Below are user reviews of Fire Emblem : The Sacred Stones and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Fire Emblem : The Sacred Stones.
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Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 52)
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Not rot-your-brains-out fare
4
Rating: 4,
Useful: 0 / 0
Date: January 18, 2007
Author: Amazon User
The graphics are okay, and the plot is a little overdramatic. However, the gameplay is incredible. Strategy is very, very, necessary. The chapters can become super-challenging, so be sure to brush up on your chess play before starting, say, chapter 19. Oh... And while this is great, Fire Emblem: Blazing Sword is better.
Geat RPG
5
Rating: 5,
Useful: 0 / 0
Date: January 26, 2007
Author: Amazon User
Really like this game, the character plots and storyline speeches can get annoying but you can skip them, thankfully.
Great game for the Fire Emblem Fan
5
Rating: 5,
Useful: 0 / 0
Date: February 16, 2007
Author: Amazon User
If you like the other Fire Emblem games that are out, then this is no exception. Easy to figure out, level up, and challeging battles.
Great game for the GBA
4
Rating: 4,
Useful: 0 / 0
Date: February 18, 2007
Author: Amazon User
The deep storyline is what really makes this game great. Each of its 21 chapters is a new battle, so if you don't like fighting, this isn't the game for you. If you enjoy leading virtual armies into battle, however, you'll love Sacred Stones.
The fact that if a character is really gone if he/she dies in battle can be seen as either good or bad. On the one hand, it adds an emotional element rarely seen in rpg's. On the other hand, you'll really wish you had some of those deceased characters back during tougher battles *cough*chapter 19*cough*.
The only bad point I can really think of is that the game saves automatically when the Gameboy turns off. It's good if you're doing well in battle and your batteries suddenly run out, but if you start out strong and lose several characters at the end of a battle, you have to start the entire chapter over if you want them back. Otherwise, this is a great game!
THE BEST
4
Rating: 4,
Useful: 0 / 0
Date: May 02, 2007
Author: Amazon User
this has to be my favorite gba game of all time. it kinda stinks though that if a guy dies. he dies and he does not come back. i sugest that you also buy an a gameshark so that you can make sure your guys live to see tomorow. overal great plot and storyline. i just love it.
Solid but not groundbreaking gameplay.
3
Rating: 3,
Useful: 0 / 0
Date: May 21, 2007
Author: Amazon User
Fire Emblem: The Sacred Stones is a tactical role playing game. The gameplay is similar to the Advance Wars series, but the setting is a standard fantasy world. Basically, you move a variety of units across a terrain board to fulfill a specific goal and complete the mission.
Some players may find the long sections of dialogue tedious, but the exposition is designed to explain the plot and provide motivation to finish the missions. Unfortunately, this makes for a linear storyline and at least in the first few hours of gameplay, the player has no freedom to deviate from the setup.
The job system is not nearly as deep as that in Final Fantasy Tactics or even FF Tactics Advance, but there is some growth and weapons customization. Players may be annoyed by weapons breaking after a certain number of strikes. Also, because of the rock/paper/scissors system, a normally powerful character might struggle with a lesser enemy simply because the wrong weapon is equipped.
The battle map graphics are good and fairly clear, although the character sprites are small and sometimes hard to distinguish. The music is better than average. I have not completed the game, but guessing at the number of hours it takes to complete, Sacred Stones is probably a good value.
Overall, this is a solid game and if you like tactical RPGs you will enjoy it.
Average story, challenging and fun.
4
Rating: 4,
Useful: 0 / 0
Date: June 11, 2007
Author: Amazon User
I really enjoy strategy games. It was a mistake to play on Hard, because it was too difficult. There is very little room for error, so you can lose some characters easily. Still, I enjoyed this game and recommend it to strategy fans.
alright...
3
Rating: 3,
Useful: 0 / 0
Date: August 02, 2007
Author: Amazon User
It was okay. It kind of repeated itself and missions always seemed the same. good for a road trip or boredom but nothing to get totally immersed in.
An amazing, if challenging, game that will captivate you with its complexity and story
5
Rating: 5,
Useful: 0 / 0
Date: November 28, 2007
Author: Amazon User
This is the first Fire Emblem game I played, and I bought it as a way to pass the time spent in the car when my family moved. Never did I think a strategy game could engross me so completely. The Fire Emblem games are famous for their unforgiving nature. When a characters dies, they're gone. No revive spell, no item to bring them back. They're dead. This fact influences every single move you make in this game. And while that sounds like the formula for an incredibly frustrating game, it's not. It actually makes the game that much better. In other games, as long as you win the battle you win. But Fire Emblem: The Sacred Stones encourages, no, demands perfection. Because every unit lost is a person that you've gotten to know. In many cases, you risked another character to even get this person to join your team. If they die, you turn off your GBA and try again. And when you finally do beat a particularly challenging level without losing anyone, you feel very proud of the fact that you just conquered a force much larger than your own, and did it without taking one casualty. And so as the game tells the story of a rag-tag group of soldiers surviving and even winning in the face of overwhelming odds, that story becomes very personal. The characters didn't just win, you, as the player, won. It's this very personal connection that you develop with the characters and their plight that makes the story so compelling, and what makes this game so good. Sure, it's hard. Yeah, it's incredibly frustrating at times. But when you take down the final boss and get to read the future fate of every unit you acquired over the course of the game, the satisfaction is worth every bit of that frustration and difficulty. On top of the story, the gameplay is every bit as good. You can customize units as they grow and change class, determining what types of weapons and skills they get. You can build friendships and relationships between units, which will influence what their end story will be. The music is nice, but sometimes a bit repetitive. The graphics are good, considering they're on the GBA, and the combat animations are well done. If this tells you anything, my girlfriend borrowed this game from me several months ago. She now owns my GBA and this game simply for the fact that she won't give them back.
Bottom Line:
This is a very difficult game, but in the end it's well worth it. The story draws the player in and doesn't let go. If you've got the patience for it then this game should not be passed up.
GREAT GAME!!!!! GREAT BUY!!!!
5
Rating: 5,
Useful: 0 / 0
Date: January 27, 2008
Author: Amazon User
fun strategy game worth the price. One of the best games i have ever played. Great buy for everyone. Great replay value.
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