Below are user reviews of Capitalism II and on the right are links to professionally written reviews.
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User Reviews (21 - 31 of 53)
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Nice educational software, but it gets boring after a while.
3
Rating: 3,
Useful: 5 / 7
Date: February 20, 2002
Author: Amazon User
I was very excited when I got this game, and enjoyed, learn something when played. But after a while, it got little boring. Should put some spice onto the software little more. user interface is little confusing, so you have to play "learning" scenario to learn all the interface. And I hope they put more educational facts, such as business term definitions, more accounting formulas, maybe some business case-studies; make it even more educational and fun to play...
A fun economic simulation
5
Rating: 5,
Useful: 4 / 5
Date: November 09, 2006
Author: Amazon User
Definitely made by someone that knows what they're doing in the business world. Can be quite a bit of fun if you're willing to dedicate time to learning how to play properly, and you have a good business head on your shoulders.
Review abstracted by Capalive.com
5
Rating: 5,
Useful: 4 / 5
Date: January 30, 2005
Author: Amazon User
Professor Thomas Kosnik,
Consulting Professor, Stanford School of Engineering, and Lecturer, Harvard Business School , Technology Today, CNBC-TV Cable
"Capitalism is a world class, hands-on learning experience which I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation." "Capitalism is very realistic and will allow the dynamics to change depending on whether you're selling a cola product, which is sort of a low tech-branded consumer good, or whether your selling consumer electronics or a PC."
Professor Drew Fudenberg
Harvard University
"This game does an excellent job of modeling many of the key aspects of modern business. Not all aspects of it are realistic, but enough of them are that many sensible strategies are encouraged. In particular it's gratifying to me to see that the game rewards thinking about sources of long-term competitive advantage, be it from brand recognition, low production costs gained from learning-by-doing (a nice touch!), a monopoly on high quality inputs, or a big technological lead."
Businessweek, October 21, 1996
Capitalism isn't just for those who aspire to be the next Michael Dell or Sam Walton. It can be a fun and useful exercise for anyone who wants to test their entrepreneurial mettle without, for once, taking any risk. Players can choose to compete against computer-controlled rivals in four different industries: farming, manufacturing, raw material mining, and retailing. For a truly adventurous and time-consuming game, players can mix and match industries as captains of giant conglomerates. As in the real world, players compete locally, in one city, or fight it out on the global stage.
With so many possibilities, Capitalism is an intense strategy game, much like chess, where players must constantly think ahead. As such, it could easily overwhelm novices. But by adjusting several factors--competency and managerial style of the computer-controlled rivals, for example, can be varied from very aggressive to conservative--gameplay can be suited to various styles and speed. The game even allows a player to hire presidents to manage the day-to-day operations of different divisions so the player can concentrate on the big picture.
Far Eastern Economic Review, September 26, 2002
The mass market isn't the only audience for Chan's games. Like Virtual U, Capitalism has made the leap from game room to classroom. Because of its high degree of realism, the game has been used by professors at institutions like Harvard and Stanford Universities to help students learn basic business principles. Chan is hoping that Restaurant Empire and Hotel Giant will also be adopted for training and education. "Simulation games are a fun way to learn about anything," he says. "They prove that computer games aren't just about shooting things but can also be educational."
CNN - 22nd May 2002
Kristie Lu Stout, CNN Correspondent
Some guys have all the luck. They have the billion dollar market cap, the brand, and the empire, while the rest of us spend our lives toiling away in cubicles with no chance to ever run the show. That is until now. Even the desk jockey can claw his way to the top in "Capitalism," the game.Hong Kong game developer Trevor Chan just released the follow-up to the award-winning original, but the objective is the same. Move your assets to turn an upstart into the most profitable company in the world. First-time players can choose a challenge like, the world in your hands, where you manage a research and development lab out to post annual revenues of $400 million, and as you take on the competition, that's when the real drama begins.But "Capitalism" is no Business 101. Critics call it a deep involving game that could test even the sharpest business document. In fact, it's been used as a simulation exercise for business students at Stanford University.
