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Game Cube : Sonic Adventure Director's Cut Reviews

Below are user reviews of Sonic Adventure Director's Cut and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Sonic Adventure Director's Cut. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (31 - 41 of 96)

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A lazy port of a great game; go buy the Dreamcast version...

1 Rating: 1, Useful: 3 / 7
Date: October 16, 2004
Author: Amazon User

I'm not very happy right now. Sega has ported Sonic Adventure to the Gamecube. I'm not upset about that; I think Sega's doing a great service to people by porting the Dreamcast's best game to a system where more people will notice it. I'm really upset, though, that Sega completely butchered this amazing game. Newcomers to the game won't notice this, but I really think that they deserve to play this amazing game without the severe problems that plague this director's cut.

Sonic Adventure came out on Sega's Dreamcast back in 1999, and it was the first truly 3D Sonic game (Sonic 3D Blast and Sonic R don't count). The game opens with the blue blur investigating a strange disturbance in the city of Station Square. A monster named Chaos has come to town, and Sonic takes care of the threat. However, Chaos escapes and later, Sonic finds out that his nemesis, Dr. Robotnik, is using Chaos to try and conquer the world. He plans to collect all seven Chaos Emeralds which, when fed to Chaos, increase his power. With all 7 emeralds, Chaos will become an unstoppable monster and him and Robotnik will destroy Station Square. Robotnik then plans to build a utopian society on the ruins of the city, with himself as dictator. It's up to Sonic to put a stop to the evil scientist's plan. Sonic is joined by various characters (friendly and unknown), who are unknowingly part of Robotnik's plans.

The player starts the game as Sonic, but as the game progresses they can play with 5 other characters, each with their own gameplay style. Sonic, of course, is the speed demon and his levels involve blasting through the levels as fast as possible, just like in the Genesis days. Tails's stages play out similar to Sonic's, but as Tails, the player must race another character to the end of the level. Knuckles' job is to collect the missing shards of the Master Emerald by exploring the various levels. Other characters include Amy Rose, whose stages play out like slower paced adventure/platform games, Big the Cat, who must fish to finish each level, and E-102 Gamma, a robot who blasts through third person shooting style stages. In between these stages, the characters must explore an overworld that connects each level to one another, much like Super Mario 64.

Sounds good, right? Well it is, or it's supposed to be anyway. One of the best parts of the game (and one of the things that wasn't completely destroyed in this remake) is the variety of gameplay. Along with the racing on foot, exploration, fishing, shooting, and adventure styles, there are many mini-games here that cover various gameplay styles. In one level, you're snowboarding down a snowy mountain. On another, you're shooting down enemy planes with Tails' fighter plane. In others, you're sandboarding through a desert, racing go-karts, playing pinball, or playing a Sonic-themed game of Whack-a-Mole. In addition, there's also the raising of Chaos (pronounced chows) to win races (the whole idea of the Chaos is kind of like Tamagotchi with competitive racing, kind of like horse racing). So that's all good stuff.

Everywhere else, we run into severe problems. The graphics looked amazing on the Dreamcast back in 1999, but the graphics have not been upgraded that much for 2003. Sure, the characters look a little shinier and the load times are faster than in the Dreamcast game, but that's about it. Even worse, the game tries to run the action at 60 frames per second (the Dreamcast game ran at an always steady 30 FPS). This isn't a bad idea, since Sonic Adventure 2 ran at 60 FPS throughout. The problem is that the game's framerate constantly slows down to a speed that runs worse than the Dreamcast version did. The Gamecube is more powerful than the Dreamcast, isn't it? You wouldn't know that playing this game. It's not that it bogs down every once in a while, either; the game slows down very frequently, and it kills the sensation of speed. The whole point with the Sonic games is that the amazing speed and the sight of your character blasting through levels is supposed to blow you away. To have a poor framerate in a game like this is inexcusable (especially when the game runs worse on the more powerful system). Hey, Sonic Team, Sonic Adventure 2 ran like a dream on the Gamecube (just like it did on Dreamcast), so what gives?

