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Xbox : Halo 2 Reviews

Gas Gauge: 95
Gas Gauge 95
Below are user reviews of Halo 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Halo 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 94
Game FAQs
GamesRadar
CVG 100
IGN 98
GameSpy 100
GameZone 97
Game Revolution 85
1UP 95






User Reviews (231 - 241 of 544)

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first on my to buy list

4 Rating: 4, Useful: 1 / 1
Date: June 22, 2006
Author: Amazon User

I always liked Halo ever since I played Halo 2. I admit I do not own the game, but I do play it every chance I get at friends houses. I have beaten the game on legendary the hardest mode. I am a pro at the game. It captured me with its simplicity of controls and well done graphics. The sound is incredible and puts you in Spartan-117 (Master Cheif)s position. The multiplayer is incredible but has a very large downside. One word modders. There are people who have moddified this game to be completely unfair to the other player. Also it has large glitches that happen randomly. These are not comon but occur sometimes at the most crucial moments in campain. Its happend to me. Also people called stallers who stall there modems so they can move without anyone else moving. All of that aside, this game is great. Its rating does not concern me besides the language. Its slightly common in single player, yet on xbox live youl hear it alot. Trust me. The violence is not of much concern because where are kids going to get their hands on a energy sword?

All in all, This game gets a 4 star.

Not as good as the original.

4 Rating: 4, Useful: 1 / 1
Date: October 22, 2007
Author: Amazon User

That's not to say it's a bad game. It just seemed to me that there were a few elements in the game that the developers relied on to carry it, and instead of beefing up every level, every character, every little bite of programming... they left a lot of it so-so because you could now DUAL WEILD! And you had MORE VEHICLES! And, uh, was there anything else?

In most of my reviews, I just cover the negatives. But I still gave this game four stars. So keep that in mind if you think I hated this game. I didn't. I just point out things that I think will make you throw your controller through the screen, in case you're prone to doing that and you don't want to break another tv.

First off, the AI is NOT better than the original. Yes, they'll hop into a vehicle and ride alongside you, which is cool at first... until they run you down, crash into you, or oh-so commonly go flying over a cliff to their impending doom. What a waste. And if you're manning a turret on the back of a vehicle with the AI driving, for the most part it "works." It's a fun twist on the gameplay, which I so desired after not being able to get my AI teammates to drive for me in the original. But they'll also stop at inopportune times, as if they didn't *see* that missile or plasma shot coming at us, resulting in a painful, fiery death.

The friendly AI is about the same as the first game when they're on foot. Not shabby. If you don't know where to go next, just look for your team and chances are they'll be en route already. But they also have a penchant for diving for cover in FRONT of your moving vehicle, which is just silly.

Now, I wonder if it's because of the arrangement of the levels or WHAT, but the enemy AI didn't seem as interested in taking cover or flanking me this time around. They only flank if they're cloaked. So despite the new Brutes charging at me all the time, I kinda felt like I was shooting alien fish in a barrel.

And the Brutes bring up another big topic: The AI is cheap. This isn't to say I think they're more sophisticated, since they kill me a lot. It's just how they DO it that irks me. In the original Halo, everyone killed me plenty, but they did it with skill. I had to die a bunch of times to learn the lay of the land, where the enemies were, and what my best plan of attack was. It...was...FUN. This time around, I died waaay too many times because a Brute was charging at me faster than I could retreat / take cover, and when it caught up to me, it would hit me twice with the same shoulder charge, effectively killing me almost every time. It was just frustrating, because it wasn't a learning experience. And good luck if you respawn two feet away from the guy on the next try.

Brutes were nasty, but Elites would pull this same kind of thing on me by sideswiping me with their energy swords while cloaked. Always a matter of not being able to move out of the way in time, even if I *knew* they were there.

Next topic: LEVELS AND DEBRIS. I don't know about you, but there sure was a lot of junk in the way on these levels. Much more than in the previous game. And when you're backing away from a charging Brute, or sidestepping to avoid a raptor-like attack from an Elite, you'll probably run into a pile of crates, shrapnel, or Covenant weapons cases on more than one occasion, leading to your impending death. This is definitely one of the most frustrating elements in this game. What happened to open landscapes, or even large rooms on ships? Why is everything so cramped, 99% of the time? You have a super-cyborg at your command, and he'll be bumpin' around like a drunk Pacman.

