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Playstation : Wild Arms 2 Reviews

Gas Gauge: 59
Gas Gauge 59
Below are user reviews of Wild Arms 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Wild Arms 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 54
Game FAQs
IGN 60
Game Revolution 65






User Reviews (1 - 11 of 39)

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The Next Final Fantasy

5 Rating: 5, Useful: 20 / 26
Date: April 18, 2000
Author: Amazon User

Wild Arms 2: 2nd Ignition is one of my favorite game after the Final Fantasy series. I've played half of the game ( japanese version ) and from what I saw everything look great, although I don't understand the language but I can tell you that WA2:2I has a great storyline and they also feature lots of new additions, Like you can name all the characters that are involved in this game, that's crazy with over 20 characters and you get to name them one by one. This RPG also improves a lot from the first Wild Arms. Everything is in 3D now except for the characters.This is also one of the game that you have to twist your brain to solve the puzzle aside from the Alundra series. By far this is the most beautiful RPG I've played after final Fantasy series and Chrono Trigger. I recommend this game to all those hardcore RPG gamer & get ready to solve all those great puzzles.

A good game, with a few flaws

4 Rating: 4, Useful: 10 / 11
Date: May 31, 2000
Author: Amazon User

Wild Arms 2, for the most part, is a good game. Anyone who has played the original Wild Arms will note serveral differences, but some of the differences make this a rather frustrating game.

The game starts off the same way as the original one - three seperate people with seperate quests. Atfer going through the intro, there isn't any indication that anything is wrong. Lilka's choice of weapon is a little odd and Ashley and Brad both use ARMS. OK, but I prefer the combo of Rudy Cecelia and Jack from WA. Another problem is that you have to wait to use the ARMS and magic until you reach a certain force point. Although this eliminates MP, it gets really annoying having to wait to cast Ice on a fire creature when the same thing blasts me with a fire attack. Same problem with the ARMS - have to wait until the FP is high enough. This creates problems when you get into a tough battle and have to wait a few turns to use the big guns - and the critter hits you with confusion, sleep, et al while waiting.

The idea of personal skills is great - get immune to all kinds of stuff, and power up your character at the same time.

The force skills attained by the characters are OK, but some of them are a waste. Ashley's Access is a powerful force, but you have to be at condition green to use it, and I'm usually too busy pounding away with the ARMS to really use it. Tim's FP shift is another more or less useless force skill.

Searching for items it OK, but searching for cities and dungeons seems to be more annoying than anything else.

There aren't as many magic spells for Lilka in WA 2 that there is for Celilia in the Orginial WA. The powered up versions of the simple magic in WA 2 aren't really worth the effort to find them

The graphics in WA 2 are better than the orginal one, but I don't worry about graphics too much, preferring gameplay and fun over graphics.

Don't get me wrong - this is a good game overall There are a lot of little things that make this a good, as opposed to great, game. I do recommend it, but rent it first! =)

WILD ARMS 2nd Ignition Review

5 Rating: 5, Useful: 10 / 12
Date: June 12, 2000
Author: Amazon User

Wild Arms 2 in my opinion was an overall great role playing game that I really enjoyed. I've played lots of other RPG's but this one is one the best i"ve plyed in a while. Its battle system is easy to catch on to just like any other RPG such as Final Fantasy 8 or the first WILD ARMS game. This game also has some great characters the each have some cool special abilities that seperate them from each other. WILD ARMS 2 also has a great story line to compete with all the other well known RPG's out these days. And thats my review of WILD ARMS 2.

Oh, the horror...

