0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Xbox : Star Wars Battlefront II Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Star Wars Battlefront II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Battlefront II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 81
Game FAQs
GamesRadar 80
CVG 90
IGN 70
GameSpy 90
GameZone 82
Game Revolution 75
1UP 75






User Reviews (1 - 11 of 120)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



A Star Wars gaming classic falls to the dark side

1 Rating: 1, Useful: 6 / 10
Date: November 24, 2005
Author: Amazon User

First off, I am an avid Star Wars gamer. I have played pretty much everything Star Wars for Gamecube and Xbox.

I am a huge fan of Battlefront 1 and have invested many hours playing it. So, when Battlefront 2 was announced I waited with great expectations. On the day of release I was there picking up my copy.

Unfortunately, after a month of playing, I find myself wishing I had been sick that week and waited before I pluinked down my hard earned cash.

Simply put, they (read: the developers) went and horked up the game. I assume they believed deep in their hearts they were improving things. Or at least I hope they were. But, as often happens, a follow on development team takes over a classic and decides to make "just a feww tweaks". Arrrgh!

The gameplay has declined from BF 1. Yes, you have more worlds to play in but they are smaller, less grand than the original. Where is my huge battle of Geonosis I came to love? Gone. Now it is a smallish arena with no major feature of interest. And that's one point gamers of BF 1 will see playing this game: There are no memorable features to any of the battlefields. Case in point: What happened to the command post names? Gone. On Yavin 4 temple I miss seeing the "Dry Pool" fall and rush over there to retake it. I miss hitting the overlook early in a gambit to eliminate sep tank production. In BF 2 there are no place names for the command posts, just an audible "A command post has fallen". Arrrggh!

You can't play several of the characters immediatly from the get go in a mission. For example, the Clone Jet Trooper, by far my most favorite unit is not available until I have killed a certain number of enemies. Also, the unit has, in gaming terms, been "nerfed". In other words, made less powerful than his old version.

Here's a killer for me: The old method of giving commands to other friendly characters has been changed. From an available four commands I am now reduced to two. "Follow Me" and "Disperse". Follow Me used to mean in BF 1 that nearby units would follow along with you and take action but generally stick with you. Now I use that term "stick with you" to set you up for my description of the new "Follow Me". In BF 2 a nearby unit will now EXACTLY mimic your every move. Stepping when you step. turning when you turn. At one point I had two other clones with me and I formed a dance line with them. My kids were rolling on the floor with laughter! The look and the action was absolutely rediculous.

The space battle capability is mediocre and after the novelty wears off you realize that it is not nearly as fun as what you imagined it would be. And they took away the the LAAT/i gunships in land battles for that! Arrrghhh!

Another last point and a deep deep dispointment. The big guns of the game are gone. The main gun on the AT-TE shoots little tiny blasts that must hit precisely to do real damage. I miss the devestating firepower of the BF 1 version where the cool-down was long but when that puppy connected every sep in the vicinity said good night. The same goes for the AT-AT guns in the Hoth battle. They have been reduced to pea shooters not the devestating guns they should be.

I could go on but I leave it to you gentle gamer to decide for yourself. My reccomendation is to wait until this game becomes used at 24.99 or less, or even just go rent it and try out the jedi and work your way through the story-line game.
Why did Lucas Arts and Pandemic fall down completely on what should have been a blockbuster follow-up? I can't say. But I hold the development team at Pandemic and the approvers at Lucas Arts responsible for letting this chum out of the bucket.

boring

1 Rating: 1, Useful: 2 / 18
Date: January 05, 2006
Author: Amazon User

the game is boring after u play it multiple times.

Disappointed

2 Rating: 2, Useful: 13 / 22
Date: November 03, 2005
Author: Amazon User

I LOVED the original game and played it over and over again.

With this game I am quite disappointed.
Yes, you get to fly more vehicles but the controls are weird and for me it ruins the game quite a bit as they force you to play some of the space battles if you play "conquest" mode...if you play "instant action" you can pick what battles you want to play but it doesnt "flow" like "conquest" mode does. They did make it where you can bypass SOME of the space battles which is GREAT specifically if youre not into that sort of thing but occasionally you are forced into it and its do or die and you can quit but you lose that round. Playing as a Jedi was a good idea but the way they did it was awful...you cannot start as a Jedi but have to "earn" them....once you do you have a limited time to accept them. If you do you can only play as the Jedi for a short period of time and/or if youre killed in battle you no longer get to play as that jedi and go back to grunt status. Playing as a Jedi also isnt all that spectacular in the fact that part of what makes a Jedi so powerful is his/her ability to block laser bolts and other saber attacks. In this game you hit the white button and the Jedi will block for a short period of time which ends at times and you take LOTS of laser fire. It should have been made like "lego Starwars" or even "Jedi Power Battles" to where you can deflect things back at your enemies....ultimately it is sad and very disappointing..... You also have to BUY more characters to play this time around, for example when you start as either the Empire or Rebels you can ONLY play as a "stormtrooper" or a "rebel trooper" you have to purchase others to play and then earn points to unlock them for play....what the?!?!! BAD design there!!!

