spooky growls and groans. Are these couple OK elements enough to redeem this bad game? Unfortunately, no, overall it's just not very good. To call this game a Diablo clone would be doing injustice to Diablo--instead, Dark Angel is more like a poor imitation of a third-rate Diablo clone.

Utter garbage, Metro 3d ...

1 Rating: 1, Useful: 6 / 7
Date: July 17, 2001
Author: Amazon User

I don't expect a game to blow me away with story, actors or any other things that goes into a movie. Because it's a game. It's just for fun. With that in mind I try not to rate games too harshly and also because there is usually some reddemming quality that I come away with that is good. But not this one. The game just starts. No intro, nothing to show what is going on or why. Just straught into a Blood omen clone that ... There isn't any story in the whole game. Just move from place to place and kill things. There is no real reason for it. There really isn't anything good in this game. It is years dated and uses nothing of the ps2 power. Metro 3d just put this sorry excuse for a game together and then hoped we the gaming community would waste our money on it. There may not be alot of rpg games on the PS2 but they are coming. Save your cash for the good ones.

Wasted effort? What effort?

1 Rating: 1, Useful: 6 / 8
Date: July 20, 2001
Author: Amazon User

There are some games made that beg the question "What was the point?" But Dark Angel takes this situation to a whole new level. Quite frankly, I've seen better games for the Sega Saturn. This game totally wastes the PS2's capabilities, with no movies, cutscenes, or even spoken dialogue. There was neither an effort to tell a story or some background information, nor was there any introduction to the lead character Anna and her personal story. It also suffers from poor delivery of details. One would not know which weapon (Axe or Sword), or armor (leather or plate), is stronger; that information is never displayed. Additionally, the instruction booklet was worthless. It too fails to clairify the difference of strength between weapons and armor. It also makes a dismal attempt to describe the differences between monsters, only giving a vague description of each, without a pictures of examples. In short, this game isn't worth its weight of plastic. A wasted effort, if there was any effort made.

boring angel apocolypse

1 Rating: 1, Useful: 6 / 8
Date: February 28, 2002
Author: Amazon User

This game is very horrible. I rarely give out one stars but this game so greatly deserves it.
GRAPHICS:4/10. Pretty bad but not so horrible that you can't bear to look at it. Back grounds are actually done quite nicely.
SOUND:4/10: There are some great scary growls and moans but there is no voice acting and the main character doesn't even talk.
REPLAY:10/10. If you had the guts to play this game twice it would be just as boring as the first time ;D
CHARACTERS:1/10: What characters? There's the main character and we know nothing about her.
STORY:1/10. It's hardly fair making a rating of the story because there simply is none.
CONTROL:9/10. Ok OK I'll admit there is a good side to this horrible game it's extremely easy controls.
CINEMAS:1/10. Huh? What cinemas? There's no story so why would there be movies? Why would there be anything good about this game?
OVERALL FUN: 2/10. This game is a crime against god. I recommend this game only if you enjoy games that [are bad].

Ouch

1 Rating: 1, Useful: 6 / 9
Date: March 11, 2003
Author: Amazon User

The game, while very cool looking just tosses you into the mix and while your trying to figure out who these people are and why you are running from city to city trying to save them the vampires are all over you.

Where's Buffy When you need here?!?!


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