Below are user reviews of Egyptian Prophecy and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Egyptian Prophecy.
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User Reviews (1 - 11 of 17)
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A Mystery Lies Waiting to be Uncovered
4
Rating: 4,
Useful: 99 / 104
Date: April 23, 2005
Author: Amazon User
From the game booklet: "The Story: At the age of 60, Ramses II, Pharoah is dying and does not wish to perish renouncing his magnificent kingdom. The supreme Egyptian god Amun-Re has agreed to grant him health and prolong his reign...but under the condition that Ramses reconstruct Amun-Re's temple, erecting the most colossal obelisk ever constructed by man, making his temple the most splendid humanity has ever seen."
From the game booklet: "Objective: Suspicious accidents have been occurring at the worksite of the Temple of Amun-Re. As Maya, a young woman skilled as a magician and beloved of the gods, you are sent by Pharaoh to investigate and to ensure that the work is successfully completed. Your mission is connected to the fate of Egypt. Failure will lead to Pharaoh's death and the country's ruin."
Minimum system requirements:
Windows 98/ME/2000/XP
600 MHz Pentium III or equivalent
(Recommend at least 800 MHz Pentium III)
64 MB RAM
16x CDROM Drive ( 24x CDROM recommended)
32 MB DirectX compatible 3D video card
DirectX 7 compatible sound card
I was concerned when the manual said "We suggest that you save your game often." I had no problems with the game crashing, so I must assume they were trying to save the player the frustration of replaying part of a scene if they should die.
I found the game play quite enjoyable. The graphics and movies are nicely done and the dialogs were interesting. Objects were relatively easy to find, and sometimes Maya would even hint "This might be useful later". I sometimes get dizzy with 3D worlds where the mouse movements can get you spinning in multiple directions, but didnt have any trouble with this game.
The puzzles involved challenges such as aligning tumblers in a lock to open a chest; gathering ingredients/objects to build another item; rearranging tiles to form an image; placing objects into the correct location; answering trivia questions; and countering black magic spells during a sorceress duel. The final puzzle was by far the most challenging: sort of a chess/checkers board layout with an evil snake. I finally had to get help for that one on the internet .. the hints given in the game were good but my strategy would never have allowed me to win.
Overall, I enjoyed the game. Parents should know that the casting of spells is involved, and that various Egyptian mythological gods are worshipped by the main character and supporting characters throughout the game.
--lynellen.com
Decent little game
5
Rating: 5,
Useful: 63 / 69
Date: July 16, 2004
Author: Amazon User
When you buy a low-cost Dreamcatcher game, you take your chances - there are some real stinkers out there.
However, this isn't one of them.
It's a relatively small, but very enjoyable, puzzle-based adventure game. The cut scenes are nicely animated, there's a minimum of pixel-hunting, and the puzzles are varied (if a tad simple), and for the most part logical and in-scene.
It isn't Syberia, but it's still good value for money.
A beautiful game and a great escape
5
Rating: 5,
Useful: 30 / 30
Date: January 24, 2006
Author: Amazon User
I am surprised at some reviewers' comments about the game being boring. I found it not only interesting, but the graphics are superb. The rendition of the various Egyptian characters with appropriate body gestures according to their personalities is beautifully done. The characters move with fluidity, with no strange inappropriate gestures such as those found in "Still Life" -and no equally strange mouth movements like ventiloquists' dummy mouths, opening wide and clamping shut.
The cut scenes are as good as it gets. They alone are worth the price of the game."Prophecy" in a way, is a study in beauty.
Although the puzzles are not very difficult I found them satisfying and I was highly relieved that no advanced mouse acrobatics were necessary to solve them. There was a diabolic sequence in "Uru" in which you had 5 seconds to run down a set of stairs and hurl yourself into a basket that immediately swings away. I probably tried that maneuver 50 times and never managed to get into the basket and I was close to shedding tears of rage. If you don't get into that blasted basket you can't finish the game. I was resentful and my thoughts of "Uru" are not kindly. Thank heavens nothing of this nature marred the pleasantness of "Prophecy."
If you like blood and thunder you probably will find "Prophecy" too tame.I personally like to smell the flowers and proceed in a leisurely manner, looking at everything, exploring everywhere, enjoying the scenery, enjoying the characters. An adventure game worth its salt will enable you to do just that- enjoy yourself and your experience and perhaps learn a few things as well. There has been very little brouhaha made about "Prophecy" as opposed to the "Myst" games and "Syberia." But if you're an adventure game buff, don't miss this one. You'll love it, trust me!
