Below are user reviews of Mario Golf : Advance Tour and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Mario Golf : Advance Tour.
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User Reviews (11 - 21 of 33)
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Totally addicting!
4
Rating: 4,
Useful: 2 / 2
Date: June 24, 2004
Author: Amazon User
I picked this up yesterday afternoon while on my way to work. I had some downtime at work and decided to give it a go for a few minutes. Well needless to say a few minutes turned into 2 hours! The story mode can be a little slow and tedious, however it's great to be able to customize your character. There are alot of great options to play and the graphics are pretty cool. If you have some experience playing Mario Golf for GameCube, you can move up on levels in this game pretty quickly. It's ALOT of fun and definately worthe the investment. I recommend this as one of the best golf game for GB Advance.
Excitement around every corner
4
Rating: 4,
Useful: 2 / 2
Date: March 21, 2006
Author: Amazon User
I'm an 11 year old how knows hardly anything about golf. This was the very first game I got for my Game boy and I love it! I stayed up untill 2 in the morning playing it!!! The first time you play, you get to choose between two characters ; a boy named Neil or a girl named Ella. Don't worry , you can change their namesto whatever you like! You belong to the Mario Club.You go to one of the four golf clubs, which are Mario , Dunes , Palms and Links and you can enter their tourney. You can do doubles with Neil or Ella , or singles , which is by yourself . If you get 1st , 2nd , or 3rd place , you get a trophey to keep in your room and you also get to enter another club's torney. After you win the Links you can choose to go to Peache's Castle and play the Mushroom course. This game goes on for a while , but it is one I'd highly recomend.
The best GBA title ever? Possibly...
5
Rating: 5,
Useful: 2 / 2
Date: May 16, 2006
Author: Amazon User
I got Mario Golf Advance Tour for $7 and it's been my most-played game on any platform or console for the past 4 months... and I'm neither a golfer or a golf fan.
It's so much fun and so addictive, I even play it on my GameCube and HDTV using my GameBoy Player console add-on.
Look at all these great reviews. There's not much left to say about Mario Golf Advance Tour, this is a must-have for the GBA.
Mario Golf
5
Rating: 5,
Useful: 2 / 4
Date: July 15, 2004
Author: Amazon User
Very fun. If you like mario games & golf games this is the game for you.
Surprisingly Fun and Diverse
5
Rating: 5,
Useful: 2 / 4
Date: August 13, 2004
Author: Amazon User
I never thought I would buy a golf game but this one is wonderful!
Not only do you get to play in several tournaments but you get to raise your characters levels in a manner that you chose. It provides an RPG aspect to a sporting game which I really like.
There are also tons of side games where you can just kill time or use them to help increase your stats for future play in the tournament.
I am not a golfer but am a 29 yr old lady who plays just a few games (usually Tetris and the like) but I played this everyday for at least a month and I am still picking it up from work from time to time to play against Mario :)
Would recommend for a wide range of ages and interests.
Let's not get carried away...
2
Rating: 2,
Useful: 4 / 15
Date: June 30, 2004
Author: Amazon User
I waited a long time for this game. I was very excited, having played mario golf on the N64, to have a similiar game in a handheld format. Unfortunately it didn't live up to expectations.
Pros: great graphics, cool side games that help improve your skills, being able to build your skills through winning tournaments and the sound is decent. There's a storyline to follow: if you care about that sort of thing.
Cons: The AI cheats fairly early on. I'll give you an example: The third tourney is played on a desert course. The first hole is a 470+ par four. I get a birdie on the hole and when they go to the leader board I'm in 4th place! Two people are tied for first with -3! THREE UNDER??? AFTER ONE???? That means they both got a hole in one on a 470 yard hole. Now THAT'S cheap.
Another problem is dicey physics. Sometimes you'll get a ball to roll up on the green or stop one with backspin, but most of time the green appears to be made of concrete with balls bouncing yards into the air and shooting off the green at high speeds. The flight path of your ball shown by a glowing line that sometimes looks as though it's clear of obstacles but really isn't. You end up putting balls into trees, cacti etc. that look as if you should be clearing them. If a ball is close to the edge of a fairway or fringe you invariably are put in the rough. And the rough appears to be made of some hybrid of grass and superglue, a cheap way to make holes tougher. Then we'll move on to the course designs. Now I'm all for making golf games challenging but this is where the game really falls apart. Trees and cacti are simply put randomly in the middle of fairways with no thought towards realistic or asthetic course design, again, a cheap way to make holes tough. Then there are the "hills". What they actually are, are shelves or steppes that eat up ball momentum and fail to represent real world physics or course design. Not too mention they make the course look silly. Putting is random at best, you can't rotate the green to read it, the game doesn't give you any info other than distance to hole and those stupid arrows that affect the balls motion at seemingly random intervals. A big hill will certainly slow you down if you're putting up it, but won't neccesarily help with a downhill putt. You always need to putt farther than the distance the computer gives you.