Now, how's the sound, music and voices? Well, at least this part of the game stayed intact. Personally, I love the classic sound effects and I think that the voices fit the characters perfectly (even though some are a little goofy like Big). The music in the game is amazingly done, with very high quality tunes (with many different music styles and the use of a real orchestra and instruments), some classic Sonic music and a couple of original vocal songs that perfectly complement the characters and situations in the game. Even better, this Gamecube version has Dolby Pro Logic support, so players can hear the wonderful audio in crisp surround sound.

Now for the big question: how does this game play? Well, the horrible framerate really hurts the controls of the game. That aside, though, the Gamecube controller, with its different sized buttons, can be confusing and the game doesn't respond nearly as well as it with the Dreamcast's controller. The camera work has gotten even worse than before (if you can believe that) and the developers stupidly removed the first-person look-around function from the Dreamcast game. This came in handy in certain places, so why did they get rid of it? It makes no sense.

I mentioned earlier that the game is a director's cut, so what's new? Well, there are new missions to complete (but no new levels), but the biggest difference is that you can now unlock and play ports of all the Sonic games ever released on the Game Gear (some have never been released in the US until now). My favorite of these is Tails' Adventure, a slower paced, 2D game that played out a little like Zelda 2: The Adventures of Link from the NES. I really enjoyed it, and it's here in all its glory (just like Sonic Adventure, now more people can be exposed to this great game).

You may have not been able to tell from this review, but I am extremely angry at Sega for taking the opportunity to expose more people to Sonic Adventure, but then screwing most everything up. They did the same thing with Sega Smash Pack Volume 1 on Dreamcast, and I was angry then, too. I'm angrier now, though, because Sega seems to think that they can lazily port these old games to new consoles with little to no effort, and then believe that the consumers will never catch wise and call them on it. Well, think again, Sega. You may be my favorite game company, but I'm not gonna stand for this anymore. If you want to play this game the way it was meant to be played, buy the Dreamcast version instead. The Gamecube version is just an abomination, and if you buy it, it'll only encourage Sega to keep up this shameful practice.

An imported game, hmm....

1 Rating: 1, Useful: 2 / 4
Date: August 22, 2005
Author: Amazon User

Now, Sonic Adventure 2:Battle, I loved that game very very much since it has great storyline and that they fixed major stuff, even if it was imported I loved it. But this game.... They indeed imported it, but they did a very VERY sad job on it. I actually run through floors while I played through levels. The result? A big bugged game. I found a huuuge FAQ (frequently asked question) guide on all the bugs you can find in this game. Folks, it was the biggest bug guide I have ever seen. The people who've imported it on GC didn't even check, or even fix the glitches.

Tis was a very sad moment, indeed. I sold it for money afterwards though... went to try another game to enlighten me from this dissapointment.

AWESOME game to play on the Nintendo GameCube

5 Rating: 5, Useful: 2 / 4
Date: April 23, 2003
Author: Amazon User

Sonic Adventure DX (made by: Sega) is going to be a REALLY TOTAL AWESOME game to play on the NINTENDO GAME CUBE

If anybody a really big fan of Sonic this is a MUST HAVE GAME TO GET & PLAY

I give it 5 Stars "Highly Recommended" REALLY TOTAL AWESOME game to play

SONIC GOES TO THE X-TREME!,AGAIN

5 Rating: 5, Useful: 2 / 4
Date: September 26, 2005
Author: Amazon User

THIS IS BEST SONIC ADVENTURE GAME EVER!IT INTRODUCES CHAOS,TIKAL,GAMMA,BIG,FROGGY,LILY AND THE REST OF THE E-SERIES ROBOTS.CHAOS IS A LIQUARD LIFE FORM WHO TRANSFORMS WITH EACH CHAOS EMERALDS AND IS CONTROLED BY EGGMAN.TIKAL IS AN ANCIENT ECHINDA PRINCESS WHO HERSELF AND CHAOS INSIDE THE MASTER EMERALD AFTER CHAOS KILLED ALL THE ECHINDAS.GAMMA AND THE OTHER E-SERIES ROBOTS WERE BULIT BY EGGMAN AND TOLD TO DESTORY SONIC AND FRIENDS.GAMMA WENT FROM GOOD TO EVIL WHEN HE SAVED AMYS LIFE.BIG IS A HUGE SUPPOSEDLY DIM-WITTED CAT.FROGGY BIGS BEST FRIEND WHO ATE ACHAOS EMERALD AND CHAOS ZERO IS ALWAYS HUNTED DOWN BY EGGMAN.LILY IS A FLICKY WHO WAS RESCUES BY AMY.THIS GAME ALLOWS TO PLAY AS MANY CHARACTERS FROM THE SONIC SERIES.IT'S ALSO MY FAVORITE SONIC GAME SO FAR.

