Below are user reviews of Mortal Kombat : Deception and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 12)
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Rise of Onaga, the Dragon King
5
Rating: 5,
Useful: 8 / 8
Date: March 10, 2005
Author: Amazon User
My love for Street Fighter has waned and for whatever reason Soul Calibur never really did it for me but Mortal Kombat: Deadly Alliance had renewed my interest in fighting games. Mortal Kombat has come a long way in the last decade and MK: Deception is probably the series pinnacle. I don't buy into the claim that Mortal Kombat is a button masher, it's not. The other argument is that it's nothing more than a dial-a-combo. So what? Combo's are about timing and memorization which is about all you can ask from the current generation of fighting game.
MK:DA and MK:D are about the same in fighting and graphical quality. In some respects I liked the graphics in Deadly Alliance better. The long combo's seem to be easier to pull off in Deception particularly the branching combo's. Deception is blessed with a very large cast of characters. It's nice to see the return of Ermac, Smoke and Noob Saibot but my favorite, Quan Chi is absent in Kombat mode however he can be fought in Konquest. Someday I'd like to see the return of Shinnok and Reiko.
Konquest is where the main difference lies. Konquest mode is practically a game in itself. If Konquest were the sum total of the game I'd give it a failing grade. The graphics are bone ugly and the movement is poor. The main goal of Konquest is amassing Koins and unlocking secrets and its pretty fun despite the eye blisting textures and character design. It seems as if the designers worked to put every single character from Mortal Kombat into the Konquest mode. You'll find the original Reptile, Rain, Lung Lao, Kano and even the horrendous Stryker. Even non-playable characters like Shang Tsung and Quan Chi are available to fight as you wander through Earthrealm, Outworld and the other Mortal Kombat realms. Seriously, I think they may have included every MK character ever created.
The true test of a games quality is how much it's played and how much you want to play it more. In that respect Deception is grade `A' material. Without even trying Chess Kombat and Puzzle Kombat I've already found more than enough stuff to keep me absolutely satisfied. The Gamecube version has the distinction of being the only one with playable Goro and Shao Khan. GC doesn't have online play but I never play online anyway so Gamecube is my choice.
More Kontent and Kombat for your Koin
5
Rating: 5,
Useful: 7 / 7
Date: March 06, 2005
Author: Amazon User
Mortal Kombat: Deception is the latest installment in the MK series, and continues the plot threads started in Deadly Alliance as the kombatants struggle to defeat the newly released Dragon King.
If you're going into Deception expecting a whole new MK experience, you might be surprised that its pretty much unchanged from Deadly Alliance. We've got a new roster of characters, death traps in the environments and some tweaks to the fighting engine, but on the whole it's pretty much the same gameplay you experienced before. There's no noticible leap like the transition from MK1 to MKII, or MKII to MK3. This isn't a bad thing however, as the fighting experience in Deadly Alliance was top notch. The controls still take a bit of getting used to - the D-Pad is definitely the way to play MK, but its placement on the gamecube controller means you'll be pressing at an angle when what you really want is to press 'up' or 'back'. It's slightly frustrating, but can't be helped.
What's interesting is that Deception feels like the other half of Deadly Alliance, especially in the character selection. Regulars Johnny Cage, Kung Lao, Jax, Sonya, Kano, Kitana, Shang Tsung and others are missing, and in their place we get the return of cool characters like Jade and Baraka, as well as second-stringers like Kabal, Tanya, Nightwolf, and Ermac (really...who invited them back?) It's a little odd not having some of the main guys around, but you get used to it quickly. There's also the return of a classic warrior...though he's definitely looked better...
Deception also includes a ton of extra playing modes. There is a bizzare Tetris-style puzzle game, and also an MK version of chess. On top of that there is a huge RPG-style tutorial mode that chronicles the backstory of one of the game's main characters. And that's not even counting the bonus production art and videos that can be unlocked. The RPG levels are a little barren and blandly textured, but its definitely a huge inclusion for a fighting game. That Midway crammed all of this into a Gamecube disc is an amazing feat (I could hear my Gamecube clicking like crazy to process everything).
