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Game Cube : Mortal Kombat : Deception Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of Mortal Kombat : Deception and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat : Deception. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 83
Game FAQs
IGN 85
GameSpy 40






User Reviews (1 - 11 of 12)

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Not the best mortal kombat at all.

3 Rating: 3, Useful: 0 / 0
Date: November 13, 2007
Author: Amazon User

Seldom you expect a newer game to a franchise to be worse, or a step back from the previous one.
Deception is literally a deception.
Trying to go back to MK2 and it's juggling systems was a mistake in my opinion. Deadly alliance had a very well calibrated and timed fighting system that fitted perfectly the 3D world provided by the game.
Graphics are impossible to compare to the previous MK, they almost feel like a game from a previous console than to a gamecube game.
Fatalities where able to be done anywhere on the arena, now they require perfect distances and perfect timing, making it frustrating to pull them off.
The story mode is just repetitive, has awful controls and even worse graphics.
It feels like Deception was actually Mortal Kombat 5 and deadly alliance is the newer MK 6.
On itself MK:D 6 is not THAT bad, but it just pales badly when compared to its immediate predecessor.

If You Can Get Only One Fighting Game...

5 Rating: 5, Useful: 0 / 0
Date: October 31, 2007
Author: Amazon User

You should get "Mortal Kombat: Deception." The "Mortal Kombat" games have always been the definitive games of the fighting genre. It's clear why. First of all, there are no annoying cut scenes before every battle. No cheesy trash-talking lines spoken by the characters before you can throw the first punch, just that familiar, near-demonic voice that says "Round 1. Fight!" before each battle, and you're off.

There's also the famous violence that has come to be associated with the MK series. I'm not usually a big fan of blood and gore, but the MK games have made the violence so over the top that's it almost comical. Characters bleed crimson, almost gelatinous blobs every time they're hit. The blood can be switched off on the options menu, but this takes away MK's unique sparkle, including the ability to perform a Fatality. As a finishing move, mash a few buttons you found on the Internet and your character will disembowel the opponent, removing generic organs and leaving a pool of blood. Even the bugs that are trodden underfoot in one arena leave behind a gratuitous amount of guts.

Of course, replayability factor in very high. In the one player arcade mode, you will be randomly assigned a series of opponents and arenas to fight in each time, always climaxing with the ridiculously hard-to-beat Onaga, the Dragon King. And, of course, the two-player battles never get old, with each character having an incredible variety of unique combos and fighting moves to perform (as in the previous game, "Deadly Alliance", each character has two martial arts styles and a weapon.) Though some of the combos (especially the fatalities) are so difficult they'll make you swear your controllers are broken (especially in "Konquest" mode.)

"MK: Deception" is the peak of the series. There are some unfortunate changes from "Deadly Alliance", but unless you were a big fan of that game, you won't even miss them. The biggest change is the cast of characters. It's almost completely different, missing most of the classic characters that were featured in "Deadly Alliance", as well as the newly-introduced characters like Sub-Zero's protégé' Frost and vampire chick Nitara. However, perennial favorites Sub-Zero and Scorpion do return, as does Li Mei, my favorite "Deadly Alliance" fighter. There's also a handful of newcomers, including Kira, a sexy-redheaded member of Kano's syndicate.

Gone is the ability to impale the opponent with your weapon, forcing them to kill immediately or bleed to death. Arenas are also darker and less whimsical than in the previous game. However, "Deception" introduces some vast improvements, including interactive environments. Objects in the arenas can damage an opponent, or mangle them completely in graphic "stage fatalities." Also, some arenas contain weapons that can be picked up and used by the fighters. There's also a "blocker" feature, which will finally enable you to do something about that friend who uses the same cheap combo over and over, but only up to three times per fight. The best improvement, however, is the inclusion of multiple fatalities, including the Hira-Kira, or self-fatality. The Hira-Kira deprives your opponent of the satisfaction of a fatality and makes even the worst loss feel like a victory.

Also, "Test Your Sight" and "Test Your Might" mini-games are missing, but they are replaced by chess and puzzle games. The chess game is a complete mockery of the game of chess, taking away all of the strategic elements, but is a somewhat amusing way of putting a tournament together. The puzzle game, however, is strangely addictive for a generic "Tetris" knock-off. Finally, there's a Konquest mode, an RPG game that incorporates typical MK violence and provides a back story for the main game's tournament. Unfortunately, it requires you to learn every character's most ridiculous combos, and, unlike in "Deadly Alliance", must be completed in order to unlock certain characters and costumes in "the Krypt."

One of the Best in the Mortal Kombat Series

4 Rating: 4, Useful: 0 / 0
Date: June 08, 2007
Author: Amazon User

This was one of the best in the Mortal Kombat series, even though it was lacking a bit in the number of characters department. The Gamecube version has both Shao Kahn and Goro, and they are a nice addition.