Mediocre Adventure

3 Rating: 3, Useful: 3 / 9
Date: August 07, 2003
Author: Amazon User

My wife and 9-year-old son were not thrilled with this title. They like the better adventure games, but ones that are too esoteric or finicky are not to their liking. Players that have plenty of time may find it intriguing, but ones with only moderate amounts of time may find it frustrating.

EXCELLENT

5 Rating: 5, Useful: 3 / 9
Date: March 09, 2006
Author: Amazon User

I brought this game in february 2004 and its a real good game . i never played the dreamcast version as a matter of a fact i never owned a dreamcast .

Gameplay 10/10

the adventure fields make it look like something outta an rpg type game , they are real okay on the game also the graphics are real cool especially the emerald coast and station square ones . also i like the part on big's story where he slams his tail in the elevator door to twinkle park i started to crack up when i first saw that part lol

Sound 10/10

the old VA did a good job , tails and eggmans VA are the best ones in it so far , and big's is pretty hilarious

Music 10/10

the music fits the game pretty well , i cant name all my favorite songs from the game but i have respect for Jun Senoues Work and the vocalist for the theme songs

Overall 10/10

this game is okay , and if you like sonic then this is the game for you ^-^

Sonic in 3D is never going to work

2 Rating: 2, Useful: 2 / 5
Date: February 15, 2006
Author: Amazon User

I had this game when it was first realeased on the Sega Dreamcast and at the time i was excited about the prospect of playing a 3D Sonic game. And then i played Sonic Adventure, oh and what a mess it was. You would think with the awsome power of the Gamecube Sega would have made some small attempt to improve all the awful bugs from the original Dreamcast version. Well they ait done a single thing, it's still a mess. The 3D camera is still as bad as it was on Dreamcast and all other bugs that annoyed me at the time are still in there. Everything about this game is just awful, the music, the terrible voice acting and lets no forget Big the Cat. Get Mario Sunshine or if you need Sonic that badly then get the Mega Collection instead avoid this rubbish.

A bit of lagging and slowdown.

4 Rating: 4, Useful: 1 / 1
Date: June 19, 2003
Author: Amazon User

I used to have this for the Dreamcast. So I knew this would be good. The only complaint I have is that the Gamecube version has a bit of slowdown and lagging, at least on my game. I don't know if its with all the games. Also in my game there were times when I happened to walk through a wall and died or I ran and went through a rail on a bridge. I don't think Sega ported the game over that well. I don't remember that happening in the Dreamcast version. The only graphical difference I noticed was the water. I think its different, maybe its just me. It's a pretty good game but the only complaint is that the game has lagging and slow downs while running in the game and that I fall and died when I happen to run into a wall or off a bridge. Then again like I said it may just be my game.

Gee, talk about a double standard

4 Rating: 4, Useful: 1 / 1
Date: June 21, 2003
Author: Amazon User

I've noticed across the internet that people are complaining about the graphics on Sonic Adventure DX, saying they are only relatively improved. So tell me this, when The Legend of Zelda: Ocarina of Time/Master Quest was released, why didn't anyone complain about those unimproved graphics?

The gameplay is still great, but I will admit that the graphics lack in several areas, and the framerate is a little off. It does feature Progressive Scan and Dolby Pro Logic II sound, which is a plus. This is enjoyable for the biggest Sonic fans and completionists, and it does cost...less than any other new game.

Sonic is cool 4ever!!

4 Rating: 4, Useful: 1 / 1
Date: June 26, 2003
Author: Amazon User

I just bought this game a few days ago and it's been fun ever scince. Its hard at some parts though but thats ok.
This game can be beaten in a week or so with one guy.
But it will take longer with all guys and each guy has diff missions so it's always fun. And with all the sweet extras
you'll be playing it 4 a fun long time. Trust me. (-:


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