The game graphically kicked my butt thoroughly when I first fired it up. The first few levels offered SO MUCH. The cinematics drew me in, and some of the stuff I encountered in the gameplay was just ridiculously cool. But then... ugh... then it slumped. The levels got 'dreary.' A note to Bungie, if you're going to make a very dark, dank level, MAKE SURE THE CHARACTER HAS A FLASHLIGHT! Even the levels that didn't require a flashlight were kinda 'blah' after five minutes.

Last gripe on that topic - I KNOW I'm a super cool alien or cyborg who can jump about 15 feet in the air (higher than the last game even), but do I really NEED to jump to get up on a 2 foot ledge? If only I had flashing red lights on my sneakers to help the enemies see me even MORE clearly.... Why not make the jump button `sensitive?' Even in the days of the first Mario games, we could jump a *little* or jump a *lot* depending on if we tapped the button or held it. I felt like I was playing Master Jordon, not Master Chief.

But wait, there's MORE! The game was abrupt. There *wasn't* more. The storyline was really good, kind of what I expected after the last game, but with a few extra twists and innovations. And there were multiple 'boss' fights that I really didn't expect, but was very excited about. But the last one was just, well... it made sense on a story-telling level, but the gameplay part of it wasn't working for me. I really didn't 'get' how I finished the boss off after trying to figure out his weakness for 15 minutes and over so many retries. The ending itself didn't bother me a lot. And there's a little extra after the credits, worth seeing.

Sort-of-Pros:

LOTS of people complained about playing as the Arbiter for over half of the game, including Bungie stating that "it didn't work." I hate these complaints. Probably because of these whiny Master Chief Fanboys, Halo 3 didn't include any Arbiter-played levels. I think it'll still be good, since he's a major part of the story still, but I just don't get how everyone could hate his levels so much. The worst part of it in Halo 2 is that he's going through the same missions that Master Chief followed in the first game, which sometimes felt rehashed. But I still liked it, because they kept it fresh with his VERY different perspective on what he was doing. --from a fanatical religious aspect, rather than saving the galaxy. Plus, he feels betrayed by his OWN world, whereas in the first game the betrayers were always the alien race that you were fighting anyway.

And he doesn't have a flashlight, but rather a short-term cloaking ability. This made sneaking up on my enemies a lot of fun, especially with the energy sword one-hit-kill melee weapon. So now you can control when you go invisible (on Arbiter levels), but I noticed that there weren't any invisibility shields just lying around like last time. So don't expect Master Chief to pull the same move.

The Problem With Guns Is...

I didn't like all the new weapons. There's a grenade launcher called the Brute Shot (?), and it seems cool at first because it launches grenades hard and fast, but when I realized I had to fire it 3 or 4 times to drop a Brute, and then the reload time was long enough for that brute's friend to run across a football field and kill me, I gave up on it. Fun, pointless weapon. There are two semi-auto earth rifles, neither being the original from the first game, and neither being that good, either. Dual weilding the smaller one is a pain, because the sight picture jumps around a lot, making it hard to hit anything. And the other one shoots in 3-round bursts, and has a weak ammo capacity. It's stronger, but neither compares to the original. The original wasn't exceptional, but you'll demand its return after playing with these. Halo 2 made me miss it. The Covenant have regular Plasma Rifles, and Brute Plasma Rifles now. I'm going to go ahead and assume that the Brute's version is more powerful. I have to assume so, because it gets hot and overheats in half the time it takes a regular one to overheat, so its functionality was null to me. The Covenant's version of a sniper rifle is handy in THEIR hands, but not in yours. It just doesn't drop anything but the grunts. I never really needed the earth sniper rifle, either, whereas I always loved getting my hands on one in the first game. There just weren't any real tactical uses for it because of the level designs in this game (cluttered levels). If you could get your hands on one, it probably wasn't in a real sniper-friendly level. The shotgun was pivotal in the first game when facing the Flood, but it didn't really seem that effective this time around. I stopped using it right away, because it didn't have the 'oomph' it had the first time around. Very weak. The little handheld plasma gun still homes when charged, but again, it isn't that effective. Now, there's a 'laser beam' gun - the Sentinel's primary weapon - and this is pretty good for mowing down most enemies... ESPECIALLY anything mechanical. And most weapons (I noticed the covenant weapons especially) were VERY effective at taking out enemy vehicles.

