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Playstation : Mega Man X6 Reviews

Gas Gauge: 65
Gas Gauge 65
Below are user reviews of Mega Man X6 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man X6. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 70
IGN 80
Game Revolution 45






User Reviews (1 - 11 of 42)

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I am not bias...I just love megaman!

5 Rating: 5, Useful: 0 / 0
Date: September 09, 2006
Author: Amazon User

ok, first things first, CAPCOM has some of the best games out there, and the Megaman Series (original and X) was, is and will always be revolutionary, unique, and exciting to the end, no matter how many outings they unleash. I mean you don't get much more original than a little blue bot defeating bigger bots, taking there powers to use on other bots, all to save the world, I mean, CAPCOM started it.

Now as far the series goes, this is (of the X games, being I haven't played 7 or 8) the best...hands down. I love how they made finding Zero a goal, and an interesting one at that. It's so rewarding to finally get him back. And unlike x5 where I found myself prefering MM in the Ultimate Armor over Zero (red or black), Zero regained dominance as top hunter and player in my book. His moves get cooler with every game. MM is still cool, but Zero takes the cake as far as playability and excitement (he never gets old!!)

The bosses I thought were interesting (and tough as the broad side of Sigma's Last Form). Yes, a dung beetle is quite unthreatening in real life, but a suitable and worthy foe when in maverick mode. I mean come on people, they have to use DIFFERENT animals, and I give CAPCOM an "A" for both effort and expression. They keep coming out with great MMX games, despite vague, babyish and unrealistic expectations of so-called "hard-core gamers."

Over all the controls are fine, the levels are very cool. I LOVE the nightmare system! so what if the level changes??? BIG DEAL???
If you love games, then you should invite a challenge. This game does that, I mean Metal Shark PLayer's level is certifiably frustrating, but that is the driving force to get better at it, no one should have to get through the level w/out continuing at least once. Sure, Gate was crazy hard, but practice makes perfect.

A worthwhile game and a worthy addition to the X Series. Over all I give it a 10, though it only goes up to 5 stars!

Its so hard not to vent, when I know millions of gamers are missing out b/c they think they could program a better MMX game from their basement. This is a great story and the evolution and rolling out of events really pulls you in (despite imagining what the cut scenes would've been had they included them, which they didn't for reasons other than "CAPCOM's gone cheap"-which they haven't).

Do yourself a favor, buy this game, if you have no PS of any kind, find an original PS console for real cheap, get this game and a controller and knock yourself out. You'll thank me for it!

Pretty easy, but very fun

5 Rating: 5, Useful: 1 / 2
Date: April 23, 2005
Author: Amazon User

This X game I thought was a bit too easy except at the end when your in "what's his name's" lab. That's really all I can tell you since I haven't played it in a while. I give this game a 4.79 out of 5 and a 9.48 out of 10.

100% underrated!

5 Rating: 5, Useful: 6 / 8
Date: September 28, 2004
Author: Amazon User

After reading all the horrible reviews this game got, I had to write a review to defend it. What is wrong with you people?!!? This is a very fine game!

Graphics 10/10 Getting better all the time!

Sound/music 10/10 great Japanese song at beginning! Sound remains unchanged.

Gameplay 11/10 First off the biggest flaw in MMX5 is fixed: no more messages from Alia! Instead, a ! will appear at the bottom of the screen an you press select to hear the message, or you can skip it. More armors, cool bosses, more fun! Also, it has a new Reploid rescue challange. Quite fun! X also has Zero's powerful Z-Sabre!

Challange: 10/10 SPICY! Obviously Capcom's response to the people who hated MMX5 because it was too easy. The 1st boss in Gate's Lab is hard! Gate is almost impossible! Metal Shark Player's level is insane! I love it!

A lot of people hate this game for many dumb reasons. Here are the most common reasons, and here's my response to all of them:

1. Bad Translation

So? I only discovered 3 mistakes. You guys are all nerds!

2. Sigma

Does it matter if he's the final boss? I mean really! He's always different!

3. Japanese voice

So!

4. Complicated story!

sooooooooooooooooooooooooo?

This game is very underrated. Please buy it!

X has Entered A New Dimension!

4 Rating: 4, Useful: 3 / 5
Date: April 19, 2004
Author: Amazon User

First of all I am a huge fan of Mega Man X (Who isn't?) I have every single Mega Man X game from X 1-7.Know I do not know why so many people do not liked this game! Its fabulos! The most greatest part of this game is the Nova Strike. I have also seen all 3 endings of X6.

You can tell Capcom doesn't care anymore...