The basic part of the game is still in tact and plays much like the original. Take on a Jedi as a grunt and you are going to die pretty much! All in all the new stuff "Playable Jedi",the "new space battles" and buying your troops and characters to play just arent all that impressive and I dont think this game will last too long for me due to the "forced space battle stuff". Bottom line I give the original game a 4 star rating as it could have been longer and allowed for more customization etc.. This game stays on par if you want to just play "Instant Action" but if you desire "Conquest" you'll have to get good at the crappy flight controls to make it past some levels and buy and unlock more characters to play. In the end the extras hurt it quite a bit for me....they had a good thing with the original but ruined the game this time around.

I think they messed up a good thing

2 Rating: 2, Useful: 7 / 14
Date: November 03, 2005
Author: Amazon User

I was playing the game all last night and I am afraid I must say I am a little disappointed. I loved the first SWBF and played it for countless hours and hours. If you were the same way this review is for you.

Here are just a couple things that bugged me:

-You can do a lot more in the starfighters but I can't believe they brought over the flight control method from the Star Wars "Starfighter" series of games. You need both thumb sticks to fly. One turns you and the other rolls you. It is extremely awkward to fly this way and I think it is the main reason those other Star Wars games didn't do so well. I don't know why they messed with the SWBF 1 controls. If it was because they wanted you to be able to loop and barrel roll they should have used the same system Halo uses with the Banshees. That works pretty well with one thumbstick.

-In the SWBF1 the AT-ATS were pretty scary. Their main guns had a slow fire rate but they had a large area of damage. They just had to hit close to a soldier and he was dead as well as any others standing close. In SWBF2 I was standing there with a Vanguard working on an AT-AT and this thing is firing like a machine gun at me but doing no damage. I actually had to walk up the hill behind me to let it hit me directly before I died. It was laughable. The dread you felt when an AT-AT in SWBF1 turned its head towards you is completely gone.

-Playable Jedi's: I thought the genius of the SWBF1 was that you were just a grunt trying to effect the outcome of the battle. You could die easily and that gave the game some challenge. Now you can be some all powerful Jedi flying around the battlefield killing everything. If I wanted to do that I would have just played "Star Wars: Revenge of the Sith" or "KOTOR: Sith Lords".

I am going to keep playing the game to see if it gets better but if you were a big fan of the First Battlefront don't automatically assume this one is just as good and run out and buy it like I did. You might want to rent it first and see. I wish I had.

However, you are a 12-14 year old kid who likes to watch things "blow up real good" as you mow down countless enemy soldiers with no challenge and no real strategy required...this just might be your game.

Battlefront 2 - Not the greatest

2 Rating: 2, Useful: 2 / 9
Date: November 08, 2005
Author: Amazon User

I am a huge BF1 fan. Mostly played CIS. Everything about the graphics and physics of the BF1 look great. BUT I can't say that about BF2!! In BF2 the lasers effects look totally weak on the AAT and they don't do as much damage! You have to actually hit a person to kill them instead of just the shear force of one hitting the ground near them like in BF1.

The wrist rockets on SBDs don't do as much damage either. They're weak! The physics of the game have been totally compromised when compared to BF1. Things look blurry and detail looks totally different. Things look really squirrelly in BF2 and it's hard for me to follow everything.

I love BF2 - it's great - it's just that it has a totally different look and feel when looking at game play movement.

The lasers are totally weak and who's the purple idiot with the crappy laser gun?

Things just got worse

2 Rating: 2, Useful: 1 / 14
Date: February 27, 2006
Author: Amazon User

The Biggest problem in this game is the AI there all freakin Idiots they have no brains there not strategic like they were in the first in the first one they were so much smarter and harder to take out.Every now and then you might find one of your allies running into a wall or theyll forget to fire there weopons there that stupid
Not only that but all the great levels are gone Bespin is gone completly Rhen Var doesnt exist and the Kasyk level sucks all the new levels suck corascant sucks Dagobah is a stinker the new Geonousis which is were the clone wars took place is now a boring desert.Each team starts off with only 150 guys in the first it was 200 so
Over All crappy maps retarded AI and shorter battles
Space Battles arnt as good as they look.Being a Jedi is alright but a bit stupid.So if you want big maps smarter enemys and Bigger Battles get the first cause the seconds not real great

THIS IS DANG HARD AND FRUSTING!!!!!!!!!!!