3 Rating: 3, Useful: 13 / 21
Date: May 16, 2000
Author: Amazon User

Okay, so maybe this game is PRETTY good, but it lacked a lot of the appeal from Wild Arms 1. For instance, the opening animation sequence is a lot less artistic and the character designs are a bit less midevilish than the first version. I really loved that opening anime sequence too... Another thing: I wish they would've kept the original characters! Rudy Roughnight, Jack Van Burace, and that one girl with the really long name are the ones that define Wild Arms. This game is more of a separate story than a sequel, though most would probably consider it better fun. The graphics are amazing, but only for the backgrounds. So far, I have only seen two games that have succesfully animated their characters: Zelda (not to be biased) and Jade Cocoon. All the other games have these emotionless little sprites that look like bugs. Visually, the only thing amazing about Wild Arms 2 is the backgrounds and the characters attacks. As for play value, I generally thought it was okay. Puzzle games are just not my thing, but I can take a little bit of that. Don't get me wrong, this game is mainly RPG, but it has more puzzles then the first version. The story was good, and the gameplay wasn't too long or short...for me... Now that I've said all the important stuff, I'll be raving about the character designs (this is because I'm a sort of junior character designer) They pretty much stunk.The anime part was VERY bad. I disapprove of small eyed, large footed animation. I mean, Ashley just wasn't as cool as Rudy, and his hair doo was way drab. Lylka was cute enough, but that umbrella thing? Strikes me as kinda lame. She doesn't seem like the kind of person who'd be a sorceress. Brad was fairly cool. I liked his story, and his character design was good. Not terribly cool, but good. **remembering how cool Jack looked** The supporting characters weren't much better, with one exception: Kanon. GREAT idea. Butt kickin girls are always good, but Kanon manages to be original at the same time. I mean, a bounty hunter who can take out her foes in one hit? That's cool. But WHY OH WHY did they give her blue hair? Ashley and that one other girl had blue hair. Besides, it just doesn't fit her personality. This may sound stupid, but she would've been way better with black hair. As you can see, I'm just SLIGHTLY obsessed with character design. Oh well. They DID have a lot of characters to work with.

An average game, at best

3 Rating: 3, Useful: 5 / 5
Date: July 04, 2000
Author: Amazon User

Being a fan of the first Wild ARMs, I couldn't wait to get my hands on the sequel. Sadly, though, it is not a true sequel, as I and many others had hoped, but it is a good game all in all. The graphics are great, the story is..ok, I guess, if you can figure out what's going on half the time, but the translation is horrible. A good game, but it fell short of my expectations.

Wild ignition or false start?

4 Rating: 4, Useful: 6 / 8
Date: May 27, 2000
Author: Amazon User

As a fan of the original game I couldn't believe it when I found a copy of this at my local importer. Feeling proud that I had secured a copy of this game I returned home and began to play. At first the game seemed all to similar to the previous version. The menu system in battle and on the world map and gaming fields were pretty indifferent. But this isn't a fault, the game was liked because of the simple and easy to follow menu. What I did notice this time around was the way the graphics in-game had been improved. Instead of being very blocky and ugly they were smooth and curved. The characters as usual in Rpg's had changed and the game environment had moved on from the last version. The magic rules have changed as well. Instead of needing Magic Points to cast spells, this time you need so many force points. While they don't sound that different here in battle you notice the difference immediately. You see the force points don't decrease unless you use a characters force skill, meaning that in theory battles are very simple because you'll never be able to stop using magic. But when you need to start using force skills the points soon begin to deplete and unless care is taken with the points you are granted the battle is soon turned against you.

However there are still some problems that have been in existence since the last game. One of the major ones is the way that if you encounter a new enemy for the first few times, you will find that it is almost impossible to run away until you take your three controllable characters up levels. Also the map system seems needlessly complicated, this time whenever you need to visit a new town or ruin you will have to find it by using a tiny radar this means that you can end up spending ages going around in circles as you try to discover which way to go. This arouses the fear that many gamers will think that it is pointless continuing and boycott the game. This would be shame as the game itself is very good and provided you stick with it and persevere about the faults you will find decent enjoyment here.