Vehicles are so easy to destroy this time around. It's probably because they threw in so many of them. There are never just one or two inbound vehicles. There are dozens. So to balance it out, they made them easy to blow up. Most notably, Ghosts and Banshees.

But don't worry - it's not so bad when you're piloting one. They seem a bit more durable when you're behind the wheel. And for the most part, driving them is more fun, too. The Ghosts, Banshees, and formerly non-commandeer-able Wraiths all have a new turbo ability, where you can dart ahead quickly. You sacrifice your ability to fire until you return to regular speed, but it's not that bad. While the Ghosts are a little more fun, and most of the other vehicles remained relatively the same as their last iteration, I guess the only complaints here are in regards to the Banshee. It has new "tricks" you can perform. (Think Starfox 64). Loops, barrel-rolls... all very smooth and easy to perform, but not very useful. In exchange, we lose the Banshee's cannon. Only itty-bitty rapid fire plasma blasts now. None of the big, crowd-clearing bombs. That, my friends, was turned into a handheld weapon that takes up half the screen and merely compensates the Covenant with their own version of a Rocket Launcher. (But it's really no compensation for the Rocket Launcher. It launches a fart cloud, from what I can tell.)

Now, being able to board just about any vehicle by hopping on top of it and pulling out the driver is WAY cool. Especially when you're up in the air and a painful stop at the bottom of a ravine awaits the poor sap piloting the vehicle.

Lastly, their storytelling in this game is at an all-time high. Granted, it's not always the most original stuff (it's sci-fi, and you know the universe has just GOT to be in trouble), but it was the best you can get for the HALO story. They never dropped the ball, and they took the story in the best possible direction it could've gone. In a way, I want to argue that Master Chief probably had TOO MUCH spotlight time in this game, since it's really not that central to his character. It's all about the Covenant, and I'm glad we got to see sooo much of its inner workings this time.

So even if they cleaned up all of the gameplay mechanics that I had issue with, I don't know if they can write as intricate of a STORY for Halo 3. Here's hoping. I figure it'll probably be more about explosions and massive attacks, which is FINE for gameplay, but not storyline. I like me a plot twist!

For instance, I didn't think "Little House of Horrors" could've made its way into a Halo game, but it did, and it was AWESOME.

And why do I feel like I'm shooting at Chewbacca every time I kill a Brute? I hope they're not brown and hairy next time around. This game already has enough star wars copyright infringement to dodge....

Oh yeah, and I didn't review multiplayer. Didn't review it for the first game either, so it's not biased either way. I'm sure it's fun, considering one of my biggest gripes was with stupid AI.

HALO 2: I told you ALL so....

1 Rating: 1, Useful: 4 / 17
Date: November 27, 2004
Author: Amazon User

HALO 2. Yep. The game EVERYONE said would be the best. The game EVERYONE said would revolutionize gaming. It revolutionized it all right. It made FPS's everywhere feel ashamed that ONE game could be so dull. It is NO, and I mean NO different from the first HALO (which also sucked). It has no point WHAT-SO-EVER. Point A to B (like someone on here had said). Oh yeah, FPS's are supposed to be shooting fun, i know, but they need a point to them, BUT NOT THIS GAME!!!! Shoot, reload, shoot some more. Vehicles give it no touch at all. You want a first person shooter, get STARSIEGE TRIBES for PC. If your PC was mad in 1999 or later, your PC can take a game 10 times better the HALO.

Halo 2 blows

1 Rating: 1, Useful: 3 / 11
Date: January 30, 2005
Author: Amazon User

I bought this game after playing Halo 1. It is simply nowhere near the hype. It's nowhere near Halo 1. I used to play Halo 1 quite a bit. My brother and I spent many an hour playing it. We were looking forward to this release and were sorley disappointed after playing only 5 minutes. We thought "Maybe it get better. Let's give it a chance." And we did. But it was just boring. It was slow, there were glitches in the graphics, my biggest complaint is the weapons. They are all leveled so none of them (aside from the RL) feel like an advantage. You don't feel powerful carrying any weapons (even the RL and powersword). They carry no wieght. Nowadays we don't play either Halo much anymore. We would probably play Halo 1 still if there was anyone left on xbc, but the online playability (which we tried and still the game managed to suck) and the complete noob-catered flavour of Halo 2 drew everyone away from the only place with good competition for Halo 1. I guess it's better now. I have no desire to waste any time on either one. Though if they ever make Halo 1 xbox live compatible, that might change.

c'mon, do i need to say it?

