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PC - Windows : I.G.I. 2 Covert Strike Reviews

Below are user reviews of I.G.I. 2 Covert Strike and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for I.G.I. 2 Covert Strike. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 23)

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Sorely lacking...

2 Rating: 2, Useful: 5 / 5
Date: March 15, 2003
Author: Amazon User

I was actually looking forward to this stinker, but after purchasing it I came to realize that it was plagued by stability problems and it was simply no fun to play. The **most** frustrating problem is the utter lack of aiming accuracy when your character is inside a building. Try to aim for a headshot and your mouse pointer just... never... quite... goes where you want to aim. A close second on the irritation scale is the fact that enemy units can snipe you from 200 yards away with machine pistols -- yep, I'm not joking. Finally, IGI2 simply offers nothing new -- in fact, it feels as though the Innerloop developers were following some sort of first person shooter development handbook. For example, wherever there's a camera, there's a box to hide behind; wherever there's a guard, you can be sure there's a good 10 second interval where his back is to you. The original IGI (although sometimes incredibly frustrating) was actually quite fun -- it improved with replay. But, this sequel makes you wonder what the developers were thinking. In fact, I can't finish this game... When a game begins to feel like work it's time to cut your losses. I play a *lot* of videogames and I suggest you take your money and your valuable time elsewhere. I would suggest purchasing either Splinter Cell or No One Lives Forever 2 as an alternative to this waste of packaging material.

So-so on fun, but frustratingly buggy!

3 Rating: 3, Useful: 5 / 5
Date: April 03, 2003
Author: Amazon User

As a fan of the first IGI, I eagerly awaited IGI 2. As other reviewers have stated, the game looks very nice, but something about the gameplay is lacking. Worse, when you reach the 3rd or 4th mission, many users are encountering a major bug that shuts down the game and brings you back to windows. I haven't been able to proceed past this point and I gave up trying. I'm now waiting for the inevitable patch. (I'm running XP on a 2.4GHZ, HP wih a 128 NVidia 4200Ti.) I was enjoying the game up to that point. I certainly wouldn't call it great, but it WAS fun. That is, until it stopped working altogether. Save your money until a patch is released.

Difficult game

3 Rating: 3, Useful: 4 / 4
Date: March 16, 2003
Author: Amazon User

I finished the first level and it wasn't too hard after you understand that stealth is the way to play this game. That is, avoid the guards, cameras and be sure to hide in the shadows. I have begun the second level, going down into the mines, and I have been killed about 20 times now with less than two minutes into the mission. The slightest slip up and you have a dozen guards with automatic weapons all shooting at you. Even killing a guard with the knife is enough to get an instant response from other guards who come rushing from another room.

It appears that there may be only about two saves possible per level, so you have to be very wise about when to save the game. Looks like I'll have to buy a hint book for this game.

The graphics are excellent. I am running a P4 2.53, 512 MB ram, with a Radeon 9700 Pro with about everything maxed out.

I am playing at the medium difficulty level, but will probably have to go to the easiest to stand a chance at finishing the game.

Pretty but dumb

1 Rating: 1, Useful: 3 / 3
Date: March 29, 2003
Author: Amazon User

Once again, this is a case of developers putting all their time and dollars into great graphics. Forget plotting, realistic AI or non-buggy gameplay. Look cool and those moronic gameplayers will buy it before the word gets around that its a bad game.
The most insulting thing about the game is the limited saves. By doing this they take away how the player wants to play. It should be totally up to the player whether or not to repeat the same routine again and again and again until he has learned the precise combinations of crawl, shoot and duck that some incompetent programer deemed the only right way to go. Buy Hitman 2 if you want to see how a sequel should be made.

Perfect Game for Masochists

1 Rating: 1, Useful: 4 / 6
Date: April 26, 2003
Author: Amazon User

There is a lot wrong with this game - awkward movement, imprecise aiming, idiotic AI, and lots of bugs. However the worse thing of all is that you get the feeling that you are being manipulated.
It's like you have no control or real involvement in the game. You simply have to repeat a sequence of move, stop, kill, move, stop, wait... again and again until you hit on the exact sequence the programer predetermined. Making this worse, saves are very limited (3 on the normal level)so frustration quickly sets in.
I have reached the 13th level and decided that this was just not my idea of having fun. Now I'm sorry I didn't uninstall it sooner. I could have spent that time playing a good game like Hitman 2, Thief II, SOF 2 or just about any other game.

Great graphics, but major problems with gameplay

3 Rating: 3, Useful: 2 / 2
Date: March 16, 2003
Author: Amazon User

I bought IGI2 reluctantly, after being tormented by IGI1. Complaints over the lack of saves on the original was supposedly being addressed in this sequel. NOT!!! Well, you get 3 saves! Count 'em... Three! And, you can't delete previous saves, so you still have to start all over again if you get killed, or at least, where you saved last. It's very annoying and frustrating. Still, the original game had terrific scenery and I loved it for that. One major bug I've noticed is that if you're laying flat on the ground near an object, you can't turn, even the slightest to shoot an enemy! I got killed numerous times and cussed so loud the neighbor's heard! And several times I went to throw a grenade and, I not only couldn't throw it, it didn't go off! And it's amazing how you can shoot an enemy with an oozie in the head and he still manages to kill you! And I only found ONE health kit-syringe, so there's very little chance you can recover your health in the game...Somebody didn't take the time to check out the bugs in this game! It's fun at times, if you can stay away from objects! Worth the money? I'm still not sure...