Wild Arms 2

5 Rating: 5, Useful: 3 / 3
Date: January 03, 2002
Author: Amazon User

I've heard many things about the first game so I doubted the purchase of the second one. But I did, and boy, I wasn't sorry for it. At first I was because I had just finished Final Fantasy 8! So this isn't really big for people that are just in it for graphics. As I played the game more in depth I really started to enjoy it. The games has many sub plots and such but it all ends up in the same dirrection much like Final Fantasy. The story line revolves around 3 main characters. Ashley, the equivalent of Cloud but not so much macho bull crap, Lilka, who is the equivalent to Vivi from FF9 (Go Mage ^_^), and Brad, a former war hero much like Sephiroth without all the creepy mako stuff.
The more I played into the game the more I appreciated the way that the creators mapped things out. Though the system of travel wasn't greatly appreciated. On foot though was a new experience. Out in the world you could battle much like final Fantasy but this had an added twist. When you might enter a battle a small exclamation point formed. Occasionally you can resist battles completely, which is a major plus considering eventually you get tired of fighting. This game is a major bonus to any serious RPers looking for a good thick juicy plot line splashed with a few bits of comedy and the ever present rejected love lives.

Not as breathtaking as the original, but i still love it!

5 Rating: 5, Useful: 3 / 3
Date: October 07, 2002
Author: Amazon User

I bought this game the day it was released, which was a very long time ago. I am not sure why I am reviewing this game now, but it might have something to do with the fact that I am playing it again, and am almost done with it.

Pros: Putting this as simple as possible, this game is by far one of the most "interesting" rpg's I have ever played...right behind Vagrant Story. The cinematic videos in this game are wonderful, and are fun to watch. There are six characters to choose from and play with throught the game, instead of just three from the original. On top of that, you get to play with one of the guardians, the gardian of desire, in one part of the game. In part one, there was a story about the blade of disaster, and the legendary sword maggess, and in this game, you get to actually use her for a short period. This game has alot of history and story in it. The game time to finish, is around 35 to 40 hours, if you rush through it. You will generally finish at about level 47 with your main character. If you want to finish the game, beating everything and leveling up completely, you will be at 99 hours plus, and will take you such a long time, that you probably will not want to finish it that way. This gives alot of diversity to the gamers...it just depends on what type of gamer you are. The new battle system dealing with Fighting Points(FP), is unique, and never been tried before in any game. And, all the characters specialize in such unique techiniques, it will be hard to choose who your main party of three will be.

Cons: The graphics dealing with the world have been lessened from the original. The music is not as breathtaking as the original, but still good. And, the puzzles are not nearly as hard as the first game. In the original Wild Arms, there was a place called, De Le Metalica, and within this place, the puzzles were so hard, you wanted to quit before finishing it. In this game, there are a few hard puzzles, and a couple impossible ones, but the only way to get to them, is to go out of your way, and spend time working on things that are not required to beat the game. To find hidden bosses..etc.

Overall, this game is wonderful. I am about 10 hours away from beating this game with everything done. I am at level 97 and all my characters are incredibly high in power. When I finish this task, I am open to any questions about the game, anyone has. I have found many things that the strategy guides don't have. (The only reason I am using one...is because I have already beat this game about 15 times) I won't help you unless you are really stuck. :) ENJOY!!!

An above average RPG title

5 Rating: 5, Useful: 4 / 6
Date: June 16, 2000
Author: Amazon User

Wonderful graphics, A few puzzles, some interesting battle methods and quite importantly the ability to have the computer auto-fight against those annoyingly weak but ever present 1st level monsters that show up in any game to annoy an umpteenth level super power.

good, but not perfect

3 Rating: 3, Useful: 4 / 6
Date: July 18, 2000
Author: Amazon User

While it delivered many, many puzzles, this RPG took a sharp turn at the second disc. The characters turn into something more like philosophers. The combat is extremely easy, and worth too much money. If you remember the first Wild Arms (which, in my opinion, is far better) the weakest enemy "Baloon" used to be worth 2 gella. Now, it is worth 32 gella. So most of the time I was walking around, defeating normal monsters for as much as 48,000 gella. By the way, I also had $249,321 with no place to spend it. Money is a huge problem. The characters were cool, and the reason I liked this game was its plot in the first disc, but that was all there was pretty much


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