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Game Cube : Mortal Kombat: Deadly Alliance Reviews

Gas Gauge: 84
Gas Gauge 84
Below are user reviews of Mortal Kombat: Deadly Alliance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat: Deadly Alliance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 81
Game FAQs
IGN 86
GameSpy 80
GameZone 91






User Reviews (1 - 11 of 44)

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Awesome Game.

5 Rating: 5, Useful: 0 / 0
Date: August 05, 2007
Author: Amazon User

Mortal Kombat has always been awesome. This game is the best so far. MKDA is absolutley one of the coolest fighters around. The unique combos, the awesome, brutal, crazy fatalities, the unlockables. It really is a cool game. If you like blood and gore, Mortal Kombat: Deadly Alliance is your game.

Nice game

4 Rating: 4, Useful: 0 / 0
Date: May 22, 2007
Author: Amazon User

Deadly alliance is the fifth fighting MK.

Pros
Konquest, the tutorial mode is somewhat awkward and bothersome and at times difficult.
Buying in the Krypt is fun for a while.
Most of the returning characters.
Three disciplines for each character, one of them is weapon based.
Fairly easy for beginners.
IMHO Kenshi is probably the best new MK character since MK2. Li Mei, Nitara and Frost are just OK.

Cons
The graphics are unimpressive.
The multi kurrency gets annoying really fast.
Some kombos are really complicated, nearly impractical unless you have the time and willingness to master them
Multi-Discipline Kombos, IMHO these are the worts kind of kombos, mainly because I find the L and R button unsuitable for a fighting game
I don't believe that the GameCube control was designed thinking about fighting games. But this is no failure of MK itself.
Bo' Rai Cho, Mavado, Drahmin and Hsu Hao are probably the worst new characters ever. Mokap is just a bad idea.
This game doesn't include some popular characters like Liu Kang, Jade, Mileena and Baraka.
No online play.

New characters
Blaze
Bo' Rai Cho
Drahmin
Frost
Hsu Hao
Kenshi
Li Mei
Mavado
Mokap
Moloch
Nitara

Returning characters
Cyrax
Jax Briggs
Johnny Cage
Kano
Kitana
Kung Lao
Quan Chi
Raiden
Reptile
Scorpion
Shang Tsung
Sonya Blade
Sub-Zero

OK, maybe this game is already too dated; maybe you should already consider buying MK Armageddon instead, if you have a PS2.
IMHO, if you have a GameCube and you like fighting games, I'd recommend Soul Calibur 2.

An interesting attempt to distance itself from previous MK games.

3 Rating: 3, Useful: 0 / 0
Date: September 29, 2005
Author: Amazon User

It seems to me that this game is trying way too hard to break out of being just another Mortal Kombat game. The complaints of the simplistic combat system from previous MK games could no longer be ignored, so they invented a new combat system from the ground up. Like Sould Calibur, the direction you are pointing the D-Pad changes the type of attack, only unlike Soul Calibur it is somewhat unpredictable and less intuitive if you don't have each of the many moves memorized. A cool feature that enables you to switch between 2 fighting styles and 1 weapon style is a nice addition, but the combos that involve switching between the styles are quite difficult. While, it is cool that the new fighting system is based on actual martial arts styles, it would have been nice to included a feature to play with the old system...maybe by changing to "Classic Kombat" under the options screen. It is a very big minus that you cannot use the analog joystick...only the d-pad, which I find somewhat frustrating.
I find it very disapointing that some of the characters' signature moves are absent and each character only has a couple. You won't find Raiden's torpedo or teleport, nor will you find Scorpions teleport punch or even Kitana's fan throw.
In the past the fatality system had gotten a little out of hand with the addition of animalities, babalities, friendships, brutalties, etc...but in this game they opted to keep it simple by only giving each character 1 lonesome fatality. I find it humorous that the majority of fatalities end with the victor stomping on the defeated.
Which leads me to this; Mortal Kombat became popular due to the fact that it was so realistic, using digitized actors as fighters, but now the characters are bulky, overly muscular, that move stiffly, look like they are made out of plastic, and spew red pudding. Every character has had a complete makeover and looks nothing like they originally did.
Ever since Mortal Kombat 3, Midway has been unable to introduce any interesting new characters...same goes for this game. The new characters are easily forgotten and too generic to be anything other than fillers.
Other than elimination and versus, there is practice and konquest which are both just training modes. No tournament mode or 2 on 2 mode to be found.
My conclusion is to skip this game...maybe rent it, and pick up Mortal Kombat: Deception instead, as it addresses the majority of my complaints on this game.

