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Xbox 360 : Devil May Cry 4 Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Devil May Cry 4 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Devil May Cry 4. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 80
Game FAQs
GamesRadar 90
IGN 90
GameSpy 80
GameZone 90
Game Revolution 65
1UP 85






User Reviews (1 - 11 of 37)

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Bad All Over

2 Rating: 2, Useful: 0 / 0
Date: August 26, 2008
Author: Amazon User

The graphics are great and the cutscenes are amazing to watch even if the dialog isn't very good. The gameplay is pretty dull and repetitive and those hidden levels are pretty tough to complete. The map needs serious work as its pretty easy to get disorientated. There is no replay value after beating it on Hard. No epic boss fights, either.

Devil May Cry 4

5 Rating: 5, Useful: 0 / 1
Date: July 10, 2008
Author: Amazon User

My son say me " It's the ideal game..." . Good products and good preservation,

Great hack and slash game

4 Rating: 4, Useful: 0 / 1
Date: June 30, 2008
Author: Amazon User

Edit: Well, I finished the game on easy, and this has become one of my favorite games. Dante adds a lot of replay value as he has 4 diff fighting styles and 3-4 diff swords. I can't wait to replay this on a higher difficulty and try different combos out. The boss battles are the funnest part of the game. Regarding the backtracking you experience with Dante, it's not that bad as it goes pretty quickly, but it would've been nice to see new settings.

This is my first DMC game and I'm halfway through it. I saw the commercial for this a couple months ago and thought it was more of the same old same old so I passed it up. Well, I wound up picking up a used copy now that they've come down in price and am I ever glad I did. I've finished the original Ninja Gaiden on Xbox and really enjoyed that, but never replayed it because the environments were too eclectic for me--nothing was cohesive or made sense. The environments in this game are really nice as you fight in castles, forest, snow...some parts even seem ethereal. But what gives this game replay value is the combo system. It mainly revolves around hitting your opponent in the air, further flailing away at him before pulverizing him into the ground. It's a familiar formula but what's innovative in this game, is that you have a gun that helps keep you aloft, and a devil hand that just punishes your enemies. The devil hand is really innovative as you can pull enemies towards you or pull yourself to them, and it unleashes wicked attacks on different enemies and bosses, which never get old.

The graphics are definitely HD, but not photo-realistic. It's what you would expect from a Capcom game as are the menu interfaces. Some may find the puzzles a little challenging but they are not too too difficult (I'm still playing on easy). I still haven't played the 2nd character yet so that should add more variety in terms of gameplay, but I'm already impressed and look forward to playing the game, which is what it's all about. So if you like games like Ninja Gaiden and God of War, you should like this.

notes: There are a lot of cutscenes which you can bypass, but they are really well done. The camera sucks at times but aren't a dealbreaker. Skills and abilities need to be bought and it seems you'll never accumulate enough for everything. You can also rev your sword like a motorcycle (aside: I have an '07 R1, which is the most reliable/best looking bike ever, imho) making it glow red hot and when attacking will emit flames. You can only save after you finish a level, but when you die fighting a boss, you continue right there; I was initially concerned about having to replay the entire level, but that's not the case. Definitely a buy if you can get it for around $20.

Devil May Cry, but Players Do Cry...

2 Rating: 2, Useful: 2 / 2
Date: June 10, 2008
Author: Amazon User

I remember very clearly when the first Devil May Cry was released. I played the demo for the PS2 when I finally did get a PS2, and I was impressed with the visuals, although not quite so impressed with the gameplay. It was good, but it was far too unforgiving and difficult, especially with the limitations imposed on recovery items that seemed outright cruel. However, it was enough of a success to spawn a sequel, which I found vastly superior to the original, which I'm certain has appalled several readers already; some of the fanboys of the series whined incessantly about it being "too easy" (a complaint that I think is completely without meaning; if a game is fun, its difficulty level should be irrelevant), and work was done on a third installment. This one was one that really appealed to me and resonated with me, entertaining and challenging in all the best ways. There was great variety in approach to the gameplay, and the player could choose from a huge array of weaponry and styles. The Special Edition release was even more exciting, adding Vergil to the playable characters.

Then came 4. And as stated, recently I was able to acquire an inexpensive 360. As a gift, I was given the Collectors' Edition of 4, although I really found little interest in anything other than the game. Aware that Nero was the main character for the first part, I started it up and began to play, cheering at a few glimpses of Dante and thrilling at his presence.

