Below are user reviews of Burnout Paradise and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Burnout Paradise.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 68)
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Uhhh?
1
Rating: 1,
Useful: 5 / 24
Date: January 30, 2008
Author: Amazon User
What happened to the reviews already left? This game blows, what a waste. Don't go too fast and hit a car or you will crash...
SUCKS
1
Rating: 1,
Useful: 8 / 11
Date: January 28, 2008
Author: Amazon User
This game sucks, you have to keep an eye on the map at all times which is unbelievably hard while driving 100+ miles per hour. There is no sense of direction whatsoever, you just stumble onto races.
Burnout 5 Is Not Paradise
1
Rating: 1,
Useful: 7 / 10
Date: January 28, 2008
Author: Amazon User
I wish I would have known the following before I wasted $60 on this.
Road Rage is still my favorite except Open World = No Instant Restart = Lame. Constantly checking the map sucks. Crash Mode is gone. And there's no split-screen. With the Burnout series the only thing I want to do is Crash Mode and Road Rage with my wife. Thank you EA for making my wife cry!
Now go make Burnout 6 fun again...
PARADISE LOST
1
Rating: 1,
Useful: 7 / 10
Date: February 01, 2008
Author: Amazon User
As a huge fan of the Burnout series, I regret to say that I am extremely disappointed with this new installment. What is truly sad though, is to think of how good this game COULD have been. The visuals are outstanding, the speed is amazing, and all the while the frame-rate is as smooth as butter. Paradise also boasts smooth controls and a pretty good soundtrack. But if you loved the previous Burnout titles be prepared for a major shock... or several, as a matter of fact. Here are my biggest complaints:
1) No Crash Mode. Here's an idea: Lets take one of the series' most memorable and beloved features and give it the axe. Yes its totally nixed. Why? Who knows.
2) No "Retry" option. Yes you heard me correctly. If you screw up you CAN'T RESTART THE RACE! Which leads me to my next complaint...
3) Backtracking. Just lose a race? Oh well, you'll just have to drive the five miles back to the starting point. What? You can't find the starting point again?
4) Awful navigation. It is way too easy to get lost, and there is no way to instantly "Jump To" an event or location. Furthermore, the mini map is fixed. Anyone who plays open-world racers knows it is much easier to have the map orient itself to the direction of the car.
5) No "Quit Race" option. Oops, I didn't want to play THIS race. I guess I'll just have to meander about until the timer runs down.
NOTE TO THE DEVELOPER: Thanks for taking a perfectly good series and screwing it up. You were so busy trying to jump on the "open-world" BANDWAGON that you forgot why fans really loved the Burnout franchise to begin with. If gamers want to play "open-world" racing, they play Midnight Club, Need For Speed: Most Wanted, Test Drive Unlimited, or one of the many others out there. If they want fast paced arcade style action, and the ability to quickly browse through events they play Burnout... or used to anyway.
Don't Waste Your Money on This Game
1
Rating: 1,
Useful: 6 / 12
Date: January 28, 2008
Author: Amazon User
I have been a burnout fan and owner since the first burnout game. Every game in the series has been a improvement. This game is like a bastarized verision of a once proud series. I have been looking forward to this game since it was anouced over two years ago. Here is why, I don't like.
1. It's very hard to find your way around. The open world Sucks!
2. One minute your in the middle of the event and the next your not.
3. Where are the arrows to guide you where your going?
If I wanted to play game in the style of Midnight Club, I would have bought it instead.
4. No Crash Mode.
5. You can't crash into anything any more. With out destroying your car.
That was a majority of the fun for me.
I played this game for 10 minutes before deciding, that this was awful.
I feel like this game cheated me out sixty plus dollars.
Now if you want to spend 60 dollars to look at product placement and great graphics this game is for you.
I'm going to be renting the next one first.
I would think twice about this game. Maybe there was something to the constant delays after all.
There is NO co-op AT ALL
1
Rating: 1,
Useful: 5 / 9
Date: January 27, 2008
Author: Amazon User
I have been a fan of Burnout since the original Burnout but this edition is very disappointing. There is no co-op at all, whatsoever. There is NO way you and a friend can grab a controller and play together w/o having two 360's. While the idea of having complete freedom to drive wherever you like may sound appealing, you drive around without a sense of purpose or searching for the kind of race you want. Also you can't hit cars from the rear anymore without getting in an accident which takes out a lot of the fun as well.
I believe the Burnout franchise has gone downhill since Burnout 2: Takedown which has won a huge number of awards. Takedown was innovative, fun, and made for a great party game. EA has stripped away way too much of the game in an attempt to create freedom. Go back to Takedown and stick to what has worked.
disappointing.
2
Rating: 2,
Useful: 7 / 10
Date: January 26, 2008
Author: Amazon User
i preordered this game and played it as soon as it arrived. i'm a huge fan of all the previous burnout series (they're just so awesome and fun to play). this game right off the go has great graphics and music is ok. but this game is a big letdown.
reason 1. no split screen. so if you want to play multiplayer, it's on either xbox live or lan with another xbox. you can't do split screen like the previous game.
reason 2. the menu system is totally confusing and though it looks "cooler" graphically, the interface is counterintuitive.
reason 3. not as fun as they've changed some of the dynamics of the game physics (ie crashing into the rear of cars at higher speeds, etc). they've made things a bit more realistic as in actual damage rather than allowing me to just plow through at any speeds and such.
reason 4. did i already mention no split screen? i think i got the most fun out of playing it with someone else right next to me, like takedown races.
two stars overall because first person is still fun, but the fact that multiplayer has been greatly reduced to nothing dropped the rating down big time. i went back to playing burnout revenge.
good rental game but i jumped on the preordering bandwagon because of the previous successes with the burnout series.