Deception has one of the best story lines in the MK games, assuming that the "good guys" lost in the previous game. The game's strength lies not in any one area, but in combining all of the areas and playing them to learn the entire story.

The Konquest mode is not incredibly difficult, but it is the only way to unlock all of the secrets of the game, and it is enjoyable interacting with all of the characters in the MK universe.

The Chess mode and Puzzle fighters are a lot of fun, and offer new twists on old ideas, along with the typical buckets of MK blood.

The fighting in the game is fast paced, and much more streamlined over Deadly Alliance. The fighters are a bit smarter and that adds to the challenge, and there are enough special moves and fatalities to keep everyone happy. Also, the booby traps on some of the levels are truly ingenious.

Overall, I'm happy with the game and fans of MK should really love it.
Fans of fighting games will have little use for the other game modes, but there is enough here to keep most everyone else happy for quite a while, especially if playing with other Human players.

OK game

4 Rating: 4, Useful: 1 / 1
Date: May 22, 2007
Author: Amazon User

Adventure games and special editions aside, this game is the sixth of the MK fighting series.

Pros
Konquest, the exploration part is fun for a while.
Buying in the Krypt is fun for a while.
Most of the returning characters.
The GameCube version includes Goro and Shao Kahn.
The weapon based disciplines.
The team of Noob Saibot and Smoke into one character is interesting.
Fairly easy for beginners.
The profile password protects your games from accidents
Interactive stages, multiple levels, arena-specific weapons, breakable boundaries, and instant-death traps
Aside from Konquest there are other 2 extra game modes, Chess Kombat and Puzzle Kombat, no big deal.

Cons
IMO the graphics are unimpressive. Specially if you compare MK against Soul Calibur.
The multi kurrency gets bothersome really fast.
Konquest, some secrets are nearly impossible to find without searching for walkthroughs in the web.
Some kombos are really complicated, nearly impractical unless you have the time and willingness to master them
Multi-Discipline Kombos, IMHO these are the worsts kind of kombos, mainly because I find the L and R button unsuitable for a fighting game
I don't believe that the GameCube control was designed thinking about fighting games. But this is no failure of MK itself.
No online play.
There only one alternate kostume for each character.
Most of the new characters are uninteresting.
This game doesn't include some of the most popular characters like Sonya, Kano, Kitana, Reptile, Kung Lao, Jax, Cyrax, Sektor, Quan Chi and Shang Tsung which were available in the previous MK.

New characters
Ashrah
Dairou
Darrius
Havik
Hotaru
Kira
Kobra
Onaga
Shujinko

Returning characters
Liu Kang
Bo' Rai Cho
Ermac
Jade
Kabal
Kenshi
Li Mei
Baraka
Mileena
Nightwolf
Noob-Smoke
Raiden
Scorpion
Sindel
Sub-Zero
Tanya
Goro - GameCube exclusive
Shao Kahn - GameCube exclusive

All the MK games are OK, if you want to buy one then buy Armageddon (MK7), but if you don't have a ps2, xbox or wii, then you could rent this one and Deadly Alliance (MK5) for your GameCube and then decide which one you prefer, in my case I'm happy having the 3 of them (MK5 for NGC, MK6 for NGC and MK7 for PS2).

Well, It isn't BAD exactly....

2 Rating: 2, Useful: 0 / 0
Date: January 10, 2007
Author: Amazon User

No, really, it's not a bad game.
But it's really nothing great. It has its moments, if you're just looking to kill some time or if you're really into strong bloody violence (I know I am).

Very good graphics, and the character designs are (mostly) great. Animations and so forth are also examplory.

Low Points: Very frequent and long loading screens --- Very complex and difficult-to-execute combos necessary to complete "Konquest Mode" or play on high difficulties --- AI which often just spams unbreakable combos [there are "breakers," but they often seem not to work... unless of course the computer uses them, then they never fail]

It's a good way to kill some time, and it becomes infinitely more fun with friends [and alcohol].

A great bloody and gory game!

5 Rating: 5, Useful: 0 / 1
Date: April 09, 2006
Author: Amazon User

I love Mortal Kombat Deception. When I bought this game I was blown away by the graphics. I also liked the violence in this game. The faitalty's in the game are so awsome! I also like the fact that the konquest mode in this game is great and it is better than the one in deadley alliance. Great game buy it.

Better than PS2 Version

5 Rating: 5, Useful: 1 / 2
Date: January 20, 2006
Author: Amazon User

Another MK game double-dip. They specialize in this, first with Ultimate MK 3, then MK Trilogy, both of which built upon MK 3, then MK Gold, which was MK4 plus 5 extra fighters. Well this double dip I almost missed, but I'm glad I didn't. It's so much fun to be able to own the game on two platforms. Goro and Shao Kahn were also lots of fun. I recommend this game.

