Below are user reviews of Army of Two and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Army of Two.
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User Reviews (1 - 11 of 68)
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Disappointing, repetitive, a one trick pony.
2
Rating: 2,
Useful: 0 / 0
Date: September 03, 2008
Author: Amazon User
Normally I like to see games through until the end, even if they are mediocre. I just ended up putting this one down out of boredom. Army of Two has all the elements to make a good game, but they are all arranged and executed poorly.
AoT has a few "key features" and the game basically beats you in the head with them, repeatedly. In fact, if you don't play the game precisely how the developers intended you won't do very well. It's really very constricting. The aggro system doesn't really translate into fun, it translates into a monotonous repetitive sequence that you will be required to perform. A prime example of this: the ridiculously useless except for specific parts "Co-op sniping mode". Traversing the game really is a matter of executing the exact same formula. All the main bosses require you basically flank them and then shoot them because they are invincible from the front.
Aiming your weapon doesn't seem to make it all that much more accurate, and it usually takes an impressive number of shots to drop the average enemy. Regularly I had to put two high caliber rounds into the average enemy grunt's face, even at very close range.
The voice acting and dialog are utter garbage and are physically irritating to have to suffer through. It isn't the foul language, because I'm like a sailor with my colorful words, but it's just the idiotic content of their conversations. Over and over again, the basically same idiocy.
AoT does have an interesting variation on the cover systems we've seen in these types of game -- implied cover. Anytime you are near cover and you try to shoot at something where the cover is in the way your character will move his gun around to clear the cover. It's kind of fluid, but there can be perspective issues. The environment, therefore, takes on that "Gears of War" syndrome -- where everything is pretty much full height, crouching cover height, or too round to utilize.
Overall, I would say it probably wouldn't be a bad rent, but buying it is something I'd only consider if you really enjoyed renting it. Or found it very for cheap and didn't have any other game on your plate. One last note: to be fair, I never bothered to play it co-op. I literally couldn't find anyone else interested, for one, and I don't really feel the addition of a human player would change how you played the game at all. The only benefit to a human player would be the social aspect.
Okay not Great
3
Rating: 3,
Useful: 1 / 1
Date: August 31, 2008
Author: Amazon User
We have played Halo, Gears of War and some others and I really feel this game in no way lives up to either of those. The language is a lot stronger than it needs to be to get the message of the game across. I never see how *excess swearing* adds to the fun of a game. Then a lot is based on cooperative mode where one can't do a thing without the other (thus the title 'Army of Two' I guess. I didn't have any trouble with the controls but I have to say we were pretty disappointed with the end, pretty lame. The 'shopping' for weapons and body armor was also pretty lame, not a lot to do there to better what you are wearing for protection or in the weapon department.
It was okay as these types of games go, but a bit disappointing.
its OK
3
Rating: 3,
Useful: 0 / 0
Date: August 31, 2008
Author: Amazon User
I played this with my cousin who was over here for a week. It takes a few hours to finish. The controls can be a little hard to remember at first and the language is pretty strong. The double player thing is cool though. Somehow it wasn't as fun as i expected it to be. I suggest renting it.
B-
3
Rating: 3,
Useful: 0 / 0
Date: May 12, 2008
Author: Amazon User
This game is incredibly short. 6 levels divded up into sections so u can upgrade your weapons. Of course better weapons means you work your way through the levels much faster. It does have a does have replay in it, especially if you want to upgrade all your weapons. But otherwise its just ok.
Good game if you have 2 to play
4
Rating: 4,
Useful: 0 / 0
Date: May 09, 2008
Author: Amazon User
To me, this game is great if you have 2 people to play together. Solo play is just average.
One word.... terrible
1
Rating: 1,
Useful: 0 / 1
Date: May 09, 2008
Author: Amazon User
This game is just terrible... truly terrible. I was able to finish it in under a day and must agree with the review above. The game does look nice but the story is so contrived and sounds as though it were written as part of a John MCcain election speech. We must stop the terrorists... blah blah blah more terrorists and suicide bombers :America is the best. I think the worst part of this game though is the aiming system. It would be fun to play online if the aiming was not so difficult up close. You can easily shoot someone down but then you have to back up to kill them again before they get up and kill you. Also if someone leaves when you are playing online the game ends.... it really sucks when you're in the middle of a 30 minute battle and someone decides they dont want to play anymore.
Overall I would say rent this game or avoid it altogether.
I should have known from the cheesy music during the commercial that it would be like this.
Army of Two....really is built for two
3
Rating: 3,
Useful: 0 / 1
Date: May 08, 2008
Author: Amazon User
First and foremost I give kudos to EA for thinking outside the conventional gamer box and attempting something new as far as cooperative game play goes.
Army of Two, in its freshman release really gives gamers, especially those that enjoy co-op, a taste in gaming potential and I think this is where the game really shines. Armed with your headsets and controllers, it's very fun working together and the teamwork aspect gives a great sense of accomplishment and adrenaline - exactly what this game promises.
The groundbreaking 'aggro' concept is a wonderful idea and I can't believe no one really thought of this before. There are some nice player interactions as well, whether it be the 'back-to-back' maneuver, or the 'riot-shield' crawl. Hopefully, if there is a sequel these co-op maneuvers can be expanded upon.
The customization of weapons is really fun, and there is a great variety of weapons and choices to make. However, it may take time to achieve stronger variations of weapons as upgrades are only unlocked if you have the cash, and some items in game are expensive and may take multiple run-throughs on missions to acquire enough dough.