5 Rating: 5, Useful: 2 / 6
Date: May 23, 2005
Author: Amazon User

just about the best video game ever, both online and in the campaign mode. all the media on its release, the follow-up to the first halo, all the new weapons and gameplay, the reason for greatness is there somewhere, i just cant put my finger on it

Great sequel

5 Rating: 5, Useful: 2 / 6
Date: January 11, 2005
Author: Amazon User

Halo 2...What can i say, it is one of those games that is a phenomenon, it isn't perfect, it wasn't the "perfect" game that everybody expected, it has its flaws, but the reward of the enjoyable experience much outweighs any minor flaws that you might run into. After beating Halo 2, i decided to look into playing on Xbox live. Wow! Playing on xbox live adds dimension to the game experience and never seems to get old. I am a level 12 on xbox live, and have played close to 400 games, and i still can't wait to get on and play with my friends. The gameplay overall and graphics are twice as good as the first one, and i highly enjoy playing it.

Wow-Love It!!!!! Story very cool

4 Rating: 4, Useful: 2 / 6
Date: November 11, 2004
Author: Amazon User

I think the negative reviews (very few) are mostly from people who haven't actually played it and don't own it. The always seem to be promoting their favorite game in the review like "San Andreas rocks, dont waste your money on this one", loooserssss. It is very awesome. The story is cool (have not completed it all), and the new weapons are great (love the sentinel burner).

The only complaint I have is that you can't do the campaign with a buddy live, which I though for sure they would have as a feature now that they have allegedly embraced xbox live. This is a big let down for me, if this is not true and anyone has figured out how to campaign live, please tell me as a "response to Wow"

Nevertheless, this game is the best game to come out on the Xbox since Halo 1. You'll love it. And I guarantee it.

Bungie, MS you should be ashamed

2 Rating: 2, Useful: 2 / 6
Date: November 16, 2004
Author: Amazon User

I second all of the previous negative comments about this pitiful excuse for a sequel to HALO. I knew the game would never live up to all of the hype but never in my wildest dreams did I think it would suck this bad. Maybe the multiplayer makes some people happy but I loved the original HALO for the storyline and intense level play in the campaign. All of that is gone in HALO 2. Might as well have thrown $50 out of the window. Run from this game, run very far away...

Unless you go live... do not waste your time

2 Rating: 2, Useful: 2 / 6
Date: December 08, 2004
Author: Amazon User

I sat back with such anticipation waiting and waiting for something that Bungie promised would be the best game of the year.. man what a disappointment. Yes, alot of the new freatures rocked; however, I do not think that the story line really needed to have you playing both Master Chief and covenant. If they really wanted that they could have done two completely differnt stories giving you the option to choose what side to play. There is definitly no replay value here "unless you go live". The first HALO had so much replay value, and not because it was there first... just because it was an all around awesome game. The second one just seems to be lacking and missing something... OH! and the ending.. do not get me started there... if XBOX Next (2) decides that they are not going with backward compatibility and make HALO 3 for only the next gen system, then I can see alot of people getting quite ticked off and not supporting XBOX NEXT (2).
So unless you have XBOX Live.. do not waste your money!... the online features rock!.

Save your relationship, play Halo 2 together!

5 Rating: 5, Useful: 2 / 6
Date: November 10, 2004
Author: Amazon User

Halo 2. Wow. I'm a girl which is usually synonymous with hating violent shooting video games but, wow, Halo 2 rocks. My boyfriend has been a huge Halo fan since the early days of Halo 1. I tried to get into it too but, I just couldn't. I wasn't very good and, it was hard to get used to. But man, Halo 2 is much more beginner friendly and I'm getting the hang of it much easier. I played it today and already you can see the improvement. Plus, it's so cool because of all the new guns and maps. Really now, get Halo 2 and bond with your significant other. (Let her win sometimes, it will REALLY improve the relationship!)


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