Why mess with a good thing?
2
Rating: 2,
Useful: 7 / 7
Date: January 27, 2008
Author: Amazon User
Often when a game company says they are going reinvent a game, especially one that has such a great history as Burnout, I get a bit nervous. Unfortunately my worries were warranted. Yes the open map is great. The graphics look outstanding and the sense of speed is still there. The big problem is that they removed or drastically changed two of the best parts of the game. No split screen makes the game single player only unless you want to hook up two xbox 360s on lan or use xbox live. The lack of co-op takes this down a full two stars for me. Playing with a friend or roommate was some of the most fun I've had with this console. The other star is removed because of the lack of a restart and crash mode. I'm not really sure why they thought that it would be less annoying, because no restart makes this one of the must frustrating racing games right now. Then we have the lack of crash mode. Seriously, your franchise was sort of built on this idea and you remove it? Showtime is not even remotely the same except for the money you gain. Which, by the way, I have yet to find a use for. The challenge of having to play a run to hit cars and figure out how to create that stunning chain reaction is completely gone. Now, you can just enter Showtime mode at anytime. However, all you do is flip and hit cars. If you can get the timing down, you can essentially bounce across the entire map. Which is just boring. All in all, it's a great racing game and a great looking game, but this isn't Burnout.
Why I hate Burnout Paradise
2
Rating: 2,
Useful: 6 / 7
Date: January 25, 2008
Author: Amazon User
I have been a fan of Burnout since I played Burnout 2, and I completely feel like Burnout Paradise ruins the franchise and sucks all of the fun out of it, and here is why:
Burnout has always been about racing crazily and since three it has been about the takedowns. However, both of these aspects are greatly diminished in this game. Because of the open world nature there is no set path from point A to point B, this means that in most of the races I have played, with the exception of the very beginning of the race I don't even have a chance for takedowns. The racing itself is diminished because I don't know where the heck I am suppose to go. In the short time I have played it I have lost multiple races because I either took a wrong turn, wrecked because I turned to late or to early, or wrecked because I was to busy looking at the stupid little map to figure out where I was suppose to turn that I hit something in front of me. Having to spend the entire race trying to figure out where I am suppose to go and how to get there takes a lot of the fun out of weaving through traffic, drifting, and taking down opponents. More than anything the ambiguity of the stupid open world races detracts from the fun I can have with the game.
However, there are multiple other problems that get in the way of Burnout Paradise being fun for me. First, I really don't like the open world structure. I get that it can be fun to drive around and explore the world,but that should not hinder me from doing what I want to do. If I want to race I first have to drive around looking for a race, and once I find one I had better win because the only way to redo if I lose is to back track and figure out where the starting line was, because there is not restart option. It also frustrates me that if I want to do a Burning lap, then i have to have a specific car. If I do not happen to be in that car then I have to drive around till I find a junk yard, switch cars, and that hope beyond hope that I can actually remember at which random intersection the Burning lap event was at. I know that the argument is that there is so much to do, that I can just go on to the next stoplight and do a different event, but that is a crap argument. If the game is going to have an open world structure and tell me do whatever you want to do then it shouldn't impede me from doing just that. Burnout Paradise really needs a fast travel option, so if I just want to do races, or just want to Burning laps, and not mess with trying to find the stupid things then I should be able to.
Finally, I dislike the complete lack of crash mode. For me Burnout Crash has always been a highlight of Burnout and making one without Crash mode would be like making Gears of war without chainsaws
I absolutly hate Burnout Paradise, and it frustrates me that I appear to be in the minority (though based on Internet forums not by that wide of a margin) which means that future Burnouts will be more like this one.
My life is so much better now that this game is gone
2
Rating: 2,
Useful: 4 / 5
Date: February 06, 2008
Author: Amazon User
I traded it away this morning and there is this great sense of calm in my soul. You see, Revenge was maybe my favorite 360 game. Maybe my favorite racer ever. It was near perfect. Not realistic, but who wants that? Each race was beautiful chaos. That's the problem here. Risk no longer equals reward. Burnout Paradise is the Alien 3 of this series.
The most frustrating aspect of this game is you're better off playing it safe to really pushing the envelope. Because, unless you memorize every inch of the CITY (not track like the previous game, here there is no track), you're doomed to catch some pointless extention to a guard rail here, a side mirror on a parked car there, etc. trying to avoid a non-combative car in your way that you no longer can rear end and use as a pinball physics weapon on the other drivers. Nope, here everything is death. Now I'm pro death and like hard games, but the best offense in this game isn't mayhem, it's Sunday driving. Casually drive around without turbo unless you're trying to force a car off the road. It terrible.
Marked Man makes no sense because you can't actually LOSE the cars chasing you, they just pop up. So why go fast? Just drive carefully, it's not like time is a factor. Rampage? Again, the enemy cars don't get you 90% of the time, some random bystander does. So why go fast?
Maybe that this game's greatest flaw. It's ironically repetitious. The events all feel the same. The cars all feel the same. You just change cars as another time killer (drive to the junkyard) so that you have one that doesn't die on two hits or will spin around in a Stunt event. This formally was accomplished by selecting the car before the race as a menu. MUCH FUNNER! Thanks guys. Given, chasing down cars and crashing them to "earn" them between event is fun... but that's all you do. So again, boring fast and better when it was called Rampage with eight other cars.
I like the Technical merits of this game and understand why they felt this was the "next step", which keeps me from giving it a 1. But this game should be a warning like Tony Hawk Underground and Shemue that walking/driving/skating from event to event is not in itself a good game. GTA was good because the mini-games were varied and the stealing/killing/rooming "menu" had it's own charms. Burnout does not for the most part.
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