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Nintendo 64 : Star Wars:Battle Of Naboo N64 Reviews

Below are user reviews of Star Wars:Battle Of Naboo N64 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars:Battle Of Naboo N64. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 25)

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Fans of Rouge Squadren might NOT like this game at all

2 Rating: 2, Useful: 2 / 2
Date: March 24, 2005
Author: Amazon User

After reading a lot of the reviews here, it convinced me that this next version of Rouge Sqaudren was just as good, or even, better then Rougue.

Well, I've played Rougue Squadren many, many times, again and again over the years.. and I just recently bought this game expecting a game thats just as good, but I have been let down dramaticly.

First off. You need to know passwords to access things to help you to get through a lot of the levels, it's too hard without them. The game play is sluggish at times, but a lot of the feel of R.S is lost in this version. There is no veiw from inside the cockpit in this one either.

Secondly, there is hardly any ships you can use. Even when you unlock all the crafts, there is only the Naboo fighter (which is in Rouge Squadren if you use the code to unlock it) and it's just the same as an X-wing. There is a Naboo Bomber. Which is just like the bombers in R.S only it's a four engine Naboo plane, very slow, hard to monover and almost useless at times. There is a Naboo Police fighter or something that is just a Blue Naboo fighter with less capabilities, you can also unlock the Sith fighter, which is probably the best one to use on mission thats you can use it in. On other levels there is ones where you use Speeders, there's 3 speeder roughly the same with diffrent speeds and guns but all handle about the same, plus you can unlock an ATT tank which is fun, but not helpfull in some areas. And there is a boat sort of thing you use on a couple of water levels. This game lacks fun with the ships because most of them are the same with different speeds.. at least R.S you knew which ship was best for what and could use them on most missions, this one has a few levels where you can use ships, but without codes you can only use 1 per level, and when you get the medals you can have about 3 to choose a level, or 4 if you have codes.

Gaining medals in this one blows, because in R.S you needed the infinitie lives code to win, but in this one you still have to have 3 lives left to achieve it, because even tho you wont get a game over, the end stats still say you crashed or died -3 times, which makes it annoying to stay alive and not commit suicide to get your rockets, or missles back to hom ein on enemys for a much easier and quicker win.

When reading things here I thought when they said you could change ships during a mission meant during the game at any time, but thats not the case at all. In a couple of the missions you start off with a ground patrol, or a flight patrol and find your way to a hanger and THEN you select what craft you want to continue the mission with. That idea is ok, I guess.. but doesnt make this game better then R.S.

It's very hard to see vice droids when your shooting at them. They blend in with the back ground color, and there not easy to target for some reason untill your up close to them.

The 3 bonus missions arnt much, the most fun I had on one of the missions was the last one, the battle above Naboo. You have to take out the sheilds and radars of that ship Aniken blows up from the inside. It's short, but not too bad.

There are a few changes from R.S, but this one is a downfall compared to it. It's not as much fun, there not enough crafts, it would have been nice for codes to enable the Falcon or Tie Fighter or X-wings or something... it's imposible to get the medals above the Gold rank.

This game lacks the fun and adventture the last one had.

Not the best

2 Rating: 2, Useful: 0 / 0
Date: February 27, 2001
Author: Amazon User

This game is not that great. It is hard and repetitive. The visuals are great, but the controls are unresponsive at worst and jerky at best. The missions are confusing and unexplained. Music is ok and so are visuals.

Not quite Rogue

3 Rating: 3, Useful: 12 / 13
Date: January 12, 2001
Author: Amazon User

Battle for Naboo is still a very fun game even though I find that it falls short of its predecesor Rogue Squadron. Here are my pros and cons.

Pros: Music and Sound are excellent, even better than Rogue. The music is phenomenal, almost CD quality. Sound effects are 100% Ben Burt! Vehicle change is a small pro only because it helps replenish your health after a bruising in the call of battle. But what good is a Naboo Police cruiser when you can fly the Starfighter instead? Pretty cool extras and passcodes. The Commentary passcode is the coolest. Just like commentary on a DVD movie! The last mission is awesome...and hard! Pretty good graphics, but no big improvement over Rogue, really.

Cons: What happened to the detail of the ships and the hangar? Rogue let you cruise around looking at each vehicle before selecting. Naboo has a cheap scaled down version that allows you to cycle through the limited number of vehicles. WHAT! no COCKPIT view either! That is a major minus! Rogue had so many more viewing options. I personally liked looking out of the Falcon's windows up and down. Some of the levels, especially the first ones, are way too short. I almost felt ripped off. The final level is the best but way too short at the same time. I found it TOO easy to get silvers and TOO HARD to get Golds. There is no happy medium. The person who wrote about needing the passcodes in defeating the game is right about this!

I gave it 3 stars because this is still not a major improvement over Rogue Squadron. I guess I am just old fashioned and like X-wings over Naboo Starfighters. N64 Star Wars games in order of greatness: Rogue Squadron, Racer, Battle for Naboo, Shadows of the Empire.

