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Macintosh : Star Trek Starship Creator Warp 2 Reviews

Below are user reviews of Star Trek Starship Creator Warp 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek Starship Creator Warp 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 39)

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Wonderful

5 Rating: 5, Useful: 10 / 13
Date: June 12, 2000
Author: Amazon User

This is a very good game, better than the original Strship Creator, you can buld more ships than you could in the last one. I would Definitly Reccomend you to buy this product

Is this the worst game ever?

1 Rating: 1, Useful: 7 / 12
Date: June 12, 2000
Author: Amazon User

Starship Creator must be the worst game ever to be written. The missions are fully automated, not allowing the user to have any control, and even in Accelerated mode, the missions take five to seven real minutes to complete. The crew choice is stupid, too. How are you supposed to recruit crew to your ship, in the Alpha Quadrant, from a ship that is stranded in the Delta Quadrant! Do not buy this game. You will be very unhappy once you install/play it.

My Reveiw of Star Trek Creator Warp 2

4 Rating: 4, Useful: 2 / 5
Date: June 12, 2000
Author: Amazon User

Star trek Creator Warp 2 is a very cool game. There are many cool features in it. Such as how you can design your own starship and test it in a mission. Most of the time the ships look like the ones on tv, but sometimes the ships look like they where made in the 50s. All together star trek creator warp 2 is a well made game and I belive you should buy it.

a nice companion

4 Rating: 4, Useful: 1 / 1
Date: June 13, 2000
Author: Amazon User

I find this product doesn`t make as much a game as it makes a companion. I have it running on my PowerBook when I am on the move and on either my Windows mashine or Mac at home depending which one I use for "real" work (usually I use the mac for real work for reasons only the mac user understands) It takes only a few minutes to set the gameplay up and then I just let it run. It can take some hours and sometimes it takes even a day for them to complete a mission so its more like this aquarium you can watch the fishe swim in while you do your work ;-) I must say that I compliment Simon and Shuster especially for releasing it on BOTH Mac and Windows. It's also nice to be able to use the SAME product on both platform (it's a hybrid CD) great fun!

An ok game

4 Rating: 4, Useful: 1 / 1
Date: June 13, 2000
Author: Amazon User

Over all this is a good game. I suggest you have a Pentium II or III It is WAY slow without one of those. I like the game I played it before and thought it to be a great, but long game. Not to hard to learn, but it is a long game. If you mess up you almost have to start over again. 4 stars maybe 3, but it is a good game I feel.

Why can't ship creator be better

2 Rating: 2, Useful: 7 / 10
Date: July 01, 2000
Author: Amazon User

Why can't the starship creator give you the ability to design, construct, install systems, and then allows you to test eash system in a 3D walkthrough type senery. Let you walkthrough the ship and go to the bridge for the test flights and yoyu command the ship from there. You will be able to fix any problems that comes up just like the real engineers do on Star Trek.

A great resource for tech heads

4 Rating: 4, Useful: 7 / 7
Date: August 07, 2000
Author: Amazon User

Lets face it, this is not a game per se. The missions, although a little nice with every release of this 'game', are fully automated, but you do occasionally get a choice, but not much of one.

What this program is, is an excellent resource for those sad old trekkers like me who want to crank out their own ship designs for use with other projects, like roleplaying or SIMMing, or websites.

That's what this 'game' is, in my opinion of course.

Have to admit though, I'm alittle disapointed...1 Klingon ship? C'mon Imergy, even I can think of 5/6 different design parts for all the Klingon vessels.

It's about time they really brought this program to competion: ALL the ships, ALL the races.....

Still great though!

StarTrek:Starship Creator Warp 2

3 Rating: 3, Useful: 3 / 5
Date: August 13, 2000
Author: Amazon User

This CD-ROM game plays just like the two(2) before it, the same classes of ships, ect... except for the B'ERL class, the same parts classes, officers ect...,The best thing I like about Warp 2 is that if you have the first and second Starship Creator you can update Star Trek:Starship Ceator Warp 2 by adding the other disk plattform to the game and save disk drive space.A+ if you meed the space.

Fool me, once, shame on you. Fool me twice...

2 Rating: 2, Useful: 34 / 35
Date: August 14, 2000
Author: Amazon User

I had such high hopes with the first release of this game, which, while intriguing, had the potential to be so much more. I quickly tired of the execution and gameplay but not the concept, so I was excited to see a revised version was out. Unfortunately, Imagery has done little to address or improve on the problems I had with Version 1. Don't get me wrong: this concept is top-notch: build your own Starfleet starship, with customized "parts" available to make it look different (radically-shaped saucers or nacelles), name it, staff it, upgrade it with equipment and necessary engine parts, and send it off on missions which earn you more credits to buy improvements, more ships, etc. Unfortunately, the execution is poor and lackluster. My biggest complaint is the `missions' which can take up to 7-10 minutes (even at double-speed play) and require no input from the player: they are visually uninteresting with no challenge, and even the exciting music stops after about 30 seconds. I was really hoping that Version 2 would improve on this, with more fully interactive missions and *more* of them...unfortunately not. There's a lot about the framework of this game to admire, but even I, who's not a game designer, can think of several improvements that would have made this top-notch in addition to improving the mission variety and interactivity: give us an easier way to customize our own officers and crew than programming in HTML-like files--why not a series of `generic' Starfleet human and alien portraits and an in-game entry section to add names, ranks, specializations, background data, etc. How about giving your crew the ability to rise in rank on successful missions (or fall, or die, on failed ones)? How about a simple AI program that would help guide you through the construction and refitting process and remind you what you've forgotten to install or need to repair...maybe in the form of verbal hints from Scotty? ("Och, ye need to add transporter circuits before ye head out of dock, laddie.") And on and on. I could rant all day, backseat piloting a Version Three, but instead I'll put the "Star Trek Starship Creator Warp 2" CD-ROM away in a desk drawer with Version One, and reflect on what Scotty once said in the original series: "Fool me once, shame on you. Fool me twice, shame on me." Got no one to blame but myself for buying this game again. But I won't be aboard for any version three.

Great Concept bad "Game"

3 Rating: 3, Useful: 4 / 4
Date: August 29, 2000
Author: Amazon User

This game is a must have for someone who is interested in the inner workings of star trek starships. The mission part of the game is really pathetic. The missions are really boring and become repetitive after a while. If one could design the ship, plug in the parts, and then play with the ships kinda like in Klingon academy it would be awsome. Importing your own ship designs into Klingon academy would make it fun to shoot up different kinds of ships. Being able to customize your ship would be a big plus in most star trek flight simms. With the help of this game it could come true.


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