The Gamecube version trades online play for the inclusion of Goro and Shao Kahn as playable characters. Both of these characters are fully realized and not just cheap inclusions - they include special moves, combos, finishers and bios like the regular characters, which is a nice touch. As the Gamecube never really supported online play, its a decent exchange. If you've been holding out for the Gamecube version of Deception, this is definitely a great buy and highly recommended.
OK game
4
Rating: 4,
Useful: 1 / 1
Date: May 22, 2007
Author: Amazon User
Adventure games and special editions aside, this game is the sixth of the MK fighting series.
Pros
Konquest, the exploration part is fun for a while.
Buying in the Krypt is fun for a while.
Most of the returning characters.
The GameCube version includes Goro and Shao Kahn.
The weapon based disciplines.
The team of Noob Saibot and Smoke into one character is interesting.
Fairly easy for beginners.
The profile password protects your games from accidents
Interactive stages, multiple levels, arena-specific weapons, breakable boundaries, and instant-death traps
Aside from Konquest there are other 2 extra game modes, Chess Kombat and Puzzle Kombat, no big deal.
Cons
IMO the graphics are unimpressive. Specially if you compare MK against Soul Calibur.
The multi kurrency gets bothersome really fast.
Konquest, some secrets are nearly impossible to find without searching for walkthroughs in the web.
Some kombos are really complicated, nearly impractical unless you have the time and willingness to master them
Multi-Discipline Kombos, IMHO these are the worsts kind of kombos, mainly because I find the L and R button unsuitable for a fighting game
I don't believe that the GameCube control was designed thinking about fighting games. But this is no failure of MK itself.
No online play.
There only one alternate kostume for each character.
Most of the new characters are uninteresting.
This game doesn't include some of the most popular characters like Sonya, Kano, Kitana, Reptile, Kung Lao, Jax, Cyrax, Sektor, Quan Chi and Shang Tsung which were available in the previous MK.
New characters
Ashrah
Dairou
Darrius
Havik
Hotaru
Kira
Kobra
Onaga
Shujinko
Returning characters
Liu Kang
Bo' Rai Cho
Ermac
Jade
Kabal
Kenshi
Li Mei
Baraka
Mileena
Nightwolf
Noob-Smoke
Raiden
Scorpion
Sindel
Sub-Zero
Tanya
Goro - GameCube exclusive
Shao Kahn - GameCube exclusive
All the MK games are OK, if you want to buy one then buy Armageddon (MK7), but if you don't have a ps2, xbox or wii, then you could rent this one and Deadly Alliance (MK5) for your GameCube and then decide which one you prefer, in my case I'm happy having the 3 of them (MK5 for NGC, MK6 for NGC and MK7 for PS2).
Better than PS2 Version
5
Rating: 5,
Useful: 1 / 2
Date: January 20, 2006
Author: Amazon User
Another MK game double-dip. They specialize in this, first with Ultimate MK 3, then MK Trilogy, both of which built upon MK 3, then MK Gold, which was MK4 plus 5 extra fighters. Well this double dip I almost missed, but I'm glad I didn't. It's so much fun to be able to own the game on two platforms. Goro and Shao Kahn were also lots of fun. I recommend this game.
Coming to Gamecube finally!!!!!!!
5
Rating: 5,
Useful: 1 / 4
Date: February 07, 2005
Author: Amazon User
This game is going to be just as good as the PS2 and XBOX versions because it has Shao Kaun and Goro inplace of online play!!!!
from tlchicken.com, May 2005
3
Rating: 3,
Useful: 1 / 4
Date: May 11, 2005
Author: Amazon User
Kung Lao, Quan Chi, and Mavado-- three playable characters from the last Mortal Kombat game-- didn't make it into the Mortal Kombat: Deception lineup. However, you can play as Dairou. His fighting styles are Wing Chun (one of Mavado's fighting styles from the last game), Escrima (one of Quan Chi's fighting styles), and his weapon is his Autumn Dao sword (which controls almost exactly like Kung Lao's broadsword).
