Below are user reviews of Dark Sector and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Sector.
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User Reviews (1 - 11 of 31)
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Beta?
2
Rating: 2,
Useful: 0 / 2
Date: April 04, 2008
Author: Amazon User
I feel like I got a beta version of this game! Wasn't this game like 5 years in the making? First the good: graphics are pretty sweet, decent sound. The bad: Your signature weapon, the Glaive, doesn't do every thing it's promised to do. You can NOT NOT NOT decapitate people, even with aftertouch! It's an acheivement to do this 10x and everything (yes I am doing it right)...The AI is all over the map. Often enemies will run right past you or group together and stand around waiting to be killed. The dialouge can be lame ("How's my favorite half-monster?") and the main character is a whiney little b****. You can't get him to take cover when he's supposed to; sometimes he just dives. Whatever, I rented it on a free rental coupoon, which was just about worth it.
Too frustrating
2
Rating: 2,
Useful: 0 / 0
Date: August 08, 2008
Author: Amazon User
The main flaw about this game is that if you decide to quit in the middle of a chapter (even though it says "saving" during parts of a chapter) and later when you load your game ready to play again expecting to be at that point you quit at last time; it doesn't happen. You have to start the whole chapetr all over again. I have to agree with another reviewer this game is pretty repeative, all the enemies do the same thing. I got bored with this game quick. Maybe this is worth a rental but definately not worth spending your hard earned $$$.
Definatly unfinshed.
2
Rating: 2,
Useful: 0 / 0
Date: August 28, 2008
Author: Amazon User
This game started out great and looked so promising, after about an hour you'll find out just how right I am. The actual upgrades in the game are unimpressive, you would expect something cool to happen like, longer range, splitting into more. But nothing, it's repeditive and is old after 1-2 hours. The only real pluses to this game is it's a okay shooter with some de-limbing. But really there's better games for your money. This game looked so good early on but the end was obviously unfinished and unpolished.
You WANT to love it but...
3
Rating: 3,
Useful: 15 / 17
Date: March 28, 2008
Author: Amazon User
Finally the long awaited Dark Sector has hit the shelves and sadly it just came short of meeting HALF of its expectations. Visually the game is phenomenal but unfortunately there's only so much scenery can do for the entertainment value of a game. The story is very cliché and lacks the ability to really get you involved and suck you in; for the most part Hayden (who you play as) comes off as a very one-dimensional character with your cliché "past that haunts him" so nothing new on that front. As far as game play goes, the movements are extremely stiff which makes aiming a really big pain especially when the enemy AI is hardly existent yet so hard to eliminate. The glaive; honestly, it's awesome the first few times you kill with it but sooner rather than later you'll get sick of it and it just becomes annoying to maneuver and even more annoying when you try to run up to an enemy to hit them with it and for some odd reason it does NOTHING the first 2 tries so you get hit THEN it works.
So overall I'm sad to say this game was a HUGE let down for me because I, like a lot of you I'm sure, have been anticipating this game since back when Xbox 360 was still labeled Xbox 2. Definitely worth a glimpse but I don't think it quite deserves it's spot on your shelve next to those other long awaited titles that actually delivered. Rent don't buy.
Well done, but a lot of frustration...
3
Rating: 3,
Useful: 8 / 10
Date: April 18, 2008
Author: Amazon User
I'll say this... Dark Sector reminded me heavily of a very popular game and movie franchise combined with a little known anime franchise.
Of course I'm referring to Resident Evil, and the anime is The Guyver.
The creators of the game seemed to have both of these in mind when they put it together.
The story is pretty basic. You play Hayden, a secretive special operative working for the CIA. You've been tasked with finding a fellow operative in a fictional country in Eastern Europe.
The prologue sets the scene for the rest of the game. After finding and `liberating' your fellow operative, you're set upon a strangely armoured figure (very reminiscent of the Guyver), and upon the orders of a man named Mezner, the figure infects Hayden with a disease that begins to mutate him.
His right arm, shoulder and part of his torso becomes metallic, and he gains a three bladed throwing disk called a glaive, which is an extension of his own body.
Ok, enough spoilers regarding the plot. If you want to learn more, you'll have to search online or play the game yourself.
The game is cut into ten specific chapters, each one of varying degrees of difficulty and length. Some I found very easy to play through, others were far more difficult and even considerably longer than others.
Believe it or not, that was one of the highpoints of the game for me. Most of the games I've played since I got my 360 back in Christmas of 2007 have been very short. Five to seven hours is what it typically would take me to beat most of the games I've played.
So, when I come across a game that takes longer for me to beat, I'm quite pleased.
Anyhow, as the game progresses, you learn to utilize your newly discovered powers in a varying of ways. Your glaive can absorb different types of elemental energy when it's encountered, such as fire, electricity and cold (is cold a type of energy? I thought it was lack of energy - sorry, I digress).