It wasn't until much later that I would actually be able to play Dante, the main character of the Devil May Cry series. Not until almost 3/4 of the way through the game. I don't know who at Capcom thought this would be a good idea, but I hope he received a firm smack on the head for it. I can only imagine the conversation going something like this:

"Hey, you know that Devil May Cry game with the main character Dante whom everybody loves?"
"Yeah, we're working on the fourth one."
"Well why don't we make him unplayable until nearly the end in the new one! Then we won't have to worry about making foes convincingly challenging!"
"That's kind of stupid. It's a game, I mean, people expect to have to learn all the skills and everything..."
"No, no, and we can create a character who looks exactly the same and comes off in a similar way to the one from 3, so we can pretend he's the same character. And...and we can introduce a maybe, maybe not love interest, which will make people more interested in the game!"
"Uh...well, why don't we just do another prequel if we're just going to have the same character--"
"No, no! Let's make a completely new one!"

Nero is, essentially, a less sympathetic and much more annoying carbon copy of Dante from Devil May Cry 3, saddled with a completely transparent pseudomilitary organization and one of the most stereotypical Japanese token females in history. Kyrie -- whose name is rarely pronounced the same way twice, and never as it should be pronounced properly -- fills no role but to allow hyperactive fanfiction authors to pair Nero up with her. Arguably the game attempts the same implications, but much more poorly than the aforementioned author could. Nero's motivations are all over the board, and unlike Dante -- even with his somewhat bratty attitude in 3 -- he doesn't manage to exude coolness, attractiveness, stylishness, or even tolerability for very long. From the introductory cutscene, the game's pretentious and self-important air ground against my patience, and it only deteriorated from there, culminating in a groan-worthy scene of melodrama where Nero predictably fails to snatch the "heroine" -- in quotes because she does nothing even remotely heroic or worthy of the role, and in fact a beetroot would be more compelling in it -- and then screams out her name in frustration.

He isn't alone in his frustration, however, but the fact that misery proverbially loves company is cold comfort to a fan of the series going into this game. Nero's shortcomings as a character aside, he has a woefully tiny variety of moves and weapons, less than Dante in 3 for example. His gimmicky demon hand only frustrates and bores in turns; it's useful only when the game wants it to be. If you're fighting monsters that the game doesn't want you to use it against, you won't be able to use it. Against bosses it's completely useless except for perhaps once or twice, when you get lucky enough to catch them in a vulnerable spot, but the window is quite narrow. There is a feeling of dull sameness about the proceedings, and extensive backtracking is required throughout. Sadly, however, while the game does a good job of railroading you down an extremely limited and linear path throughout the majority of its levels, there are many times where the player will backtrack across areas previously explored, trying to find a way to advance, only to discover it somewhere completely nonsensical. If it wishes to be so linear, it could at least prevent such lengthy and frustrating detours, made even more dissatisfying by Nero's slow pace. It can be increased by purchasing a skill, but this sort of thing should not have to be purchased. It reflects a serious lack of mindfulness in terms of development.

Movement in general is not as easy as it was, even in 3. The changes in camera angles often mean that, even after having purchased the ability to move marginally faster, the player will skid to a stop when responding to a change in scenery. It's almost impossible to adjust the camera angles in places where it's "dramatically" fixed, which renders some things excessively difficult that should actually be very easy. There are some jumping puzzles that would be much simpler and more fulfilling without the superfluous angles, but with them they're made impossible without certain skills or inordinate luck. This is something that should never happen in a game under any circumstances; I can only recall a single instance of a frustrating jump puzzle in 3, and that one actually managed to make sense and not carry with it the level of sheer frustration that several do in 4.

Gameplay is uneven, bosses are equally uneven, and most can be defeated by doing exactly the same combination of moves. One may be ridiculous, and the very next might be a cake walk. The same can be said of monsters and puzzles, some of which are so unfairly arranged that one imagines little playtesting could have been done. The truly gimmicky nature of the demon hand is really made apparent by the placing and frequency of these puzzles, and some of the monsters' inexplicable weaknesses to the hand. Unfortunately however, the secret missions (which are actually quite easy to find) ask much more of the player than the game presents, requesting special moves or target times that are never adequately explained. This and the fact that the secret missions are essentially a handful of enemies in a single room that cannot be left makes the secret missions more artificial padding, at best.

The music in 4 is unbelievably jarring, much moreso than the previous games' soundtracks. I found myself blasting through battles as quickly as possible not because of a desire to gain a higher scoring at the end of the stage, but because I wanted to music to stop. Voice acting is very good, which with only a few exceptions is a standard in the series. Some very talented voice actors have been gathered for this game, which makes it more the pity that the storyline and characterizations were so lacking.

