Below are user reviews of Star Trek Deep Space Nine: The Fallen / Star Trek Deep Space Nine: Dominion Wars and on the right are links to professionally written reviews.
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User Reviews (181 - 191 of 215)
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So Much Potential, So Little Support...
3
Rating: 3,
Useful: 0 / 1
Date: April 16, 2002
Author: Amazon User
One of the things that you may not realize with the Star Trek genra is that 90% of related products are sold on concept alone. This holds true with this title. A good game by all rights, Star Trek Bridge Commander really delivers to both the single player and the multiplayer fans.
For the single player:
You're getting the conn. Yes, the promises are true, folks. You are indeed a Captain Kirk... a Captain Picard. Once you get past the frustration of a semi-steep learning curve and still (as of 4/16/02) buggy interface, you're in for a real treat.
The only real complaint I have for the single player missions is the inability to save your game at any time. The game saves your progress as you go, so you will find yourself in a situation where you fail, then have to restart from a save point from which you'll play a good 10 or 15 minutes until you get to try and die (or otherwise fail) all over again.
For Multiplay:
There are several 'vanilla' flavors here. You have the typical deathmatch (FFA), team deathmatch (TFFA), and good vs. bad type of play... but there's also a neat scenario in which you can defend (or attack) a starbase. Personally, I prefer this type of multiplay... and therefore I'm a little disappointed by the lack of similar scenario-based multiplay missions.
In multiplay, you are forced to be in total control of the ship and all its functions. That is, unlike the single player environment, you can't have your lackies allocate power, keep powered shields to the enemy, or bring charged weapons to bear on the target, for example. Which is fine... but wouldn't that still be nice to have as an option?
My only real complaint about the multiplayer play is in target selection. The target screen (L-CARS style) is tiny... even at higher resolutions. So, while you're getting pounded to dust by weapons of all flavors, you're messing with a counter-intuiative target selection screen... Frustrating, but you do get used to it.
One tip: go for their sensors...
Too Bad
1
Rating: 1,
Useful: 0 / 1
Date: March 27, 2002
Author: Amazon User
It is a great Idea and a good try. However, the problem is Activision tried to do it and screwed it all up. Yea it starts out ok. The Demo seems good. But once you try and get into the game, you will find that you will get nowhere, unless you can play for 3-5 hours strait. You are unable to save your game as you go along. The only saving is done when you complete a mission, and most take hours to go through. Now it's not because they are hard just lost of useless stuff to wait through. They try to bridge the Movie-Action game scenario, but end up making mud. I suggest you wait for it to hit the discount bin for $5.00 in about a month.
Trekkies will be well pleased, and others should take a look
4
Rating: 4,
Useful: 0 / 1
Date: March 24, 2002
Author: Amazon User
I have been a Trekkie for many years, and this game immediately appealed to me. I think any fan of the show dreams about taking the big chair and commanding a starship, and this game allows you to do just that. It is not perfect, but it offers a very enjoyable experience.
As far as the simulation goes, this game does almost everything right. You can choose from a nice array of both UFP and alien ships in combat, and each ship has its own way of handling. A few more would have been nice, but there is enough to satisfy almost anyone. The ships handle just as they should - not as fighters, but as capital ships. This means they are relatively slow, so combat is more like a battle between two giants than a run-and-gun dogfight. While this may sound boring, it actually makes the battles very strategic and complex.
The single-player mode is good for the most part. It has a good story, and some interesting situations. It is, of course, heavily focused on combat, which can get a bit boring over time. It is also very linear, though it offers a few choices once in a while. Another problem is the inability to save at will. The game autosaves between missions, but this can be a long time, and many events can take place between saves that could require loading from the beginning of a section. For the most part, though, they are well-placed and don't cause much of a problem.
The multiplayer component is pretty good. It only allows manual control of the ship, which may turn off some, but overall makes sense. There are several different modes in which to play, and integration with GameSpy makes games relatively easy to find and join. You can also play over a local area network.
I would probably give this game 3.5 stars, but I will round it up because of the great appeal it has to Trek fans. It offers fans a chance to sit in the captain's chair, and offers those with little or no interest in Star Trek an engaging and well-designed simulation. The single-player mode is fairly well-done, and multiplayer should give this game lasting appeal. Overall, I feel it as least worth a look for anyone interested in Star Trek or in space simulation/combat games.
Make it so....
4
Rating: 4,
Useful: 0 / 1
Date: February 25, 2002
Author: Amazon User
I played the demo for the past few days and it was very enjoyable. This is the only game of the franchise where you can act like a true Captain and sit back barking orders to your crew. The interface looks good and functions very well. The graphics are crisp and the voices are very well done. I'll have to reserve final judgment until I get the full version (it better not have a lot of bugs!).
After your Captain is killed you (the first officer) is promoted to Captain. It's your job to discover why your beloved captain was killed and solve mysteries along the way. There are plenty of battles included to keep your chief engineer busy, you tactical officer stressed and your new first officer wondering if its not to late for her to transfer off your ship.
