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Xbox : Star Trek: Shattered Universe Reviews

Gas Gauge: 29
Gas Gauge 29
Below are user reviews of Star Trek: Shattered Universe and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Shattered Universe. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 44
Game FAQs
IGN 39
GameSpy 20
GameZone 55
Game Revolution 5
1UP 15






User Reviews (1 - 11 of 26)

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Disappointed Star Trek Fan

2 Rating: 2, Useful: 22 / 22
Date: January 24, 2004
Author: Amazon User

I love Star Trek in its many forms. I am 38, I grew up with Star Trek. Unfortunately,..

1. This game is difficult enough that the what fun there could have been is sucked out of it. The controller configurations are not intuitive, it takes a lot of effort to get used to them, I finally choose the second configuration. The missions are very very long, and they typically cresendo to very difficult challenges at the end. If you fail, and you will until you figure out the best strategy, you go all the way back to the beginning of the mission. What happened to intermediate save points?

2. Nice graphics but after getting over the excitement of protecting the Federation, I noticed that the missions involved the same kind of action really, and it became boring and incredibly tedious.

3. How many times has this storyline been rehashed. Let it go already.

This game looks pretty for a while, but it takes advantage of Star Trek fans. We deserve better, especially for the money.

I wanted to love this game, but I just cant.

Disappointing

1 Rating: 1, Useful: 17 / 17
Date: March 24, 2004
Author: Amazon User

When I finished playing this game, I thought about what could have been...maybe this could have become Star Trek, "Crimson Skies" style, with the kind of great aerial/spaceborn combat that is so rare these days. Even a Star Trek version of "Jedi Starfighter" would have been acceptable. But that's not to be. This may be the worst Trek game produced to date, with shoddy graphics, awful controls, and overall terrible gameplay.

The idea was intriguing: Borrowing from the classic Trek episode "Mirror, Mirror," which featured an alternative universe that was completely alien to Kirk and his crew, this game finds you as defender (in an admittedly cool small starfighter) of the USS Excelsior, captained by Hikaru Sulu (voicework from George Takei; that's Walter Koenig as the voice of Chekov, as well) in a hostile environment. The Terran Empire has replaced the Federation, and you must defend your ship from constant attacks. Sounds good so far...but when one's missions consist of little more than keeping attackers from weakening the Excelsior's shields or shooting asteroids in order to gather needed materials, one gets bored very, very quickly. The sub-par graphics (barely PS One calibre, even on the XBox) are distracting, with some of the worst visuals seen on any game in recent memory. Large explosions and impacts are graphically inferior, more like firecrackers than earth-shattering blasts. Character imagery (like Sulu and Chekov) is so bad that you wouldn't recognize either character if you didn't know what game you were playing. Animatics are nearly static and often clumsy. Controls are just terrible--your ship handles poorly (like piloting a refrigerator in a hurricane), and the built-in targeting system is inconsistent at best. Overall, I can find very few positive things to say about this game.

What could have been an excellent game--possibly giving Trek a leg-up into the sci-fi gaming world that Star Wars has so long dominated--ends up being a great disappointment. One may end up feeling that this game was released simply to capitalize on the Star Trek name.

Not worth the money

3 Rating: 3, Useful: 6 / 6
Date: March 29, 2004
Author: Amazon User

(...)

This game is a real-time space fighter/mission oriented game. The back of the box bills it as more of a Capitol Ship combat game, so lets get that first part straight. There are Trekkers out there who will hate the game because of some inconsitancies in the univers, but that is besides the point.

As other reviewrs have said there isn't any way to save the game mid-mission, so if you screw up or just plain die, you have to start over at the beginning of the mission. This feature [gets really bad] when you get deep into some of the more involved levels.
The individual missions are set not to be challenging, but straight up WAY too hard. I am not exaggerating when I say that I have replayed several of the missions almost a dozen times and I was playing on the "easy" setting.
The environment graphics are quite good, spectacular even. The animations of people however leave quite a bit to be desired.
The controls are quite intuitive and easy to grasp. Not a lot of excess controls that you don't need or never use.
There is a lack of helpful targeting controls (i.e. nearest enemy). Your only options are "Nearest Capitol", "Next Target", "Previous Target" or "Next Fighter".
The cut-scenes are good, but in the middle of game-play (when a ship blows up) is not good, especially when you return from it you aren't in the same place you were. Kind of like the game continued for a couple of seconds after the scene started. This may not sound like much, but when you have an enemy locked on, a cut scene starts, and when you come back you have to track them all over again it really [is not good]!
Also, when new messages come in, parts of your on screen display/HUD (which isn't always easy to translate), is covered obscuring necessary information for several seconds (such as distance to target).
There also seems to be a lack of reference to effective ranges of weapons or minimum distances to avoid being blown-up when a starship goes. These you apparently have to find out by trial and error.

