Below are user reviews of Star Trek: Elite Force II and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Elite Force II.
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Higher scores (columns further towards the right) are better.
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User Reviews (51 - 61 of 227)
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Good Concepts but Poor Execution: A Disappointing Sequel
2
Rating: 2,
Useful: 3 / 3
Date: August 04, 2003
Author: Amazon User
Like many fans of the original Elite Force, I bought this game on the very first day. I was quite happy with the new and improved graphics and more advanced AI and weapon accuracy. Unfortunately, the game's weak spots became very evident as I progressed. Three in particular are worth mentioning. [1] Huge areas of the game are not clipped. If I'm not supposed to explore an area - fine. Build a fence. Or add some crates close me into the designated space. But don't keep having me hit non-existent walls. [2] Also, the cinematic segments in this new game are far less true to the TV shows and movies than the cinematic segments in the original game were. The plot often makes no sense at all (during Mission 6, the bad guys are trying to destroy the ship one minute and then disabling the auto-destruct the next). [3] My final complaint is with the weapons. Unlike the original, where one could pick from any weapon acquired, the new game gives you only a handful for any given mission, and often deprives you of one of the two truly excellent ones (the assault and sniper rifles). The missions are good; the locals are better, but key faults in this game make it a frustrating experience. Although it requires a little bit of universe-hopping, I recommend Star Wars Jedi Knight II: Jedi Outcast over Elite Force II to any gamer.
Poor level design & short game length.
2
Rating: 2,
Useful: 5 / 8
Date: June 30, 2003
Author: Amazon User
I found this game very disappointing. The demo held promise, but the gameplay in the full version is not up to par. There are two main things that detract from the game: first, the level design is very rigid--you can't explore the levels much and the way to proceed is always very obvious (with only a couple of exceptions); second, the game stops to load every 3 to 5 minutes. I suppose this is good if you forget to save (like me), but it *constantly* interrupted the game. Some other reviews have praised the graphics, but I found them somewhat pedestrian, compared with, for example, No One Lives Forever 2, which was visually stunning. One other complaint is that the game is very short; I finished it in about 9 hours. And much of *that* time was spent wandering around the Enterprise on "information gathering missions." I suppose it would be fun if you like scanning other crew members with your tricorder! Unless you have an unlimited budget for games, you may want to spend your money on something more worthwhile.
Great game, however...
4
Rating: 4,
Useful: 6 / 11
Date: February 04, 2004
Author: Amazon User
Overall, I thoroughly enjoyed this game. Graphics in particular were greatly improved over the original. I enjoyed a change of scenery from voyager to the Enterprise-E. Weapons, more than the original, some were enhanced. There are some secrets to look for, and they are worth checking out if found. As with all windows software, it can be expected to give some problems, but for the most part it was stable. Unlike the first one, Elite Force II has a boss meter giving you the health status of your boss enemy. This really helps giving an idea how much you have left to go. The original, I had no idea when that vorsoth boss was going to die until he did. Multiplayer is about equal in quality to the original with the obvious difference in graphics being better. Being out of the Delta quadrant brings familiar looking characters such as Ferengi, Romulans, and the Klingons.
Now here is where I state my dislikes. In the original, I'm walking along the corridor, then 'game saved' appears on my screen. In this version, I'm walking along the corridor, then I stop, I cannot move. No directional controls work, then after waiting a while, 'game saved' appears, and the game returns to normal. I find this auto save feature more annoying than the original's, or maybe it is just my computer. This one is not too big of a deal. In the original, one could kill Tuvok, then all the security personnel would come after you, shoot you down, then comes a video of you in the brig. This one, one cannot kill any Enterprise crew member. No big deal as this was not the point of the game, but it is one feature taken since the original. There is also a new default keyboard setup. Having reprogrammed my keyboard, no more problems. Although it seems the new layout might be better access, but still no option to select new layout, or original layout for Elite Force version 1 players. Boss levels occur more frequently, and this was difficult in some circumstances. I even had to search for a cheat code to defeat some. The cheat code, by the way, is more difficult to enter, and now something messed up and now it won't work at all. The original, no problems.
Overall, this game is worth the money.
gooses review
5
Rating: 5,
Useful: 6 / 11
Date: July 28, 2005
Author: Amazon User
It appears that several star trek games are being reviewed together here and this one is for bridge commander. This game puts you in command of a galaxy class star ship at the start of the game. you can give your crew orders by clicking on them and choosing from an options box. your missions are given to you be an admiral who is coordinating efforts in the system of space your ship is assigned to. you eventually get promoted to a soverigne class star ship after you complete the first few missions. you never leave the ship in this game and most of it revolves around skirmishes with varius alien ships. playing the single player mode of this game is like watching an episode of the next generation except without most of the boring sub stories. playing this game was very satisfying and seeing how you fair against some of the ships on the show with the ship of your choice in tactical simulation mode is great. the story although it may sound as if there wouldnt be one with all the ship skirmishes is actually as good as the story or better than the one in elite force.