1 Rating: 1, Useful: 4 / 6
Date: November 04, 2003
Author: Amazon User

I am a long time fan of Capcom's Mega Man X series, owning almost all of them, excluding the rare X3, which I only rented, and the new PSX2 Mega Man X7. Mega Man X-X3 on the SNES where just great, and Mega Man X4 was "mind-blowing" great.

However, a strange thing started to happen, and it happened when X5 came out. X5 was decent, but the storyline became too far-fetched and anyone with a brain could tear holes in it. This is even way more apparent in X6.

Now we have X6, and I'm just gonna flat out and say it is probably (well, actually) the worst in the series, no doubt. It is easy to tell this game was doomed from the beginning...

Here are my basic arguments:

#1. No English voice actors for cut scenes or battle cries! - this is just SO unforgivable, Mega Man is as much a US game icon as a Japanese icon, this a royal slap in the face compared to the awesome cut scenes in X4. Capcom obviously didn't want to spend the money - lazy, pure laziness.

#2. The whole "Zero's missing/return" thing was so dumb. Capcom built this scenario up so much in X5 and X6 and failed to deliver any kind of interesting and credible reason for his return. I could write a better storyline, man!

#3. Zero's new sword is just way too powerful, it shreds anything in seconds, like his crescent weapon in X5. Basically, he has no need to use the weapons he acquired at all, you're gonna kick butt with practically no effort at all, meaning no actual challenge.

#4. Ok, I know some people are sick of Sigma, and yeah, it's unimaginative to put him in again, after building up the whole "Dr. Wily" thing in X5, but Gate was ten times worse. Gate and Isoc were lame enemies. You never even get to fight Isoc either!

#5. The way you have to defeat High Max was so annoying and over complicated.

#6. The so called "nightmare system" is really a nightmare. When I read about it, it sounded cool, but really doesn't add any challenge as it does controller-throwing frustration.

#7. Zero's control scheme is now so screwed up; it leads to many "accidental" deaths, because the buttons have more than one command assigned to some of them.

#8. The English translation (or attempted translation) is horrid, the worst I've seen since Breath of Fire II. How do misspell the hero's name Zerrrrrrrrrrro! as Zelllllllllo!

#9. X6 easily has the worst selection of Mavericks (this time called "investigators") Come on! When you have a "dung beetle" as a boss, you know you have run out of ideas and a beating a dead horse! Some investigators are pathetically easy, others are insanely hard. And I though X5's Guns and Roses theme was bad.

#10. Overall, the stages lack anykind of imagination. Some are way too short (the Weapon Lab), some are way too intense (Weapon Lab, Magma Area), and some are just annoying to no end (Central Museum and Laser Institute).

#11. They butchered the animation for Zero's victory pose - no more thumbs up.

#12. When I first heard that X would be able to access Zero's saber as a weapon I was a getty as a school girl, until I played and found out he can't wield it even half as fast as Zero could; let alone combo with it, making it almost completely worthless.

In the end, Capcom did do a few things right. Some of the tunes are cool, especially the two they remixed from X and X2 (although some are really terrible, ex. Central Museum), and some of the new armors are cool (I loved the Ninja Armor!).

It's a sad day for X fans, I never though I have to bash a Mega Man game this harshly. But what do you expect when they slapped it together so quickly ...

Not as bad as five but...

3 Rating: 3, Useful: 0 / 0
Date: September 27, 2003
Author: Amazon User

+PROS: I love the Megaman games! I've been playing them since I was a kid. The X series is my favorite but it started to decline with Megaman X5. This game is a little better than X5 because you aren't forced to listen to Alia's messages that frequently halted the flow of Megaman X5's gameplay, and I really like the Shadow armor which finally lets Megaman conquer his greatest foe of all: SPIKES!

-CONS: Unfortunately there still are no anime cutscenes like the ones in the outstanding Megaman X4, and the storyline is weak. There's so much more that could be done with this series, but they're just not putting the effort into it anymore. I don't think Capcom really knows where they're going with the story. What we need is a serious game with a decent budget and some freash ideas. All the bosses don't have to be animals (or plants) and Sigma doesn't have to always be the final boss. I'm sick to death of Sigma! They need to finally reveal EVERYTHING about the origins of X and Zero and whatever ties they may have to the original Megaman series and perhaps the Legends/Dash series, then they should conclude the story. Unfortunately Megaman X7 jumps even further off track with the storyline but I'll stick with the series till they get it right again.

Megaman X6 is an O.K. game but if you're just getting into Megaman I'd reccomend the Megaman Collection coming out in May and Megaman X4 first. This one's just for Megaman X loyalists.

The fall of the Mega Man X series.

