Below are user reviews of F.E.A.R. Director's Edition and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for F.E.A.R. Director's Edition.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
User Reviews (151 - 161 of 223)
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Overated
3
Rating: 3,
Useful: 1 / 6
Date: December 26, 2005
Author: Amazon User
I am dissapointed with this game. It does not feel as comfortable as Far Cry, Ghost Recon or Call of Duty. In Fear, it feels like I am moving like a Tank versus a sports car. Maybe it takes some getting use too. The weapons sounds are not that impressive either. It is missing the feel of a real gun shot. I felt like I was shooting marbles. It also feels like I am trigger happy. This game is definitely overrated.
not very good
1
Rating: 1,
Useful: 2 / 20
Date: November 14, 2005
Author: Amazon User
this game has old graphics, a lame story, and is very buggy. it has lag in single player mode, i have updated it, still lags. I have a very high end machine and I am very disappointed in this game. Buy half life2 or quake 4 for a sci fi F-P-S or Call of Duty 2 for just a awesome F-P-S.
One of the Best Games Ever!!!
5
Rating: 5,
Useful: 0 / 3
Date: October 23, 2005
Author: Amazon User
This games is awsome. The graphics are mindbobling with intelligent A.I. and sick body and enviroment physics. When you are fireing a gun it really feels like one. The sound is also very good, that makes you wet your pants. There is a good selection of guns and the most exciting feature is the slow-mo. Overall I think this is a great game if your computer can handle it.
This game rocks!!
5
Rating: 5,
Useful: 0 / 6
Date: October 21, 2005
Author: Amazon User
The best Shooter without doubt!, kickass lightning and shadow system. The Multiplayer is awesome, 10 stars!
Probably my favorite game of 2005,
5
Rating: 5,
Useful: 0 / 2
Date: November 06, 2005
Author: Amazon User
I'm in the middle of playing F.E.A.R now, and am loving it. I'm loathe to admit this, but I'm kind of a girl when it comes to horror movies and games. (I couldn't finish Silent Hill). F.E.A.R. is creepy and tense, but what keeps you coming back is the action. The enemy aren't demons from Hell (Doom 3) or midgets who had their skin turned inside-out (ahem, Silent Hill), no, you fight a very smart, very, very aggressive battalion of clone soldiers. Clone soldiers don't SOUND creepy, but in between fighting these guys you have some pretty freaky and trippy hallucinations. Yes... you will expend ammo shooting at nothing. this is some aggressive A.I. They're even smarter and harder to kill than the Nazis in Brothers in Arms. They shoot, move, and communicate like a Spec Ops team would, and you have no squad or buddies to help you out or watch your flanks. Essentially you're being hunted, and when you're not being hunted by the soldiers, you always feel like you're being watched by the ghosts and things that go bump in the night. (I've actually jumped a few times because I've run into a chair or knocked over a soda can in the game and the noise startled me) The gunfights are glorious and exhilirating. You absolutely annihilate the environment with the weaponry at your disposal. chunks of concrete fly off the wall, and.. in something I was VERY pleased to see, since it's realistic- is that there is a lot of SMOKE during and after the gun battle, obscuring the enemy's movements. It is a very common side effect of real-life gunfighting, but one that you don't see in many action games. The explosions, lighting effects, smoke, and bullet-time ripple in slow-mo mode is amazing, and will tax even high-end systems. The weapons shred everything, including the flesh of your foes. The downside? The environments are quite bland, as it feels like you've explored the same industrial or office complex a million times, and, while most of the sound is top-notch, I was disappointed with the weapon sounds. The submachine gun, for example, just didn't sound loud enough. If you want to hear good weapon sounds, I suggest Brothers in Arms, now the BAR in that game sounds just like the real thing- loud and chaotic. the SMG in FEAR sounds puny. Also, I had a real hard time hearing some of the voicemails and radio transmissions due to the music and some of the ambient noise, even when I turned it waaay down. So I was missing out on the plot points. Overall, I'm GLAD I didn't fight a whole bunch of supernatural creatures. I didn't mind the enemies, they weren't *too* repetitive, but the environments could have been more immersive and less cliche. The beautiful particle effects more than compensate for it though, they are just gorgeous. That said, this is still a great game... get it!
One of the best FPS experiences out there!
5
Rating: 5,
Useful: 0 / 2
Date: November 05, 2005
Author: Amazon User
My take on FPS games is that for the most part, they are all the same. The difference really comes from the gelling of the experience, combat, and AI. If you manage to forget for a moment that you're playing a game, and really "get into" the game without being reminded by a programmer's stupidity that you are playing a game, then the job has been well done. F.E.A.R. accomplished that for me. I definitely had the sensation of being "in the game", and lame as it sounds, had goosebumps numerous times. I was startled several times, wasted rounds at noises, and could hardly stop playing until I was done.
High points were:
Enemy AI was some of the best I've ever seen - a real revolution.
Storyline was intense, involving, and enjoyable.
There was a good mix of shooting environments, and good weapons to take advantage of the different environments.
Overall an outstanding experience. Much better than DOOM 3. Better than Far Cry in some ways.
All about CQB!