Real martial arts add depth to the Mortal Kombat series

5 Rating: 5, Useful: 0 / 1
Date: June 24, 2005
Author: Amazon User

I was a big fan of the Street Fighter and Mortal Kombat games in the early 90's, and even though I thought Mortal Kombat had cooler characters and graphics, I preferred the depth of gameplay of the Street Fighter series. In the Mortal Kombat games, everyone had the same punches and kicks, and often it was a matter of using the special moves more than anything else. With the Street Fighter games, every character (with the exception of Ken and Ryu) had unique moves -- different punches and kicks, and more possibilities.

Mortal Kombat: Deadly Alliance changes all of that. Each character now has 3 distinct, real, martial arts fighting styles -- 2 hand-to-hand styles and 1 weapon style each. In my opinion, this is the single best improvement they've ever made to the series. It adds an element of depth previously missing from Mortal Kombat.

The graphics are impressive, and so are the characters, though a few of the new characters are a bit unmemorable. Many hardcore fans were disappointed that each character only has one fatality, and there are no stage fatalities (though one level contains fountains of green acid that can harm you character). Also, there isn't much in the way of secrets to unlock, with the exception of The Krypt: a huge graveyard of coffins which can be unlocked with "koins" earned by winning matches. However, most of these unlockable items are pictures -- pictures of the developers, of characters, of design sketches -- pictures that don't enhance the gameplay.

This is a fantastic game, and is followed up by the equally impressive Mortal Kombat: Deception.

Fresh Kombat

4 Rating: 4, Useful: 0 / 0
Date: June 11, 2005
Author: Amazon User

Mortal Kombat: Deadly Alliance was released a few years ago, and marked a new beginning for the Mortal Kombat franchise. After several below-par installments and an ultimately forgettable attempt at 3D, the creative team finally got serious and gave fans an installment that could compete with other fighting titles.

There's a lot to like about this game. The fighting system has been completely reworked, so that characters can switch between two fighting styles and a weapon style. Players can chain combos between styles, and the overall system allows for more creative freedom than the programmed combos of Mortal Kombat's past. Animations and character models hold up well, and the backgrounds are nicely varied. There is a long tutorial mode known as "Konquest" where players can earn koins as they master the game's roster of 21 characters (2 more are unlocked upon completion of this mode). These koins are then spent in the krypt, which unlocks a lot of hidden goodies such as new fighters, arenas, production artwork, comic book panels, photos of merchandise, and even some oddities (there's a "Cooking with Scorpion" video that must be seen to be believed).

In the years since the release of Deadly Alliance, a sequel has come and gone (MK: Deception) which makes some of the flaws in Deadly Alliance more obvious. Particularly, the tutorial mode can be very unforgiving at times, and often asks you to execute long button combinations with very hard timing. The d-pad on the Gamecube controller is also much too small, and as a result it can be hard to execute special moves correctly that require percise button presses. No arena fatalities, and the character fatalities aren't that great. Finally, the krypt of unlockables can be disappointing at times; you may save up a lot of koins only to unlock a picture or artwork you don't really care about.

Still, Deadly Alliance deserves a lot of credit for restoring the MK franchise to heights not seen since Mortal Kombat II. Definitely make the purchase if you haven't already, and also pick up the sequel Deception.

I didn't even pass the training section...

1 Rating: 1, Useful: 1 / 3
Date: January 19, 2005
Author: Amazon User

Oh God, how I hate this game!
What's most important in this game: the combos you have to make and it NEVER works!!!??
Maybe it's because I'm left-handed and I do not have enough control, power and speed in my right hand (fingers), but I suspect it has to do with Gamecube's controller with this particular game. (The Gamecube controller I actually like very much, there isn't a single game that gives me problems for being a left-handed gamer, the c-stick for instance, an annoyance for many people, I handle pretty well)
This game did ruin my good mood completely.
Not only do you have to push the right combinations, but it also has to be done in a certain fashion: rhythm and timing must be 100 percent accurate or else you fail and fail over and over again.
Good lord, what a terrible waste of time this game is.

Well obviously it isn't any fun for me, but I can imagine that with a different controller (PS II or XBox) it'll be more comfortable. Still, any game that depends heavily (not to say completely on swift and acrobatic fingerworks suck big time!


A Horrible Game Dont Buy It!