Adicting Game
4
Rating: 4,
Useful: 3 / 3
Date: December 13, 2006
Author: Amazon User
it takes a while to learn, otherwise it's way fun. It's very adicting once you get into it.
Great game if you love business sims
4
Rating: 4,
Useful: 3 / 4
Date: June 01, 2007
Author: Amazon User
I'll admit right now that I'm biased. I love business simulations especially ones with more detail. So, if you're into those casual coffee shop type, overly-simplistic business simulations, don't bother.
This game is one of those games that I have in my collection and keep coming back to every couple of years. You can play the scenarios or you can set up a sandbox with a number of boundary options (number of ports to bring in external products/resources, number of cities, competitors, etc.) as well as end-game options (none, or first to a certain set of goals).
The graphics are dated and there are little glitches here and there (like when you're entering text). Otherwise, the game world and various configuration screens are usable and don't get in the way. The configuration of buildings like factories is generally focused on two screens. The main one is a grid of nine boxes. These boxes represent units in the building that can be assigned related tasks. Think of them as stations along an assembly line or offices in an office building. You can build links between them to make them function. For example, you might have a Purchase function added to a box so that you can buy wood from a local resource. Then you'd assign Manufacture to another box and set its product to Beds. Then you'd assign Sales to a third box. Then you connect the boxes together and products will start to flow. Over time depending on what you allocate to training, the experience of that function will increase which increases its capacity and efficiency.
The other screen lets you determine how much to charge for the items offered by that Sales function. You can also limit sales to internal sales so your competitors can't get those Beds at rock bottom prices.
You can also play around on the stock market, hire certain executives, research products to improve quality, merge or takeover other companies, own stock personally, and buy and sell real estate (like apartments, mansions, etc.). You can even buy or sell media outlets (television, radio, newspaper) to control marketing avenues.
My favorite thing about the game is that, since it's closer to a true business simulation, you can do things like corner the market on a particular resource (something I always try to do). So you might focus on grabbing the Chemical Materials resources available on the map (something you have to keep track of as the sim will add resources every once in a while). Then you can charge high prices for the resource to your competitors while you charge a minimal price internally. From there, you can build products (leading up to electronics and cars) much cheaper than your competitors.
It's this kind of flexibility that really makes this game a winner for me. I like being able to approach the sim the way I want to and this game lets you.
If you want a story or some sort of linear game, this isn't it.
MBA Fun
5
Rating: 5,
Useful: 3 / 4
Date: July 21, 2002
Author: Amazon User
Like Flight Simulator, this is great practice for aspiring business owners in understanding the basic concepts and strategies in running a business.
The best business sims forever!
5
Rating: 5,
Useful: 5 / 10
Date: December 20, 2001
Author: Amazon User
First of all, I still playing capitalism plus sometimes b4 I got the sequel. Capitalism has an improvement in the graphic, even though it is still not very good, but the graphic is not all in this genre, the gameplay is excellent. the price is very low for a new and good game.I recommend all business sims gamers should own this game. u would not be regret!this time, u can own the media facilities and also u can build houses to earn rent
Simply The Best!!!
5
Rating: 5,
Useful: 4 / 8
Date: April 08, 2002
Author: Amazon User
By far the best business simulation game ever. I've spent years looking for a game that could replace the original Capitalism and i finally found it. Thank you Trevor Chan and UBI Soft.
Can't wait for Capitalism III
4
Rating: 4,
Useful: 2 / 2
Date: November 13, 2003
Author: Amazon User
I really wish that it was more challenging. It would have also been nice if the options available in 'Capitalism I' had been included. On the whole, it provides a good supply-chain management simulation. It would be interesting to see a combination of 'transport tycoon' and 'Capitalism', which will definitely make things much more fun.
Awesome Business Simulation
5
Rating: 5,
Useful: 3 / 5
Date: February 27, 2002
Author: Amazon User
It is hard to find a good business simulation, especially for this price wow! You can do about anything related to business in this sim. It is so in depth it may take you a little while to get the hang of it, but once you get it be prepared to lose countless hours of your life. An excellent game.
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