What was Dreamcatcher Interactive thinking?
2
Rating: 2,
Useful: 40 / 47
Date: April 11, 2004
Author: Amazon User
The graphics and the cinematic are quiet superb in this game. As for the story line and the puzzles, which are just as important, this being an adventure game and all, well, I'm sorry to say, but they are really bad. Your mission in the game is to save the life of the Pharaoh by solving the mystery that surrounds the construction of his temple. Which kind of sounds interesting but there's really not much of a mystery and the clues are spoon-fed to you. Therefore the puzzles are absolutely not challenging at all. Now, there are six places, Pi-Ramses (the temple), Aswan (the town), Memphis (the chapel), World of Ptah, World of Isis & the Underworld. However, these areas are extremely short. So short that it took me only 7-hours of game play to finish this game. I'M NOT KIDDING. I admit I'm quiet an expert, but still...
I can only recommend this game to people who are TRULY AND I MEAN TRULY fascinated with anything that has to do with Egypt. By the way, there's a ton of historical info about Pi-Ramses' temple on the disc, but this is suppose to be an adventure game not an encyclopedia software...
Good fun, a very likable game overall
4
Rating: 4,
Useful: 19 / 19
Date: August 17, 2004
Author: Amazon User
This game took me by surprise. I expected a mediocre game, one of many that has Egypt as a background. But I was wrong all the way - this game is extremely likable.
First of all, the puzzels are solid, good fun. Some inventorybased, some 'lock' puzzels, some deducing, some 'if you get this for me I'll give you what you need' type, overall, the puzzles where of a high standard, much higher than the two prequels to this game. None of the puzzels are difficult, (some are on the easy side) but they required a bit of thinking and deducing. There's some new wine in old bags, and there's some real new stuff, but never, never did it feel tedious or out of the blue. I liked the way the puzzles where integrated in the story, it all seemed very logical.
The cutscenes are marvellous, with lots of attention to detail and atmosphere. They serve their purpose very well, and really do connect the story.
You will visit four or five locations, none of them big - actuallly quite small. For some, this would be a dissapointment, for me it was just right. I have got a little bit tired of the endless clickings-fests in some games (Riven springs to mind) and wandering around for ages till you're back at the same spot. No such things in this game.
The story is quite good. Not very complicated (and not all that surprising either) but, hey, its a nice story.
Graphics are okay, not spectacular, but enough to make you enjoy the landscapes and temples and such. There's lot of attention to detail (such as cartouches, bas-reliefs and such) and even the water is done beautifully.
There are some very minor bugs. At some point your cursor should change into an 'action' cursor af manipulating amn object, but refuses to do so. The remedy is easy: you leave the scene, come back and it works fine, nothing to worry about. This will happen twice or thrice.
For a very experience adventuregamer (as I am) it a nice, little escape from the mindboggling games such as Schizm. For the novel gamer, it's a perfect introduction to the genre. Experienced gamers will finish the game in 10 hours or even less. But why hurry?
As said, this game was of a much higher quality than I exepected (becasue it has not been launched as a blockbuster and does not cost a blockbusting price), and it was just a load of fun.
Interesting puzzles, good graphics, lots of fun
4
Rating: 4,
Useful: 17 / 17
Date: November 26, 2005
Author: Amazon User
I'm getting a bit tired of games set in ancient Eqypt but this one is actually better than most. It has a fairly logical plot line, with an easy-to-use interface and a minimum of searching for hotspots.
It *is* a bit easy, although for an average gamer like me, that's not necessarily a bad thing. Sometimes, it's fun to progress through a story without spending days on a super-hard puzzle.
Speaking of puzzles, some are variations on ones you find everyone, but others are pleasantly different. The "Land of Isis" and "The Book of the Dead" were particularly interesting sections. And I really enjoyed the "finale" sequence.
Other strengths were the generally good graphics, pleasant (although not memorable) music, an excellent 'save' feature so that you never have to worry about 'dying' and re-doing huge sections, lack of gore and violence, and supplementary info on ancient Eqypt (I'll take the word of other reviewers that this info was fairly accurate).
Three weaknesses:
1) Very linear. You finish up one section, then move on to the next.