A complete waste of time.

1 Rating: 1, Useful: 2 / 2
Date: March 20, 2003
Author: Amazon User

This game should be called IGC: "I'm Going Crazy".
This game is'nt hard for any legitimate reasons. Anyone can build a budget game that has a buggy save system, the main character's aim is so bad it seems like he just stopped drinking the day before the first mission started and enemies that can cut you down with a pistol from orbit. But this is supposed to a high quality game! Buy Soldier of Fortune, Splinter Cell or Ghost Recon instead.

I.G.I. 2 Covert Strike - Amazing game

4 Rating: 4, Useful: 2 / 2
Date: October 05, 2005
Author: Amazon User

I found IGI-1 so interesting that I had no second thought in buying IGI-2... and yes it did pay my money.... The graphics and sound is extremely good giving you full real life effect. The objectives are not so easy. The enemy can easily strike you and it is not possible to recover your health unlike the first part. If you get killed you have to restart the game all over again. At times this may be frustrating but one way its good. It will bring you more ideas and strategies to achieve those objectives. You can carry a max 2 weapons and few grenades and nothing more than that. For most part of the game you will find the AI acts pretty smart and it will always keep you busy. But yes you can find loop holes in some of missions. In IGI-2 you will have thermal imaging camera which means you can see your enemies even through walls and locate their positions. You can now stay behind the wall and start shooting your enemies right through the wall. All your enemies are dead without you loosing any life. It is difficult to move right or left if you are crawling. But overall you find this game interesting and is worth buying.

Mediocre at Best

2 Rating: 2, Useful: 2 / 3
Date: October 19, 2005
Author: Amazon User

Despite several conspicuous flaws, Codemasters' Project IGI 2 (Im Going In) is a reasonable 1st person shooter with an emphasis on stealth. While the storyline is disjointed and at times incredibly cliché, in a 1st person shooter the plot often plays second fiddle to gameplay, and it is in this area that IGI 2 is strongest, though certainly not groundbreaking or incredibly entertaining.

The premise is simple. Ex SAS operative David Jones, working for the mysterious (and fictional) "Institute for Geotactical Intelligence" must sneak his way through a variety of different levels, naturally accomplishing objectives ranging from sabotage to infiltration.

As a stealth shooter, David Jones must be navigated through a series of extremely large levels, disabling guards and infiltrating deep into facilities. With such large, sprawling levels, loading times are long, and it often takes more than an hour to complete a single mission. The game features the usual assortment of weaponry, all of which sound suitably powerful, though often most of the level will pass without issuing a single unsilenced shot. While all this may seem terribly suspenseful and interesting, several flaws greatly detract from what could have been a great gaming experience.

Firstly, the lack of a proper savegame feature prevents players from saving until the end of a level, which can be frustrating, especially when a single alarm usually results in an unrelenting storm of hostile enemies. Secondly, there is little in the game to justify any other weapon than the silenced pistol. Hideously overpowered, the pistol is just as powerful as a submachine gun, possesses greater range than a rifle, and, when fired, does not kick. Since many of the other weapons are not fitted with silencers, most of the levels can be completed with the aforementioned handgun rather than its more powerful counterparts.

Thirdly, the enemy is unbelievably accurate. There are few situations more infuriating than coming a few minutes from the end of a mission and being taken down by a few highly precise submachine gun rounds, thus forcing you to restart the level again. Likewise, it is incredibly irritating when, after having guided David Jones to hide behind a conveniently placed tree, the enemy lets loose a few rounds that pass through the trunk to eliminate the unfortunate operative, much to my chagrin. The game thus evolves into one in which David Jones must crawl from shrub to shrub, snapping off a few well placed shots and generally attempting to escape detection.

On a more positive note, the music is suitably suspenseful, and the voice acting is generally very sound.

In conclusion, Project IGI 2 is at best a mediocre 1st person shooter. The lack of a proper savegame function, a palette of boring brown/grey visuals, long loading times and several flaws in gameplay culminate in a frequently exasperating gaming experience. For every sense of satisfaction after a completed mission, I experienced episodes of intense frustration.

A great game for Splinter Cell enthusiasts

5 Rating: 5, Useful: 2 / 5
Date: March 16, 2003
Author: Amazon User

IGI 2 Covert Strike is the latest in a line of single-player stealth, similar to Splinter Cell and Hitman.

Your character, Jones, works alone with a variety of weapons through 19 campaigns. Each one, like Splinter Cell, emphasizes using stealth and avoidance over in-your-face confrontation.

The weapon selection is impressive. There's everything from the basic Colt python and AK47 that we all know and love to the M104, LAW 80, twin UZI and RPG7. If you hit a situation where firepower is necessary, you've got it there.

There's thermal imaging and binoculars to help you plan your attack. On the downside, like several of the other stealth games, it assumes you will probably play a mission a few times to figure out the best way to avoid the paths of your enemies.

However, the single player missions are (like just about every other game I've played recently) mostly a training ground for the challenge of playing this on line. The AI in the game is reasonably good - but wait until you go up against other humans on line! That's where you really start to have some fun.

The graphics are rather good, but not as stunning as far as light and shadows as Splinter Cell was. Still, Splinter Cell was rather amazing, so it's not a bad thing to say it comes relatively close. Motion is smooth and the environments realistic. Sounds are realistic as well, with footsteps and mood music drawing you in.

A good game for those who have played through Splinter Cell and are ready to take that style of gameplay to the next level!


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