Below are user reviews of Crash Bandicoot: Twinsanity and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Crash Bandicoot: Twinsanity.
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User Reviews (11 - 21 of 47)
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Crash twinsanity, drop in the series
3
Rating: 3,
Useful: 4 / 8
Date: November 25, 2004
Author: Amazon User
well this is a great game, but its not for everyone. I have been a huge crash fan for ever. i bought every playstaion one game, gameboy and gameboy advanced games and also the ps2 games and i have to say this has to be the most annoying game in the series. If you get to like level 5 and then die it will bring you back to level one.I get very aggrivated when i play this game, but if you are patient and dont mind going back levels then this is a great game for you. But for others it could be a letdown.
Best in the series
5
Rating: 5,
Useful: 2 / 2
Date: January 16, 2007
Author: Amazon User
I've been playing Crash games since the original for PlayStation1. After Team Racing, the series seemed to die a quick death, with games like 'Crash Bash' a lame Mario Party clone, Crash Wrath of Cortex had great visuals, but just felt medicore and not much fun. Since then, I haven't bothered to play any recent additions to the series, such as Crash Nitro Kart, or Crash Tag Team Racing.
Back in 2004, I heard that Jon K. (creator of Ren & Stimpy) was going to help out with Crash Twinsanity. This piqued my interest, since humor is what the series really needs. The main character isn't some 'badboy' superhero. He's a silent, brainless oaf. The villians he fights are clumsy, so comedy seemed the best direction to take the series in. Also, using comedy is a good way to try and make the series not such a blatant Sonic the Hedgehog ripoff. (Crystals = Chaos Emeralds, Cortex = Robotnik, Crash's 'attitude' = Sonic inspired, Crunch = Shadow) anyway..
I expected the game to follow the usual 'warp-room' formula the other titles in the series did. Wrong. The game has no levels. The entire game is one HUGE level, with typical jungle settings, underground caves, snowboarding, beaches, creepy castles, and lava areas. And I've yet to finish the game.
This is what i've been dying to see in a game for quite some time. No levels, just one huge world. Major props to Vivendi for ditiching the warp-rooms, and making it more free-roaming.
This is also the first game i've played since a 2D era (Genesis, Nintendo) where i actually NEED lives. So many games recently let you save wherever you want, so lives are pretty useless, since you can just load a game and pickup where you left off. This game only lets you save when you find an 'autosave crate' which you can only find after beating a few levels and bosses. So you will NEED lives in this game.
Which leads me to another aspect of the game I love. The challenge. Crash games are usually pretty easy. This game can get pretty hard at times. Sometimes frustratingly hard. Which is good. Games need a challenge.
Also, the new character, Nina, (Cortex's niece) is the best character ever. When you first play as her, there's hard-rock music blaring, while you plow down everything in your path with her grappling-hook arm. Yet, while all this is happening, she's skipping merrily. I find that so hilarious for some reason.
The only faults i find with this game is when you play as Cortex, he CANNOT JUMP, and he's slow as a snail. This is incredibly frustrating when you're playing those 'run from something that's chasing you, while you can't see what's in front of you' parts of the game.
Bottom line: Vivideni MAKE TWINSANITY 2. The series hasn't been very good since Naughty Dog left, but with this game, you've surpassed all the previous titles in the series. (Well, except for the original Crash Team Racing..)
The only thing I ask for a possible sequel, is to pump-up the graphics, make Crash run a little faster and jump higher. Doubly so if Cortex is playable.
Twinsanity fun but may make you a little crazy
3
Rating: 3,
Useful: 2 / 2
Date: June 29, 2005
Author: Amazon User
Twinsanity = fun but with flaws. Design, plot, movies, music are all interesting and different. With how frustrating some parts are, you will be lucky to make it through the game to enjoy those elements. If only they had spent a little more time on the game to fix the bugs and problems, the game could have been one of the more entertaining platform games around.
Problems:
* Camera angles, not only the default camera angles in some parts, but also the camera angles when you adjust the camera, and the way the camera sometimes shows you a wall or the floor and you cannot adjust it to any other direction. So much fun to die for no reason.
* not enough checkpoints or saves, making you repeat the same section OVER and OVER and OVER when the above camera angle issues take place
* difficult to jump across sometimes especially when you cannot adjust the camera angle, making you die and have to play the same part OVER and OVER and OVER again - that is not challenging nor is it fun
* running in circles for a while to fight or jump through the level and either my joystick or the game would stick in parts causing me to die (of course)
* weird shadows or pixels that show up that aren't supposed to be there
I am still playing the game until I finish it but when I run into these problems, I ponder whether it is worth it...I guess for $19.99 or less it is worth the purchase but expect to be frustrated in parts.
boo yoah
5
Rating: 5,
Useful: 3 / 5
Date: November 12, 2004
Author: Amazon User
funny funny funny FUNNY! as i said this is the funiest game i have ever played i completed in a month and i loved it i codnt stop laughing i think the two funiest parts is when you get chased by a cheif who wants to put you in his porige and the other one is when cotecs brain gets poled out annd chuked bake at him and then goes running of like a idote i would say to rent firstthen buy
WORST CRASH GAME, WORST GAME EVER!
2
Rating: 2,
Useful: 3 / 5
Date: January 10, 2005
Author: Amazon User
What was once a very good series of games has now become one of the year's biggest disappointments?