2 Rating: 2, Useful: 1 / 5
Date: April 12, 2006
Author: Amazon User

This game mega hard!!! I hate it! I though it would be fun and cool but it is NOT!!!!!! Warning : if you are not into very very super hard games don't buy this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

In gaming, Star Wars = Always average

3 Rating: 3, Useful: 4 / 7
Date: November 07, 2005
Author: Amazon User

I fear they will never make a decent Star Wars game; Lego Star Wars is the best but you can finish it in one night unless you are under 12. Battlefront was probably rushed to coincide with Episode III on Dvd and will sell bucket-loads as a result of this clever marketing (they tricked me into buying it this way!!!!). The game is no more advanced than the original and in single-player mode you always feel like they didn't have enough time to finish it's development. For example, being a Jedi sounds cool but the actions are so limited it's a really big let-down; you usually end up dying by jumping off a ledge whilst doing 'force-jumping'........Ordering your comrades about is pointless as they go where they want to and you just try to keep up. The space battles are plain repetitive and are a pale shadow of 'Jedi Starfighter'. The 'raiding enemy battleships' concept is a good one but is again ultimately flawed in it's obvious limitations. All in all, yet another mediocre Star Wars game to add to the pile; LucasArts should be ashamed of themselves.

as good as the first but little better

3 Rating: 3, Useful: 4 / 7
Date: November 07, 2005
Author: Amazon User

Loved the first one, like the second. Yes they added space combat,
after a couple of times it is just the same. Ground combat is still the same just a couple of extra characters thrown in. Plus by the time you unlock some of the characters the battle is just about done. a good game to rent but not to buy. after 4 days I'm bored with it. Maybe in a month it'll be fun for a couple more hours.

Play the first one instead.

3 Rating: 3, Useful: 1 / 3
Date: April 21, 2006
Author: Amazon User

I have played both Battlefront games. I have played the first one time and time again, and I still love it. Yet the second one has drastically devolved from the first game.

The thing that made Star Wars Battlefront so amazing was the fact that the player could do anything; you could choose which command posts to take, you could choose your character class, etc. You could choose whether or not you wanted to destroy the shield bunker on Endor. You could choose whether or not you wanted to blow up all three techno union ships on Geonosis. Battlefront 2 completely takes this feeling away. Now you have to do objectives in a certain order, going from one place to the next in an organized sequence. You cannot move freely from one command post to another. You do everything you are told, and that is one of the major flaws in Battlefront 2.
What's worse: on campaign mode, you're timed! That's right; you have a certain time to complete each map and go to the next. This is one of the lamest things in the game. Again: it removes the ability to move freely on the battlefield. This timing nuisance and the objectives are what have influenced me to remove a star from the game's overall rating.

Another star is lost because of the character classes. I liked using the diverse characters in Battlefront 1. When i was playing as the Rebels, I always used the wookie smuggler, because of the cool bowcaster weapon, its special grenade launcher, and the time bombs you could use to strategically take out bases and vehicles. When I was the empire, I used two classes: the dark trooper and the imperial pilot. The Dark Trooper was special because he could super-jump, and he had a wide-range blast cannon. The imperial pilot was especially difficult to use because the mortar launcher required good precision, and he also could fix machines and could drop health and ammo canisters.
I also like the droid pilot for the same reason. And as for the Republic, I always used the jet trooper, because he could fly and launch EMP's. All these character classes were not only unique, but very balanced and are only effective if used in the right hands.

Yeah...about that...you cannot use ANY of those in Battefront 2 unless you unlcok them by achieving a set amount of goals (like kills, etc.) in a map. You only start out with the same borng classes for every army, like the standard trooper, the sniper, the rocket launcher-carrier, and a new class that repairs vehicles. You have to "unlock" all special classes in order to use them, even though they were already great and fun to use when you started with them in the first game. You know the saying--"if it ain't broke, don't fix it."

Also, might I add--you cannot see enough on the screen. The target reticle for EVERY weapon in the game is too big and takes up too much space on the TV screen.

However, there were a few things I did like about the game--the fact that you could play "Hunt" mode and use the wampas to kill all the rebels, and the fact that you can be in space battles. The new classes are pretty cool as well. These are what probably contributed to enjoyable parts of the game. Heck, maybe I'll give this game another chance. But one thing's for sure: it isn't as good as the first one, and it never will be.


Review Page: 1 2 3 4 5 6 7 8 9 10 Next 



Actions