Graphics are very nice, but objects can be repetitive at times. It's a little strange to see the same turret or bunker design over and over throughout the various levels and regions, as if all the bad guys bought from the same arms dealer.
Speaking of graphics, one set back for me is the overall environment...that is it's pretty linear and some object physics don't make sense. For example some propane tanks can explode when shot at, while others can't...not sure why. Some large concrete buildings take damage, yet flimsy wood shacks don't. Some cars can catch fire and blow up, others can't...you get the point. Similarly, I am a bit disappointed that you can't jump over objects that are barely waist high. Sure, you can duck behind them and use them for cover, but you can't jump or climb certain objects that just seem natural, and therefore limits creative strategy and game play. CoD4 is a good example on what one can do in a game that makes sense (although that's not perfect either).
In the single player campaign mode, this is where I find some faults. First, save points and mission starts need to be overhauled. AoT uses the very common checkpoint system, yet somehow still seems flawed if you need to leave the game. Missions just tend blend into each other despite cut scenes, and weapon upgrade points (shopping opportunities) just seem out of place with no explanation. Also, why are hockey masks $10,000 each? These masks that serve no real purpose in game cost more than some weapons do....that makes no sense to me at all. In the Xbox 260 version, you can get an achievement if you purchase all 25+ masks. At $10k each, that's a lot of cash to unlock on achievement that has no game impact.
Enemy AI isn't too bad, but in all honesty I find the enemy AI better than your CPU controlled partner. Sometimes when you issue commands, it's as if he doesn't understand or makes foolish decisions and leaves himself open to take hits. When in a holding pattern or up against a 'boss', your partner will tend to repeat annoying quotes over and over like "We need to flank him." Yeah, I understand...I don't need to be told every 10 seconds.
Overall, while the missions are intriguing and a nice modern/contemporary storyline, the game seems a little short. There are basically 6 missions in the campaign mode and I found that only after a few hours I was already 1/2 way done. Good thing you can replay missions and maybe try new tactics, but there isn't enough variety to keep you too interested for too long. Solo replay ability is only needed to earn money to unlock new weapons.
The missions are also very linear, meaning there is limited exploration of your surroundings which can be frustrating at times. Why does a chair or desk impede my path here? Why can't I open that door? Why can't I crawl under that truck for cover? It seems many objects in game are for dress setting only and not usable otherwise....very odd.
Parents beware, while this is a 'M' rated game, there is a lot of swearing. So much so in fact, I wonder why there isn't an option at the start of the game to turn swearing off. This is an option in many games, and parents will be surprised on how many times the f-bomb and s-word are dropped. The violence isn't to over the top...typical blood spattering when shot, but not uber gross.
One last gripe I have is that shortly after the game was released, EA has already provided DLC content for purchase. These co-op maps and training courses were originally intended to be included in the initial release, but I suspect wasn't completed by ship date (thus maybe why the game seems a bit short), and then EA turns around and charges for it. IMHO, this should have been included or be downloaded for free.
In finality, the game shines in co-op mode and is good for casual gamers. Very innovative and can only get better in the sequel. In solo mode there seem some limitations and odd AI reactions at times, but still fun. I would have given it 4 stars if the destructible environments were more consistent, a bit longer in length, and a few tweaks to weapons upgrade/game save options throughout campaign.
make sure its handeld with care mines was scratch
5
Rating: 5,
Useful: 0 / 0
Date: May 04, 2008
Author: Amazon User
you guys should pack your games better i got mine sractch up for in future
Call of Duty 4 ruined every other shooter
2
Rating: 2,
Useful: 0 / 1
Date: April 27, 2008
Author: Amazon User
After playing CoD4, It's very difficult to play anything else without comparing.
The graphics and the cut scenes in Army of 2 are great. The story line is pretty good, and the selection of weapons is cool...but thats about all I liked about it. The fact that you can't pick up enemy weapons on the fly is a bummer. The controls are crappy. It feels like your fighting against the controller the whole time. The targetting reticle sucks to say the least.
The game does have some merit, but like a lot of games, it's rushed out sometimes to meet a deadline, and the consumer ends up paying the price. Good idea, good story, poor execution.
Very Satisfying Game
4
Rating: 4,
Useful: 0 / 0
Date: April 26, 2008
Author: Amazon User
I found the game to be very satisfying. You can pull off tactics and really use the environment and weapons in a lot of interesting ways. Actually it's Counter Strike good in that regard (to me that is the highest praise a game can receive). Almost out of ammo but don't want to run for a satchel? Just trade a gun with your partner. Sure, your AI partner can be a bit of a meat-head at times and drag you into harms way, also don't tell him to advance while set to "aggressive" otherwise you'll find him laying in a pool of his own blood right next to a hoard of enemies. But if you plant him in a spot and turn his aggressiveness on and off he'll give you great cover support while you have the fun of taking out the bulk of the enemies. I also like the humorous banter as they progress through the maps. I think I actually enjoy it more than COD4 and GOW. Those games didn't allow much in the way of tactics like this game does. It's certainly longer than COD4 and not as purely frustrating as GOW.
Only real issue are the all too infrequent saves spots. Don't answer the phone or door if you're not past the next checkpoint after a tough fight or you might come back to a hung x360 and you have to start the level over (dang overheating x360!). Next time I hope they put a few more saves in but others wise a great game.
Oh, and the graphics and gun sounds are very nice as well.
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