Mortal Kombat: Deception: Best Gamecube Fighting Game of 2005

5 Rating: 5, Useful: 0 / 1
Date: January 10, 2006
Author: Amazon User

This game is described in many words and one is awesome. THe graphics are very polished and nice. THe sound is cool. Konquest mode, which is like a story mode, is described as weak, but I found it to be quite interesting and the storyline entertaining (unless ur a mk fanatic and will notice some plot holes, if any). Anyhow, the boss of this game is Onaga. He is pretty hard, but after ifghting him a few times he became easy for me. Fatalities and suicides are over-the-top. If you even like MK a bit, get this game.

from tlchicken.com, May 2005

3 Rating: 3, Useful: 1 / 4
Date: May 11, 2005
Author: Amazon User

Kung Lao, Quan Chi, and Mavado-- three playable characters from the last Mortal Kombat game-- didn't make it into the Mortal Kombat: Deception lineup. However, you can play as Dairou. His fighting styles are Wing Chun (one of Mavado's fighting styles from the last game), Escrima (one of Quan Chi's fighting styles), and his weapon is his Autumn Dao sword (which controls almost exactly like Kung Lao's broadsword).

That pretty much sums up what you get with Deception: a remix edition of Mortal Kombat: Deadly Alliance. Only six of the eighteen characters from the previous game return for the sequel. The rest are replaced by either lame characters from older MK games (any Tanya fans out there?) or lame new characters that were cobbled together from the leftover parts of Deadly Alliance. There are a couple of fan favorites, like Baraka or Mileena, who make their long-awaited return here, but they're lumped in with the likes of like Kira (imagine if Kano and Sonya Blade had a daughter) and Kobra (the spawn of Johnny Cage and Sonya... she's been around the block, I guess...).

But to make up for the laughably uninteresting cast of characters, Deception's battlegrounds provide the extra personality the game needs. Instead of the the big boring circular arenas of Deadly Alliance, players get to knock each other over ledges, through walls, and into gigantic, over-the-top death traps. A carefully-placed uppercut can quickly turn a losing match to your advantage if you happen to be fighting next to a huge metal press or a pit of acid. One particular level features prisoners who will reach through the bars of their cells to hold your opponent while you get in a cheap shot. As a nod to longtime fans of the series, the prisoners consist of the absolute worst characters ever to appear in a Mortal Kombat game (Stryker? Ha!).

I wouldn't be surprised to see most of the cast of Deception thrown in the cells for the next game, though.

Rise of Onaga, the Dragon King

5 Rating: 5, Useful: 8 / 8
Date: March 10, 2005
Author: Amazon User

My love for Street Fighter has waned and for whatever reason Soul Calibur never really did it for me but Mortal Kombat: Deadly Alliance had renewed my interest in fighting games. Mortal Kombat has come a long way in the last decade and MK: Deception is probably the series pinnacle. I don't buy into the claim that Mortal Kombat is a button masher, it's not. The other argument is that it's nothing more than a dial-a-combo. So what? Combo's are about timing and memorization which is about all you can ask from the current generation of fighting game.

MK:DA and MK:D are about the same in fighting and graphical quality. In some respects I liked the graphics in Deadly Alliance better. The long combo's seem to be easier to pull off in Deception particularly the branching combo's. Deception is blessed with a very large cast of characters. It's nice to see the return of Ermac, Smoke and Noob Saibot but my favorite, Quan Chi is absent in Kombat mode however he can be fought in Konquest. Someday I'd like to see the return of Shinnok and Reiko.

Konquest is where the main difference lies. Konquest mode is practically a game in itself. If Konquest were the sum total of the game I'd give it a failing grade. The graphics are bone ugly and the movement is poor. The main goal of Konquest is amassing Koins and unlocking secrets and its pretty fun despite the eye blisting textures and character design. It seems as if the designers worked to put every single character from Mortal Kombat into the Konquest mode. You'll find the original Reptile, Rain, Lung Lao, Kano and even the horrendous Stryker. Even non-playable characters like Shang Tsung and Quan Chi are available to fight as you wander through Earthrealm, Outworld and the other Mortal Kombat realms. Seriously, I think they may have included every MK character ever created.

The true test of a games quality is how much it's played and how much you want to play it more. In that respect Deception is grade `A' material. Without even trying Chess Kombat and Puzzle Kombat I've already found more than enough stuff to keep me absolutely satisfied. The Gamecube version has the distinction of being the only one with playable Goro and Shao Khan. GC doesn't have online play but I never play online anyway so Gamecube is my choice.


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