You can use this stored energy for a limited time and it will affect not only the enemies you encounter, but the environment as well. In fact, it will be necessary to use the elements around you from time to time to progress through the game.
The game does involve a little bit of puzzle solving. There are times throughout each level you'll have to figure out how to open certain doors, cross water, put out fires, or even keep the elemental power of your glaive on long enough to get to the next area.
It could get a little frustrating at times, especially when you have to do the whole `bullet' time with your glaive in order to control it's trajectory in flight so you can use it to unlock doors or absorb elemental energy.
Still, this whole bullet time where you can radically control your glaive has its uses, especially when you want to get the decapitation achievement.
You will also get a variety of weapons to use through the game, and you'll be able to pick up the weapons your enemy drop after you defeat them. This, however, has a major drawback. The weapons that you pick up from your enemies will last only a short period of time before they short out because of your condition and you'll be forced to drop them.
However, it is a great way to conserve ammo. Grab dropped weapons and then you can empty them, without burning through your limited supply of ammunition. And there are times you'll find yourself running out, and it can be very frustrating.
So, speaking of weapons, you can choose from a variety of handguns, assault rifles and shotguns.
You'll start out with a basic handgun to use in conjunction with your glaive, but as the game progresses you'll discover Rubles lying around in various spots on the map. You can pick the money up and use it occasionally in the underground black market to purchase different types of handguns and rifles.
Which brings me to weapon upgrades. On top of finding money, you'll find weapon upgrades (which appear as metallic attaché cases through the game) that you can use to modify your weapons in the black market. These range from increased fire rate, magazine capacity, stopping power and reload time. I know I'm missing a few, so please forgive the lack of complete information.
Oh, and lets not forget that you find grenades quite often. Perfect for forcing your enemies out into the open, or getting past them when they're hunkered down behind cover.
Before I forget, your glaive has one very handy feature. It can be used to snatch up items such as ammo, money or dropped weapons at a distance. Use it well, use it often. I loved that particular feature.
As for the enemies you encounter, it breaks down into four types... the mutants, the soldiers, the armour and the bosses.
Each and every type of enemy has its strength and weaknesses. Soldiers have the advantage of tactics and ranged attacks, where as the mutants can swarm and stun you. Bosses... the bosses are an exercise in both frustration and futility. I won't lie to you, I had to go online each time I ran into a boss to figure out how to defeat it.
Once you learn how, it's not too difficult, but good luck trying to figure it out on your own. And be prepared to spend at least an hour defeating the finale boss in the game.
The graphics were standard for what I've come to expect from Xbox 360 games. They were very well done. The lighting was terrible in places, and it only helped heighten the mood and feel of the game.
The environment looked exactly as it was supposed to... dirty, worn down, dark, old... it was perfectly done and suited the game wonderfully.
And, since I'm on the subject of graphics, I'll tell you right now, some of the kills you made with your glaive are very gory. You will lop off limbs, decapitate your enemy and the blood will fly.
If you're squeamish, this game won't be for you, I can tell you that right now.
Some of the games I've played recently had really good soundtracks. This game, there was nothing at all that struck me as memorable, so I can't really say anything about it other than it was simply there.
Oh, and I almost forgot, the ever present cut scenes. They definitely were well done, and I was quite surprised to see that the actor who did the voice for Hayden was none other than Michael Rosenbaum. You know, Lex Luthor from Smallville?
One last thing about the game play that I forgot to mention earlier. You do get to pilot a vehicle at least twice in the game, and unlike many of the games I've played where you pilot a car, tank, helicopter, boat, etc... this games vehicle controls were easy to handle and use. Kudos to the programmers on that aspect!
Ok, overall it was a slightly better than average game for me. I liked it, although it definitely lost marks for the bosses and the frustration that ensued in trying to defeat them.
Pros
- Longer than normal game play. Ten levels in total
- Really cool kills with the glaive.
- Lots of checkpoints.
- Well done cut scenes.
- The Glaive and the powers you gain as the game progresses.
- Easy to control vehicles.
Cons
- Extremely frustrating boss battles.
- Very little in the way of enemies to fight.
- No real destructible environment.
- End battle very long and frustrating.
Overall 3 out of 5
Excellent, Fun Game, but has its flaws
3
Rating: 3,
Useful: 1 / 1
Date: June 22, 2008
Author: Amazon User
Put simply, Dark Sector is a fun game. The game has unique puzzles that incorporate the various abilities of the glaive, this unique weapon that your character "Hayden" uses throughout the game. The glaive eventually gains an ability called "aftertouch", which allows you to steer the glaive toward your enemies or objectives by taking on the third-person view of the glaive itself -- you travel along with it, in slow-motion, until it hits its intended target...and better yet, you get to see the results up-close.