The game plays out like a good episode from The Next Generation series.
Note, I'm giving the DEMO 4 Stars.
Reasonable game
3
Rating: 3,
Useful: 0 / 1
Date: January 23, 2002
Author: Amazon User
After getting this game, I realeased this game was not like the original. It seem that Armada 2 is more for resource gathering than starategy. They game's graphics are quite goodbut, they seemed to concentrate on the gathering of resoruces. Also, many of the ships are higly expendable. In Armada 1 losing a soverign class ship, was a big loss, now you can shrug it off and build more. Also, I didn't like the fact that they limit the amount of officers you can have. I loved to bring in a enoumous armada and wipe out the enemy, but here, it just seems that once you have a certian amount of vessels, you need to stop, I didn't like that. The basic strategy seems to be, get control of all the moons and planets on the map, and then just wait until u can make a fleet of vessels and move into the main base. I have also found that i seem to be losing interest once i begin playing, unlike the original. Also, what the heck happened to the opening movie, it's horrible. I gave this 3stars because after playing it, u slowly start to get into it, but it takes a lot of time., at least it doesn't take forever to install, and it doen't have too many bugs
It's a little noisy...
3
Rating: 3,
Useful: 0 / 2
Date: July 17, 2001
Author: Amazon User
It's a lot of fun except for the noise problem. We aren't able to play this game for more than 20 minutes without the sound going birzerkers! A horrible sound starts that covers all the dialogue. I have tried multiple times to get support from the vendor, but can't get through. If I could find the fix for this problem, I'd rate the game at 5 stars. Maybe it's because it's an old game and we have a new PC.
A fun wast of time
2
Rating: 2,
Useful: 0 / 6
Date: August 21, 2000
Author: Amazon User
This game consists of several linked but unrelated puzzle stages with some bref space combat in between. What I mean by linked but unrelated is that while completion and exploration of each of the puzzle stages helps to further the plot, what you do in one stage dose not nessicarly affect what happens in any of the later stages, nor do any of the items that you may happen to pick up transfer from one stage to the next. While it was fun to play a game involving the original cast, and it dose have some replayabity with alternate outcomes and extra points you can pick up, it is not for everybody.
Bugs and Boring
1
Rating: 1,
Useful: 0 / 4
Date: March 06, 2002
Author: Amazon User
Full of bugs. Slow to load and save. Becomes very boring after a short period.
Ok, but lacking
2
Rating: 2,
Useful: 0 / 5
Date: November 05, 2002
Author: Amazon User
This is a not the type of command game i would expect from activison. Although i am a hardcore treky i dont like it. The lip movement is of and i wish you could assum a more room the ship type game with command. An Elite Force/Command game would be good in my opinion. You should also be able to go to systems you want to. Hey, overall its worth the buy, but its not the best
My Review
5
Rating: 5,
Useful: 0 / 0
Date: February 28, 2002
Author: Amazon User
`Star Trek' is one of the largest syndicated franchises in history. With 5 series, nine movies, millions of fans and billions of dollars worth of merchandise, this show is practically immortal: it's not going to cease production for a very long time. Though `Star Trek' hit television by storm, this wasn't the case with computers. Despite more than 10 `Trek' games, none of them truly captured the essence of the show. Also, the combat was mainly comprised of fighter-type vessels: not `Star Trek' at all.
Suddenly, though, in late 1999, the acclaimed PC-game developer Larry Holland and his company `Totally Games' began a project that would ultimately result in not only the best Star Trek game ever, but also the best game period.
Since I have been following this game for nearly 3 years, you can bet I had extremely high expectations, but when I loaded up the game I was so impressed and awed that my next 8 hours were devoted solely to experiencing the magic that `Bridge Commander' is brimming with. With a 700-page storyline written by the famous writer Dorothy Fontana, awesome graphics, wonderful sounds and music, over 15 ships, 6 races, amazingly authentic bridges, a new race and hundreds of other fantastic features, `Bridge Commander' is the most immersing and dazzling game I have ever played. This piece of heaven went way beyond my expectations!
Words can't do justice what both Trekkies, and non-Trekkies feel like as they watch their ship, the USS Dauntless, glide smoothly out of drydock in the first mission! You have your own crew who you can talk to and get to even meet Picard and Data! Almost everything in `Bridge Commander' was taken out from the Paramount archives so you can bet that this game is as authentic as it will ever get! Voice control is optional, as is the ability to construct your very own ships from the SDK which will be released soon!
One sentiment that truly describes this masterpiece is: WOW! If you haven't bought `Bridge Commander' yet, download the demo to see if you like it and if you do, run down to your local pc-gaming store and purchase...ecstasy! I'm an avid gamer and have over 50 pc games: `Unreal', `Wolfenstein', `The Sims', `Medal of Honour: Allied Assault' and tons of others but `Bridge Commander' beats them all by a mile! I simply can't say enough about this game!
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