2) Too much walking from one place to another, with no 'shortcuts.' The trek from the Noas to Paser's house took 20 clicks. I wish game developers would incorporate some kind of "teleportation" system (a map, a spell, etc.) to get from one place to another. Once you've gone to a location, why prove you can do it again (and again and again)?
3) The main character was very 'white' for an Eqyptian, wasn't she? I'm surprised they didn't give her blue eyes.
Despite these minor flaws, the game is a good one, especially for those who don't crave the most challenging experience.
Give it a try.... Hope you have fun!
Barbara
VERY PLEASANT SURPRISE
4
Rating: 4,
Useful: 16 / 16
Date: December 15, 2004
Author: Amazon User
I really didn't know what to expect, so my expectations weren't too high to begin with. However, the whole game was really a pleasant surprise. It was far above the "norm" in plot, the graphics were pretty good in most places and extremely good and imaginative in others (The Book of the Dead Part was really outstanding.) I'm no expert in Egyptology by a long way, but I do know a bit, so the fact that they took the time to do SOME homework was really appreciated, and for me, made the game that much more enjoyable.
This is a first-person game, with appropriate "cut-scenes", and although most of the characters were not much above standard-woodenish, I did find the heroine, Maya, quite the most engaging since Kate Walker of Syberia. This sort of stuff matters to me and adds a lot to the enjoyability of the game. Why I don't mind spending my money as much as I might do otherwise with this.
The features such as "save", "load", etc., were VERY satisfactory. I ABSOLUTELY HATE GAMES WHERE SAVING ISN'T GENUINELY POSSIBLE! (HINT TO OTHER MAKERS!)
Game played flawlessly, but for some cut/glitches that I've come to expect from new games. DEFINITELY not a major issue here, as the only problems were when I tried to save, and game "blacked out". Overcomeable!
All in all, I would give game 5 stars in both categories, except I'm hyper picky. The concept, given that I own 3 games w/ an "egyptian theme" (I get desperate), was truly 5 stars in imagination. Well worth the price by all means!
B. Taylor
Simply Wonderful! Amazing graphics and smooth game play!
5
Rating: 5,
Useful: 14 / 15
Date: February 26, 2005
Author: Amazon User
I loved this game! I am interested in the Bible and egyptology, and thought this game worth trying. I couldn't stop playing it. It's fast pace and not too hard a game. You can always find solutions on the net. Outstanding graphics and animation! It's even educational. Bravo AdventureGames! The only thing I got tired of was going back and forth to the same "lands". But non the less, what can you expect in a dessert... It's definately worth buying and has a low rating--E for everyone...so it appeals to all ages. Just to let you know, I'm 21 and was able to complete the game in about a day and a half... with lots of breaks of course.
Enjoyable Game :)
3
Rating: 3,
Useful: 10 / 10
Date: June 27, 2004
Author: Amazon User
I really enjoyed this game from start to finish. The graphics are stunning and the puzzles were well made and appropriate to the game. Some were on the easy side for an experienced gamer, but this would be a fabulous introduction for a newbie. My kids like to sit on my bed with me and watch the games as I play, and this is a perfect choice for that - they asked questions about Egypt, asked about the point of what we were doing, and offered ideas for how to get it done. I recommend it and would rate it higher if I hadn't played games that were longer (and to me longer is better).
nothing too bad about it, but nothing too good
3
Rating: 3,
Useful: 10 / 10
Date: August 17, 2006
Author: Amazon User
Every so often I get the urge to try an adventure game, and this time the result was ... satisfactory.
The game was easier than most, which isn't necessarily a bad thing. Too often, game puzzles are more hard than fun. The bigger flaw was that the game was highly linear. The player is led step-by-step through a story with no real opportunity to affect it. Solve a puzzle, go to the next puzzle. Lather, Rinse Repeat. There were no "game-level" puzzles that required you to solve other puzzles for clues -- everything was at most "chapter-level", and typically it was just individual puzzles that you solved and then forgot about when you reached the next one.
Even when it was obvious that one of the characters Maya trusted was betraying her, there was nothing to do about it. You had to continue along the script. That does help prevent annoying dead ends, but it also takes away the feel of immersion into a different world.
All of this would be forgiveable if the story were exciting, but it really is nothing but a series of puzzles. If that's what you want, it's fine (as long as you don't expect them to be too complex).
Replayability interest is pretty much nonexistent.
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