Capcom should have realized that introducing a new character and forcing the players to accept him immediately was not the best of ideas, but even worse is doing that and teasing fans with the actual main character and denying them the pleasure of actually playing him until the game is nearly over. The argument that Dante was powerful is completely irrelevant and without substance, rendered even weaker by the fact that 4 supposedly takes place before 2, which means that they managed to make a game with Dante as the main character, set after this period of amazing potency. It is a gaming convention that in every game, the hero must learn new skills and adapt to the new threat. Almost no game ever starts off the familiar hero with all of his previous abilities or tools; it's part of the fun of a game, and it is quietly accepted. Certainly the method of forcing Nero onto everyone with 4 was a very serious misstep and, hopefully, if a fifth is made, he will be silently brushed under the rug and forgotten.

The really interesting story of this was Dante and his crew's own activities during Nero's uninspired adventures. If Devil May Cry 4 had been about Dante -- the actual main character of the series -- it would've been infinitely more interesting and more fun too. Unfortunately it follows Nero, and there is simply too much pretention hung upon this game for its own good, especially as its story essentially only pieces together anime stereotypes of the past thirty years, ones that have already been done to death in games and television both. Anyone who has seen virtually any anime whatsoever can guess exactly what will happen at any given point in the story, which is a shame since Devil May Cry defied most such convention in previous entries. It seems to indicate more that Devil May Cry has become a viable "franchise", which means that it will fall prey to the "least common denominator" tactics that invariably bring down most successful franchises, in time. In short, the game will be made to incorporate stereotypes to sell it to a wider audience, the gameplay and story will be simplified to the point of being dumbed-down, and dramatic elements that have no business being included (such as the implications of a token and very unconvincing "romance", which belongs more in Square's Final Fantasy and its ilk) are shoehorned in. That sums up Devil May Cry 4: overdone, too manufactured, with absolutely no heart whatsoever. It is a prime example in gaming of going through the motions and coming up with nothing much to show for your actions.

Devil made me cry

2 Rating: 2, Useful: 1 / 1
Date: June 05, 2008
Author: Amazon User

Now I must admit first off that I have not played any of the previous DMC games. But if this game is any indication ... I don't want to.

Pros:
-The graphics and cinematics were pretty good.
-The story was interesting and the voice acting I'd say was slightly above average.

Cons:
-Gameplay was pretty dull. Combinations were a pain to execute and often didn't chain well.
-The skill system was unsatisfying. It's based on a purchasing system. You use a type of currency you collect from completing missions to buy more upgrades. However you can refund the upgrades you purchase and move your points around. Essentially you have to "choose" what you want to specialize in. Maybe it's just me but I prefer becoming more awesome all around as I progress through a game and would rather not have to pick one thing I'm good at. Or at least have enough points to spread the love around if you know what I mean.
-The boss fights were pretty simplistic. If I didn't figure out the trick to beating them right away, then it only took a few attack cycles to pick out their openings. Most bosses are only vulnerable at certain times so it mostly feels like a waiting game.
-The environments are pretty dull and not interactive in the least. The maps are hard to read and not very helpful at all.

I played through once just to say I beat it and no other reason. I give it a 2 out of 5 ... and no I won't be playing DMC5. :P

Just one complaint

4 Rating: 4, Useful: 0 / 1
Date: June 04, 2008
Author: Amazon User

This game has greatly improved from its previous installments. But there is one thing that continues to annoy me, that is the repetitive game play. The enemies do change quite a bit but you run into similar enemies way more often than you should in my opinion. But the graphics are great all the way around. The new styles and weapons are very fun in every way. Also the story is interesting more so than any of the previous DMC games. I would recommend this game for anyone who wants to enjoy Devil May Cry one last time at its peak. This game is worth a look.

Great Game!!!! must have

5 Rating: 5, Useful: 0 / 2
Date: April 26, 2008
Author: Amazon User

Most people prefer the PS3 version. This game looks like God of War, same idea, but very different story.

devil shall never cry

5 Rating: 5, Useful: 1 / 2
Date: April 22, 2008
Author: Amazon User

this is awsome the best devil may cry game. The combos are amazing, awsome grapic this game is hot the best one and the them song is hot to, great game.

It`s good

4 Rating: 4, Useful: 1 / 3
Date: April 06, 2008
Author: Amazon User

its fun game, the graphic not bad, the game it same devil may cry3....Ilike devil may cry1 and the best one is (part2)

Awesome!!!

5 Rating: 5, Useful: 1 / 2
Date: April 03, 2008
Author: Amazon User

This is the best game I've ever played!!! The graphics are excellent and I really enjoyed the story.


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