And just incase someone from Jack Of All Games reads this, next time leave the fighters out except as maybe an accessory to the ship (not player controlled other than "attack this", "defend that"). Include a save feature in the pause menu. Make the game about starship vs. starship. Fix the above listed problems of controls and game play. And finally, make it playable head to head either on the same console or also on XBox Live. Maybe turn based real-time combat would be a good idea.(...)

My head hurts

2 Rating: 2, Useful: 5 / 5
Date: January 30, 2004
Author: Amazon User

Ok, I got suckered into this would be a cool game, luckily I rented it from WalletBu$ter and didn't shell out $40+ for this loser.

Run down of what makes this thing a 3-Day rental or $10 Used Game:

1. Control layout is awful. They crammed three weapons, forward & reverse thrust, direction & rolls, target selection and view selection into three awkward layouts. Come-on guys, this could have been simple: TRIGGERS=GUNS, A=THRUST, B=HONK HORN! Half the figging time I trying to figure out what to fire while my 5 other punk shuttles are bearing down on me!

2. The first mission is a major disappointment. You are first told to jump into a shuttle craft with a phaser duck-taped to the hood and ordered to defend the Excellsior. You need to chase off a capital ship and blow-up 3-4 other shuttles - all while Sulu is barking, "You have 30 seconds left mister!"

3. They have this "cinematic" view...forget using it. I tried this out, lost control and watched my shuttle fly into an asteroid.

4. You have a photon-like weapon, but no auto/computer assisted targeting. Man, with a all this advance technology and Sulu sends me out on a weak shuttle, he deserves to blow up!

5. No skirmishes, atleast not without Xlive that I'm aware of. I like mission-based games, but sometimes I wish I could select the Enterprise, upgrade the Photons, bolt-on another engine and stick on those neon "Aero" wiperblades. With my modified Enterprise I'd go blow things up like: other capital ships, pesky shuttles, people accidentally beamed into space, etc.

6. The game has quite a bit of 3D animation of Sulu and Chekov. Every scene you could count on Sulu slowly blinking 2-3 times...really annoying, I was waiting for another crew member to come up with a tazer and shock some life into him.

7. I think I was hoping for a real good capital ship vs. capital ship game (i.e. FIRE PHASERS AT ENGINEERING and watch Scotty get plasma burns), but got stuck flying tiny shuttles with no balls - well maybe a half a ball.

Oh why did I buy this silly game?

2 Rating: 2, Useful: 4 / 4
Date: February 25, 2004
Author: Amazon User

That is what you will ask yourself after a few minutes of playing it. The story begins with Sulu commanding the Excelsior and when he responds to a distress beacon from Enterprise (commanded by Chekov) the ship flies into a "vortex" and is suddenly transposed into an alternate universe. The Federation is no longer a peacful utopian organization and Sulu is accused of treason. Excelsior is on the run and in the typical Star Trek fashion Sulu and the crew must battle their way through the universe until they discover a way home. Thats all fine and dandy except that the game play has little, if anything to do with the story.
The missions are silly. Your character (who remains unidentified the entire time) pilots an array of fighter craft and is usually charged with something like holding off the enemy fighters - while the unseen crew of Excelsior is working on the story line. Each mission has a time limit and a vague set of instructions. Sulu is constantly baby sitting you during the mission by barking orders and changing your objective. The controls are difficult and the onscreen targeting interface is barely helpful. There is a convoluded radar and ship readout which don't help much either. To top it off the pointless cut scenes are really boring.
This game requires no thought or problem solving skill. It is a straight forward "fly around and shoot stuff" game. The story is lame and in no way related to the game play. There are no special video or audio effects, and no ability to alter the controller settings. Save your money - hook up your PSone and play Star Wars Rogue Squadron. Or for a cool dog fighting game try Crimson Skies.

Should have heeded the warnings

2 Rating: 2, Useful: 4 / 4
Date: April 26, 2004
Author: Amazon User

I went ahead and bought this game, despite the repeated onine warnings against it.

While I actually enjoyed the ship graphics (the character CG is terrible), I got terribly frustrated. Even with all the cheats, this game is near impossible to complete. I gave it a month, on and off, and finally got rid of it.

Unless you just want the opportunity to blow up original series starships, do yourself a favor and stay far, far away!