2 Rating: 2, Useful: 1 / 30
Date: October 24, 2004
Author: Amazon User

This is a awful game. If you want a colorful and I dont mean bloody game, then get Super Mario Sunshine which is great for children under 8 years of age and any adult or teenager who inst afraid to admit they still, in fact, enjoy Barney and Disney Movies. The only reason I give this 2 stars is because I heard you can turn the blood off which makes it still violent but makes it bearable for people over 30.

okay but too easy

3 Rating: 3, Useful: 1 / 2
Date: May 26, 2004
Author: Amazon User

first of all this game wasn't as good I thought it was going to be.Anyways this game has pretty good graphics.The good thing is that when you battle you get to switch into two kinds of fighting modes and one weapon mode.I think if this game didn't have the blood it wouldn't of been as famous as it is.In order to beet this game you have to get all the endings of every fighter including the two secret characters.to get the secret characters you have to beet konquest mode.After you beet konquest mode go to arcade and hold down on Raiden, while holding down press the a button and then it'll say it's name.To use the other one you have to do the same thing but this time you do it on Cyrax.In order to unlock the other characters you have to buy them with the coins.The earn coins you have to make your own profile.Another thing you have to do is to buy all the coffins.I like this game because it has the making of MKDA.It also has the MK history.Last but not least it also has a music video.You should try this game.

Good but short of great

3 Rating: 3, Useful: 0 / 1
Date: March 26, 2004
Author: Amazon User

The guy that compared this game to Soul Calibre is clearly
smoking crack.

This game is far better.

The mixed fighting styles were very well done and are a
decent representation of the true style. Although I'm
fairly certain that they made some styles up to fill
empty space, judging by the fact that I had never heard
of them... and unlike the others... they didn't offer
any background on them.

Konquest... is wicked lame. All of this could be achieved
in practice mode... their only way to get you to play this
feature... is by the easy koins. I also think the guys at
midway slept their way thru the coding here. On some of
the more complex combos you could execute it perfectly
numerous times and it won't register with the game and
then you can do some random move completely unrelated to
the current task and score a point. What's the deal.
Anyone that has tried Scorpion's mixed style combos
knows exactly what I mean.

The mini-movies are fairly well done, I greatly enjoy
watching the characters perform their katas.

Oh and for anyone that hasn't noticed... the big fat
drunken kung-fu master's name Bo Rai Cho... is alot
like the Spanish word for Drunk... ~grin~

What's the big deal?

4 Rating: 4, Useful: 1 / 5
Date: February 26, 2004
Author: Amazon User

Many reviews I have read have all rated MKD highly. I don't understand why. I can only comment on the GC version and I'm going to compare it to Soul Calibur on Dreamcast. I think it's a fair comparison because SC sets a good benchmark for all 3D fighting games.

Character graphics
Not brilliant. The movements are smooth enough but the details are very grainy and far inferior to SC character rendering.
5/10

Backdrops
Very very bland. SC offered a variety of backdrops which feature highly detailed and beautifully coloured scenery. MKD offers comparatively barren backdrops which are boring and graphically ill-defined.
2/10

Sounds
Game music in MKD is boring and monotonous. SC offered much greater variety and vastly different scores for each fight arena. Character sounds are bog standard grunts whilst SC offered actual Japanese speech. Weapon clash sounds are inferior to SC.
3/10

Gameplay
Apart from the usual arcade mode, MKD tries to mimic SC by offering a Konquest mode. Basically, the game "trains" you in each player and the idea is to win as many koins as possible to spend in the Krypt (where you buy secret characters, arenas, picture cards, hints etc). This is similar to SC's missions but not as interesting as each character's konquest follows the same route. Some of the tasks set in Konquest are also very pointless and, whilst offering inane pleasure to the teenager, does very little to a normal adult. Examples include hitting an opponent until he/she bleeds 50 pints of blood and sticking your weapon into your opponent's body.
The fighting itself once again tries to mimick SC's 3D environment but falls short. Characters can move around the arena like in SC but the 'camera action' is not as good.
4/10

Weapons
Nothing to bark about here.
5/10

Controls
Apart from being able to configure the buttons, you're stuck with using the directional pad. The small joystick is not functional. At least they could've given players the option to use either.
5/10

Extras
This feature offers picture cards, hints, videos, alternate costumes for some characters amongst other things. The picture cards are far inferior to the galleries offered in SC. Once unlocking the secret characters, I felt very little urge to unlock anything else.
3/10

Overall
I almost bought this game when it first came out. Thank God I waited until the price dropped. The "variety" in each character's fighting styles is a bit of a con because the basic principle is the same for each character (high and low attacks, variations on special attacks, 1 fatality per character, combos). Each character is not as unique as one would think.
4/10


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