The game has really smooth gameplay, and I did not encounter any bugs, defects, or poor framerate issues. The voice-acting is superb, and the sound on this game rates as "one of the best" I have ever encountered. The controls are well laid out, and as Hayden obtains more and more abilities as the game progresses, the controls never become overwhelming or confusing.
The weapon upgrade system in this game is somewhat deficient. Once an upgrade is applied to a weapon, there appears to be no way to remove it. The "blackmarket" upgrade sites are few and far between, and once you swap out a weapon from your locker, you're stuck with whatever you have, until you either backtrack or get to the next location.
The environments in the game are a mixed bag. Ultimately, this game plays a lot like Resident Evil 4, in terms of the controls and the underlying game engine. At times, the levels feel like a mix of Condemned, Resident Evil 4, Tomb Raider, and sometimes even Bioshock. Some of the levels, especially the later ones, look much better than others, a sign that development may have gone off in several different directions until they brought the final game together.
The game has a good save system, so you won't find yourself repeating sections tirelessly.
The AI is not advanced. At times, it seems all the enemies just rush you. Some of the enemies have special abilities that make them more difficult to defeat. However, the enemies come at you in very predictable waves. By the time you're 50% through the game, you can predict the patterns. Melee combat is weak.
There's a loosely woven story that keeps the game moving along. The cut-scenes are well-done. What doesn't make sense, at times, are the number of bosses that appear in the game, which seem totally unrelated to anything that is going on from Hayden's viewpoint. Most of the bosses are extremely time-consuming to figure out -- they are puzzles themselves. There are no health meters on the bosses, so you never know if what you're doing is actually working.
From a replay-value perspective, you may be compelled to play the game at least twice, since completing the single-player campaign unlocks the "brutal" difficulty, worth an achievement. There are a few achievements dedicated to online play, which this game supports. However, the online population for this game has been very small.
This game has probably been overlooked by many gamers. The environments, bosses, and gameplay may seem dated, but the glaive and its unique abilities make the game rewarding and fun. I'm glad I picked it up.
Quick Low Down on DarkSector
3
Rating: 3,
Useful: 0 / 0
Date: July 17, 2008
Author: Amazon User
This is a game in need of something.. from the very first fire fight it's impossible to miss that all enemies fight in the exact same manner. They shoot, take cover, then finally lean out from their cover to shoot a few more times then duck back again until their demise. They rarely move from their cover and repeatedly you must make the frag in the same manner - over & over popping them while partially hid. It's a extremely nice looking game but because of the lack of enemy AI it quickly feels like assembly line work. Your main hero has a variety of weapons that keeps it interesting for a while but after 3-4 hours of play I find little compelling me to finish it or even play again.
No replay value
3
Rating: 3,
Useful: 0 / 0
Date: July 27, 2008
Author: Amazon User
Fun game..but once you're done it will collect dust. Unless its on sale, I would just rent it.
"It slices and dices, even makes julian fries.."! I'm talkin' bout The Glave..
4
Rating: 4,
Useful: 0 / 0
Date: April 05, 2008
Author: Amazon User
Despite it's obvious influences. DS is a very enjoyable action/shooter in which you play as hayden who is a government operative sent to Russia for a search and eliminate mission, only to be infected with a virus that comes equipped with a Glave (Bladerang).
And besides the gorgoeus graphics, the gameplay is solid! not only can you control the glave's movement of flight in first person mode, but it's often used for solving puzzles in order to progress any further.
as I had mentioned there are obvious influences when playing this game; GOW (roadie run, duck and shoot),RE4(ingame context,Zombies and a weapons merchant),Blade(boomerang blade) & Krull(boomerang blade). It's a cool mash-up that makes for a good game.
I also like making use of elements such as Fire and Electricity to power-up the glave during combat as well as puzzlesolving. Is it worth the wait?
well I had no idea that this game was in the works for five years so i can't elaborate other than to say it's worth the purchase.
Dark Sector: Must have for any action fan.
4
Rating: 4,
Useful: 6 / 14
Date: April 09, 2008
Author: Amazon User
I originally purchased Condemned 2: Bloodshot over Dark Sector because of the ratings over to GameSpot.com. Condemned received an 8.5 -- Dark Sector a 7.5.
I played Codemned for about an hour before I was bored out of my mind and I love survival horror. I have not played it since, so much for Gamespots reviews.
If you liked Resident Evil 4 then Dark Sector is right up your alley. Great graphics and fun gameplay make for an enjoyable experience. The story line is week and some levels were alot out of balance but it doesn't take away from the fun, usually after several tries you can get it. About 16-20 hours of gameplay too.
I liked it and if you're an action fan you will too. $60 well spent.
- Dan.
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