This Game Isn't As Good As Racer!

3 Rating: 3, Useful: 1 / 23
Date: December 19, 2000
Author: Amazon User

Racer was a lot better than this game!!

Better than Rogue Squadron, Still Not Great

3 Rating: 3, Useful: 1 / 1
Date: January 19, 2006
Author: Amazon User

I played this game a couple of years ago, and beat it. I enjoyed it the best I could, but I couldn't help feeling that is wasn't that fun. It was basically an updated version of Rogue Squadron, "with better graphics and new campaigns."

If you have an N64, these graphics will amaze you, as they are better than any other N64 game, "except for Mario 64."

In the end, this is a decent game, just not the best.

Aaaargh. Not another.

3 Rating: 3, Useful: 0 / 0
Date: February 25, 2001
Author: Amazon User

Insanely good game. There's one tiiny flaw though: repetitiveness. How are you supposed to enjoy this game when there are two like it, namely Rogue Squadron and Shadows of the Empire? They're all the same because you can't change anything. Either that or the X-Wing games have spoiled me like that. You have shields which you can't reinforce or shunt energy to, lasers are infinite, things like that. It's as monotonous as Clinton's pardons. Buy Rogue Squadron. I recommend it over this.

Not bad...not bad at all

4 Rating: 4, Useful: 11 / 14
Date: December 21, 2000
Author: Amazon User

To start, I'd like to say that it overall is a very good game, but there are several down points. First and foremost is the weak liscence. I think it should've been set in the Trilogy era, instead of Episode one(but if you liked the movie, this isn't that big a deal). Second, the space missions are endlessly confusing.Where's the target?Up?Down? Behind your couch? Elevation markers or a 3-d radar would be great.And third,there's still no multiplayer. Now the good points.The draw distance has been extended to the horison, a huge plus.The musical score is phenominal. The voice overs are clear. Everything is crystal clear high-res. So, on to the ratings Graphics-4.5 Play control-4 Design-5 Sound-5 Story-3 Overall-4.5

'Rogue Squadron' with an Episode 1 flavour

4 Rating: 4, Useful: 6 / 6
Date: March 06, 2001
Author: Amazon User

I was a big fan of 'Rogue Squadron' for the N64. Factor 5 did an amazing job on the audio, and the challenging gameplay made it one of Lucasarts top games. Now comes 'Battle for Naboo', a game which clones the gameplay of the it's predecessor but changes the setting from the classic Star Wars films to the prequel movies.

Yes, I agree that perhaps 'BfN' is a tad repetitive and extremely similar to 'RS', but the game still holds enough variety in the missions and hidden surprises to keep one interested. What I enjoyed the most was the storyline. Rather than tread over characters and scenes everyone saw in the film, 'BfN' takes you behind the scenes, and you get to play out an original adventure. And the climactic battle against the Droid Control ship of Episode 1 is a real pleasure to play.

With an already tried-and-true engine, Lucasarts gives a game that should be played until every secret is found. An excellent game.

P.S. in case there are some who don't know, putting the code TALKTOME as your passwords opens up a DVD type voice-over track for all the main missions. Excellent addition!

Pretty good!

4 Rating: 4, Useful: 1 / 4
Date: December 29, 2000
Author: Amazon User

I have seen, better StarWars games, But this one is still pretty good! In this game, You don't just fly in your basic Naboo space ship fighter, Seen in the movie, You have all kinds of thing's to take control of, Like a Land speeder. It's a good StarWars game, And who ever liked "Rogue" Squadron", Will most likly like this one. There very alike.

Love it!

4 Rating: 4, Useful: 1 / 1
Date: May 24, 2004
Author: Amazon User

I am really getting into this game! I like the missions a lot. The strategy is like Rogue: you need to pay attention to what your friendly ships doing, you have to pay attention to what they're saying, and you have to pay attention to the mission objectives. Escorting convoyes, freeing prisoners, locating a downed ship are some objectives you have to complete. The variety of ships and changing vehicles mid-mission does add a lot to it. Nice movie sounds - hum of the STAP, Episode 1 droid (Federation Droid Army) voices. Effects - firing though a canyon echoes everywhere. Stereo - Droid ships passing by pan L-R in stereo. Lighting effects - firing laser through dark canyon lights it up as it passes through (like Forsaken 64). Varied vehicles - each handle and fire differently. Approximately same difficulty, style and just as fun as Rogue. A 50/50 blend of land and air vehicles is a primary difference (Rogue was all air combat). The AI is the same as Rogue, the Droid ships are flying on invisible roller coaster rails, just manuever behind them and blast away. Beautiful scenary. Control of the Naboo ship in the outer space missions - a little confusing at times. I think any fan of Episode 1 and/or Rogue Squadron will like this game. If you watch the first half hour of Phantom Menace again, it's neat to see how this game expands on the story of the Trade Federation occupation of Naboo. Very cool!


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