4
Rating: 4,
Useful: 0 / 5
Date: November 04, 2005
Author: Amazon User
Well I live in a block of student dorms and you can imagine what happens in student dorms - that's right one big LAN party. Going back over recent years this meant Battlefield 1942 and Counter-strike. These were the staple diet for quite some time and we were all keen on waiting for some newer and better releases. When Half-Lame 2 came out we couldn't wait. Well we didn't play it for more than a week when we realised that while it was a technical masterpiece it just wasn't a very good game, so within a week back to B1942 and CS we went with the occasional SOF2 still going around. As we were all somewhat jaded from the Half-Lame 2 experience we don't hold out for much overhype anymore so when this came along it kinda crept up on as and got us by suprise. We play it as single player only at the moment with WoW and Battlefield 2 being our new staple games for the multiplayer gaming. So how is the single player? From a technical point of view everything runs fine with everything maxed out on my system. (2.8, 2G Ram, X800XTPE). The game play is fluid and the FPS is rock solid. The whole brilliance of the game though is the close combat system. There is nothing particulary new about the game it's just that it has consolidated what was good about many other games and tried to package it in the horror genre. It takes a lot of the visceral elements from the Soldier of Fortune series but has enhanced it substantially, it takes some of the story telling from the original Half-Life game, it employs various shooter elements from the Rainbow Six series and it packages it around some terrific AI remeniscent of the original half-life series (I could never figure out why Valve made the AI worse in the second one). All up it works as a very satisfing experience in destroying things. The moderate difficulty level is a touch too easy (especially if you use slo-mo a lot) but there are still two more levels of challenge which will definately push you. The game oozes atmosphere and the sound is suberb with 5.1 setup. In fact the sound is critical to actually playing the game as it allows you to figure out how the devious enemy AI is trying to kill you. Once you have played it through once the story takes more of a back seat and you realise that CQB is still the king in this game. This game has CQB like no game before it. The weapons are well balanced and you will need to choose a selection to defeat different enemies. Unlike the pistol in Half-Lame 2 that was effective to 800m nuliffying the need for a sniper-rifle you will need to select a range of weapons (you can carry 3) in order to get through the game. This leads to the only real weakness of the game - the lack of outdoor and spacious environments. Its all indoor and close range. I thought that the massive draw distance in FarCry would have extended to the newer games as well. I am curious as to why developers haven't taken this up as it was quite innovative of of the FarCry engine. I have finished the single player game and it is worth a replay or two at a harder level but haven't tried the MP as yet. Battlefield 2 holds our attention on this one at the moment. All up a great game well worth investing in. When it ends, make sure you let the credits roll out. I won't tell you why, just don't quit!
Plot is a little off
4
Rating: 4,
Useful: 0 / 4
Date: November 03, 2005
Author: Amazon User
This game has a cool, creepy 'Ring' feel to it. It's fun the first couple of times through for an FPS (I'm not much of an FPS player).
The problem I have with the game is the attempt to immerse the storyline and plot. I couldn't figure out what the story actually was let alone the plot. All through this game you're chasing some renegade psychic guy expecting a huge confrontation, and then one sorry shot takes him out. Better planning would have been done with this one.
Then you're trying to rescue certain people who die before you get to them. Let's not forget the child ghost who is insanely easy to beat at the end of the game. Don't get me wrong this game is fun to play.
The other problem I have is with all the foul language. It's not necessary in video games. A little here and there is fine, but too much makes me feel like I'm watching some cheesy 80's horror or action movie. An option should have been included to turn this stuff off.
It's open for a sequel, and, hopefully, they turn down the cursing for a better storyline and plot, more action against something other than mind-controlled soldiers, and longer gameplay time.
Most immersive FPS experience to date
4
Rating: 4,
Useful: 0 / 2
Date: November 02, 2005
Author: Amazon User
I knew there was a reason that I bought a Radeon 9800. Initially, I thought it was to play Half-Life 2, but the guys at Monolith have really made me feel justified. Don't get me wrong - HL2 is a great game which set a new standard for the genre, but F.E.A.R. puts those few missing brushstrokes on the canvas which makes for a real work of art. It's an excellent mix of the traditional shoot-em-up, mixed with the tension of the psychological thriller, all presented in a finely engineered environment of physics and ambiance. The AI is also, bar none, the most advanced I have even experienced. It's kind of a hybrid of HL2, Splinter Cell, and Fatal Frame. At the risk of coming off as a girly man I'll be perfectly honest - this game scared the wits out of me. I had to take breaks embarassingly often to turn on the lights and check the corners of the room.
To be sure, this game is a HOG in terms of system requirements if played with anything more than moderate resolution or detail, but the physics engine along with the dynamic lighting and detailed environments really pay dividends for those of us lucky enough to have high end systems. I see on the gaming sites that Valve is moving their Steam engine along to include some of the more advanced lighting effects in the new games, so we'll have to see how they stack up in the end.
The reasons that I had to reserve one star are pretty simple: Firstly, the storyline does leave a little to be desired. It's fairly contrived, and lacks any real payoff. Many of the plot devices are repetitive and overdone, and the real jist of the story still eludes me for the most part. Secondly, many of the really excellent thrills were revealed in the demo, so that was kind of a spoiler. And thirdly, the system requirements are understandable, but still a roadblock to a lot of casual gamers.
Overall, the game is excellent, and well worth the time and money to experience. I hope to see more similar titles coming my way.
Very Addictive....A must have.
4
Rating: 4,
Useful: 0 / 1
Date: November 23, 2005
Author: Amazon User
I woke up early last Saterday and started playing. The next thing I knew, it was 3 o'clock in the Afternoon. This is a very immersive game. Though not as intresting as HL2 or action packed as Doom 3. It is an excellent shooter with graphics that will test any system. The sound is excellent..the best I've heard and there are some generally freaky parts. I agree that the worlds are a bit boring and the enemy's repetitive. The action is great as it requires alot more stealth and strategy to frag your oppenents. A very immersive game and a must own for any FPS freak like me. Buy it now and spend you day behind the screen.
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