2 Rating: 2, Useful: 0 / 0
Date: September 26, 2003
Author: Amazon User

I know I have one review praising this game but now I've a second view on this game. It really isn't that much better than X5 if at all. You'd actually think Capcom would LEARN from their mistakes that X5 had. Well they didn't they only made the game worse.

Mega Man X6 was a surprise to me. Being that there wasn't even a year wait from X5 to X6. This is good for those hard-core "It doesn't matter if it's good" type Mega Man gamers but for the gamers who actually want a COMPLETE game this one is rather rushed for it's release, and because of that Capcom didn't take the time to take out what was wrong with X5. X4 was a great Mega Man game and the ones before were brilliant. This one is merely subpar.

First the gameplay. There are no cutscenes at all but rather still animated scenes in Japanese voices that carry the story along. What's worse? The handwriting isn't quite legible with the letter "f" commonly looking like a "t".

The worst part of the gameplay is how levels are never the same twice. You MUST do levels in a certain order to get all the armor pieces. This is bad because you need ALL pieces of an armor before you can actually use it. Well the whole random level thing would be nice if it would actually LET ME GET THE FRIGGIN' CAPSULE! How am I supposed to get to a capsule when this huge gray block is in the way? You don't, once that "random" effect happens it stays thus making you start a new game.

The other bad thing is that Zero really isn't the best in this one. Unlike X4 you'll need X to get nearly all his power ups for him. It takes the fun of playing as Zero. What does this do exactly? Well, it means that if X must get Zero's powerups it means that X has to go through the level in which X get's the heart and the bonus at the end of the stage. Something that Zero could get.

The music is okay at times but get's annoying. Unlike X4 and before it doesn't set any sort of action mood that suits the stage. X can use Zero's Z-Sabre but you'd have to be desperate not to just select Zero because X battles much too slowly with it (stick to the X-Buster).

As I mentioned you must grab all four pieces of an armor before you can actually put it on. This really brings up the decline in the X-Series. Since in the Pre-X5 era we were all used to the part being added to X's armor right on the spot. It was fun looking for all those capsules. This element is lost as well. It's no fun looking for the capsules especially when you need one armor to get another one.

The game actually does present a bit of a challenge though. But what I really didn't like was that the final boss is the SAME DAMN FINAL BOSS WE'VE BEEN FIGHTING SINCE MEGA MAN X1! I'm so tired of Sigma. The game fools you by making you think the final boss is this guy named "Gate" when at the end you only end up fighting Sigma all over again! This wouldn't be such a bother if Sigma wasn't always the final boss! Thus meaning Sigma's role in this game is pretty meaningless for a LONG time. He at least DID stuff in X4 and X5. But in this they taunt you by making you think it's "Gate".

Sorry but this is a bad Mega Man game to get. Go back to X4 and before because those were Mega Man X games to remember. I hear Mega Man X7 is different though...which could ultimately be a bad thing.

Enter ye of much Megaman faith

5 Rating: 5, Useful: 0 / 0
Date: July 13, 2003
Author: Amazon User

I've read all the reviews of this game and couldn't help but provide one myself:

This is NOT a horrible game. I give a distinct nod to all the fellow Megaman fanatics who cry upon every mountaintop that this X and Zero sexti-qual is NOT worth the effort it took you to look up this very webpage. For the die-hard fan, this game hardly contends with popular X series, volumes one through four. In fact, if you do deem this game worthy of the cost, you will soon find that Capcom truly did not learn from their mistakes in Megaman X5.

I must tell you, however, that I had a grand old time battling the dastardly forces of Sigma and the Maverick regime once again. I really think that the game kept well with the time-tested inner conflict of X, who, though whiney, is always on the side of Good.

Meanwhile, I'm happy with the effects of the "Nightmare," where X finds himself immersed in something new each stage. These strange changes in the stages only serve to elevate your sense of self-worth. The older Megaman X games always seemed so quick to me--this game kept me going for a lifetime.

While I would give the game itself all five stars, I've got to mention in my final note: What the heck is going on with the rush on Capcom? Most of the Maverick boss names were never translated...and some of them are only done half-so? I may not know what an "Infinity Mijinion" is, or what the subtitled voices in the cut-away dialogues are saying, but I know that Capcom could have at LEAST changed them for what is considered an English-speaking game.

Too difficult

4 Rating: 4, Useful: 0 / 1
Date: June 06, 2003
Author: Amazon User

This is so hard i only beat one boss. Im still wondering if i should get Mega man 8 instedt.

A good X game that had the potential to be great

4 Rating: 4, Useful: 2 / 2
Date: February 01, 2003
Author: Amazon User

[I want to apologize for making this review so long, but I felt as though this game needed to be explained thoroughly.]
Mega Man X6(2001). Part six of seven.