Interesting - finally a straight up Star Trek "shooter"

3 Rating: 3, Useful: 10 / 22
Date: November 08, 2003
Author: Amazon User

First off, I have to tell you that I am a big "shooter" fan.
That's what I "grew up" on videogame wise. Think of classic arcade shooters like Tempest, Gyruss, Vanguard etc... (yeah, I know, I'm really dating myself).

Jump to the 21st century and it seems that straight-up shooters are at a premium on the current gen consoles. The two best ones that I've seen so far are Rez and Panzer Dragoon Orta (PS2 and xbox, respectively and also both done by Sega)

Being still a fan of Star Trek, it is shocking to me that there hasn't been a straight-up, seat of your pants flying around in space shooter that was Trek based. The only one I can think of was the Sega Star Trek Strategic Operation Simulator arcade game from the early/mid '80's (Hmnnn, Sega again - why do they keep coming to mind - LOL).

I've played Elite Force, and I do think it's very cool. The reviews that I have read of it pretty much indicate it's probably the best Trek videogame done yet.

The premise of Shattered Universe relies upon the "mirror" universe that was introduced in the original series and followed up on in Deep Space 9. You're basically trapped in the mirror universe and have to fight the ISS (Imperial Federation - our favorite characters gone bad) in deep space arcade style combat to get back to the "regular" universe/dimension/whatever.

From what I've read, the major Trek species are in here, but I am dying to know if they've included the Borg. In my opinion, no Trek arcade style game would be complete without them.

I've given this a rating of 3 stars due to the preview footage I've seen of it at the website for the game. I expect this game to be gorgeous graphically speaking and FAST. (on the xbox, it better be!!!!!!!!!!)

Speaking of which, this will be the first Trek game available for the xbox as well, and with regards to other shooters, the mark it has to either match or beat has been set by Panzer Dragoon Orta (DROOL!!!!!!!!). If you haven't played PDO, please do, especially if your considering Shattered Universe.

Good choice for gaming Trek fans

4 Rating: 4, Useful: 4 / 7
Date: February 17, 2004
Author: Amazon User

I think this game is better than most reviews would have you believe. I am a Trek fan, and I applaud the choice to use the original series' "Mirror, Mirror" episode as a basis for the game. Contrary to some really negative reviews I've read online, such as Gamespot's, I think the presentation and graphics are very good. The entire game has a Trek feel, the music is very good, and each mission has a name that is very much in keeping with the series' tone ("Fire & Ice", "Tyranny of Numbers", etc.) I thought it was great when the M5 unit (from the original episode "The Ultimate Computer") showed up in an early mission. If you are a Trek fan wondering if that type of detail is present in this game, the answer is "yes". Now I am not very good at space-shooting games, and I bought this in spite of that fact because it's Star Trek. And I am managing to get through the missions, although I'm on Easy mode. The one serious flaw, and I agree with the rest of the gaming universe on this point, is the lack of in-mission saves or checkpoints. Longer missions can take 20-30 minutes to complete, and if you miss just one of the objectives or your ship gets destroyed at the last second, you've got to replay the mission again from the beginning. This is quite frustrating and it's inexplicable, from a design standpoint. I think this one facet of the game design is going to turn a lot of people off, and it probably fuels most of the bad reviews the game is getting. But while the game is challenging enough for me, someone who's an old hand at Rogue Squadron-type games will probably have a much easier time of it. There is no multiplayer and no Xbox Live component, so the game has to stand on its single-player experience only. I think the ideal player is a Star Trek fan who's been looking for a good action game based on the license. Aside from the original STV: Elite Force, it's been slim pickings in recent years. And this will probably be the last new Trek game for a while..so pick it up and enjoy. (To the reviewer who is waiting for some cheat codes: I used my Xbox Action Replay to download a saved game that has all levels and ships available. I'm still playing the missions strictly in order, but getting through "Tyranny of Numbers" was MUCH easier with the Klingon Bird of Prey. Hey, it's only a game.)

Crappy

1 Rating: 1, Useful: 2 / 2
Date: December 26, 2005
Author: Amazon User

Some of the levels are seemingly impossible. Even with cheats like infinite shields, the game is insanely hard. In one of the levels you have a couple minutes to destroy an insane amount of ships. Don't waist your time unless you are a serious trekkie and really good with this type of game.

Whoa what a mark on Star Trek gaming

1 Rating: 1, Useful: 2 / 3
Date: November 12, 2004
Author: Amazon User

Im not really sure what this drivel is. This has to be the worst concept for a game I have ever seen. There is no way, a fan of Star Trek developed this game. Had to be some goofball who enjoys pitiful flight simulators. Stay away from this title.


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