That pretty much sums up what you get with Deception: a remix edition of Mortal Kombat: Deadly Alliance. Only six of the eighteen characters from the previous game return for the sequel. The rest are replaced by either lame characters from older MK games (any Tanya fans out there?) or lame new characters that were cobbled together from the leftover parts of Deadly Alliance. There are a couple of fan favorites, like Baraka or Mileena, who make their long-awaited return here, but they're lumped in with the likes of like Kira (imagine if Kano and Sonya Blade had a daughter) and Kobra (the spawn of Johnny Cage and Sonya... she's been around the block, I guess...).
But to make up for the laughably uninteresting cast of characters, Deception's battlegrounds provide the extra personality the game needs. Instead of the the big boring circular arenas of Deadly Alliance, players get to knock each other over ledges, through walls, and into gigantic, over-the-top death traps. A carefully-placed uppercut can quickly turn a losing match to your advantage if you happen to be fighting next to a huge metal press or a pit of acid. One particular level features prisoners who will reach through the bars of their cells to hold your opponent while you get in a cheap shot. As a nod to longtime fans of the series, the prisoners consist of the absolute worst characters ever to appear in a Mortal Kombat game (Stryker? Ha!).
I wouldn't be surprised to see most of the cast of Deception thrown in the cells for the next game, though.
Mortal Kombat: Deception: Best Gamecube Fighting Game of 2005
5
Rating: 5,
Useful: 0 / 1
Date: January 10, 2006
Author: Amazon User
This game is described in many words and one is awesome. THe graphics are very polished and nice. THe sound is cool. Konquest mode, which is like a story mode, is described as weak, but I found it to be quite interesting and the storyline entertaining (unless ur a mk fanatic and will notice some plot holes, if any). Anyhow, the boss of this game is Onaga. He is pretty hard, but after ifghting him a few times he became easy for me. Fatalities and suicides are over-the-top. If you even like MK a bit, get this game.
A great bloody and gory game!
5
Rating: 5,
Useful: 0 / 1
Date: April 09, 2006
Author: Amazon User
I love Mortal Kombat Deception. When I bought this game I was blown away by the graphics. I also liked the violence in this game. The faitalty's in the game are so awsome! I also like the fact that the konquest mode in this game is great and it is better than the one in deadley alliance. Great game buy it.
Well, It isn't BAD exactly....
2
Rating: 2,
Useful: 0 / 0
Date: January 10, 2007
Author: Amazon User
No, really, it's not a bad game.
But it's really nothing great. It has its moments, if you're just looking to kill some time or if you're really into strong bloody violence (I know I am).
Very good graphics, and the character designs are (mostly) great. Animations and so forth are also examplory.
Low Points: Very frequent and long loading screens --- Very complex and difficult-to-execute combos necessary to complete "Konquest Mode" or play on high difficulties --- AI which often just spams unbreakable combos [there are "breakers," but they often seem not to work... unless of course the computer uses them, then they never fail]
It's a good way to kill some time, and it becomes infinitely more fun with friends [and alcohol].
One of the Best in the Mortal Kombat Series
4
Rating: 4,
Useful: 0 / 0
Date: June 08, 2007
Author: Amazon User
This was one of the best in the Mortal Kombat series, even though it was lacking a bit in the number of characters department. The Gamecube version has both Shao Kahn and Goro, and they are a nice addition.
Deception has one of the best story lines in the MK games, assuming that the "good guys" lost in the previous game. The game's strength lies not in any one area, but in combining all of the areas and playing them to learn the entire story.
The Konquest mode is not incredibly difficult, but it is the only way to unlock all of the secrets of the game, and it is enjoyable interacting with all of the characters in the MK universe.
The Chess mode and Puzzle fighters are a lot of fun, and offer new twists on old ideas, along with the typical buckets of MK blood.
The fighting in the game is fast paced, and much more streamlined over Deadly Alliance. The fighters are a bit smarter and that adds to the challenge, and there are enough special moves and fatalities to keep everyone happy. Also, the booby traps on some of the levels are truly ingenious.
Overall, I'm happy with the game and fans of MK should really love it.
Fans of fighting games will have little use for the other game modes, but there is enough here to keep most everyone else happy for quite a while, especially if playing with other Human players.
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