After the somewhat disappointing X5, another sequel appeared less than a year later. How is this possible? According to another reviewer, apparently both X5 and X6 were created at the same time by two different teams under Capcom. For the most part, X6 is a combination of X5's style and X3's complexity. It contains the same graphics and classic gameplay as the previous two X games, but there are several features to this game that set it apart from the others. Here's the breakdown:

PROS:
-THANKFULLY, THERE ARE NO MORE MANDATORY ALIA MESSAGES! Capcom realized this mistake from X5 and made this feature optional. A small "!" appears in the corner when you reach key points in the stage and if you ever need them (true MM junkies don't) just press select. Finally, we get completely uninterrupted gameplay!
-The difficulty has been Vamped up drastically. This can be a good thing and a bad thing (more on the bad later). The good thing is that the game is no longer a cake-walk to beat like X4 and X5. The enemies will definitely give the player something to keep busy with.
-Perhaps the most non-linear X game in the series. By that I mean all the levels are vast, containing two different exits, and large arena-rooms to explore. Plus, the secret items are all cleverly scattered. You have to do more thinking than ever before to obtain some of them.
-The sound effects are slightly different than before. Now the explosions really let out a BANG! Also, some of the stage tunes are a return to X4's techno hardrock style, namely the Heatnix, Wolfgang, Mijinion, and Shark stages.
-Rescuing the 128 different reploids. This adds even more depth to X6 and allows the player to gain enhancements by rescuing them.
-X can now use the Z-saber! While it is not very good as a rapid attack weapon, it does help to reflect projectiles in the heat of combat.

CONS
-Okay, now the bad thing about the difficulty: SOME AREAS IN THE GAME LEAD TO POINTLESS FRUSTERATION. When I say that enemies come in endless waves, I mean that they throw everything and the kitchen sink at you. It comes to the point where even a veteran MM gamer cannot make it through each stage without losing lives. THE NIGHTMARE SYSTEM DOES NOT HELP THIS. Often times annoyances like meteors, fireflies, blackouts, and impassible silver blocks will take more effort to get through than normal stage enemies, which is nonsense. AND ITS ALL RANDOMLY GENERATED.
-THERE ARE TOO MANY NIGHTMARE ENEMIES. In some stages like the museum, most every enemy you face will be one of those. A little more variety in the bestiary would have benefited.
-Besides the four tracks I mentioned, the rest of the music is dull, boring, popish, and often annoying. I personally cannot stand the museum stage tune. AND WHAT'S WITH THE GRUNGE INTRO TRACK? This does not even fit with the X universe!
-LEVELS ARE NOT RANDOMLY GENERATED LIKE THE BOX CLAIMS. Okay Capcom, I don't care if the levels were actually random or not, but it's a really bad move to make a boast about a feature that's not there.
-Once again, the bosses are rather easy to beat. This is a bit of a letdown after how incredibly hard some of the stages are. Contrary to this though, the mini-boss High Max, seems almost too difficult to beat.
-Like the whale stage in X5, THE REPEATING JUNK-BALL MINI BOSS IN HEATNIX'S STAGE GETS TEDIOUS AFTER GOING THROUGH THE STAGE MORE THAN TWICE. It hurts the most when you're going back to rescue just one reploid.
-The story pretty much shot down the drain with this game. The cutscenes, though voice-acted in Japanese, drag on for a looooooong time. Like I said with X5, BRING BACK THE ANIME CUTSCENES! Zero should either be here to stay or gone for good. None of this "dramatic death and resurrection" junk. One other thing, STOP RESURRECTING SIGMA! Play X6 for the gameplay itself, not the story.
-Once a reploid gets caught by a nightmare, he can never be rescued again. In order to get him back, you have to reload the game. This can get annoying with some reploids.
-X can obtain two excellent pairs of armor (Blade, and Shadow), BUT GETTING THEM REQUIRES YOU TO ENDURE THE RANDOM NIGHTMARE SYSTEM UNTIL THE RIGHT HAZARD COMES ALONG IN A PARTICULAR STAGE. You can't acquire anything else without them.

X6 as a whole is a fun, challenging, and more often than not, a frusterating game. However I only recommend this one to experienced gamers, as this is one of the hardest MM titles to date. With a bit more work, this game could have easily been a classic. Despite all the shortcomings, it succeeds in retaining the classic 2D gameplay that makes Mega Man games what they are. I'm only being so critical on this game because I am an incredibly big MM fan who cares about the series. The story is the weakest part of X6, but give the game a chance. It's at least worth playing through one time. Get equipped with bubble lead all over again and go give it a shot.


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