The game is short, very short in fact 3 hours of gameplay and too many cut-scenes that drag on far too long.
Graphics are a bit retro, the game could easily be mistaken for something that could be a Playstation One game or Dreamcast, but an ugly game for any console.
The gameplay is very boring and lacks any real design or reward. The levels are bland and un-inspiring.
Overall a very poor quality game that should have been much better.
VERY BORING INDEED!
2
Rating: 2,
Useful: 5 / 12
Date: June 02, 2004
Author: Amazon User
Having seen this game at E3 2004, I must say I'm very disappointed in the look and play.
The game is nothing new and is really bland. The graphics are dated and look rather dull. I would not recommend this game to anyone who had bought the last one.
Look out for Jak 3 or Ratchet & Clank 3, they are much better games and look a hundred times better. I played all three games and this was the boring one!
Is this for real? This game looks pants. I was hoping it would be better then the last one, but in fact it's worse. The game has cut-scene after cut-scene and no real fun factor.
AVOID!
1
Rating: 1,
Useful: 5 / 12
Date: September 06, 2004
Author: Amazon User
Having played this game in Los Angles I have to agree it is very poor.
The gameplay is very linear, even though you have a 3D world, which is really boring and does not offer any real challenges.
The worlds are dull and sparse, not very pretty to look at too. The snowboarding section is dull and repetitive, the mine section is really just a cut scene with minimal interaction from the player.
I hate this game, I'm trying to like some aspect of this game but there are too many other good games out at the moment and this one does not stand a chance. A wasted opportunity, this game should have been great instead we get a really boring experience.
If you want to play Crash then buy the last one, it looked, played and sounded better!
Don't listen to the last guy, this will be great!
5
Rating: 5,
Useful: 4 / 9
Date: August 18, 2004
Author: Amazon User
I have always liked the Crash games and they were the reason i wanted a PS(i had a Saturn). When i got a PlayStation, i got the second game and played the crap outta it. I played the first and third a lot too, the first two are my favorites. I also liked the fourth one too, i think PS2 owners didn't like it cause of 2 minute load times, and XBox fanboys didn't like it cause it "looked bad for an XBox game". I have it for XBox and i like it as good as the third. From all the previews i've read, this will be as good as the first two, and return Crash to his former glory as the king of platformers.
Soooooooooooooooooo fun!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4
Rating: 4,
Useful: 2 / 3
Date: March 13, 2005
Author: Amazon User
This game has great graphics,characters, and fun. In the game you play as a new person nina cortex and if all those peaple who said it was bad didn't like nina they're odd. This game to me was more fun than the first crash on the playstation2. If you liked the first one I know you'll love this one. The only bad part is you can't go back to the levels you like. Besides that it is realy fun.
The final nail in Crash's coffin
2
Rating: 2,
Useful: 2 / 4
Date: October 10, 2004
Author: Amazon User
Back in the golden december of 1998, I picked up the first three Crash platform games. I was totally blown away. It seemed like a new age in cute platform-pounding characters had opened to replace the Sonic games which had died out by then. A year later, Crash Team Racing blew me away again.
Since then, Crash has had a pretty chequered history. Last year, Crash Nitro Kart revitalised the series with its new characters and addictive gameplay. I can't say Twinsanity has had quite the same effect. Having seen the pictures and on-line previews, I was hoping it would be the Crash answer to Ratchet and Clank 2. No chance.
For what it's worth, the story involves Crash and Cortex teaming up (albiet reluctantly) to defeat the evil (though uninspiring) twins who threaten to destroy the world. Though the game looks very nice, it is unfortunately not very much fun to play. Much of the early levels seem to involve a Marble Madness clone, in which Crash and Cortex are rolling along in a ball of fighting frenzy. This is made frustratingly hard by the things which make this entire game a total chore to play - namely the ungenerous, illogical collision detection, the once-in-a-blue-moon save-game points and the fact you often can't see where you're going until it's all too late. After spending forever rolling through the caves, defeating little laser-wielding creatures in a giant burrowing vehicle, rolling along again, it's possible to lose all your lives trying to beat a quite incredibly stingy timing trap. Then you're left wondering whether to brave the Marble Madness levels again or use the CD as a frisbee. The repetativeness of the game is not helped by the fact that there is no way to bypass any of the cartoon sequences. You're forced to sit through every one of them, time and again. True, they are quite amusing, but they lose their appeal after the five-hundredth time. Nina is just irritating, there is no sign of Coco (except during a few cameos), and it all reeks of 'style before substance'. If this isn't the final nail in Crash Bandicoot's coffin, I'll avoid the next nail....er, game like a flesh-eating mutant marsupial. Platforming fans would be better off checking out any of the Ratchet and Clank or Jak and Daxter titles. Even Wrath of Cortex is made to look like high art by this turkey.
Incidentally, I have played this game, and considerably more than a few times. I finally gave up in the library part of the evil academy level, where you're required to jump over an area of green slime whilst not being able to actually see Crash due to a wall obstructing the screen. You can't alter the camera angle, because by the time you've messed about Crash has been sucked into the sea of rising slime coming up from below. This quite laughably desperate way of getting you to lose lives just about sums the whole game up, in my opinion.
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