All in all I was really disappointed. Maybe I'm expecting too much out of this game. I know it's not supposed to be a golf sim, it's an RPG. That's fine, I'm not opposed to adding a dimension to a game. However, if the basis of a game is golf, then it should play like a golf game, moreover, it should be a GOOD golf game. I'm not saying it should be Tiger Woods 2005, but games like Hot Shots and Swing Away do a fine job of incorporating stat building with a good arcade style of golf play. My copy of this game will be available at a used game store soon.
So much Fun, its awesome
5
Rating: 5,
Useful: 1 / 1
Date: August 13, 2004
Author: Amazon User
this game is so much fun. you won't regreat it if you buy it. you get to vs. other players which is charachter match and you can play 2 player using one game boy advance. The controls are really easy to understand. Its a very fun game. you can play tornament mode too.
Different
4
Rating: 4,
Useful: 1 / 1
Date: December 11, 2004
Author: Amazon User
This game has been a lot of fun for me. It reminds me a lot of the old Hotshots games with the added bonus of tweakin your own golfer out. Another thing I like is the fact that you can unlock a whole lot more features by connecting to Toadstool Tourney on the Gamecube and you can play your character on that. Gain more bonus stuff on Mario Golf TT for Mario Golf AT like additional Golfers like Luigi, Waluigi, and Wario. Also Can get the rest of the Star Holes for the courses. Overall the game is fun and probably will be more fun with Mario Golf TT
This game is awesome! Buy it now!
4
Rating: 4,
Useful: 1 / 2
Date: July 10, 2004
Author: Amazon User
I bought Mario Golf Advance Tour recently and have had non-stop fun ever since! It has great graphics, so much to do (you won't get bored playing it) and it is very realistic.
I'm a golfer myself and even if you arn't you will have fun, maybey s much you will take up golf yourself.
There is a "story mode" where you compete, practice, and do other things to get these experince points you use to boost your lever so you can hit longer shots, have more hieght, more control, ect. You can even get new clubs! There are about 10 different courses, ranging from dunes to palms, marion to the short elfin course!
You can talk to people and get tips. You can go in tournemnts or play a "quick game" with lots of wacky things whenever!
A great perk is that you can play multiplayer without the other people (up to 4) having a gameboy themself. You just take turns on the one, very cool
There is so much more I haven't even mentioned about this so you just HAVE TO go buy it now and see for yourself!
The Most Fun You Can Have Playing Portable Golf
5
Rating: 5,
Useful: 1 / 2
Date: April 04, 2005
Author: Amazon User
Anyone who's played Mario Golf: Toadstool Tour for the Gamecube will notice some major differences when they pick up its handheld version, Advance Tour. While also created by Camelot, the developers of Golden Sun went back to what they do best this time around, offering gamers the same great golfing experience, now blended with the company's talents in RPG programming. The end result is a game that's not only unique, but also extremely fun.
The influence of Camelot's previous RPG efforts is on full display with Mario Golf Advance Tour. The game's story mode is traditional...your goal is to work your way up through the golfing ranks, developing your skills in practice, matches and tournaments until you reach the ultimate contest...a match with the golfing great himself, Mario! This mode is well executed, giving you countless options in developing your skills, whether it be choosing which elements of your characters' abilities to boost (both you and your computer-controlled partner), which of the characters needs the most focus, or choosing the right strategy to minimize the effect of your weaknesses (especially if your computer partner is still shaky). There are so many variable in Advance Tour, it's hard to make yourself a master of the game...and the challenge of doing so makes the game that much more fun.
Of course, no amount of effort with the aforesaid would matter without solid gameplay, and rest assured, they compliment each other beautifully. The controls are taught as you go and are easy to learn, and the graphics and animation flow smoothly, making it easy to keep track of what's going on. The game is also very deep and complex, making it a pleasant challenge no matter how much you've played. It's the kind of game you can play forever, and there's still feels like there's something new to try or overcome. This, coupled with a wide array of unlockable challenges, allows for an endless replay value, meaning the game still goes on, even after the story's been completed.
The sound department is typical for Camelot. There are a few voice clips, while most of the dialogue is accompanied by a somewhat-irritating squaking/screeching/squeaking (take your pick). The rest of the sound is efficient, getting the job done where it has to. As for music, Advance Tour has a few tracks that feel at home with the Mario Golf franchise, but the influence of Camelot's past efforts (specifically Golden Sun) is quite apparent in other tracks. This isn't bad, though...Camelot is often solid with its music, Advance Tour's score has a good feel to it, blending in well with the gameplay.
The only real issue with this game is that Mario and company seem to take a backseat to a collection of Camelot originals, making it seem like Mario was thrown into the game as an effort to add familiarity...kind of like when Star Fox was added to Dinosaur Planet (see Star Fox Adventures for Gamecube). Still, the transition into Mario's world is cleverly done, and players can still use Mario and his closest pals whenever the desire comes to just go out and play a round (provided they're unlocked). It may not feel like a genuine Mario game, but the game's too much fun to get worked up over it.
Overall, Mario Golf Advance Tour is hands down the best portable golf game you can buy. Innovative, slick and fun, Camelot has ushered in a whole new level of sports games with their RPG Golf effort. It's definately an experience like no other.
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