Not as good as the Original Armada
2
Rating: 2,
Useful: 4 / 6
Date: November 13, 2002
Author: Amazon User
Unlike Armada most of the graphics are quite poor. The colors aren't as vivid, the animations aren't as spectacular, and there just seems to be way too much to the game. I'm all for having to manage resources in an RTS, but having to manage five different resources which come from five different sources can be pain staking and VERY annoying in online gaming. There is allot more to manage... probably too much.
If you want a good StarTrek RTS go for the original Armada. It's cheaper, it looks better, and a lot of people still play it online.
If you want a more complicated StarTrek game that involves a lot of management then for for StarFleet Command I.
I love this game!
4
Rating: 4,
Useful: 4 / 6
Date: August 17, 2004
Author: Amazon User
The game is just difficult enough to keep you playing yet not too hard. Cool graphics and sound. I was disappointed that there are not more capture the flag games and that you cannot be female at all times. Overall this is worth your money. Especially if you like action in a Star Trek format!!
Wow I just wasted 40 dollars! Hurray!
1
Rating: 1,
Useful: 6 / 12
Date: November 13, 2002
Author: Amazon User
What a piece of .... I thought they had tried to improve on this game, but apparently not. I looked forward to a command level game in the Star Trek universe that was fun and simple to catch on to and play with interesting and fast pace missions. Right. Not yet. The mission are incredibly long and boring, the "universe" map demands you go to a certain hex, but the hexes are not labeled. The free for all mode isn't. The computer players ignore each other and procede to pound on you till you are scrap. The ship modification is a waste of time. To even damage a subsystem takes too long to bother with. Stay with multiplayer Bridge Commander for a good experiance, this game is a waste of time and money.
Even better than the first ....
5
Rating: 5,
Useful: 3 / 4
Date: May 05, 2003
Author: Amazon User
This game is great. I just downloaded the single player demo, and it is totally awesome! all new features like the tricorder really add to the excitement!
New weapons, new terrain, new aliens.
Read my lips: get this game! you'll love it!
Dumb
1
Rating: 1,
Useful: 3 / 4
Date: January 04, 2003
Author: Amazon User
I own a couple of Star Trek themed games from the Starfleet command line and this game doesn't even come close. The bad lip synching is probably the most entertaining aspect of this game. The main problem is that the game is very linear: you have to end up doing what the script tells you. There is no "character development" (rank advancement, choosing your crew/ship) and the crew that you do get is very annoying. As "captain" you are pretty much just a figurehead (my dog could probably run this game) as the other characters run the show. The graphics themselves aren't bad -- if you don't mind looking at people that resemble bobble-heads. Overall there is no grit and throw down action that you would get from the Starfleet command games: which admittedly, is very much in character with the actual ST:TNG (i.e. very watered down, bland... and dumb).
Really, very disappointing
2
Rating: 2,
Useful: 3 / 4
Date: December 14, 2001
Author: Amazon User
If you played and enjoyed the first Armada, this is probably NOT the game for you. Frankly, Armada II adds little to your gaming enjoyment and actually manages to detract from it in a number of ways.
1) Several people have noted this already, but the ships in Armada II are made of tissue paper. I have never played an RTS game where units (even the strongest ones) die so quickly. This is a huge change from the original Armada. For me at least, one of the appeals of the original was the clash of fleets of well-armed, sturdy starships. You could engage, withdraw ships as they were damaged, reinforce with fresh ships, so on. Now you just gob them all together and hurl them at your opponent's gob of ships. Heck, in Armada II a turrent can take out most starships in a number of seconds.
2) The new resource model is a travesty. I know people may disagree with me here, but I don't really think "now with more resource micromanagement" is a selling point for a RTS game. In most games of Armada 2, you will build a trading facility and then spend a ridiculous amount of time selling off dilithium to produce metal and latinum. That's it - just extra clicking. It doens't add any strategy or complexity to the game. Oh, you can try to harvest the resources from planets and nebulae, but I guarantee you will be overwhelmed if you try. By the time you have enough metal to start producing capital ships, your opponents will have dozens of them.
3) I have yet to see an RTS game sucessfully implement a z-axis. Yes, it is neat that you can dive under turrents in Armada 2. But it does not make up for the difficulty you will have laying out your base, controlling your fleets, and moving around the map. At its best, these additions provide a little extra eye candy. At worst, they interfere with your enjoyment of what was already a mediocre game.
Honestly, I really wanted to like this game, but it is VERY disappointing. If you can only buy one RTS game, I would go for Battle Realms or Kohan - Ahriman's Gift.
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